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		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=3109</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=3109"/>
		<updated>2021-12-15T21:16:14Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Trial altars */ updating found info about Trail: Bleeding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Altars''' are points of interest that can appear within [[rooms]], most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.&lt;br /&gt;
&lt;br /&gt;
== Spawn rules ==&lt;br /&gt;
Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} (in [[Asgard]] I) has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges. While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, the Space modifier or super speed can help. Some shrines may be impossible to reach with the player's current equipment and stats.&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil altars ===&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&lt;br /&gt;
AngelShrine.png|Angel Altar&lt;br /&gt;
DevilShrine.png|Devil Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a {{ItemLink|Key}} (Angel Altar only) or {{ItemLink|Skeleton Key}} (Devil Altar only){{verification needed}}&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
=== Blessing altars ===&lt;br /&gt;
These are the most common altars, and take the form of statues with small offering bowls. They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry. Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=packed&amp;gt;&lt;br /&gt;
SpeedShrine.png|Speed Altar&lt;br /&gt;
RangeShrine.png|Range Altar&lt;br /&gt;
LuckShrine.png|Luck Altar&lt;br /&gt;
DamageShrine.png|Damage Altar&lt;br /&gt;
PrecisionShrine.png|Precision Altar&lt;br /&gt;
AbilityShrine.png|Ability Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cursed chests ===&lt;br /&gt;
See [[Chests]].&lt;br /&gt;
&lt;br /&gt;
=== Damocles' sword ===&lt;br /&gt;
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]&lt;br /&gt;
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage (12.5 on Practice, and 50 on Hellish) to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage. Possible items are:&lt;br /&gt;
* a {{ItemLink|Coin Bag}} (most common),&lt;br /&gt;
* a {{ItemLink|Key}},&lt;br /&gt;
* a {{ItemLink|Heart Container}} (rare).&lt;br /&gt;
&lt;br /&gt;
The [[Rooms#Black_Market|Black Market]] always contains three Damocles' sword shrines: single, double and triple sword shrine each dealing 25, 50 and 75 damage to the player respectively (halved on Practice, doubled on Hellish). Possible items are:&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* a stat up.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Slot machine ===&lt;br /&gt;
[[File:SlotMachine.png|thumb|Slot Machine]]&lt;br /&gt;
These take the form of small, square chests with a slot in the front into which a coin is inserted. Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
** {{EnemyLink|Mother of Flies}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
Slot machines can be found as a bonus altar in a normal room{{verification needed}}, or in their own special room marked on the map.&lt;br /&gt;
&lt;br /&gt;
{{ItemLink|Luck}} increases the chances of the slot machine not jamming and decreases the chance of getting nothing, but doesn't affect the chance to drop a {{ItemLink|Coin Bag}} or {{Coins|1}}.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in the right room of [[Helheim]] II. After depositing {{Coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;br /&gt;
&lt;br /&gt;
=== Tribute altar ===&lt;br /&gt;
Located in the special Tribute room, marked on the map, that can only be found in [[zones|Asgard Crypts]]. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase a random stat by 1. If the stat it tries to increase is already maxed, it will increase the clip size by 1 instead.&lt;br /&gt;
&lt;br /&gt;
=== Prestige altar ===&lt;br /&gt;
Located in the special Prestige room, marked on the map, that can only be found in [[Vanaheim]] I. Will accept 30 coins (paid at once), after which it will turn all player's currently equipped items into enchantments (they will provide their full effect but without taking a slot). Price is unaffected by number or currently equipped items and cannot be discounted with {{AbilityLink|Barter}}. Items with activations will not work anymore.&lt;br /&gt;
&lt;br /&gt;
=== Trial altars ===&lt;br /&gt;
There are 10 Trial Altars that can make the game harder. If playing a character you already completed the game with, four of them (chosen randomly) spawn in the start room in Asgard I and can optionally be activated by the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Altar !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Bleeding}} || Dying over time ||&lt;br /&gt;
* you Lose 0.5 health every 2 beats (1 health every 4 beats). On Glass modified floors, Hellish difficulty, and also picking up Trail: Fragile doubles the bleeding, causing you to lose 1 health every 2 beats.&lt;br /&gt;
* Each presence of a bleed condition stacks, having three will increase the damage to 2 health every 2 beats, then 4 health every 2 beats with all effects.&lt;br /&gt;
* There is no effect on [[Odr]] and [[Sanngriðr]]. Although having three bleed increasing conditions will result in an instant death.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Fabled}} || All enemies are tougher ||&lt;br /&gt;
* All enemies, including bosses, have their health doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Fragile}} || You take double damage ||&lt;br /&gt;
* Stacks with the double damage effect of Hellish difficulty and the Glass modifier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Gambit}} || Get 10 coins, but lose all coins when hit ||&lt;br /&gt;
* 10 more coins are also rewarded each time a new floor has been reached.&lt;br /&gt;
* Negating an attack with {{AbilityLink|Block}} or {{AbilityLink|Valkyrie's Veil}} will still trigger a loss of all coins.&lt;br /&gt;
* Instant death on hit with [[Herfjötur]].&lt;br /&gt;
* If paired with Trial: Bleeding, every 4 beats all coins are lost since the bleeding effect counts as a hit. This effect still occurs with [[Odr]] and [[Sanngriðr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Godlike}} || Tougher bosses ||&lt;br /&gt;
* Boss health is doubled (applied after boss modifiers). If paired with Trial: Fabled, bosses will have 4x health.&lt;br /&gt;
* Score gained on all bosses is halved.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Mania!}} || Double the damage, double the enemies ||&lt;br /&gt;
* The player deals double damage but twice as many enemies as normal will spawn. This includes minibosses and bosses.&lt;br /&gt;
* Bosses spawned can have different modifiers from each other. If one or both bosses spawns with the Cloned modifier, 3 or 4 of the boss will spawn.&lt;br /&gt;
* [[Gullveig]] and [[Nidhogg]] will ''not'' be doubled.&lt;br /&gt;
* Challenge rooms, and the special waves of enemies in [[Helheim]] II, are unaffected.&lt;br /&gt;
* Gives a bonus to score when shooting enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Poverty}} || No shops after Asgard ||&lt;br /&gt;
* Huginn's shop only appears in [[Asgard]] and [[Helheim]] II.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Runner}} || Die at 20 mins ||&lt;br /&gt;
* Gives a bonus to score when shooting enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Twitch}} || Enemy projectiles are faster ||&lt;br /&gt;
* Gives a bonus to score when shooting enemies and entering rooms.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Want}} || Half ammo ||&lt;br /&gt;
* Will remove {{ItemLink|The Best Defense}} from the item pool, and the player character if already held.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=3108</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=3108"/>
		<updated>2021-12-14T06:22:02Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Trial altars */ added information about Trail Bleeding, along with alot more rewording to keep it short&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Altars''' are points of interest that can appear within [[rooms]], most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.&lt;br /&gt;
&lt;br /&gt;
== Spawn rules ==&lt;br /&gt;
Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} (in [[Asgard]] I) has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges. While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, the Space modifier or super speed can help. Some shrines may be impossible to reach with the player's current equipment and stats.&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil altars ===&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&lt;br /&gt;
AngelShrine.png|Angel Altar&lt;br /&gt;
DevilShrine.png|Devil Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a {{ItemLink|Key}} (Angel Altar only) or {{ItemLink|Skeleton Key}} (Devil Altar only){{verification needed}}&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
=== Blessing altars ===&lt;br /&gt;
These are the most common altars, and take the form of statues with small offering bowls. They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry. Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=packed&amp;gt;&lt;br /&gt;
SpeedShrine.png|Speed Altar&lt;br /&gt;
RangeShrine.png|Range Altar&lt;br /&gt;
LuckShrine.png|Luck Altar&lt;br /&gt;
DamageShrine.png|Damage Altar&lt;br /&gt;
PrecisionShrine.png|Precision Altar&lt;br /&gt;
AbilityShrine.png|Ability Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cursed chests ===&lt;br /&gt;
See [[Chests]].&lt;br /&gt;
&lt;br /&gt;
=== Damocles' sword ===&lt;br /&gt;
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]&lt;br /&gt;
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage (12.5 on Practice, and 50 on Hellish) to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage. Possible items are:&lt;br /&gt;
* a {{ItemLink|Coin Bag}} (most common),&lt;br /&gt;
* a {{ItemLink|Key}},&lt;br /&gt;
* a {{ItemLink|Heart Container}} (rare).&lt;br /&gt;
&lt;br /&gt;
The [[Rooms#Black_Market|Black Market]] always contains three Damocles' sword shrines: single, double and triple sword shrine each dealing 25, 50 and 75 damage to the player respectively (halved on Practice, doubled on Hellish). Possible items are:&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* a stat up.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Slot machine ===&lt;br /&gt;
[[File:SlotMachine.png|thumb|Slot Machine]]&lt;br /&gt;
These take the form of small, square chests with a slot in the front into which a coin is inserted. Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
** {{EnemyLink|Mother of Flies}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
Slot machines can be found as a bonus altar in a normal room{{verification needed}}, or in their own special room marked on the map.&lt;br /&gt;
&lt;br /&gt;
{{ItemLink|Luck}} increases the chances of the slot machine not jamming and decreases the chance of getting nothing, but doesn't affect the chance to drop a {{ItemLink|Coin Bag}} or {{Coins|1}}.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in the right room of [[Helheim]] II. After depositing {{Coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;br /&gt;
&lt;br /&gt;
=== Tribute altar ===&lt;br /&gt;
Located in the special Tribute room, marked on the map, that can only be found in [[zones|Asgard Crypts]]. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase a random stat by 1. If the stat it tries to increase is already maxed, it will increase the clip size by 1 instead.&lt;br /&gt;
&lt;br /&gt;
=== Prestige altar ===&lt;br /&gt;
