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	<id>https://bulletsperminute.wiki/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198056647644</id>
	<title>BPM Wiki - User contributions [en]</title>
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	<updated>2026-05-04T21:14:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=2045</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=2045"/>
		<updated>2021-02-08T08:53:59Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Items''' can be found in chests, shops and special rooms. Some items such as coins and keys can also be dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
'''Equipment''' are items that you can carry with you that offer some sort of effect. All except the {{ItemLink|Adventurer's Fedora}} have a passive effect.&lt;br /&gt;
There are 4 different slots: headwear, armor, footwear and handwear. You can only have one piece of equipment per slot.&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increase damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Increases the size of the crosshair making the natural autoaim more effective.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical Multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed Explosives ||&lt;br /&gt;
* Enemies explode a short time after damaging them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Speed is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflects damage ||&lt;br /&gt;
* Enemies that damage you are damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening Mega Shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Selðr's Hat}} || Mind Flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ogre's Helm}} || Spread Shot ||&lt;br /&gt;
* '''(poorly known)'''&lt;br /&gt;
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain)&lt;br /&gt;
* Unknown behaviour with hitscan weapons (bullets and lazers)&lt;br /&gt;
* ?&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fluffy}} || Reload Empowers Next Shot ||&lt;br /&gt;
* Increases damage of next shot after reload, turning the ammo counter blue as indication&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Increases damage when hitting critical spots.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.&lt;br /&gt;
* Works on [[Odr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Does not work on Odr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* {{verification needed|What sources of damage does it double?}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite Ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing, reloading and usage of abilities to be activated twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armor ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. However it is less valuable: attacks become 40, doors and sonar beams become 10, lava becomes ??.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Springhel}} || Jump up ||&lt;br /&gt;
* Drastically increases jump height&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Svalinn}} || Generate shield when still ||&lt;br /&gt;
* generates ?? shield per quarter beat up to max 25 when you don't move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Cursed Metal}} || Increase Damage and turn health into metal ||&lt;br /&gt;
* Increases damage by ???, slowly converts all HP into shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure Goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increase Healing Effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating Shots ||&lt;br /&gt;
* Shots pierce enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot - consuming twice the ammo.&lt;br /&gt;
* Does not work with Minigun&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed Up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwar Ien Braclet}} || Reveal map ||&lt;br /&gt;
* Shows all rooms on minimap.&lt;br /&gt;
* Typo of Brac'''e'''let.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Ring}} || Transforms projectiles ||&lt;br /&gt;
* Changes ammo type to exploding fireballs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to nearby enemies once every 4 beats. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health enemies ||&lt;br /&gt;
* Instantly kills low health enemies in the room,percentage based.&lt;br /&gt;
* The name is likely a typo of ''Trampling Boots''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay Creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deal percentage health damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to a percentage of enemy's current health.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed Multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Activate Jump ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed Up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict a DoT.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||&lt;br /&gt;
* Enemies in room will take passive damage one after another '''(not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermod's Greaves}} || Speed and Range up ||&lt;br /&gt;
* '''(exact bonus is not certain)'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
