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	<updated>2026-04-11T04:06:57Z</updated>
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	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=2259</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=2259"/>
		<updated>2021-03-02T12:53:28Z</updated>

		<summary type="html">&lt;p&gt;76561198043318933: /* Herfjötur */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently ten playable '''characters''' (called valkyries) with a unique starting loadouts. (Five were added in the Overdrive update.) Except Rún and Sanngriðr, Each character can unlock a starting ultimate and secondary [[Abilities]]:&lt;br /&gt;
* Secondary ability: defeat [[Nidhogg]] with that character on any difficulty.&lt;br /&gt;
* Ultimate ability: defeat [[Nidhogg]] with that character on Hard.&lt;br /&gt;
&lt;br /&gt;
== Göll ==&lt;br /&gt;
[[File:Goll.jpg|left|thumb|Göll]]&lt;br /&gt;
* HP: 100&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Pistol]]&lt;br /&gt;
* Ultimate: {{AbilityLink|Jarnbjorn}}&lt;br /&gt;
* Secondary: {{AbilityLink|Fire Bolt}} &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by default.&lt;br /&gt;
&lt;br /&gt;
== Freyr ==&lt;br /&gt;
[[File:Freyr.jpg|left|thumb|Freyr]]&lt;br /&gt;
* HP: 0&lt;br /&gt;
* Armor: 150&lt;br /&gt;
* Starting weapon: [[weapons|Revolver]]&lt;br /&gt;
* Ultimate: {{AbilityLink|Freyr's Blessing}}&lt;br /&gt;
* Secondary: {{AbilityLink|Block}}&lt;br /&gt;
* How to unlock: Complete Asgard&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Can upgrade max HP with {{ItemLink|Heart Container}} despite starting from 0.&lt;br /&gt;
&lt;br /&gt;
== Hildr ==&lt;br /&gt;
[[File:Hildr.jpg|left|thumb|Hildr]]&lt;br /&gt;
* HP: 50&lt;br /&gt;
* Armor: 25&lt;br /&gt;
* Starting weapon: [[weapons|Shotgun Pistol]]&lt;br /&gt;
* Ultimate: {{AbilityLink|Hermóðr's Enchantment}}&lt;br /&gt;
* Secondary: {{AbilityLink|Fire Bolt}}&lt;br /&gt;
* How to unlock: Complete Svartalfheim&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Starts with a key and 5 {{StatLink|Speed}}.&lt;br /&gt;
&lt;br /&gt;
== Njord ==&lt;br /&gt;
[[File:Njord.jpg|left|thumb|Njord]]&lt;br /&gt;
* HP: 50&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Hands]]&lt;br /&gt;
* Ultimate: {{AbilityLink|Odin's Blessing}} &lt;br /&gt;
* Secondary: {{AbilityLink|Valkyrie's Veil}}&lt;br /&gt;
* How to unlock: Defeat [[Nidhogg]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Starts with {{Coins|7}}.&lt;br /&gt;
* Cannot pick up or change weapon. Is locked to his starting weapon the (Magic) [[weapons|Hands]].&lt;br /&gt;
&lt;br /&gt;
== Odr ==&lt;br /&gt;
[[File:Odr.jpg|left|thumb|Odr]]&lt;br /&gt;
* HP: N/A&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Sawed-off Shotgun]]&lt;br /&gt;
* Ultimate: {{AbilityLink|Barter}}&lt;br /&gt;
* Secondary: {{AbilityLink|Teleport}}&lt;br /&gt;
* How to unlock: Defeat [[Nidhogg]] on Hard&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Starts with 1 {{StatLink|Luck}}.&lt;br /&gt;
* Has unique dash ability &amp;quot;Dash/Fly&amp;quot; that allows him to jump repeatedly to fly, hold jump to glide, and be less affected by gravity.&lt;br /&gt;
* Any damage dealt kills them (You can't increase max HP, gain armor or heal.)  &lt;br /&gt;
* Can survive a fatal blow with the {{ItemLink|Lion Heart}}, can block damage {{AbilityLink|Valkyrie's Veil}} or {{AbilityLink|Block}}. Currently {{AbilityLink|Undying Strength}} prevents death for other characters, but not Odr.&lt;br /&gt;
&lt;br /&gt;
== Skuld ==&lt;br /&gt;
[[File:Skuld.jpg|left|thumb|Skuld]]&lt;br /&gt;
* HP: 150&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Garand]]&lt;br /&gt;