Located in the special Prestige room, marked on the map, that can only be found in [[Vanaheim]] I. Will accept 30 coins (paid at once), after which it will turn all player's currently equipped items into enchantments (they will provide their full effect but without taking a slot). Price is unaffected by number or currently equipped items and cannot be discounted with {{AbilityLink|Barter}}. Items with activations will not work anymore.&lt;br /&gt;
&lt;br /&gt;
=== Trial altars ===&lt;br /&gt;
There are 10 Trial Altars that can make the game harder. If playing a character you already completed the game with, four of them (chosen randomly) spawn in the start room in Asgard I and can optionally be activated by the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Altar !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Bleeding}} || Dying over time ||&lt;br /&gt;
* you Lose 1 health every 4 beats. On Glass modified floors, Hellish difficulty, and also picking up Trail: Fragile results in more bleeding, causing you to lose 1 health every 2 beats.&lt;br /&gt;
* Each presence of a bleed condition stacks, having three will increase the damage to 2 health every 2 beats, then 4 health every 2 beats with all effects.&lt;br /&gt;
* There is no effect on [[Odr]] and [[Sanngriðr]]. Although having three bleed increasing conditions will result in an instant death.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Fabled}} || All enemies are tougher ||&lt;br /&gt;
* All enemies, including bosses, have their health doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Fragile}} || You take double damage ||&lt;br /&gt;
* Stacks with the double damage effect of Hellish difficulty and the Glass modifier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Gambit}} || Get 10 coins, but lose all coins when hit ||&lt;br /&gt;
* 10 more coins are also rewarded each time a new floor has been reached.&lt;br /&gt;
* Negating an attack with {{AbilityLink|Block}} or {{AbilityLink|Valkyrie's Veil}} will still trigger a loss of all coins.&lt;br /&gt;
* Instant death on hit with [[Herfjötur]].&lt;br /&gt;
* If paired with Trial: Bleeding, every 4 beats all coins are lost since the bleeding effect counts as a hit. This effect still occurs with [[Odr]] and [[Sanngriðr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Godlike}} || Tougher bosses ||&lt;br /&gt;
* Boss health is doubled (applied after boss modifiers). If paired with Trial: Fabled, bosses will have 4x health.&lt;br /&gt;
* Score gained on all bosses is halved.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Mania!}} || Double the damage, double the enemies ||&lt;br /&gt;
* The player deals double damage but twice as many enemies as normal will spawn. This includes minibosses and bosses.&lt;br /&gt;
* Bosses spawned can have different modifiers from each other. If one or both bosses spawns with the Cloned modifier, 3 or 4 of the boss will spawn.&lt;br /&gt;
* [[Gullveig]] and [[Nidhogg]] will ''not'' be doubled.&lt;br /&gt;
* Challenge rooms, and the special waves of enemies in [[Helheim]] II, are unaffected.&lt;br /&gt;
* Gives a bonus to score when shooting enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Poverty}} || No shops after Asgard ||&lt;br /&gt;
* Huginn's shop only appears in [[Asgard]] and [[Helheim]] II.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Runner}} || Die at 20 mins ||&lt;br /&gt;
* Gives a bonus to score when shooting enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Twitch}} || Enemy projectiles are faster ||&lt;br /&gt;
* Gives a bonus to score when shooting enemies and entering rooms.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Want}} || Half ammo ||&lt;br /&gt;
* Will remove {{ItemLink|The Best Defense}} from the item pool, and the player character if already held.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=3107</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=3107"/>
		<updated>2021-12-13T23:39:01Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Trial altars */  updated info on the Bleeding trail regarding odr/sanns being affected by it and how it opperates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Altars''' are points of interest that can appear within [[rooms]], most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.&lt;br /&gt;
&lt;br /&gt;
== Spawn rules ==&lt;br /&gt;
Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} (in [[Asgard]] I) has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges. While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, the Space modifier or super speed can help. Some shrines may be impossible to reach with the player's current equipment and stats.&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil altars ===&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&lt;br /&gt;
AngelShrine.png|Angel Altar&lt;br /&gt;
DevilShrine.png|Devil Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a {{ItemLink|Key}} (Angel Altar only) or {{ItemLink|Skeleton Key}} (Devil Altar only){{verification needed}}&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
=== Blessing altars ===&lt;br /&gt;
These are the most common altars, and take the form of statues with small offering bowls. They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry. Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=packed&amp;gt;&lt;br /&gt;
SpeedShrine.png|Speed Altar&lt;br /&gt;
RangeShrine.png|Range Altar&lt;br /&gt;
LuckShrine.png|Luck Altar&lt;br /&gt;
DamageShrine.png|Damage Altar&lt;br /&gt;
PrecisionShrine.png|Precision Altar&lt;br /&gt;
AbilityShrine.png|Ability Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cursed chests ===&lt;br /&gt;
See [[Chests]].&lt;br /&gt;
&lt;br /&gt;
=== Damocles' sword ===&lt;br /&gt;
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]&lt;br /&gt;
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage (12.5 on Practice, and 50 on Hellish) to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage. Possible items are:&lt;br /&gt;
* a {{ItemLink|Coin Bag}} (most common),&lt;br /&gt;
* a {{ItemLink|Key}},&lt;br /&gt;
* a {{ItemLink|Heart Container}} (rare).&lt;br /&gt;
&lt;br /&gt;
The [[Rooms#Black_Market|Black Market]] always contains three Damocles' sword shrines: single, double and triple sword shrine each dealing 25, 50 and 75 damage to the player respectively (halved on Practice, doubled on Hellish). Possible items are:&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* a stat up.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Slot machine ===&lt;br /&gt;
[[File:SlotMachine.png|thumb|Slot Machine]]&lt;br /&gt;
These take the form of small, square chests with a slot in the front into which a coin is inserted. Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
** {{EnemyLink|Mother of Flies}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
Slot machines can be found as a bonus altar in a normal room{{verification needed}}, or in their own special room marked on the map.&lt;br /&gt;
&lt;br /&gt;
{{ItemLink|Luck}} increases the chances of the slot machine not jamming and decreases the chance of getting nothing, but doesn't affect the chance to drop a {{ItemLink|Coin Bag}} or {{Coins|1}}.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in the right room of [[Helheim]] II. After depositing {{Coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;br /&gt;
&lt;br /&gt;
=== Tribute altar ===&lt;br /&gt;
Located in the special Tribute room, marked on the map, that can only be found in [[zones|Asgard Crypts]]. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase a random stat by 1. If the stat it tries to increase is already maxed, it will increase the clip size by 1 instead.&lt;br /&gt;
&lt;br /&gt;
=== Prestige altar ===&lt;br /&gt;
Located in the special Prestige room, marked on the map, that can only be found in [[Vanaheim]] I. Will accept 30 coins (paid at once), after which it will turn all player's currently equipped items into enchantments (they will provide their full effect but without taking a slot). Price is unaffected by number or currently equipped items and cannot be discounted with {{AbilityLink|Barter}}. Items with activations will not work anymore.&lt;br /&gt;
&lt;br /&gt;
=== Trial altars ===&lt;br /&gt;
There are 10 Trial Altars that can make the game harder. If playing a character you already completed the game with, four of them (chosen randomly) spawn in the start room in Asgard I and can optionally be activated by the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Altar !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Bleeding}} || Dying over time ||&lt;br /&gt;
* On Easy and Hard Difficulty, you Lose 1 health every 4 beats. If paired with Trial: Fragile, this is shortened to 1 health every 2 beats.&lt;br /&gt;
* On Hellish Difficulty, you Lose 1 health every 2 beats. if paired with Trial: Fragile, this is doubled to 2 health every 2 beats.&lt;br /&gt;
* There is no effect on [[Odr]] and [[Sanngriðr]]. Although, if paired with Trial: Fragile on Hellish an instant death will occur. Even though no death occurs with the Trail pairing on easy or hard, being on a Glass modified floor with the pair will case the instant death.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Fabled}} || All enemies are tougher ||&lt;br /&gt;
* All enemies, including bosses, have their health doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Fragile}} || You take double damage ||&lt;br /&gt;
* Stacks with the double damage effect of Hellish difficulty and the Glass modifier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Gambit}} || Get 10 coins, but lose all coins when hit ||&lt;br /&gt;
* 10 more coins are also rewarded each time a new floor has been reached.&lt;br /&gt;
* Negating an attack with {{AbilityLink|Block}} or {{AbilityLink|Valkyrie's Veil}} will still trigger a loss of all coins.&lt;br /&gt;
* Instant death on hit with [[Herfjötur]].&lt;br /&gt;
* If paired with Trial: Bleeding, every 4 beats all coins are lost since the bleeding effect counts as a hit. This effect still occurs with [[Odr]] and [[Sanngriðr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Godlike}} || Tougher bosses ||&lt;br /&gt;
* Boss health is doubled (applied after boss modifiers). If paired with Trial: Fabled, bosses will have 4x health.&lt;br /&gt;
* Score gained on all bosses is halved.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Mania!}} || Double the damage, double the enemies ||&lt;br /&gt;
* The player deals double damage but twice as many enemies as normal will spawn. This includes minibosses and bosses.&lt;br /&gt;
* Bosses spawned can have different modifiers from each other. If one or both bosses spawns with the Cloned modifier, 3 or 4 of the boss will spawn.&lt;br /&gt;
* [[Gullveig]] and [[Nidhogg]] will ''not'' be doubled.&lt;br /&gt;
* Challenge rooms, and the special waves of enemies in [[Helheim]] II, are unaffected.&lt;br /&gt;
* Gives a bonus to score when shooting enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Poverty}} || No shops after Asgard ||&lt;br /&gt;
* Huginn's shop only appears in [[Asgard]] and [[Helheim]] II.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Runner}} || Die at 20 mins ||&lt;br /&gt;
* Gives a bonus to score when shooting enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Twitch}} || Enemy projectiles are faster ||&lt;br /&gt;
* Gives a bonus to score when shooting enemies and entering rooms.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Want}} || Half ammo ||&lt;br /&gt;
* Will remove {{ItemLink|The Best Defense}} from the item pool, and the player character if already held.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2573</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2573"/>
		<updated>2021-06-02T22:40:32Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Regular enemies */ formatting fix on Fly (helheim)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
&lt;br /&gt;
Used to be named Phoenix is previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2572</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2572"/>