Consumables are items that are immediately used upon pickup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || Increases clip size by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || Heals for 25 HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || Heals for 50 HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || Increases max HP by 25 (does not increase current HP to match) up to 400 HP. No effect when used by Odr.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || Grants 25 shield. No effect when used by Odr.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as sheilds. Max HP will round up to the nearest multiple of 25.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || Explodes, damaging enemies nearby. Does not damage the player. Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=2042</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=2042"/>
		<updated>2021-02-08T08:29:45Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Ultimate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
The potency of effects can be increased by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
Ultimate abilities are represented by books.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Elli's Touch}} || 64 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Jarnbjorn}} || 1 room ||&lt;br /&gt;
* Explosive orb.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Quest}} || 12 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Odin's Blessing}} || 1 room ||&lt;br /&gt;
* Heals 50 HP over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Drumroll}} || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Barter}} || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in shop you use it in.&lt;br /&gt;
* Has no effect outside a shop. Does not discount weaponry in {{RoomLink|Muninn's armory}}.&lt;br /&gt;
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.&lt;br /&gt;
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Cursed Luck}} || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Hermóðr's Enchantment}} || None ||&lt;br /&gt;
* Greatly increases your speed for 8 beats (~5 seconds).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Riches}} || 2 rooms ||&lt;br /&gt;
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Call}} || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mjolnir}} || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Freyr's Blessing}} || 5 rooms ||&lt;br /&gt;
* Grants 25 shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigyn's Blessing}} || 16 kills ||&lt;br /&gt;
* Spawns a random chest(&amp;quot;quality&amp;quot; grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Banking}} || 1 half-beat ||&lt;br /&gt;
* You get 1 coin, but you lose 1 coin from your bank account.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Geri's Audit}} || 2 rooms ||&lt;br /&gt;
* Turns items in the room into coins. Coins created from Damocles' Swords, or unbought shop items are free.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
Secondary abilities are represented by scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fire Bolt}} || 9 half beats ||&lt;br /&gt;
* Projectile that lights an enemy on fire, dealing damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mortal Curse}} || 2 beats ||&lt;br /&gt;
* Marked enemies take damage over time until death (1 damage per beat).&lt;br /&gt;
* Can stack multiple times on the same target.&lt;br /&gt;
* If used on another target, curse also stays on the previous target.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Broken Burst}} || 1 beat ||&lt;br /&gt;
* Fires 10 projectiles in a wide spread, dealing ~1 damage each.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Veil}} || 10 kills ||&lt;br /&gt;
* Absorbs 1 enemy attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Wave}} || 8 beats ||&lt;br /&gt;
* Hits everything on the screen for minor damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Thunderclap}} || 2 beats ||&lt;br /&gt;
* AoE Explosion centered on you&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Frost Bolt}} || 1 beat ||&lt;br /&gt;
* Freeze enemies for 3 half beats&lt;br /&gt;
* The short cooldown makes it possible to use instead of a weapon, like a freezing version of [[Characters|Njord]]'s [[weapons|Hands]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Block}} || 4 beats ||&lt;br /&gt;
* Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Steal Life}} || 1 beat ||&lt;br /&gt;
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Teleport}} || 1 beat ||&lt;br /&gt;
* Instantly teleport to where your cursor is aimed. &lt;br /&gt;
* Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sacred Sapper}} || 1 beat ||&lt;br /&gt;
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Undying Strength}} || 8 beats. ||&lt;br /&gt;
* Prevents death, leaving the player with 1 HP instead. Lasts 3 beats.&lt;br /&gt;
* Currently does ''not'' prevent death on [[Odr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythm Burst}} || 4 beats ||&lt;br /&gt;
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). &lt;br /&gt;
* Number of projectiles = ability stat + 1&lt;br /&gt;
