Difference between revisions of "Abilities"
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(Correcter cooldown for the Steal Life - just tested in-game.) |
(Added additional not under Valkerie's Call) |
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− | | {{RichAnchor|Odin's Blessing}} || | + | | {{RichAnchor|Odin's Blessing}} || Renerate health over time || 1 room || |
* Heals 51 HP over a span of a few seconds. | * Heals 51 HP over a span of a few seconds. | ||
* Upgrades with ability skill(?) | * Upgrades with ability skill(?) | ||
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− | | {{RichAnchor| | + | | {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms || |
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | * Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | ||
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat. | * One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat. | ||
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| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills || | | {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills || | ||
* Summon a floating angel who will attack enemies with projectile damage until the room is clear. | * Summon a floating angel who will attack enemies with projectile damage until the room is clear. | ||
+ | ** If Maniac is active, a second angel will be summoned. | ||
|- | |- | ||
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** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors. | ** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors. | ||
** Disappears when entering a new floor. | ** Disappears when entering a new floor. | ||
+ | ** Does not stack. | ||
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− | | {{RichAnchor|Frost Bolt}} || Freeze enemies for time || | + | | {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats || |
* Freeze enemies for 3 half beats. | * Freeze enemies for 3 half beats. | ||
Latest revision as of 04:43, 28 February 2024
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the Ability stat.
Ultimate[edit]
Ultimate abilities are represented by books.
Ability | Description | Cooldown | Effects |
---|---|---|---|
Elli's Touch | Heal | 64 beats |
|
Jarnbjorn | Explosive orb | 1 room |
|
The Quest | Take the quest | 12 rooms |
|
Odin's Blessing | Renerate health over time | 1 room |
|
Celestial Drumroll | Snap Fingers | 3 rooms |
|
Barter | Discount Shop Items | 4 rooms |
|
Cursed Luck | Generate luck, lose health | None |
|
Hermóðr's Enchantment | Buff speed | 1 beat |
|
Njord's Riches | Raining coin | 2 rooms |
|
Valkyrie's Call | Call angelic helper | 20 kills |
|
Mjolnir | Mega shot | 1 room |
|
Freyr's Blessing | Grant Shield | 5 rooms |
|
Sigyn's Help | Generate a chest | 16 kills |
|
Banking | Withdraw coin from bank | 1 half-beat |
|
Geri's Audit | Convert all items to coins | 2 rooms |
|
Secondary[edit]
Secondary abilities are represented by scrolls.
Ability | Description | Cooldown | Effects |
---|---|---|---|
Fire Bolt | Damage over time | 4 beats |
|
Mortal Curse | Mark for death | 2 beats |
|
Broken Burst | Fire spread of projectiles | 1 beat |
|
Valkyrie's Veil | Negate first enemy attack | 10 kills |
|
Celestial Wave | Damage all enemies | 8 beats |
|
Thunderclap | Explosive clap | 2 beats |
|
Frost Bolt | Freeze enemies for time | 4 beats |
|
Block | Block attack for time | 4 beats | |
Steal Life | Steal health from enemy | 2 beats |
|
Teleport | Teleport to point | 1 beat |
|
Sacred Sapper | Conjure barrel | 1 beat |
|
Undying Strength | Unkillable for time | 16 beats |
|
Rhythm Burst | Rhythmic blasts of energy | 4 beats |
|
Snipe | 8 beats |
| |
Burning Coin | Throw a coin | 1 beat |
|
Movement[edit]
Movement ability can't be changed once in-game. All except Odr's work the same.
Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.