		<updated>2021-06-02T22:39:02Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Unique enemies */ Formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
Used to be named Phoenix is previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2571</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2571"/>
		<updated>2021-06-02T22:37:51Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Regular enemies */ Changed entry for Pheonix, renamed it to the ingame name of Fly and added info about it's appearances and its old name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
Used to be named Phoenix is previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2570</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2570"/>
		<updated>2021-06-02T22:30:28Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Unique enemies */ Removed Fly page, as it is the same enemies as the old Pheonixes but renamed to Fly, specified which flies spawn from the Hero Mother of Flies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2563</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2563"/>
		<updated>2021-05-14T10:04:34Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Unique enemies */  verifying info on Beating Heart (heart boss)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px|thumb]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies upon death.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| no image || Fly || {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Only appears when the Hero Mother of Flies is killed&lt;br /&gt;
Very similar to Phoenixes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2562</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2562"/>
		<updated>2021-05-14T07:23:35Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Unique enemies */  added info about Mother of Flies and added a new entry for  the enemies it spawns on death&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Heart Boss (name not verified) || (needs verification) {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px|thumb]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies upon death.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| no image || Fly || {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Only appears when the Hero Mother of Flies is killed&lt;br /&gt;
Very similar to Phoenixes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2552</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2552"/>
		<updated>2021-05-11T22:57:31Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Unique enemies */ Verifying the name of  Hero Corrupted Heiðrún and it's hp value on easy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image (treant)|| Golem || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Heart Boss (name not verified) || (needs verification) {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Mother of Flies || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into numerous Phoenix upon death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2551</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2551"/>
		<updated>2021-05-11T10:11:54Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: Changed placeholder name for heart miniboss and added need for verification on hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image (treant)|| Golem || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Heart Boss (name not verified) || (needs verification) {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún (name not verified) || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Mother of Flies || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into numerous Phoenix upon death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2550</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2550"/>
		<updated>2021-05-11T09:47:53Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Regular enemies */ added information about the Clockwork Soul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image (treant)|| Golem || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart (name not verified) || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún (name not verified) || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Mother of Flies || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into numerous Phoenix upon death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2549</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2549"/>
		<updated>2021-05-11T09:34:13Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: fixing formatting error from last edit, oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
* Can be killed in a single shot by shooting the middle of its torso, possibly its head (easier to aim at when first entering a room and it hasn't started shooting yet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image (treant)|| Golem || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart (name not verified) || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún (name not verified) || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Mother of Flies || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into numerous Phoenix upon death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2548</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2548"/>
		<updated>2021-05-11T09:32:10Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Regular enemies */  Massive rehaul to the placement of each enemy on the list to be more in order of appearance. added in Unique Enemies section and moved some enemies from the Regular Enemies list to there, as well as adding in blank info for enemies that were not previously present on the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
* Can be killed in a single shot by shooting the middle of its torso, possibly its head (easier to aim at when first entering a room and it hasn't started shooting yet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image (treant)|| Golem || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart (name not verified) || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún (name not verified) || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Mother of Flies || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into numerous Phoenix upon death.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2539</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2539"/>
		<updated>2021-04-15T04:33:27Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Trial altars */  added information about bleeding trial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Altars''' are points of interest that can appear within [[rooms]], most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.&lt;br /&gt;
&lt;br /&gt;
== Spawn rules ==&lt;br /&gt;
Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, low gravity level modifier or super speed can help.  Some shrines may be impossible to reach with the player's current equipment and stats.&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil altars ===&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&lt;br /&gt;
AngelShrine.png|Angel Altar&lt;br /&gt;
DevilShrine.png|Devil Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a {{ItemLink|Key}} (Devil Altar only{{verification needed}})&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]&lt;br /&gt;
* a {{ItemLink|Skeleton Key}}.&lt;br /&gt;
&lt;br /&gt;
=== Blessing altars ===&lt;br /&gt;
These are the most common altars, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=packed&amp;gt;&lt;br /&gt;
SpeedShrine.png|Speed Altar&lt;br /&gt;
RangeShrine.png|Range Altar&lt;br /&gt;
LuckShrine.png|Luck Altar&lt;br /&gt;
DamageShrine.png|Damage Altar&lt;br /&gt;
PrecisionShrine.png|Precision Altar&lt;br /&gt;
AbilityShrine.png|Ability Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cursed chests ===&lt;br /&gt;
See [[Chests]].&lt;br /&gt;
&lt;br /&gt;
=== Damocles' sword ===&lt;br /&gt;
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]&lt;br /&gt;
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15. Possible items are:&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Heart Container}} (rare)&lt;br /&gt;
* {{ItemLink|Key}}.&lt;br /&gt;
&lt;br /&gt;
The [[Rooms#Black_Market|Black Market]] always contains three Damocles' sword shrines: single, double and triple sword shrine each dealing 25, 50 and 75 damage to the player respectively. Possible items are:&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* a stat up.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Slot machine ===&lt;br /&gt;
[[File:SlotMachine.png|thumb|Slot Machine]]&lt;br /&gt;
These take the form of small, square chests with a slot in the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
** {{EnemyLink|Mother of Flies}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
{{ItemLink|Luck}} doesn't increases chances to drop {{ItemLink|Coin Bag}} and {{Coins|1}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
Slot machines can be found as a bonus altar in normal room, or in their own special room marked on the map.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in the right room of [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;br /&gt;
&lt;br /&gt;
=== Tribute altar ===&lt;br /&gt;
Is located in special Tribute room, marked on the map, that can only be found in Asgard Crypt. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase a random stat by 1. If the stat it tries to increase is already maxed, it will increase the clip size by 1 instead.&lt;br /&gt;
&lt;br /&gt;
=== Prestige altar ===&lt;br /&gt;
Is located in special Prestige room, marked on the map. Will accept 30 coins (paid at once), after which will turn all player's currently equipped items into enchantments, after which they will provide their full effect but without taking a slot. Price appears to be unaffected by number or currently equipped items. (Effect on items that require activation is unknown).&lt;br /&gt;
&lt;br /&gt;
=== Trial altars ===&lt;br /&gt;
There are 10 Trial Altar that can makes game harder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Altar !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Bleeding}} || Dying over time ||&lt;br /&gt;
* Lose 1 health every 4 beats&lt;br /&gt;
* No effect on [[Odr]] and [[Sanngriðr]]. Although if paired with Trial: Fragile or being on a floor with the Glass modifier, an instant death will occur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Fabled}} || All enemies are tougher ||&lt;br /&gt;
* All enemies, including bosses, have their health doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Fragile}} || You take double damage ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Gambit}} || Get 10 coins, but lose all coins when hit ||&lt;br /&gt;
* 10 more coins are also rewarded each time a new floor has been reached.&lt;br /&gt;
* Negating an attack with the Block ability will still trigger a loss of all coins.&lt;br /&gt;
* Instant death on hit with [[Herfjötur]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Godlike}} || Tougher bosses ||&lt;br /&gt;
* Boss health is doubled (applied after boss modifiers).&lt;br /&gt;
* Score gained on all bosses are halved.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Mania!}} || Double the damage, double the enemies ||&lt;br /&gt;
* &lt;br /&gt;
* Bosses spawned can have different modifiers from each other. If one or both bosses the Cloned modifier, 3 or 4 bosses will spawn.&lt;br /&gt;
* [[Gullveig]] will ''not'' be doubled.&lt;br /&gt;
* Gives a bonus to score when shooting enemies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Poverty}} || No shops after asgard ||&lt;br /&gt;
* Huginn's shop only appears in [[Asgard]] and [[Helheim]] 2.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Runner}} || Die at 20 mins ||&lt;br /&gt;
* Gives a bonus to score when shooting enemies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Twitch}} || Enemy projectiles are faster ||&lt;br /&gt;