* Projectiles always fire at the same rate, so more projectiles = longer firing time&lt;br /&gt;
* Damage over time from each projectile stacks.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Snipe}}|| 8 beats ||&lt;br /&gt;
* Fast projectile that deals damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Burning Coin}} || 1 beat ||&lt;br /&gt;
* Lose 1 coin to throw projectile that deals ~15 Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|image=AuxFly.png|id=Dash Odr|Dash ''(Odr Only)''}} || 1 beat || Move Quickly/Fly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2041</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2041"/>
		<updated>2021-02-08T08:27:01Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || ~10 damage {{verification needed}}, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || ~30 Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quaternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| placeholder || '''Bolt-Action Rifle''' || ? || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very long (infinite?) range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| placeholder || '''Garand''' || ? || 3 || 1 half beat || 1 Shot per half beat || 2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| placeholder || '''Double-Tap''' || ? || 6 || 2 half beat || 1 Burst per half beat || ? Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using half beat.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=2040</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=2040"/>
		<updated>2021-02-08T08:26:43Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently ten playable '''characters''' (called valkyries) with a unique starting loadouts. (Five were added in the Overdrive update.) Except Rún and Sanngriðr, Each character can unlock a starting ultimate and secondary [[Abilities]]:&lt;br /&gt;
* Secondary ability: defeat [[Nidhogg]] with that character on any difficulty.&lt;br /&gt;
* Ultimate ability: defeat [[Nidhogg]] with that character on Hard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! HP !! Armor !! Starting weapon !! Ultimate !! Secondary !! Comments !! How to unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goll.jpg]] || {{Anchor|Göll}} || 100 || 0 || [[weapons|Pistol]] || {{AbilityLink|Jarnbjorn}} || {{AbilityLink|Fire Bolt}}&lt;br /&gt;
||&lt;br /&gt;
|| Unlocked by default&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freyr.jpg]] || {{Anchor|Freyr}} || 0 || 150 || [[weapons|Revolver]] || {{AbilityLink|Freyr's Blessing}} || {{AbilityLink|Block}}&lt;br /&gt;
||&lt;br /&gt;
* Can upgrade max HP with potions despite starting from 0.&lt;br /&gt;
|| Complete Asgard&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hildr.jpg]] || {{Anchor|Hildr}} || 50 || 25 || [[weapons|Shotgun Pistol]] || {{AbilityLink|Hermóðr's Enchantment}} || {{AbilityLink|Fire Bolt}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with a key and 5 {{StatLink|Speed}}.&lt;br /&gt;
|| Complete Svartalfheim&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Njord.jpg]] || {{Anchor|Njord}} || 50 || 0 || [[weapons|Hands]] || {{AbilityLink|Odin's Blessing}} || {{AbilityLink|Valkyrie's Veil}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with {{Coins|7}}.&lt;br /&gt;
* Cannot pickup or change weapon. Is locked to his starting weapon the (Magic) [[weapons|Hands]].&lt;br /&gt;
|| Defeat [[Nidhogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odr.jpg]] || {{Anchor|Odr}} || N/A || 0 || [[weapons|Sawed-off Shotgun]] || {{AbilityLink|Barter}} || {{AbilityLink|Teleport}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with 1 {{StatLink|Luck}}.&lt;br /&gt;
* Has unique dash ability &amp;quot;Dash/Fly&amp;quot; that allows him to jump repeatedly to fly, hold jump to glide, and be less affected by gravity.&lt;br /&gt;
* Any damage dealt kills them (You can't increase max HP, gain armor or heal.)  &lt;br /&gt;
* Can survive a fatal blow with the {{ItemLink|Lion Heart}}, can block damage {{AbilityLink|Valkyrie's Veil}} or {{AbilityLink|Block}}. Currently {{AbilityLink|Undying Strength}} prevents death for other characters, but not Odr.&lt;br /&gt;
|| Defeat [[Nidhogg]] on Hard&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skuld.jpg]] || {{Anchor|Skuld}} || 150 || 0 || Garand || Sigyn's Help || {{AbilityLink|Mortal Curse}}&lt;br /&gt;
||&lt;br /&gt;
* Loses 1HP every quarter beat (dies after 55 seconds if idle at starting HP)&lt;br /&gt;
* Gains 5HP every time you shoot an enemy (with starting gun, not sure if damage based, or if damaging abilities give HP)&lt;br /&gt;
|| Kill 2000 enemies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Geri.jpg]] || {{Anchor|Geri}} || 25 || 0 || [[weapons|Pistol]] || Banking || Burning Coin&lt;br /&gt;
||&lt;br /&gt;
* Your camera is moved down to floor. However, you jump as usual.&lt;br /&gt;
* Starts with {{Coins|3}}.&lt;br /&gt;
* Guaranteed bank each stage(except Helheim I and Helheim II)&lt;br /&gt;
* More likely to get coins as reward rather than keys (not certain) &lt;br /&gt;
|| Store 100 coins in the bank&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herfjötur.jpg]] || {{Anchor|Herfjötur}} || N/A || 0 || Bolt-Action Rifle || Geri's Audit || Snipe&lt;br /&gt;
