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	<id>https://bulletsperminute.wiki/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561197986800694</id>
	<title>BPM Wiki - User contributions [en]</title>
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	<updated>2026-04-11T13:53:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Challenges&amp;diff=1388</id>
		<title>Challenges</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Challenges&amp;diff=1388"/>
		<updated>2020-10-05T00:01:54Z</updated>

		<summary type="html">&lt;p&gt;76561197986800694: More detailed description of full auto mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 5 challenges in the game, each of which modify how the game looks or plays.&lt;br /&gt;
&lt;br /&gt;
Every challenge starts the player with 100 health and the [[Weapons|Pistol]] with no secondary or ultimate abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Unlock Requirements&lt;br /&gt;
|-&lt;br /&gt;
| '''Retro''' || Makes the game extremely pixelated, centers the gun on the screen and the player starts with maxed speed stat. || Unlocked by default&lt;br /&gt;
|-&lt;br /&gt;
| '''Supertime''' || The players and enemies can only move on the beat. || Unlocked by default&lt;br /&gt;
|-&lt;br /&gt;
| '''Boss Rush''' || Fight all of the bosses except [[Nidhogg]] in a single challenge room in quick succession. Bosses do not drop loot, health or upgrades. || Defeat Nidhogg{{verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Full Auto''' ||&lt;br /&gt;
All weapons are fully automatic and the player is permanently under the effects of the [[Battle Lion Shield]].&lt;br /&gt;
&lt;br /&gt;
Should the player find a Battle Lion Shield during a run, all cooldowns will be further reduced by another half, although weapons cannot fire faster than quarter-beats and abilities cannot be used faster than half-beats.&lt;br /&gt;
|| ?&lt;br /&gt;
|-&lt;br /&gt;
| '''The Floor is Lava''' ||&lt;br /&gt;
The player is granted [[Odr]]'s flight and movement mechanics, but otherwise still starts with the default challenge equipment and health.&lt;br /&gt;
&lt;br /&gt;
Any surface the player can walk on will rapidly deal damage in increments of 5 points and displays a lava effect when approached, similarly to the [[Modifiers#Level|Frozen]] level modifier.&lt;br /&gt;
|| ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561197986800694</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Challenges&amp;diff=1387</id>
		<title>Challenges</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Challenges&amp;diff=1387"/>
		<updated>2020-10-04T22:45:35Z</updated>

		<summary type="html">&lt;p&gt;76561197986800694: More descriptive info about the &amp;quot;The Floor is Lava&amp;quot; challenge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 5 challenges in the game, each of which modify how the game looks or plays.&lt;br /&gt;
&lt;br /&gt;
Every challenge starts the player with 100 health and the [[Weapons|Pistol]] with no secondary or ultimate abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Unlock Requirements&lt;br /&gt;
|-&lt;br /&gt;
| '''Retro''' || Makes the game extremely pixelated, centers the gun on the screen and the player starts with maxed speed stat. || Unlocked by default&lt;br /&gt;
|-&lt;br /&gt;
| '''Supertime''' || The players and enemies can only move on the beat. || Unlocked by default&lt;br /&gt;
|-&lt;br /&gt;
| '''Boss Rush''' || Fight all of the bosses except [[Nidhogg]] in a single challenge room in quick succession. Bosses do not drop loot, health or upgrades. || Defeat Nidhogg{{verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Full Auto''' || All weapons are fully automatic. || ?&lt;br /&gt;
|-&lt;br /&gt;
| '''The Floor is Lava''' ||&lt;br /&gt;
The player is granted [[Odr]]'s flight and movement mechanics, but otherwise still starts with the default challenge equipment and health.&lt;br /&gt;
&lt;br /&gt;
Any surface the player can walk on will rapidly deal damage in increments of 5 points and displays a lava effect when approached, similarly to the [[Modifiers#Level|Frozen]] level modifier.&lt;br /&gt;
|| ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561197986800694</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Challenges&amp;diff=1381</id>
		<title>Challenges</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Challenges&amp;diff=1381"/>
		<updated>2020-10-04T03:14:04Z</updated>

		<summary type="html">&lt;p&gt;76561197986800694: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 5 challenges in the game, each of which modify how the game looks or plays.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Unlock Requirements&lt;br /&gt;
|-&lt;br /&gt;
| '''Retro''' || Makes the game extremely pixelated, centers the gun on the screen and the player starts with maxed speed stat. || Unlocked by default&lt;br /&gt;
|-&lt;br /&gt;
| '''Supertime''' || The players and enemies can only move on the beat. || Unlocked by default&lt;br /&gt;
|-&lt;br /&gt;
| '''Boss Rush''' || Fight all of the bosses except [[Nidhogg]] in a single challenge room in quick succession. Bosses do not drop loot, health or upgrades. || Defeat Nidhogg{{verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Full Auto''' || All weapons are fully automatic. || ?&lt;br /&gt;
|-&lt;br /&gt;
| '''The Floor is Lava''' || All surfaces the player can walk on will deal damage, including railings, pillars and window sills, and not just what would be considered floors. || ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561197986800694</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=1350</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=1350"/>
		<updated>2020-10-01T19:35:28Z</updated>

		<summary type="html">&lt;p&gt;76561197986800694: /* Angel and devil shrines */ Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shrines are small, interactive objects found throughout the map that reward the player with various bonuses or loot in exchange for an offering, most commonly coins.  &lt;br /&gt;
&lt;br /&gt;
== Appearance and behavior ==&lt;br /&gt;
&lt;br /&gt;
Shrines only spawn in normal [[rooms]], excluding the spawn room on each level. One variant of [[Huginn's shop]] has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
Often times shrines can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, or super speed can help.  Some shrines are impossible to reach given the player's current equipment and stats.&lt;br /&gt;
&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Stats|Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Normal shrines ==&lt;br /&gt;
&lt;br /&gt;
These shrines follow the typical spawning rules for shrines as described above.&lt;br /&gt;
&lt;br /&gt;
=== Blessing Shrines ===&lt;br /&gt;
These are the most common shrines, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue.&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil shrines ===&lt;br /&gt;
These shrines take the form of large statues with urns, and will accept a random number between 1 and 5 of coins or keys in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]&lt;br /&gt;
* a {{ItemLink|Skeleton Key}}.&lt;br /&gt;
&lt;br /&gt;
=== Shell game ===&lt;br /&gt;
Three locked (cursed) chests appear in a row. Two contain a {{EnemyLink|Fly}} and the remaining one holds loot from the same tables as a normal chest, and the library.&lt;br /&gt;
&lt;br /&gt;
=== Slotted Chests (slot machine) ===&lt;br /&gt;
These take the form of small, square chests, with a slot into the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
=== Damocles' Sword ===&lt;br /&gt;
This shrine resembles a small pillar with either a Bag of Coins or a Key with a floating, fiery sword above.  Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. Can also rarely contain a max health increase upgrade. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15.&lt;br /&gt;
&lt;br /&gt;
== Special Shrines ==&lt;br /&gt;
These shrines are unique and only appear in certain specific parts of the game.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;/div&gt;</summary>
		<author><name>76561197986800694</name></author>
		
	</entry>
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