* Gives a bonus to score when shooting enemies and entering rooms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Want}} || Half ammo ||&lt;br /&gt;
* Will remove {{ItemLink|The Best Defense}} from the item pool, and the player character if already held&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combined trial effects ===&lt;br /&gt;
*Bleeding &amp;amp; Fragile: Lose 1 health every 2 beats.&lt;br /&gt;
*Godlike &amp;amp; Fabled: Bosses will have 4x health.&lt;br /&gt;
*Bleeding &amp;amp; Gambit: As the bleed effect counts as a hit, after 4 beats all coins are lost. Occurs on Odr and Sanngriðr spite their lack of health.&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2536</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2536"/>
		<updated>2021-04-06T06:20:19Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Trial altars */ added information about Gambit trail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Altars''' are points of interest that can appear within [[rooms]], most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.&lt;br /&gt;
&lt;br /&gt;
== Spawn rules ==&lt;br /&gt;
Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, low gravity level modifier or super speed can help.  Some shrines may be impossible to reach with the player's current equipment and stats.&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil altars ===&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&lt;br /&gt;
AngelShrine.png|Angel Altar&lt;br /&gt;
DevilShrine.png|Devil Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a {{ItemLink|Key}} (Devil Altar only{{verification needed}})&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]&lt;br /&gt;
* a {{ItemLink|Skeleton Key}}.&lt;br /&gt;
&lt;br /&gt;
=== Blessing altars ===&lt;br /&gt;
These are the most common altars, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=packed&amp;gt;&lt;br /&gt;
SpeedShrine.png|Speed Altar&lt;br /&gt;
RangeShrine.png|Range Altar&lt;br /&gt;
LuckShrine.png|Luck Altar&lt;br /&gt;
DamageShrine.png|Damage Altar&lt;br /&gt;
PrecisionShrine.png|Precision Altar&lt;br /&gt;
AbilityShrine.png|Ability Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cursed chests ===&lt;br /&gt;
See [[Chests]].&lt;br /&gt;
&lt;br /&gt;
=== Damocles' sword ===&lt;br /&gt;
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]&lt;br /&gt;
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15. Possible items are:&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Heart Container}} (rare)&lt;br /&gt;
* {{ItemLink|Key}}.&lt;br /&gt;
&lt;br /&gt;
The [[Rooms#Black_Market|Black Market]] always contains three Damocles' sword shrines: single, double and triple sword shrine each dealing 25, 50 and 75 damage to the player respectively. Possible items are:&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* a stat up.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Slot machine ===&lt;br /&gt;
[[File:SlotMachine.png|thumb|Slot Machine]]&lt;br /&gt;
These take the form of small, square chests with a slot in the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
** {{EnemyLink|Mother of Flies}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
{{ItemLink|Luck}} doesn't increases chances to drop {{ItemLink|Coin Bag}} and {{Coins|1}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
Slot machines can be found as a bonus altar in normal room, or in their own special room marked on the map.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in the right room of [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;br /&gt;
&lt;br /&gt;
=== Tribute altar ===&lt;br /&gt;
Is located in special Tribute room, marked on the map, that can only be found in Asgard Crypt. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase a random stat by 1. If the stat it tries to increase is already maxed, it will increase the clip size by 1 instead.&lt;br /&gt;
&lt;br /&gt;
=== Prestige altar ===&lt;br /&gt;
Is located in special Prestige room, marked on the map. Will accept 30 coins (paid at once), after which will turn all player's currently equipped items into enchantments, after which they will provide their full effect but without taking a slot. Price appears to be unaffected by number or currently equipped items. (Effect on items that require activation is unknown).&lt;br /&gt;
&lt;br /&gt;
=== Trial altars ===&lt;br /&gt;
There are 10 Trial Altar that can makes game harder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Altar !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Bleeding}} || Dying over time ||&lt;br /&gt;
* Lose 1 health every 4 beats&lt;br /&gt;
* No effect on [[Odr]] and [[Sanngriðr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Fabled}} || All enemies are tougher ||&lt;br /&gt;
* All enemies, including bosses, have their health doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Fragile}} || You take double damage ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Gambit}} || Get 10 coins, but lose all coins when hit ||&lt;br /&gt;
* 10 more coins are also rewarded each time a new floor has been reached.&lt;br /&gt;
* Negating an attack with the Block ability will still trigger a loss of all coins.&lt;br /&gt;
* Instant death on hit with [[Herfjötur]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Godlike}} || Tougher bosses ||&lt;br /&gt;
* Boss health is doubled (applied after boss modifiers).&lt;br /&gt;
* Score gained on all bosses are halved.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Mania!}} || Double the damage, double the enemies ||&lt;br /&gt;
* &lt;br /&gt;
* Bosses spawned can have different modifiers from each other. If one or both bosses the Cloned modifier, 3 or 4 bosses will spawn.&lt;br /&gt;
* [[Gullveig]] will ''not'' be doubled.&lt;br /&gt;
* Gives a bonus to score when shooting enemies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Poverty}} || No shops after asgard ||&lt;br /&gt;
* Huginn's shop only appears in [[Asgard]] and [[Helheim]] 2.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Runner}} || Die at 20 mins ||&lt;br /&gt;
* Gives a bonus to score when shooting enemies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Twitch}} || Enemy projectiles are faster ||&lt;br /&gt;
* Gives a bonus to score when shooting enemies and entering rooms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Want}} || Half ammo ||&lt;br /&gt;
* Will remove {{ItemLink|The Best Defense}} from the item pool, and the player character if already held&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combined trial effects ===&lt;br /&gt;
*Bleeding &amp;amp; Fragile: Lose 1 health every 2 beats.&lt;br /&gt;
*Godlike &amp;amp; Fabled: Bosses will have 4x health.&lt;br /&gt;
*Bleeding &amp;amp; Gambit: As the bleed effect counts as a hit, after 4 beats all coins are lost. Occurs on Odr and Sanngriðr spite their lack of health.&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2463</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2463"/>
		<updated>2021-03-13T23:52:40Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Trial altars */ added info about Mania! and Gullveig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Altars''' are points of interest that can appear within [[rooms]], most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.&lt;br /&gt;
&lt;br /&gt;
== Spawn rules ==&lt;br /&gt;
Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, low gravity level modifier or super speed can help.  Some shrines may be impossible to reach with the player's current equipment and stats.&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil altars ===&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&lt;br /&gt;
AngelShrine.png|Angel Altar&lt;br /&gt;
DevilShrine.png|Devil Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a {{ItemLink|Key}} (Angel Altar only{{verification needed}})&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]&lt;br /&gt;
* a {{ItemLink|Skeleton Key}}.&lt;br /&gt;
&lt;br /&gt;
=== Blessing altars ===&lt;br /&gt;
These are the most common altars, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=packed&amp;gt;&lt;br /&gt;
SpeedShrine.png|Speed Altar&lt;br /&gt;
RangeShrine.png|Range Altar&lt;br /&gt;
LuckShrine.png|Luck Altar&lt;br /&gt;
DamageShrine.png|Damage Altar&lt;br /&gt;
PrecisionShrine.png|Precision Altar&lt;br /&gt;
AbilityShrine.png|Ability Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cursed chests ===&lt;br /&gt;
See [[Chests]].&lt;br /&gt;
&lt;br /&gt;
=== Damocles' sword ===&lt;br /&gt;
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]&lt;br /&gt;
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15. Possible items are:&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Heart Container}} (rare)&lt;br /&gt;
* {{ItemLink|Key}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Slot machine ===&lt;br /&gt;
[[File:SlotMachine.png|thumb|Slot Machine]]&lt;br /&gt;
These take the form of small, square chests with a slot in the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
** {{EnemyLink|Mother of Flies}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
{{ItemLink|Luck}} doesn't increases chances to drop {{ItemLink|Coin Bag}} and {{Coins|1}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
Slot machines can be found as a bonus altar in normal room, or in their own special room marked on the map.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in the right room of [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;br /&gt;
&lt;br /&gt;
=== Tribute altar ===&lt;br /&gt;
Is located in special Tribute room, marked on the map, that can only be found in Asgard Crypt. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase random stat by 1. It may try to increase already maxed stat, which will lead to no practical effect; otherwise, it will increase stat with no side effects.&lt;br /&gt;
&lt;br /&gt;
=== Prestige altar ===&lt;br /&gt;
Is located in special Prestige room, marked on the map. Will accept 30 coins (paid at once), after which will turn all player's currently equipped items into enchantments, after which they will provide their full effect but without taking a slot. Price appears to be unaffected by number or currently equipped items. (Effect on items that require activation is unknown).&lt;br /&gt;
&lt;br /&gt;
=== Trial altars ===&lt;br /&gt;
There are 10 Trial Altar that can makes game harder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Altar !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Bleeding|image=CurseDying.png}} || Dying over time ||&lt;br /&gt;
* &lt;br /&gt;
* Lose 1 health every 4 beats&lt;br /&gt;
* No effect on Odr and Sanngriðr&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Fabled|image=CurseToughened.png}} || All enemies are tougher ||&lt;br /&gt;
* &lt;br /&gt;
* All enemies, including bosses, have their health doubled&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Fragile|image=CursePlayerFragile.png}} || You take double damage ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Gambit|image=CurseGambit.png}} || Get 10 coins, but lose all coins when hit ||&lt;br /&gt;
* &lt;br /&gt;
* Instant death on hit with Herfjötur&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Godlike|image=CurseBossTough.png}} || Tougher bosses ||&lt;br /&gt;
* &lt;br /&gt;
* Boss health is doubled (applied after boss modifiers)&lt;br /&gt;
* Score gained on all bosses are halved&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Mania!|image=CurseMania.png}} || Double the damage, double the enemies ||&lt;br /&gt;
* &lt;br /&gt;
* Bosses spawned can have different modifiers from each other. If one or both bosses the Cloned modifier, 3 or 4 bosses will spawn. Gullveig will not be doubled&lt;br /&gt;
* &lt;br /&gt;
* Gives a bonus to score when shooting enemies&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Poverty|image=CurseShopless.png}} || No shops after asgard ||&lt;br /&gt;