||&lt;br /&gt;
* Starts with {{Coins|3}}.&lt;br /&gt;
* Uses coins instead of HP and shields. Taking damage will make you lose half of your coins (if odd then rounded down) no matter how small damage was.&lt;br /&gt;
* If you buy something and your money will be set to 0 then you will die. Line will be &amp;quot;Killed by - A lack of coins&amp;quot;.&lt;br /&gt;
* {{ItemLink|Lion Heart}} won't save you - it will say that you died to lack of coins. However, if you die without {{ItemLink|Lion Heart}} then it will say name of enemy.&lt;br /&gt;
* {{ItemLink|Skjaldmeyjar's Plate}} won't prevent you from losing money {{Verification needed}}.&lt;br /&gt;
|| Store 100 coins in the dish&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rún.jpg]]  || {{Anchor|Rún}} || Random || Random || Random || Random || Random&lt;br /&gt;
||&lt;br /&gt;
* Starts each run with all atributes randomed:&lt;br /&gt;
* Any weapon (can get high-tier weapons such as Raygun) + 1 random item in random slot (Only the ones that are spawning in The Well Room).&lt;br /&gt;
* 0-2 random abilities. Can also randomly get Odr's dash ability &amp;quot;Dash/Fly&amp;quot; (doesn't prevent you from getting other abilities) and other characters' unique abilities (such as Geri's &amp;quot;Banking&amp;quot;).&lt;br /&gt;
* 0-100 hp (0-75 of them can be empty),  0-100 shield (if he has 0 max hp then he will have at least 25 shield)&lt;br /&gt;
* 0-3 keys, 0-10 coins&lt;br /&gt;
&lt;br /&gt;
|| Spend 1000 coins in the armoury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanngriðr.jpg]] || {{Anchor|Sanngriðr}} || N/A || 0 || [[weapons|Pistol]] || None || None&lt;br /&gt;
||&lt;br /&gt;
* Any damage dealt kills them (You can't increase max HP, gain armor or heal.)  &lt;br /&gt;
* Actually Odr but has no flight, no starting abilities, no stats and weaker weapon.&lt;br /&gt;
|| &lt;br /&gt;
Complete the game with Odr to unlock&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=2039</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=2039"/>
		<updated>2021-02-08T08:24:05Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently ten playable '''characters''' (called valkyries) with a unique starting loadouts. (Five were added in the Overdrive update.) Except Rún and Sanngriðr, Each character can unlock a starting ultimate and secondary [[Abilities]]:&lt;br /&gt;
* Secondary ability: defeat [[Nidhogg]] with that character on any difficulty.&lt;br /&gt;
* Ultimate ability: defeat [[Nidhogg]] with that character on Hard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! HP !! Armor !! Starting weapon !! Ultimate !! Secondary !! Comments !! How to unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goll.jpg]] || {{Anchor|Göll}} || 100 || 0 || [[weapons|Pistol]] || {{AbilityLink|Jarnbjorn}} || {{AbilityLink|Fire Bolt}}&lt;br /&gt;
||&lt;br /&gt;
|| Unlocked by default&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freyr.jpg]] || {{Anchor|Freyr}} || 0 || 150 || [[weapons|Revolver]] || {{AbilityLink|Freyr's Blessing}} || {{AbilityLink|Block}}&lt;br /&gt;
||&lt;br /&gt;
* Can upgrade max HP with potions despite starting from 0.&lt;br /&gt;
|| Complete Asgard&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hildr.jpg]] || {{Anchor|Hildr}} || 50 || 25 || [[weapons|Shotgun Pistol]] || {{AbilityLink|Hermóðr's Enchantment}} || {{AbilityLink|Fire Bolt}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with a key and 5 {{StatLink|Speed}}.&lt;br /&gt;
|| Complete Svartalfheim&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Njord.jpg]] || {{Anchor|Njord}} || 50 || 0 || [[weapons|Hands]] || {{AbilityLink|Odin's Blessing}} || {{AbilityLink|Valkyrie's Veil}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with {{Coins|7}}.&lt;br /&gt;
* Cannot pickup or change weapon. Is locked to his starting weapon the (Magic) [[weapons|Hands]].&lt;br /&gt;
|| Defeat [[Nidhogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odr.jpg]] || {{Anchor|Odr}} || N/A || 0 || [[weapons|Sawed-off Shotgun]] || {{AbilityLink|Barter}} || {{AbilityLink|Teleport}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with 1 {{StatLink|Luck}}.&lt;br /&gt;
* Has unique dash ability &amp;quot;Dash/Fly&amp;quot; that allows him to jump repeatedly to fly, hold jump to glide, and be less affected by gravity.&lt;br /&gt;
* Any damage dealt kills them (You can't increase max HP, gain armor or heal.)  &lt;br /&gt;
* Can survive a fatal blow with the {{ItemLink|Lion Heart}}, can block damage {{AbilityLink|Valkyrie's Veil}} or {{AbilityLink|Block}}. Currently {{AbilityLink|Undying Strength}} prevents death for other characters, but not Odr.&lt;br /&gt;
|| Defeat [[Nidhogg]] on Hard&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skuld.jpg]] || {{Anchor|Skuld}} || 150 || 0 || Double-Tap || Sigyn's Help || {{AbilityLink|Mortal Curse}}&lt;br /&gt;
||&lt;br /&gt;
* Loses 1HP every quarter beat (dies after 55 seconds if idle at starting HP)&lt;br /&gt;
* Gains 5HP every time you shoot an enemy (with starting gun, not sure if damage based, or if damaging abilities give HP)&lt;br /&gt;
|| Kill 2000 enemies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Geri.jpg]] || {{Anchor|Geri}} || 25 || 0 || [[weapons|Pistol]] || Banking || Burning Coin&lt;br /&gt;
