Editing Enemies

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* Will face and move away from the player during their charging and shooting phases. They will stop moving and tracking the player during their still phase, leaving them vulnerable to attacks.
 
* Will face and move away from the player during their charging and shooting phases. They will stop moving and tracking the player during their still phase, leaving them vulnerable to attacks.
 
* Their shield will block any incoming physical damage from weapons, but not from magic attacks (see [[Abilities]]).
 
* Their shield will block any incoming physical damage from weapons, but not from magic attacks (see [[Abilities]]).
* The homing projectile can be dodged in two different ways : either by Dashing on the beat of the attack, as prompted by the reticle (showing the "Dodge" prompt), or by counter-strafing away from the projectile's trajectory (showing the "Juke" prompt).
 
  
 
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