* Ultimate: Sigyn's Help&lt;br /&gt;
* Secondary: {{AbilityLink|Mortal Curse}}&lt;br /&gt;
* How to unlock: Kill 2000 enemies&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Fading: Loses 1HP every quarter beat (dies after 55 seconds if idle at starting HP)&lt;br /&gt;
* Gains 5HP every time you shoot an enemy&lt;br /&gt;
* Shotgun-type weapons heal Skuld for each pellet. For example, &amp;quot;Shotgun Pistol&amp;quot; heals her for ~25 hp per shot.&lt;br /&gt;
* Skuld's hp is healed to full when entering new stage. Health starts ticking down after a name of stage disappears.&lt;br /&gt;
* Currently there's a bug - if you use &amp;quot;Quest&amp;quot; then you get strange healing that drastically decreases fading damage. If you have {{ItemLink|Gunnr's Bracer}} then you will regenerate slightly instead of taking damage. It lasts until you enter the next stage.&lt;br /&gt;
* {{ItemLink|Circlet of the Serpentine}} will override Skuld's innate healing, drastically reducing the amount of healing she recieves.&lt;br /&gt;
&lt;br /&gt;
== Geri ==&lt;br /&gt;
[[File:Geri.jpg|left|thumb|Geri]]&lt;br /&gt;
* HP: 25&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Pistol]]&lt;br /&gt;
* Ultimate: Banking&lt;br /&gt;
* Secondary: Burning Coin&lt;br /&gt;
* How to unlock: Store 100 coins in the bank&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Your camera is moved down to floor. However, you jump as usual.&lt;br /&gt;
* Starts with {{Coins|3}}.&lt;br /&gt;
* Guaranteed bank each stage(except Helheim I and Helheim II). Can be used for making quick coins for the bank.&lt;br /&gt;
* More likely to get coins as reward rather than keys {{Verification needed}}&lt;br /&gt;
&lt;br /&gt;
== Herfjötur ==&lt;br /&gt;
[[File:Herfjötur.jpg|left|thumb|Herfjötur]]&lt;br /&gt;
* HP: N/A&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Bolt-Action Rifle]]&lt;br /&gt;
* Ultimate: Geri's Audit &lt;br /&gt;
* Secondary: Snipe&lt;br /&gt;
* How to unlock: Store 100 coins in the dish&lt;br /&gt;
 &amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Starts with {{Coins|3}}.&lt;br /&gt;
* Uses coins instead of HP and shields. Taking damage will make you lose half of your coins (if odd then rounded down) no matter how small damage was.&lt;br /&gt;
* If you buy something and your money will be set to 0 then you will die. Line will be &amp;quot;Killed by - A lack of coins&amp;quot;.&lt;br /&gt;
* When you use Damocles' sword for Coin Bag - you will at first get these coins and after that take damage and lose half of your new stock.&lt;br /&gt;
* {{ItemLink|Lion Heart}} won't save you - it will say that you died to lack of coins. However, if you die without {{ItemLink|Lion Heart}} then it will say name of enemy.&lt;br /&gt;
* {{ItemLink|Skjaldmeyjar's Plate}} won't prevent you from losing money nor lessen the amount lost.&lt;br /&gt;
* Because of not having hp, healing, hp increase and shields are useless, much as items like {{ItemLink|Dragon's Skin}}.&lt;br /&gt;
* Acquiring the Banking ability allows you to have as much &amp;quot;health&amp;quot; as coins stored in your bank across all your runs, as the ability allows you to instantly withdraw if you're low.&lt;br /&gt;
&lt;br /&gt;
== Rún ==&lt;br /&gt;
[[File:Rún.jpg|left|thumb|Rún]]&lt;br /&gt;
* HP: Random&lt;br /&gt;
* Armor: Random&lt;br /&gt;
* Starting weapon: Random&lt;br /&gt;
* Ultimate: Random&lt;br /&gt;
* Secondary: Random&lt;br /&gt;
* How to unlock: Spend 1000 coins in the armoury&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Starts each run with all atributes randomed:&lt;br /&gt;