||&lt;br /&gt;
* Your camera is moved down to floor. However, you jump as usual.&lt;br /&gt;
* Starts with {{Coins|3}}.&lt;br /&gt;
* Guaranteed bank each stage(except Helheim I and Helheim II)&lt;br /&gt;
* More likely to get coins as reward rather than keys (not certain) &lt;br /&gt;
|| Store 100 coins in the bank&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herfjötur.jpg]] || {{Anchor|Herfjötur}} || N/A || 0 || Bolt-Action Rifle || Geri's Audit || Snipe&lt;br /&gt;
||&lt;br /&gt;
* Starts with {{Coins|3}}.&lt;br /&gt;
* Uses coins instead of HP and shields. Taking damage will make you lose half of your coins (if odd then rounded down) no matter how small damage was.&lt;br /&gt;
* If you buy something and your money will be set to 0 then you will die. Line will be &amp;quot;Killed by - A lack of coins&amp;quot;.&lt;br /&gt;
* {{ItemLink|Lion Heart}} won't save you - it will say that you died to lack of coins. However, if you die without {{ItemLink|Lion Heart}} then it will say name of enemy.&lt;br /&gt;
* {{ItemLink|Skjaldmeyjar's Plate}} won't prevent you from losing money {{Verification needed}}.&lt;br /&gt;
|| Store 100 coins in the dish&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rún.jpg]]  || {{Anchor|Rún}} || Random || Random || Random || Random || Random&lt;br /&gt;
||&lt;br /&gt;
* Starts each run with all atributes randomed:&lt;br /&gt;
* Any weapon (can get high-tier weapons such as Raygun) + 1 random item in random slot (Only the ones that are spawning in The Well Room).&lt;br /&gt;
* 0-2 random abilities. Can also randomly get Odr's dash ability &amp;quot;Dash/Fly&amp;quot; (doesn't prevent you from getting other abilities) and other characters' unique abilities (such as Geri's &amp;quot;Banking&amp;quot;).&lt;br /&gt;
* 0-100 hp (0-75 of them can be empty),  0-100 shield (if he has 0 max hp then he will have at least 25 shield)&lt;br /&gt;
* 0-3 keys, 0-10 coins&lt;br /&gt;
&lt;br /&gt;
|| Spend 1000 coins in the armoury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanngriðr.jpg]] || {{Anchor|Sanngriðr}} || N/A || 0 || [[weapons|Pistol]] || None || None&lt;br /&gt;
||&lt;br /&gt;
* Any damage dealt kills them (You can't increase max HP, gain armor or heal.)  &lt;br /&gt;
* Actually Odr but has no flight, no starting abilities, no stats and weaker weapon.&lt;br /&gt;
|| &lt;br /&gt;
Complete the game with Odr to unlock&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2038</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2038"/>
		<updated>2021-02-08T08:23:33Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || ~10 damage {{verification needed}}, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || ~30 Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quaternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| placeholder || '''Bolt-Action Rifle''' || ? || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very long (infinite?) range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| placeholder || '''Clip Rifle''' || ? || 3 || 1 half beat || 1 Shot per half beat || 2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| placeholder || '''Double-Tap''' || ? || 6 || 2 half beat || 1 Burst per half beat || ? Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using half beat.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1316</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1316"/>
		<updated>2020-09-29T04:42:40Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[zones|zone]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in it.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. May contain two shrines, but only if the second is a secret.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Bank's have coin deposit limit of 10 per room with no withdrawal limits. After reaching a balance of 100 coins, a secret door opens, revealing an open chest that can grant the player 2-6 coins. This is lost upon going under 100 coins.&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains 4 [[equipment]] items. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough.  The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Golden chest room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked chest. Sometimes has an extra locked chest through a portal that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at ?{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at ?{{verification needed}} loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals''': unlocked by default.&lt;br /&gt;
** Random [[weapon]] for {{Coins|5}}.&lt;br /&gt;
** Random [[weapon]] for {{Coins|15}}.&lt;br /&gt;
** Random [[weapon]] for {{Coins|30}}.&lt;br /&gt;
* Left pedestal: unlocked at ?{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Located in Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
A unique room, where you have to complete a (simple) jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Very vertical room with the special enemy {{EnemyLink|Cutthroat}}.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=877</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=877"/>