* &lt;br /&gt;
* Huginn's shop only appears in Asgard and Helheim 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Runner|image=CurseDamocles.png}} || Die at 20 mins ||&lt;br /&gt;
* &lt;br /&gt;
* Gives a bonus to score when shooting enemies&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Twitch|image=CurseFastProjectiles.png}} || Enemy projectiles are faster ||&lt;br /&gt;
* &lt;br /&gt;
* Gives a bonus to score when shooting enemies and entering rooms&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Want|image=CurseLowerAmmo.png}} || Half ammo ||&lt;br /&gt;
* Will remove The Best Defense from the item pool, and the player character if already held&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combined trail effects ===&lt;br /&gt;
*Bleeding &amp;amp; Fragile: Lose 1 health every 2 beats.&lt;br /&gt;
*Godlike &amp;amp; Fabled: Bosses will have 4x health.&lt;br /&gt;
*Bleeding &amp;amp; Gambit: As the bleed effect counts as a hit, after 4 beats all coins are lost. Occurs on Odr and Sanngriðr spite their lack of health.&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2461</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2461"/>
		<updated>2021-03-12T09:37:35Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Trial altars */  adding in information in Mania! and Poverty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Altars''' are points of interest that can appear within [[rooms]], most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.&lt;br /&gt;
&lt;br /&gt;
== Spawn rules ==&lt;br /&gt;
Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, low gravity level modifier or super speed can help.  Some shrines may be impossible to reach with the player's current equipment and stats.&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil altars ===&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&lt;br /&gt;
AngelShrine.png|Angel Altar&lt;br /&gt;
DevilShrine.png|Devil Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a {{ItemLink|Key}} (Angel Altar only{{verification needed}})&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]&lt;br /&gt;
* a {{ItemLink|Skeleton Key}}.&lt;br /&gt;
&lt;br /&gt;
=== Blessing altars ===&lt;br /&gt;
These are the most common altars, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=packed&amp;gt;&lt;br /&gt;
SpeedShrine.png|Speed Altar&lt;br /&gt;
RangeShrine.png|Range Altar&lt;br /&gt;
LuckShrine.png|Luck Altar&lt;br /&gt;
DamageShrine.png|Damage Altar&lt;br /&gt;
PrecisionShrine.png|Precision Altar&lt;br /&gt;
AbilityShrine.png|Ability Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cursed chests ===&lt;br /&gt;
See [[Chests]].&lt;br /&gt;
&lt;br /&gt;
=== Damocles' sword ===&lt;br /&gt;
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]&lt;br /&gt;
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15. Possible items are:&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Heart Container}} (rare)&lt;br /&gt;
* {{ItemLink|Key}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Slot machine ===&lt;br /&gt;
[[File:SlotMachine.png|thumb|Slot Machine]]&lt;br /&gt;
These take the form of small, square chests with a slot in the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
** {{EnemyLink|Mother of Flies}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
{{ItemLink|Luck}} doesn't increases chances to drop {{ItemLink|Coin Bag}} and {{Coins|1}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
Slot machines can be found as a bonus altar in normal room, or in their own special room marked on the map.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in the right room of [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;br /&gt;
&lt;br /&gt;
=== Tribute altar ===&lt;br /&gt;
Is located in special Tribute room, marked on the map, that can only be found in Asgard Crypt. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase random stat by 1. It may try to increase already maxed stat, which will lead to no practical effect; otherwise, it will increase stat with no side effects.&lt;br /&gt;
&lt;br /&gt;
=== Prestige altar ===&lt;br /&gt;
Is located in special Prestige room, marked on the map. Will accept 30 coins (paid at once), after which will turn all player's currently equipped items into enchantments, after which they will provide their full effect but without taking a slot. Price appears to be unaffected by number or currently equipped items. (Effect on items that require activation is unknown).&lt;br /&gt;
&lt;br /&gt;
=== Trial altars ===&lt;br /&gt;
There are 10 Trial Altar that can makes game harder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Altar !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Bleeding|image=CurseDying.png}} || Dying over time ||&lt;br /&gt;
* &lt;br /&gt;
* Lose 1 health every 4 beats&lt;br /&gt;
* No effect on Odr and Sanngriðr&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Fabled|image=CurseToughened.png}} || All enemies are tougher ||&lt;br /&gt;
* &lt;br /&gt;
* All enemies, including bosses, have their health doubled&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Fragile|image=CursePlayerFragile.png}} || You take double damage ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Gambit|image=CurseGambit.png}} || Get 10 coins, but lose all coins when hit ||&lt;br /&gt;
* &lt;br /&gt;
* Instant death on hit with Herfjötur&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Godlike|image=CurseBossTough.png}} || Tougher bosses ||&lt;br /&gt;
* &lt;br /&gt;
* Boss health is doubled (applied after boss modifiers)&lt;br /&gt;
* Score gained on all bosses are halved&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Mania!|image=CurseMania.png}} || Double the damage, double the enemies ||&lt;br /&gt;
* &lt;br /&gt;
* Bosses spawned can have different modifiers from each other. If one or both bosses the Cloned modifier, 3 or 4 bosses will spawn.&lt;br /&gt;
* &lt;br /&gt;
* Gives a bonus to score when shooting enemies&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Poverty|image=CurseShopless.png}} || No shops after asgard ||&lt;br /&gt;
* &lt;br /&gt;
* Huginn's shop only appears in Asgard and Helheim 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Runner|image=CurseDamocles.png}} || Die at 20 mins ||&lt;br /&gt;
* &lt;br /&gt;
* Gives a bonus to score when shooting enemies&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Twitch|image=CurseFastProjectiles.png}} || Enemy projectiles are faster ||&lt;br /&gt;
* &lt;br /&gt;
* Gives a bonus to score when shooting enemies and entering rooms&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Want|image=CurseLowerAmmo.png}} || Half ammo ||&lt;br /&gt;
* Will remove The Best Defense from the item pool, and the player character if already held&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combined trail effects ===&lt;br /&gt;
*Bleeding &amp;amp; Fragile: Lose 1 health every 2 beats.&lt;br /&gt;
*Godlike &amp;amp; Fabled: Bosses will have 4x health.&lt;br /&gt;
*Bleeding &amp;amp; Gambit: As the bleed effect counts as a hit, after 4 beats all coins are lost. Occurs on Odr and Sanngriðr spite their lack of health.&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2460</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2460"/>
		<updated>2021-03-11T14:26:16Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Trial altars */ Filled out majority of info that was lacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Altars''' are points of interest that can appear within [[rooms]], most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.&lt;br /&gt;
&lt;br /&gt;
== Spawn rules ==&lt;br /&gt;
Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, low gravity level modifier or super speed can help.  Some shrines may be impossible to reach with the player's current equipment and stats.&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil altars ===&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&lt;br /&gt;
AngelShrine.png|Angel Altar&lt;br /&gt;
DevilShrine.png|Devil Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a {{ItemLink|Key}} (Angel Altar only{{verification needed}})&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]&lt;br /&gt;
* a {{ItemLink|Skeleton Key}}.&lt;br /&gt;
&lt;br /&gt;
=== Blessing altars ===&lt;br /&gt;
These are the most common altars, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=packed&amp;gt;&lt;br /&gt;
SpeedShrine.png|Speed Altar&lt;br /&gt;
RangeShrine.png|Range Altar&lt;br /&gt;
LuckShrine.png|Luck Altar&lt;br /&gt;
DamageShrine.png|Damage Altar&lt;br /&gt;
PrecisionShrine.png|Precision Altar&lt;br /&gt;
AbilityShrine.png|Ability Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cursed chests ===&lt;br /&gt;
See [[Chests]].&lt;br /&gt;
&lt;br /&gt;
=== Damocles' sword ===&lt;br /&gt;
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]&lt;br /&gt;
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15. Possible items are:&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Heart Container}} (rare)&lt;br /&gt;
* {{ItemLink|Key}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Slot machine ===&lt;br /&gt;
[[File:SlotMachine.png|thumb|Slot Machine]]&lt;br /&gt;
These take the form of small, square chests with a slot in the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
** {{EnemyLink|Mother of Flies}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
{{ItemLink|Luck}} doesn't increases chances to drop {{ItemLink|Coin Bag}} and {{Coins|1}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
Slot machines can be found as a bonus altar in normal room, or in their own special room marked on the map.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in the right room of [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;br /&gt;
&lt;br /&gt;
=== Tribute altar ===&lt;br /&gt;
Is located in special Tribute room, marked on the map, that can only be found in Asgard Crypt. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase random stat by 1. It may try to increase already maxed stat, which will lead to no practical effect; otherwise, it will increase stat with no side effects.&lt;br /&gt;
&lt;br /&gt;
=== Prestige altar ===&lt;br /&gt;
Is located in special Prestige room, marked on the map. Will accept 30 coins (paid at once), after which will turn all player's currently equipped items into enchantments, after which they will provide their full effect but without taking a slot. Price appears to be unaffected by number or currently equipped items. (Effect on items that require activation is unknown).&lt;br /&gt;
&lt;br /&gt;
=== Trial altars ===&lt;br /&gt;
There are 10 Trial Altar that can makes game harder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Altar !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Bleeding|image=CurseDying.png}} || Dying over time ||&lt;br /&gt;
* &lt;br /&gt;
* Lose 1 health every 4 beats&lt;br /&gt;
* No effect on Odr and Sanngriðr&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Fabled|image=CurseToughened.png}} || All enemies are tougher ||&lt;br /&gt;
* &lt;br /&gt;
* All enemies, including bosses, have their health doubled&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Fragile|image=CursePlayerFragile.png}} || You take double damage ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Gambit|image=CurseGambit.png}} || Get 10 coins, but lose all coins when hit ||&lt;br /&gt;
* &lt;br /&gt;
* Instant death on hit with Herfjötur&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Godlike|image=CurseBossTough.png}} || Tougher bosses ||&lt;br /&gt;
* &lt;br /&gt;
* Boss health is doubled (applied after boss modifiers)&lt;br /&gt;
* Score gained on all bosses are halved&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Mania!|image=CurseMania.png}} || Double the damage, double the enemies ||&lt;br /&gt;
* &lt;br /&gt;
* Cloned boss modifier results in 3 bosses&lt;br /&gt;