* Any weapon (can get high-tier weapons such as Raygun) + 1 random item in random slot (Only the ones that are spawning in The Well Room).&lt;br /&gt;
* 0-2 random abilities. Can also randomly get Odr's dash ability &amp;quot;Dash/Fly&amp;quot; (doesn't prevent you from getting other abilities) and other character's unique abilities.&lt;br /&gt;
* 0-100 hp (0-75 of them can be empty), 0-100 shield (if he has 0 max hp then he will have at least 25 shield)&lt;br /&gt;
* 0-3 keys, 0-10 coins&lt;br /&gt;
&lt;br /&gt;
== Sanngriðr ==&lt;br /&gt;
[[File:Sanngriðr.jpg|left|thumb|Sanngriðr]]&lt;br /&gt;
* HP: N/A&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Pistol]]&lt;br /&gt;
* Ultimate: None&lt;br /&gt;
* Secondary: None&lt;br /&gt;
* How to unlock: Complete the game with Odr to unlock&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Any damage dealt kills them (You can't increase max HP, gain armor or heal.)&lt;br /&gt;
* Must completely explore every level to gain access to the boss room (clearing challenge rooms are optional).&lt;/div&gt;</summary>
		<author><name>76561198043318933</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=2258</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=2258"/>
		<updated>2021-03-02T12:46:36Z</updated>

		<summary type="html">&lt;p&gt;76561198043318933: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently ten playable '''characters''' (called valkyries) with a unique starting loadouts. (Five were added in the Overdrive update.) Except Rún and Sanngriðr, Each character can unlock a starting ultimate and secondary [[Abilities]]:&lt;br /&gt;
* Secondary ability: defeat [[Nidhogg]] with that character on any difficulty.&lt;br /&gt;
* Ultimate ability: defeat [[Nidhogg]] with that character on Hard.&lt;br /&gt;
&lt;br /&gt;
== Göll ==&lt;br /&gt;
[[File:Goll.jpg|left|thumb|Göll]]&lt;br /&gt;
* HP: 100&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Pistol]]&lt;br /&gt;
* Ultimate: {{AbilityLink|Jarnbjorn}}&lt;br /&gt;
* Secondary: {{AbilityLink|Fire Bolt}} &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by default.&lt;br /&gt;
&lt;br /&gt;
== Freyr ==&lt;br /&gt;
[[File:Freyr.jpg|left|thumb|Freyr]]&lt;br /&gt;
* HP: 0&lt;br /&gt;
* Armor: 150&lt;br /&gt;
* Starting weapon: [[weapons|Revolver]]&lt;br /&gt;
* Ultimate: {{AbilityLink|Freyr's Blessing}}&lt;br /&gt;
* Secondary: {{AbilityLink|Block}}&lt;br /&gt;
* How to unlock: Complete Asgard&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Can upgrade max HP with {{ItemLink|Heart Container}} despite starting from 0.&lt;br /&gt;
&lt;br /&gt;
== Hildr ==&lt;br /&gt;
[[File:Hildr.jpg|left|thumb|Hildr]]&lt;br /&gt;
* HP: 50&lt;br /&gt;
* Armor: 25&lt;br /&gt;
* Starting weapon: [[weapons|Shotgun Pistol]]&lt;br /&gt;
* Ultimate: {{AbilityLink|Hermóðr's Enchantment}}&lt;br /&gt;
* Secondary: {{AbilityLink|Fire Bolt}}&lt;br /&gt;
* How to unlock: Complete Svartalfheim&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Starts with a key and 5 {{StatLink|Speed}}.&lt;br /&gt;
&lt;br /&gt;
== Njord ==&lt;br /&gt;
[[File:Njord.jpg|left|thumb|Njord]]&lt;br /&gt;
* HP: 50&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Hands]]&lt;br /&gt;
* Ultimate: {{AbilityLink|Odin's Blessing}} &lt;br /&gt;
* Secondary: {{AbilityLink|Valkyrie's Veil}}&lt;br /&gt;
* How to unlock: Defeat [[Nidhogg]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Starts with {{Coins|7}}.&lt;br /&gt;
* Cannot pick up or change weapon. Is locked to his starting weapon the (Magic) [[weapons|Hands]].&lt;br /&gt;
&lt;br /&gt;
== Odr ==&lt;br /&gt;
[[File:Odr.jpg|left|thumb|Odr]]&lt;br /&gt;
* HP: N/A&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Sawed-off Shotgun]]&lt;br /&gt;
