Rooms
Each level is comprised of multiple rooms in a grid layout. Rooms cannot be exited while there are any enemies in them.
Contents
Normal rooms
Regular rooms contain enemies and always contain a shrine or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.
Special rooms
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.
Bank
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to "collect interest" in the form of a secret bank chest.
Boss room
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.
Challenge room
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.
Well room
Indicated by a magic sparkle icon on the minimap. Contains an equipment item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.
Treasure room
Indicated by a golden treasure chest icon on the minimap. Contains a locked Golden Chest. Sometimes has an extra locked chest behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.
Huginn's shop
Indicated by a banner icon on the minimap. Sells equipment, healing and stat boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor. The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals. Has the following inventory:
- Two middle pedestals: unlocked by default.
- Small Healing Potion for 2.
- Large Healing Potion for 4.
- Two left pedestals: unlocked at 10 and 100[verification needed • edit • ?] loyalty.
- Heart Container for 4.
- Shield for 4.
- Key for 4.
- Two right pedestals: unlocked at 250 and 500 loyalty.
- Random equipment for 7.
- Random stat buffs for 7.
- Heart Container for 7.
- Lucky Dice for 7.
- Shield Converter for 7.
- Skeleton Key for 7.
- Front pedestal: unlocked at 1000 loyalty.
- Small Healing Potion or Large Healing Potion for free.
Library
Indicated by a book icon on the minimap. Contains an Ultimate ability book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.
Muninn's armory
Indicated by an anvil icon on the minimap, and marked with "Blacksmith" above the door. Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT. Has the following fixed inventory:
- Three middle pedestals.
- Left pedestal: unlocked at 50[verification needed • edit • ?] gratitude.
- Clip Up for 5.
- Right pedestal: unlocked at 250 gratitude.
- Damage Up for 5.
- Front pedestal: unlocked at 1000 gratitude.
Miniboss room
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.
Dish room
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains the Dish.
Pit room
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit. Only appears when the level has a Pitted modifier.
Tower room
Unmarked on the minimap. Very vertical room with the special enemy Cutthroat at the top guarding a Boss chest. Only appears when the level has a Castle modifier.