		<updated>2020-09-25T04:06:44Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateHeal.png|Elli's Touch}} || 16 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateGrenade.png|Jarnbjorn}} || 1 room ||&lt;br /&gt;
* Explosive orb.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateTheQuest.png|The Quest}} || 8 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|image=UltimateRegenHealth.png|Odin's Blessing}} || 1 room ||&lt;br /&gt;
* Heals 50 HP over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateKamekaze.png|Celestial Drumroll}} || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateDiscount.png|Barter}} || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in the shop you use it in.&lt;br /&gt;
* Has no effect outside the shop. Does not discount weapon in Muninn's armory.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|image=UltimateLuckCurse.png|Cursed Luck}} || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|image=UltimateSpeed.png|Hermóðr's Enchantment}} || None ||&lt;br /&gt;
* Greatly increases your speed for a few seconds. {{verification needed|For how long?}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateMidas.png|Njord's Riches}} || 2 rooms ||&lt;br /&gt;
* Spawns {{Coins|3}} and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateAlliedAngel.png|Valkyrie's Call}} || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateMegaShot.png|Mjolnir}} || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateGiveShield.png|Freyr's Blessing}} || 5 rooms ||&lt;br /&gt;
* Grants 25 armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effects !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryCursedFireball.png|Fire Bolt}} || Projectile that lights an enemy on fire, dealing damage over time || 9 beats&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryMarkForDeath.png|Mortal Curse}} || Marked enemies take damage over time. || 4 beats&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|image=SecondaryCursedFlak.png|Broken Burst}} || Fires a single solar flare spread || 1 beats&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryManaShield.png|Valkyrie's Veil}} || Absorbs 1 enemy attack || 3 rooms&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryCursedDamageAll.png|Celestial Wave}} || Hits everything on the screen for minor damage || 16 beats&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryClapExplosion.png|Thunderclap}} || AoE Explosion centered on you || 4 beats&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryFreeze.png|Frost Bolt}} || Freeze enemies for 3 beats || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryBlockArm.png|Block}} || Blocks all damage for a full beat. || 4 beats&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryVamp.png|Steal Life}} || Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies || 2 beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryTeleport.png|Teleport}} || Instantly teleport to where your cursor is aimed. || 1 beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondarySpawnBarrel.png|Sacred Sapper}} || Spawns an explosive barrel. Can have up to 10 barrels spawned at once. || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryUnrelenting.png|Undying Strength}} || Prevents death (Not invulnerable) for 4(?) beats. {{verification needed}} || ? beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryBurstAttack.png|Rhythm Burst}} || Fires 10 projectiles over 2.5 beats || 4 beats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CenterAbilityInsideFlash.png|64px]] || Dash || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxFly.png|64px]] || Dash ''(Odr Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxFullAuto.png|64px]] || Dash ''(Full Auto Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxRetro.png|64px]] || Dash ''(Retro Mode Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxTimeStep.png|64px]] || Dash ''(Supertime Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=871</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=871"/>
		<updated>2020-09-25T00:43:30Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateHeal.png|Elli's Touch}} || 16 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateGrenade.png|Jarnbjorn}} || 1 room ||&lt;br /&gt;
* Explosive orb.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateTheQuest.png|The Quest}} || 8 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|image=UltimateRegenHealth.png|Odin's Blessing}} || 1 room ||&lt;br /&gt;
* Heals 50 HP over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateKamekaze.png|Celestial Drumroll}} || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateDiscount.png|Barter}} || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in the shop you use it in.&lt;br /&gt;
* Has no effect outside the shop. Does not discount weapon in Muninn's armory.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|image=UltimateLuckCurse.png|Cursed Luck}} || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|image=UltimateSpeed.png|Hermóðr's Enchantment}} || None ||&lt;br /&gt;
* Greatly increases your speed for a few seconds. {{verification needed|For how long?}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateMidas.png|Njord's Riches}} || 2 rooms ||&lt;br /&gt;