* Gives a bonus to score when shooting enemies&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Poverty|image=CurseShopless.png}} || No shops after asgard ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Runner|image=CurseDamocles.png}} || Die at 20 mins ||&lt;br /&gt;
* &lt;br /&gt;
* Gives a bonus to score when shooting enemies&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Twitch|image=CurseFastProjectiles.png}} || Enemy projectiles are faster ||&lt;br /&gt;
* &lt;br /&gt;
* Gives a bonus to score when shooting enemies and entering rooms&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Want|image=CurseLowerAmmo.png}} || Half ammo ||&lt;br /&gt;
* Will remove The Best Defense from the item pool, and the player character if already held&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Combined trail effects ===&lt;br /&gt;
*Bleeding &amp;amp; Fragile: Lose 1 health every 2 beats.&lt;br /&gt;
*Godlike &amp;amp; Fabled: Bosses will have 4x health.&lt;br /&gt;
*Bleeding &amp;amp; Gambit: As the bleed effect counts as a hit, after 4 beats all coins are lost. Occurs on Odr and Sanngriðr spite their lack of health.&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2249</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2249"/>
		<updated>2021-02-27T21:11:10Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: Added info about Ratr and fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} &lt;br /&gt;
Hellish: {{HP|9}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|4}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} &lt;br /&gt;
Hellish: {{HP|8}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|16}} &lt;br /&gt;
Hellish: {{HP|24}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|12}} &lt;br /&gt;
Hellish: {{HP|18}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (6 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|2}}&lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|14}}&lt;br /&gt;
Hellish: {{HP|22}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|20}}&lt;br /&gt;
Hellish: {{HP|30}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|44}}&lt;br /&gt;
Hellish: {{HP|66}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a hero miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}}&lt;br /&gt;
Hellish: {{HP|5}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}}&lt;br /&gt;
Hellish: {{HP|30}}&lt;br /&gt;
||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}}&lt;br /&gt;
Hellish: {{HP|15}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|40-42}} &lt;br /&gt;
Hellish: {{HP|60-63}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
* Can be killed in a single shot by shooting the middle of its torso, possibly its head (easier to aim at when first entering a room and it hasn't started shooting yet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|48}}&lt;br /&gt;
Hellish: {{HP|72}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|28}}&lt;br /&gt;
Hellish: {{HP|42}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}}&lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}} (Hellish: {{HP|90}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|56}} (Hellish: {{HP|84}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|70}} ±2&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|73}} ±2&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|63}} ±2&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|150}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=2216</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=2216"/>
		<updated>2021-02-16T12:10:32Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: updated info on Burning Coin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
The potency of effects can be increased by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
Ultimate abilities are represented by books.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Elli's Touch}} || 64 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Jarnbjorn}} || 1 room ||&lt;br /&gt;
* Explosive orb.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Quest}} || 12 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Odin's Blessing}} || 1 room ||&lt;br /&gt;
* Heals 50 HP over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Snap Fingers}} || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Barter}} || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in shop you use it in.&lt;br /&gt;
* Has no effect outside a shop. Does not discount weaponry in {{RoomLink|Muninn's armory}}.&lt;br /&gt;
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.&lt;br /&gt;
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Cursed Luck}} || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Hermóðr's Enchantment}} || None ||&lt;br /&gt;
* Greatly increases your speed for 8 beats (~5 seconds).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Riches}} || 2 rooms ||&lt;br /&gt;
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Call}} || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mjolnir}} || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Freyr's Blessing}} || 5 rooms ||&lt;br /&gt;
* Grants 25 shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigyn's Blessing}} || 16 kills ||&lt;br /&gt;
* Spawns a random chest(&amp;quot;quality&amp;quot; grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Banking}} || 1 half-beat ||&lt;br /&gt;
* You get 1 coin, but you lose 1 coin from your bank account.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Geri's Audit}} || 2 rooms ||&lt;br /&gt;
* Transforms  items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
Secondary abilities are represented by scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fire Bolt}} || 9 half beats ||&lt;br /&gt;
* Projectile that lights an enemy on fire, dealing damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mortal Curse}} || 2 beats ||&lt;br /&gt;
* Marked enemies take damage over time until death (1 damage per beat).&lt;br /&gt;
* Can stack multiple times on the same target.&lt;br /&gt;
* If used on another target, curse also stays on the previous target.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Broken Burst}} || 1 beat ||&lt;br /&gt;
* Fires 10 projectiles in a wide spread, dealing ~1 damage each.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Veil}} || 10 kills ||&lt;br /&gt;
* Absorbs 1 enemy attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Wave}} || 8 beats ||&lt;br /&gt;
* Hits everything on the screen for minor damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Thunderclap}} || 2 beats ||&lt;br /&gt;
* AoE Explosion centered on you&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Frost Bolt}} || 1 beat ||&lt;br /&gt;
* Freeze enemies for 3 half beats&lt;br /&gt;
* The short cooldown makes it possible to use instead of a weapon, like a freezing version of [[Characters|Njord]]'s [[weapons|Hands]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Block}} || 4 beats ||&lt;br /&gt;
* Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Steal Life}} || 1 beat ||&lt;br /&gt;
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Teleport}} || 1 beat ||&lt;br /&gt;
* Instantly teleport to where your cursor is aimed. &lt;br /&gt;
* Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sacred Sapper}} || 1 beat ||&lt;br /&gt;
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Undying Strength}} || 8 beats. ||&lt;br /&gt;
* Prevents death, leaving the player with 1 HP instead. Lasts 3 beats.&lt;br /&gt;
* Currently does ''not'' prevent death on [[Odr]] or Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythm Burst}} || 4 beats ||&lt;br /&gt;
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). &lt;br /&gt;
* Number of projectiles = ability stat + 1&lt;br /&gt;
* Projectiles always fire at the same rate, so more projectiles = longer firing time&lt;br /&gt;
* Damage over time from each projectile stacks.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Snipe}}|| 8 beats ||&lt;br /&gt;
* Fast projectile that deals 15 damage. Pushes enemies away (bosses especially). Small rocket-jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Burning Coin}} || 1 beat ||&lt;br /&gt;
* Lose 1 coin to throw projectile that deals 20 Damage and applies Firebolt's damage over time. Small rocket-jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|image=AuxFly.png|id=Dash Odr|Dash/Fly ''(Odr Only)''}} || 1 beat || Move Quickly/Fly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2215</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2215"/>
		<updated>2021-02-16T11:57:48Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: Updated Big Bat regular hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} &lt;br /&gt;
Hellish: {{HP|9}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|4}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} &lt;br /&gt;
Hellish: {{HP|8}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|16}} &lt;br /&gt;
Hellish: {{HP|24}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|12}} &lt;br /&gt;
Hellish: {{HP|18}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (6 health remaining)&lt;br /&gt;
 Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
 Damage to the Head is blocked&lt;br /&gt;
 Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
 When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
 Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
 If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|2}}&lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|14}}&lt;br /&gt;
Hellish: {{HP|22}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|20}}&lt;br /&gt;
Hellish: {{HP|30}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|44}}&lt;br /&gt;
Hellish: {{HP|66}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a hero miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}}&lt;br /&gt;
Hellish: {{HP|5}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}}&lt;br /&gt;
Hellish: {{HP|30}}&lt;br /&gt;
||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}}&lt;br /&gt;
Hellish: {{HP|15}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|40-42}} &lt;br /&gt;
Hellish: {{HP|60-63}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
* Can be killed in a single shot by shooting the middle of its torso, possibly its head (easier to aim at when first entering a room and it hasn't started shooting yet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|48}}&lt;br /&gt;
Hellish: {{HP|72}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|28}}&lt;br /&gt;
Hellish: {{HP|42}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}}&lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}} (Hellish: {{HP|90}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|56}} (Hellish: {{HP|84}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|70}} ±2&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|73}} ±2&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|63}} ±2&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|150}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2212</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2212"/>
		<updated>2021-02-16T11:16:20Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: Added weakspot info about clockwork souls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} &lt;br /&gt;
Hellish: {{HP|9}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|4}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} &lt;br /&gt;
Hellish: {{HP|8}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} &lt;br /&gt;
Hellish: {{HP|24}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|12}} &lt;br /&gt;
Hellish: {{HP|18}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (6 health remaining)&lt;br /&gt;
 Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
 Damage to the Head is blocked&lt;br /&gt;
 Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
