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	<updated>2026-04-11T03:23:40Z</updated>
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	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2535</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2535"/>
		<updated>2021-04-05T18:33:36Z</updated>

		<summary type="html">&lt;p&gt;76561197977595177: /* Muninn's armory */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Boss challenge room ===&lt;br /&gt;
Indicated by an icon of two crossed swords behind a helmet. Has a lever that can be used once to spawn a miniboss. When defeated, a [[challenge chest]] will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Prestiging more than once is possible if another room is found, allowing more items to be worn. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being Asgard, Vanaheim, Svartalfheim, and Helheim.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons, and later some stat items. Spending coins increases ''Muninn's Gratitude'' and unlocks the front pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Center pedestal''': Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
* '''Right pedestal''': Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
* '''Left pedestal''': Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
&lt;br /&gt;
The three unlockable front pedestals have a random assortment of {{ItemLink|Damage Up}} and {{ItemLink|Clip Up}} unless playing as Njord in which case any Clip Up will be replaced with {{ItemLink|Ability Up}}. They cost {{Coins|5}} each.&lt;br /&gt;
&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access. Can only be found in Asgard 1 or 2.&lt;br /&gt;
&lt;br /&gt;
=== Tribute room ===&lt;br /&gt;
Indicated by an icon of [https://en.wikipedia.org/wiki/Valknut three interlocked triangles]. Contains a [[Tribute altar]]. Can only be found in Asgard Crypt.&lt;br /&gt;
&lt;br /&gt;
=== Gambling room ===&lt;br /&gt;
Indicated by an icon of a poker chip. Contains a single [[slot machine]].&lt;br /&gt;
&lt;br /&gt;
=== Black market ===&lt;br /&gt;
Indicated by an icon of a dagger pointed downwards. Contains three [[Damocles' sword]] altars, each with one more dagger than the last. All three may be used. This room will replace Huginn's shop.&lt;br /&gt;
&lt;br /&gt;
=== Reroll room ===&lt;br /&gt;
Indicated by an icon of a dice. Inserting one coin causes a random item to appear, which can be rerolled up to 9 times. Stops accepting coins after an item is taken or after a total of 10 coins have been inserted.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561197977595177</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2534</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2534"/>
		<updated>2021-04-04T14:00:20Z</updated>

		<summary type="html">&lt;p&gt;76561197977595177: Added details to the unusual mechanics of the Gauss Cannon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Type !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Pistol}} || 1 || 8 || 2 half beats || 1 Shot per half beat || Hitscan || 50 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || {{Anchor|Shotgun pistol}} || 1 || 4 || 3 half beats || 1 Shot per half beat  || Hitscan || 160 damage point blank - decreases to 16.5 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || {{Anchor|Revolver}} || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || Hitscan || 100 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || {{Anchor|Haunted revolver}} || 1 || 4 || 3 half beats || 1 Shot per half beat || Explosive Hitscan || 250 (close) to 150 (far) damage, None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || {{Anchor|Burst SMG}} || 1 || 21 || 2 half beats || 1 Burst per half beat || Hitscan || 150 damage, 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || {{Anchor|Pump shotgun}} || 1 || 6 || 3 half beats || 1 Shot per beat || Hitscan || 240 (close) to 50 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || {{Anchor|Sawn-off shotgun}} || 2 || 2 || 2 half beats || 1 Shot per half beat || Hitscan || 288 (close) to 16.5 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || {{Anchor|Lever action}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Hitscan || 135 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || {{Anchor|Grenade launcher}} || 2 || 6 || 3 half beats || 1 Shot per beat || Explosive Physics Projectile || 250 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || {{Anchor|Rocket launcher}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Explosive Projectile || 300 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || {{Anchor|Gauss cannon}} || 2 || 3 || 3 half beats || 1 Shot per beat || Hitscan &amp;amp; Explosive Physics Projectile || 450 damage, Fires through walls when hitscan. If you miss the hitscan shot then the weapon fires as an explosive projectile with a ballistic arc.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || {{Anchor|Minigun}} || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || Hitscan || 50 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || {{Anchor|Raygun}} || 3 || Infinite || N/A || 1 Shot per half beat || Projectile || 350 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || {{Anchor|Charge pistol}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Hitscan || 350 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || {{Anchor|Fireball launcher}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Physics Projectile || 200 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || {{Anchor|Energy cannon}} || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || Explosive Hitscan || 2000 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || {{Anchor|Hands}} || N/A || Infinite || N/A || 1 Shot per half beat || Projectile || 50 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || {{Anchor|Bolt-action rifle}} || 2 || 4 || 3 half beats || 1 Shot per beat || Hitscan || 150 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || {{Anchor|Garand}} || 1 || 3 || 1 half beat || 1 Shot per half beat || Hitscan || 90 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || {{Anchor|Double-tap}} || 2 || 6 || 2 half beats || 1 Burst per beat || Hitscan || 480 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || {{Anchor|Golden pistol}} || 2 || 4 || 2 half beats || 1 shot per half beat || Hitscan || 300 Damage, has the same range as the pistol&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561197977595177</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2533</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2533"/>
		<updated>2021-04-04T13:55:51Z</updated>