* Ultimate: {{AbilityLink|Barter}}&lt;br /&gt;
* Secondary: {{AbilityLink|Teleport}}&lt;br /&gt;
* How to unlock: Defeat [[Nidhogg]] on Hard&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Starts with 1 {{StatLink|Luck}}.&lt;br /&gt;
* Has unique dash ability &amp;quot;Dash/Fly&amp;quot; that allows him to jump repeatedly to fly, hold jump to glide, and be less affected by gravity.&lt;br /&gt;
* Any damage dealt kills them (You can't increase max HP, gain armor or heal.)  &lt;br /&gt;
* Can survive a fatal blow with the {{ItemLink|Lion Heart}}, can block damage {{AbilityLink|Valkyrie's Veil}} or {{AbilityLink|Block}}. Currently {{AbilityLink|Undying Strength}} prevents death for other characters, but not Odr.&lt;br /&gt;
&lt;br /&gt;
== Skuld ==&lt;br /&gt;
[[File:Skuld.jpg|left|thumb|Skuld]]&lt;br /&gt;
* HP: 150&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Garand]]&lt;br /&gt;
* Ultimate: Sigyn's Help&lt;br /&gt;
* Secondary: {{AbilityLink|Mortal Curse}}&lt;br /&gt;
* How to unlock: Kill 2000 enemies&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Fading: Loses 1HP every quarter beat (dies after 55 seconds if idle at starting HP)&lt;br /&gt;
* Gains 5HP every time you shoot an enemy&lt;br /&gt;
* Shotgun-type weapons heal Skuld for each pellet. For example, &amp;quot;Shotgun Pistol&amp;quot; heals her for ~25 hp per shot.&lt;br /&gt;
* Skuld's hp is healed to full when entering new stage. Health starts ticking down after a name of stage disappears.&lt;br /&gt;
* Currently there's a bug - if you use &amp;quot;Quest&amp;quot; then you get strange healing that drastically decreases fading damage. If you have {{ItemLink|Gunnr's Bracer}} then you will regenerate slightly instead of taking damage. It lasts until you enter the next stage.&lt;br /&gt;
* {{ItemLink|Circlet of the Serpentine}} will override Skuld's innate healing, drastically reducing the amount of healing she recieves.&lt;br /&gt;
&lt;br /&gt;
== Geri ==&lt;br /&gt;
[[File:Geri.jpg|left|thumb|Geri]]&lt;br /&gt;
* HP: 25&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Pistol]]&lt;br /&gt;
* Ultimate: Banking&lt;br /&gt;
* Secondary: Burning Coin&lt;br /&gt;
* How to unlock: Store 100 coins in the bank&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Your camera is moved down to floor. However, you jump as usual.&lt;br /&gt;
* Starts with {{Coins|3}}.&lt;br /&gt;
* Guaranteed bank each stage(except Helheim I and Helheim II). Can be used for making quick coins for the bank.&lt;br /&gt;
* More likely to get coins as reward rather than keys {{Verification needed}}&lt;br /&gt;
&lt;br /&gt;
== Herfjötur ==&lt;br /&gt;
[[File:Herfjötur.jpg|left|thumb|Herfjötur]]&lt;br /&gt;
* HP: N/A&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Bolt-Action Rifle]]&lt;br /&gt;
* Ultimate: Geri's Audit &lt;br /&gt;
* Secondary: Snipe&lt;br /&gt;
* How to unlock: Store 100 coins in the dish&lt;br /&gt;
 &amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Starts with {{Coins|3}}.&lt;br /&gt;
* Uses coins instead of HP and shields. Taking damage will make you lose half of your coins (if odd then rounded down) no matter how small damage was.&lt;br /&gt;
* If you buy something and your money will be set to 0 then you will die. Line will be &amp;quot;Killed by - A lack of coins&amp;quot;.&lt;br /&gt;
* When you use Damocles' sword for Coin Bag - you will at first get these coins and after that take damage and lose half of your new stock.&lt;br /&gt;
* {{ItemLink|Lion Heart}} won't save you - it will say that you died to lack of coins. However, if you die without {{ItemLink|Lion Heart}} then it will say name of enemy.&lt;br /&gt;