 When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
 Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
 If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|2}}&lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|14}}&lt;br /&gt;
Hellish: {{HP|22}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|20}}&lt;br /&gt;
Hellish: {{HP|30}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|44}}&lt;br /&gt;
Hellish: {{HP|66}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a hero miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}}&lt;br /&gt;
Hellish: {{HP|5}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}}&lt;br /&gt;
Hellish: {{HP|30}}&lt;br /&gt;
||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}}&lt;br /&gt;
Hellish: {{HP|15}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|40-42}} &lt;br /&gt;
Hellish: {{HP|60-63}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
* Can be killed in a single shot by shooting the middle of its torso, possibly its head (easier to aim at when first entering a room and it hasn't started shooting yet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|48}}&lt;br /&gt;
Hellish: {{HP|72}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|28}}&lt;br /&gt;
Hellish: {{HP|42}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}}&lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}} (Hellish: {{HP|90}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|56}} (Hellish: {{HP|84}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|70}} ±2&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|73}} ±2&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|63}} ±2&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|150}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2211</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2211"/>
		<updated>2021-02-16T10:51:16Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: Added different possible health values for kraken, changed Maggot attack to N/A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} &lt;br /&gt;
Hellish: {{HP|9}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|4}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} &lt;br /&gt;
Hellish: {{HP|8}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} &lt;br /&gt;
Hellish: {{HP|24}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|12}} &lt;br /&gt;
Hellish: {{HP|18}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (6 health remaining)&lt;br /&gt;
 Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
 Damage to the Head is blocked&lt;br /&gt;
 Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
 When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
 Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
 If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|2}}&lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|14}}&lt;br /&gt;
Hellish: {{HP|22}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|20}}&lt;br /&gt;
Hellish: {{HP|30}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|44}}&lt;br /&gt;
Hellish: {{HP|66}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a hero miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}}&lt;br /&gt;
Hellish: {{HP|5}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}}&lt;br /&gt;
Hellish: {{HP|30}}&lt;br /&gt;
||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}}&lt;br /&gt;
Hellish: {{HP|15}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|40-42}} &lt;br /&gt;
Hellish: {{HP|60-63}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|48}}&lt;br /&gt;
Hellish: {{HP|72}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|28}}&lt;br /&gt;
Hellish: {{HP|42}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}}&lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}} (Hellish: {{HP|90}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|56}} (Hellish: {{HP|84}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|70}} ±2&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|73}} ±2&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|63}} ±2&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|150}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2210</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2210"/>
		<updated>2021-02-16T08:05:17Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: Added Fafnir hp values and info, and added in Hellish HP values for most room monsters and some minibosses that can appear in Asgard and Vanaheim, updated hp for reaper, wild mage and maggot, and added in extra information for cutthroat and a few crypts monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} &lt;br /&gt;
Hellish: {{HP|9}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|4}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} &lt;br /&gt;
Hellish: {{HP|8}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} &lt;br /&gt;
Hellish: {{HP|24}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|12}} &lt;br /&gt;
Hellish: {{HP|18}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (6 health remaining)&lt;br /&gt;
 Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
 Damage to the Head is blocked&lt;br /&gt;
 Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
 When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
 Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
 If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|2}}&lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|14}}&lt;br /&gt;
Hellish: {{HP|22}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|20}}&lt;br /&gt;
Hellish: {{HP|30}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|44}}&lt;br /&gt;
Hellish: {{HP|66}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a hero miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}}&lt;br /&gt;
Hellish: {{HP|5}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}}&lt;br /&gt;
Hellish: {{HP|30}}&lt;br /&gt;
||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}}&lt;br /&gt;
Hellish: {{HP|15}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|40}} &lt;br /&gt;
Hellish: {{HP|60}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}}&lt;br /&gt;
Hellish: {{HP|12}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}}&lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|48}}&lt;br /&gt;
Hellish: {{HP|72}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|28}}&lt;br /&gt;
Hellish: {{HP|42}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}}&lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}} (Hellish: {{HP|90}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|56}} (Hellish: {{HP|84}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|70}} ±2&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|73}} ±2&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|63}} ±2&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|150}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2129</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2129"/>
		<updated>2021-02-10T10:48:31Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Regular enemies */  adding in hellish hp values for worm, spider, giant spider, fly, mother of lies, and guardian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} &lt;br /&gt;
Hellish: {{HP|9}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|4}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} &lt;br /&gt;
Hellish: {{HP|6}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} &lt;br /&gt;
Hellish: {{HP|8}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|12}} {{verification needed}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|3}} {{verification needed}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|?}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
* Head is blocked with shield and Foul Bat is hiding in the head.&lt;br /&gt;
* When Skel dies, Foul Bat flies away to the other Skel to hide.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|2}} ||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|?}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|?}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round .&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|?}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} &lt;br /&gt;
Hellish: {{HP|3}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}} (Hellish: {{HP|90}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|84}}{{verification needed}},&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|70}} ±2&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|73}} ±2&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|63}} ±2&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|150}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2124</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2124"/>
		<updated>2021-02-10T10:32:23Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Draugr */ Adding in Hellish HP value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|4}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|12}} {{verification needed}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|3}} {{verification needed}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|?}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
* Head is blocked with shield and Foul Bat is hiding in the head.&lt;br /&gt;
* When Skel dies, Foul Bat flies away to the other Skel to hide.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|2}} ||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|?}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|?}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round .&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|?}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}} (Hellish: {{HP|90}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|84}}{{verification needed}},&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|70}} ±2&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|73}} ±2&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|63}} ±2&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|150}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=1884</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=1884"/>
		<updated>2021-01-22T21:40:06Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: Updated infomation on Crazed Modifer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
Bosses can appear with 0-4 modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Champion}} || Boss HP is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed and they have less health.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Crazed}} || Boss acts faster. Bosses in Vanaheim/Svartalfheim/Helheim with this modifier will have 50% more HP. {{Verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Dwarf}} || Boss has a smaller model and moves faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Giant}} || Boss is physically bigger and has double HP&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 25% less HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Lethal}} || Deals more damage. Uses special attacks much more frequently.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Poisonous}} || Attacks inflict damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level ==&lt;br /&gt;
Levels can appear with a single modifier or none.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Frozen}} || The whole level is ice causing the player to slide about.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Glass}} || The player and enemies take double damage. Floor texture changes to look more brittle.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Infested}} || Rooms have more enemies.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard. {{Verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Midas}} || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.  &lt;br /&gt;