* Spawns {{Coins|3}} and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateAlliedAngel.png|Valkyrie's Call}} || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateMegaShot.png|Mjolnir}} || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=UltimateGiveShield.png|Freyr's Blessing}} || 5 rooms ||&lt;br /&gt;
* Grants 25 armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Effects !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryCursedFireball.png|Fire Bolt}} || Projectile that lights an enemy on fire, dealing damage over time || 9 beats&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryMarkForDeath.png|Mortal Curse}} || Marked enemies take damage over time. || 4 beats&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|image=SecondaryCursedFlak.png|Broken Burst}} || Fires a single solar flare spread || 1 beats&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryManaShield.png|Valkyrie's Veil}} || Absorbs 1 enemy attack || 3 rooms&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryCursedDamageAll.png|Celestial Wave}} || Hits everything on the screen for minor damage || 16 beats&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryClapExplosion.png|Thunderclap}} || AoE Explosion centered on you || 4 beats&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryFreeze.png|Frost Bolt}} || Freeze enemies for 3 beats || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryBlockArm.png|Block}} || Blocks all damage for a full beat. || 4 beats&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryVamp.png|Steal Life}} || Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies || 2 beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryTeleport.png|Teleport}} || Instantly teleport to where your cursor is aimed. || 1 beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondarySpawnBarrel.png|Sacred Sapper}} || Spawns an explosive barrel. Can have up to 10 barrels spawned at once. || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryUnrelenting.png|Undying Strength}} || Prevents death (Not invulnerable) for 4(?) beats. {{verification needed}} || ? beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=SecondaryBurstAttack.png|Rhythm Burst}} || Fires 10 projectiles over 2.5 beats || 4 beat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CenterAbilityInsideFlash.png|64px]] || Dash || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxFly.png|64px]] || Dash ''(Odr Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxFullAuto.png|64px]] || Dash ''(Full Auto Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxRetro.png|64px]] || Dash ''(Retro Mode Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxTimeStep.png|64px]] || Dash ''(Supertime Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=836</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=836"/>
		<updated>2020-09-24T18:53:21Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Muninn's armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[zones|zone]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in it.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. May contain two shrines, but only if the second is a secret.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw [[coins]]. Bank's have coin deposit limit of 10 per room with no withdrawal limits. After reaching a balance of 100 coins, a secret door opens, revealing an open chest that can grant the player 2-6 coins. This is lost upon going under 100 coins.&lt;br /&gt;
&lt;br /&gt;
=== Boss ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Golden chest ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked chest. Sometimes has an extra locked chest through a portal that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One variant has a secret shrine.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* [[Items#Consumables|Small Healing Potion]] for {{Coins|2}}.&lt;br /&gt;
* [[Items#Consumables|Large Healing Potion]] for {{Coins|4}}.&lt;br /&gt;
* Max health increase for {{Coins|4}}.&lt;br /&gt;
* Shields for {{Coins|4}}.&lt;br /&gt;
* Key for {{Coins|4}}.&lt;br /&gt;
* Random items for {{Coins|7}}.&lt;br /&gt;
* Random stat buffs for {{Coins|7}}.&lt;br /&gt;
* [[Items#Consumables|Lucky Dice]] for {{Coins|7}}.&lt;br /&gt;
* [[Items#Consumables|Shield Converter]] for {{Coins|7}}.&lt;br /&gt;
* [[Items#Consumables|Skeleton Key]] for {{Coins|7}}.&lt;br /&gt;
* At shop level 1000 the front podium holds a free +25 or +50 potion.&lt;br /&gt;
&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals.&lt;br /&gt;
* The middle two pedestals are unlocked by default and always contain [[Items#Consumables|Small Healing Potion]] or [[Items#Consumables|Large Healing Potion]]&lt;br /&gt;
* The two pedestals to the left each contain Max health increase, Shields or Key.&lt;br /&gt;
* The two right pedestals each contain items, stat buffs, Max health increase, [[Items#Consumables|Lucky Dice]], [[Items#Consumables|Shield Converter]], or [[Items#Consumables|Skeleton Key]]&lt;br /&gt;
* The pedestal in front contains a free healing potion.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
* [[Weapons|Weapon]] for {{Coins|5}}.&lt;br /&gt;