* {{ItemLink|Skjaldmeyjar's Plate}} won't prevent you from losing money.&lt;br /&gt;
* Because of not having hp, healing, hp increase and shields are useless, much as items like {{ItemLink|Dragon's Skin}}.&lt;br /&gt;
* Acquiring the Banking ability allows you to have as much &amp;quot;health&amp;quot; as coins stored in your bank across all your runs, as the ability allows you to instantly withdraw if you're low.&lt;br /&gt;
&lt;br /&gt;
== Rún ==&lt;br /&gt;
[[File:Rún.jpg|left|thumb|Rún]]&lt;br /&gt;
* HP: Random&lt;br /&gt;
* Armor: Random&lt;br /&gt;
* Starting weapon: Random&lt;br /&gt;
* Ultimate: Random&lt;br /&gt;
* Secondary: Random&lt;br /&gt;
* How to unlock: Spend 1000 coins in the armoury&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Starts each run with all atributes randomed:&lt;br /&gt;
* Any weapon (can get high-tier weapons such as Raygun) + 1 random item in random slot (Only the ones that are spawning in The Well Room).&lt;br /&gt;
* 0-2 random abilities. Can also randomly get Odr's dash ability &amp;quot;Dash/Fly&amp;quot; (doesn't prevent you from getting other abilities) and other character's unique abilities.&lt;br /&gt;
* 0-100 hp (0-75 of them can be empty), 0-100 shield (if he has 0 max hp then he will have at least 25 shield)&lt;br /&gt;
* 0-3 keys, 0-10 coins&lt;br /&gt;
&lt;br /&gt;
== Sanngriðr ==&lt;br /&gt;
[[File:Sanngriðr.jpg|left|thumb|Sanngriðr]]&lt;br /&gt;
* HP: N/A&lt;br /&gt;
* Armor: 0&lt;br /&gt;
* Starting weapon: [[weapons|Pistol]]&lt;br /&gt;
* Ultimate: None&lt;br /&gt;
* Secondary: None&lt;br /&gt;
* How to unlock: Complete the game with Odr to unlock&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* Any damage dealt kills them (You can't increase max HP, gain armor or heal.)&lt;br /&gt;
* Must completely explore every level to gain access to the boss room (clearing challenge rooms are optional).&lt;/div&gt;</summary>
		<author><name>76561198043318933</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2257</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2257"/>
		<updated>2021-03-02T12:20:16Z</updated>

		<summary type="html">&lt;p&gt;76561198043318933: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || ~10 damage {{verification needed}}, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || ~30 Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 2 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || ? Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198043318933</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2256</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2256"/>
		<updated>2021-03-02T12:18:26Z</updated>

		<summary type="html">&lt;p&gt;76561198043318933: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || ~10 damage {{verification needed}}, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || ~30 Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 2 Damage, requires 1 point in Range to be infinite range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || ? Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198043318933</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2255</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2255"/>
		<updated>2021-03-02T12:14:07Z</updated>

		<summary type="html">&lt;p&gt;76561198043318933: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || ~10 damage {{verification needed}}, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || ~30 Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 2 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || ? Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198043318933</name></author>
		
	</entry>
</feed>