''Note: this modifier is Challenge specific and does not occur in normal runs.''&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1430</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1430"/>
		<updated>2020-10-10T22:24:27Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Surt */ Added hp value, found hp by only counting 2nd phase and getting as little crits as possible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid.  The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|70}} ±2&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|73}} ±2&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|63}} ±2&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|150}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1429</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1429"/>
		<updated>2020-10-10T21:29:12Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: added info on boss hp,  ± meaning give/take, since these bosses were found to have variable hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid.  The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|70}} ±2&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|73}} ±2&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|63}} ±2&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1426</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1426"/>
		<updated>2020-10-09T23:51:37Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Regular enemies */ Fixed and Added info for Flightless Imps and Mages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid.  The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: Easy = {{HP|80}}.&lt;br /&gt;
Hard = {{HP|100}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: Easy = {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: Easy = {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1425</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1425"/>
		<updated>2020-10-09T21:41:49Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Nidhogg */ Added hp amount for Nidhogg in easy difficulty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
|| After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|?}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|?}}&lt;br /&gt;
* Magic projectile: {{HP|?}}&lt;br /&gt;
|| Can teleport around&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid.  The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: Easy = {{HP|80}}.&lt;br /&gt;
Hard = {{HP|100}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: Easy = {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: Easy = {{HP|200}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=1417</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=1417"/>
		<updated>2020-10-08T13:17:15Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Boss */  added info to Giant modifier, boss has double health with it, tested on hard draugr, took 120 shots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
Bosses can appear with none, one, two or three modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Burning''' || Boss has a fiery aura that damages the player if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
| '''Champion''' || Boss HP is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cloned''' || Two of the boss spawn. Both must be killed and they have less health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Crazed''' || Boss acts faster. Boss limited to one special attack. {{Verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Dwarf''' || Boss has a smaller model and moves faster.&lt;br /&gt;
|-&lt;br /&gt;
| '''Electric''' || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant''' || Boss is physically bigger and has double HP&lt;br /&gt;
|-&lt;br /&gt;
| '''Hidden''' || Boss is translucent, but has a waves visual effect around them. Has 25% less HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lethal''' || Deals more damage. Uses special attacks much more frequently.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous''' || Attacks inflict damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| '''Twin''' || There are two bosses, but they share a health pool.  This is different from Cloned.&lt;br /&gt;
|-&lt;br /&gt;
| '''Vengeful''' || Boss shoots projectiles back at you when you damage them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Barren''' || Enemies do not drop coins and reward chests do not spawn.&lt;br /&gt;
|-&lt;br /&gt;
| '''Castle''' || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark''' || The level is darker and the player must navigate with a flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive''' || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frozen''' || The whole level is ice causing the player to slide about.&lt;br /&gt;
|-&lt;br /&gt;
| '''Glass''' || The player and enemies take double damage. Floor texture changes to look more brittle.&lt;br /&gt;
|-&lt;br /&gt;
| '''Infested''' || Rooms have more enemies.&lt;br /&gt;
|-&lt;br /&gt;
| '''Inverted''' || The player camera is flipped vertically and controls are inverted. Can only occur at Asgard I.&lt;br /&gt;
|-&lt;br /&gt;
| '''Midas''' || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key.&lt;br /&gt;
|-&lt;br /&gt;
| '''Pitted''' || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.&lt;br /&gt;
|-&lt;br /&gt;
| '''Retro''' || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.  &lt;br /&gt;
''Note: this modifier is Challenge specific and does not occur in normal runs.''&lt;br /&gt;
|-&lt;br /&gt;
| '''Space''' || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1416</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1416"/>
		<updated>2020-10-07T23:10:17Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Mistcalf */ Added health value for easy difficulty Mistcalf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
|| After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|?}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|?}}&lt;br /&gt;
* Magic projectile: {{HP|?}}&lt;br /&gt;
|| Can teleport around&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid.  The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: Easy = {{HP|80}}.&lt;br /&gt;
Hard = {{HP|100}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: Easy = {{HP|130}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1415</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1415"/>
		<updated>2020-10-07T23:08:40Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Alvis */ formatting hp ranges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
|| After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|?}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|?}}&lt;br /&gt;
* Magic projectile: {{HP|?}}&lt;br /&gt;
|| Can teleport around&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid.  The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: Easy = {{HP|80}}.&lt;br /&gt;
Hard = {{HP|100}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1414</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1414"/>
		<updated>2020-10-07T23:06:29Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Alvis */ added HP for Easy Difficulty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
|| After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|?}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|?}}&lt;br /&gt;
* Magic projectile: {{HP|?}}&lt;br /&gt;
|| Can teleport around&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid.  The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health (Easy): {{HP|80}}&lt;br /&gt;
Health (Hard): {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1410</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1410"/>
		<updated>2020-10-07T22:07:40Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Regular enemies */  added weak spot info about the Spider.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
|| After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid.  The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1405</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1405"/>
		<updated>2020-10-07T14:38:25Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: /* Regular enemies */  Added missing hp values for all enemies except for hexapod portal. Added some damage values as well, along with some extra descriptions to some too. As the Minibosses; Minotaur, Black Knight and Servant of Darkness have relatively high health pools and the hp values ive listed arnt whole numbers, ive made a video link incase of double checking (2 minotaur, 1 knight, 1 samaurai fight) https://streamable.com/pdif2n&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
|| After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid.  The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=1404</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=1404"/>
		<updated>2020-10-07T07:17:27Z</updated>

		<summary type="html">&lt;p&gt;76561198019228779: Verified Champion Modifier effect, Tested on Champion Draugr on Easy, took 90 pistol shots to kill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
&lt;br /&gt;
Bosses can spawn with multiple modifiers (for example, “cloned burning dwarf champion”).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Burning''' || Boss has a fiery aura that damages the player if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
| '''Champion''' || Boss HP is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cloned''' || Two of the boss spawn. Both must be killed and they have less health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cosmic''' || ?&lt;br /&gt;
|-&lt;br /&gt;
| '''Crazed''' || Boss acts faster. Boss limited to one special attack. {{Verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Dwarf''' || Boss has a smaller model and moves faster.&lt;br /&gt;
|-&lt;br /&gt;
| '''Electric''' || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| '''Giant''' || Boss is physically bigger and has a larger health pool.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hidden''' || Boss is translucent, but has a waves visual effect around them. Has 25% less HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lethal''' || Deals more damage. Uses special attacks much more frequently.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous''' || Attacks inflict damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| '''Twin''' || There are two bosses, but they share a health pool.  This is different from Cloned.&lt;br /&gt;
|-&lt;br /&gt;
| '''Vengeful''' || Boss shoots projectiles back at you when you damage them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Barren''' || Enemies do not drop coins and reward chests do not spawn.&lt;br /&gt;
|-&lt;br /&gt;
| '''Castle''' || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dark''' || The level is darker and the player must navigate with a flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive''' || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frozen''' || The whole level is ice causing the player to slide about.&lt;br /&gt;
|-&lt;br /&gt;
| '''Glass''' || The player and enemies take double damage. Floor texture changes to look more brittle.&lt;br /&gt;
|-&lt;br /&gt;
| '''Infested''' || Rooms have more enemies.&lt;br /&gt;
|-&lt;br /&gt;
| '''Inverted''' || The player camera is flipped vertically and controls are inverted. Can only occur at Asgard I.&lt;br /&gt;
|-&lt;br /&gt;
| '''Midas''' || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key.&lt;br /&gt;
|-&lt;br /&gt;
| '''Pitted''' || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.&lt;br /&gt;
|-&lt;br /&gt;
| '''Retro''' || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.  &lt;br /&gt;
''Note: this modifier is Challenge specific and does not occur in normal runs.''&lt;br /&gt;
|-&lt;br /&gt;
| '''Space''' || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198019228779</name></author>
		
	</entry>
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