		<summary type="html">&lt;p&gt;76561197977595177: /* Weapon list */ Added the types of the weapons, whether they are hitscan, explosive, projectile etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Type !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Pistol}} || 1 || 8 || 2 half beats || 1 Shot per half beat || Hitscan || 50 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || {{Anchor|Shotgun pistol}} || 1 || 4 || 3 half beats || 1 Shot per half beat  || Hitscan || 160 damage point blank - decreases to 16.5 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || {{Anchor|Revolver}} || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || Hitscan || 100 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || {{Anchor|Haunted revolver}} || 1 || 4 || 3 half beats || 1 Shot per half beat || Explosive Hitscan || 250 (close) to 150 (far) damage, None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || {{Anchor|Burst SMG}} || 1 || 21 || 2 half beats || 1 Burst per half beat || Hitscan || 150 damage, 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || {{Anchor|Pump shotgun}} || 1 || 6 || 3 half beats || 1 Shot per beat || Hitscan || 240 (close) to 50 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || {{Anchor|Sawn-off shotgun}} || 2 || 2 || 2 half beats || 1 Shot per half beat || Hitscan || 288 (close) to 16.5 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || {{Anchor|Lever action}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Hitscan || 135 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || {{Anchor|Grenade launcher}} || 2 || 6 || 3 half beats || 1 Shot per beat || Explosive Physics Projectile || 250 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || {{Anchor|Rocket launcher}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Explosive Projectile || 300 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || {{Anchor|Gauss cannon}} || 2 || 3 || 3 half beats || 1 Shot per beat || Hitscan &amp;amp; Explosive Physics Projectile || 450 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || {{Anchor|Minigun}} || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || Hitscan || 50 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || {{Anchor|Raygun}} || 3 || Infinite || N/A || 1 Shot per half beat || Projectile || 350 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || {{Anchor|Charge pistol}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Hitscan || 350 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || {{Anchor|Fireball launcher}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Physics Projectile || 200 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || {{Anchor|Energy cannon}} || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || Explosive Hitscan || 2000 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || {{Anchor|Hands}} || N/A || Infinite || N/A || 1 Shot per half beat || Projectile || 50 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || {{Anchor|Bolt-action rifle}} || 2 || 4 || 3 half beats || 1 Shot per beat || Hitscan || 150 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || {{Anchor|Garand}} || 1 || 3 || 1 half beat || 1 Shot per half beat || Hitscan || 90 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || {{Anchor|Double-tap}} || 2 || 6 || 2 half beats || 1 Burst per beat || Hitscan || 480 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || {{Anchor|Golden pistol}} || 2 || 4 || 2 half beats || 1 shot per half beat || Hitscan || 300 Damage, has the same range as the pistol&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561197977595177</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2530</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2530"/>
		<updated>2021-03-29T10:31:54Z</updated>

		<summary type="html">&lt;p&gt;76561197977595177: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Boss challenge room ===&lt;br /&gt;
Indicated by an icon of two crossed swords behind a helmet. Has a lever that can be used once to spawn a miniboss. When defeated, a [[challenge chest]] will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Prestiging more than once is possible if another room is found, allowing more items to be worn. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being Asgard, Vanaheim, Svartalfheim, and Helheim.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}. {{ItemLink|Damage Up}} if playing as [[Characters|Njord]].&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}. Will always be {{ItemLink|Damage Up}} if playing as [[Characters|Njord]].&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access. Can only be found in Asgard 1 or 2.&lt;br /&gt;
&lt;br /&gt;
=== Tribute room ===&lt;br /&gt;
Indicated by an icon of [https://en.wikipedia.org/wiki/Valknut three interlocked triangles]. Contains a [[Tribute altar]]. Can only be found in Asgard Crypt.&lt;br /&gt;
&lt;br /&gt;
=== Gambling room ===&lt;br /&gt;
Indicated by an icon of a poker chip. Contains a single [[slot machine]].&lt;br /&gt;
&lt;br /&gt;
=== Black market ===&lt;br /&gt;
Indicated by an icon of a dagger pointed downwards. Contains three [[Damocles' sword]] altars, each with one more dagger than the last. All three may be used.&lt;br /&gt;
&lt;br /&gt;
=== Reroll room ===&lt;br /&gt;
Indicated by an icon of a dice. Inserting one coin causes a random item to appear, which can be rerolled up to 9 times. Stops accepting coins after an item is taken or after a total of 10 coins have been inserted.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561197977595177</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2529</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2529"/>
		<updated>2021-03-29T10:29:01Z</updated>

		<summary type="html">&lt;p&gt;76561197977595177: Njord does not get clip-ups in Muninn's armory after the Overdrive update. These are replaced with damage upgrades.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Boss challenge room ===&lt;br /&gt;
Indicated by an icon of two crossed swords behind a helmet. Has a lever that can be used once to spawn a miniboss. When defeated, a [[challenge chest]] will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Prestiging more than once is possible if another room is found, allowing more items to be worn. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being Asgard, Vanaheim, Svartalfheim, and Helheim.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}} ({{ItemLink|Damage Up}} if playing as Njord).&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}} (always {{ItemLink|Damage Up}} if playing as Njord.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access. Can only be found in Asgard 1 or 2.&lt;br /&gt;
&lt;br /&gt;
=== Tribute room ===&lt;br /&gt;
Indicated by an icon of [https://en.wikipedia.org/wiki/Valknut three interlocked triangles]. Contains a [[Tribute altar]]. Can only be found in Asgard Crypt.&lt;br /&gt;
&lt;br /&gt;
=== Gambling room ===&lt;br /&gt;
Indicated by an icon of a poker chip. Contains a single [[slot machine]].&lt;br /&gt;
&lt;br /&gt;
=== Black market ===&lt;br /&gt;
Indicated by an icon of a dagger pointed downwards. Contains three [[Damocles' sword]] altars, each with one more dagger than the last. All three may be used.&lt;br /&gt;
&lt;br /&gt;
=== Reroll room ===&lt;br /&gt;
Indicated by an icon of a dice. Inserting one coin causes a random item to appear, which can be rerolled up to 9 times. Stops accepting coins after an item is taken or after a total of 10 coins have been inserted.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561197977595177</name></author>
		
	</entry>
</feed>