* Weapon for {{Coins|15}}. Unlocked at ?.&lt;br /&gt;
* Weapon for {{Coins|30}}. Unlocked at ?.&lt;br /&gt;
* [[Items#Consumables|Clip up]] for {{Coins|5}}. Unlocked at ?.&lt;br /&gt;
* [[Items#Consumables|Damage up]] for {{Coins|5}}. Unlocked at ?.&lt;br /&gt;
* [[Items#Consumables|Clip up]] or [[Items#Consumables|Damage up]] for {{Coins|5}}. Unlocked at 1000.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Very vertical room with a special enemy.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Pitted room ===&lt;br /&gt;
A unique room, where you have to complete a (simple) jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains 4 [[equipment]] items. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough.  The pits will deal damage if the player jumps in after the items.&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=835</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=835"/>
		<updated>2020-09-24T18:52:37Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Bank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[zones|zone]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in it.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. May contain two shrines, but only if the second is a secret.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw [[coins]]. Bank's have coin deposit limit of 10 per room with no withdrawal limits. After reaching a balance of 100 coins, a secret door opens, revealing an open chest that can grant the player 2-6 coins. This is lost upon going under 100 coins.&lt;br /&gt;
&lt;br /&gt;
=== Boss ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Golden chest ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked chest. Sometimes has an extra locked chest through a portal that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One variant has a secret shrine.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* [[Items#Consumables|Small Healing Potion]] for {{Coins|2}}.&lt;br /&gt;
* [[Items#Consumables|Large Healing Potion]] for {{Coins|4}}.&lt;br /&gt;
* Max health increase for {{Coins|4}}.&lt;br /&gt;
* Shields for {{Coins|4}}.&lt;br /&gt;
* Key for {{Coins|4}}.&lt;br /&gt;
* Random items for {{Coins|7}}.&lt;br /&gt;
* Random stat buffs for {{Coins|7}}.&lt;br /&gt;
* [[Items#Consumables|Lucky Dice]] for {{Coins|7}}.&lt;br /&gt;
* [[Items#Consumables|Shield Converter]] for {{Coins|7}}.&lt;br /&gt;
* [[Items#Consumables|Skeleton Key]] for {{Coins|7}}.&lt;br /&gt;
* At shop level 1000 the front podium holds a free +25 or +50 potion.&lt;br /&gt;
&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals.&lt;br /&gt;
* The middle two pedestals are unlocked by default and always contain [[Items#Consumables|Small Healing Potion]] or [[Items#Consumables|Large Healing Potion]]&lt;br /&gt;
* The two pedestals to the left each contain Max health increase, Shields or Key.&lt;br /&gt;
* The two right pedestals each contain items, stat buffs, Max health increase, [[Items#Consumables|Lucky Dice]], [[Items#Consumables|Shield Converter]], or [[Items#Consumables|Skeleton Key]]&lt;br /&gt;
* The pedestal in front contains a free healing potion.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
* [[Weapons|Weapon]] for {{Coins|5}}.&lt;br /&gt;
* Weapon for {{Coins|15}}. Unlocked at ?.&lt;br /&gt;
* Weapon for {{Coins|30}}. Unlocked at ?.&lt;br /&gt;
* [[Items#Consumables|Clip up]] for {{Coins|5}}. Unlocked at ?.&lt;br /&gt;
* [[Items#Consumables|Damage up]] for {{Coins|5}}. Unlocked at ?.&lt;br /&gt;
* [[Items#Consumables|Clip up]] for {{Coins|5}}. Unlocked at 1000.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Very vertical room with a special enemy.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Pitted room ===&lt;br /&gt;
A unique room, where you have to complete a (simple) jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains 4 [[equipment]] items. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough.  The pits will deal damage if the player jumps in after the items.&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=789</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=789"/>
		<updated>2020-09-24T07:54:41Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pistol.png]] || Pistol || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, None &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blaster.png]] || Shotgun Pistol || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revolver.png]] || Revolver || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HandCannon.png]] || Haunted Revolver || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SubmachineGun.png]] || Burst SMG || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DoubleBarrel.png]] || Sawn-off Shotgun || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shotgun.png]] || Pump Shotgun || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Winnie.png]] || Lever Action || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GrenadeLauncher.png]] || Grenade launcher || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RocketLauncher.png]] || Rocket launcher || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets have slight homing&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RailGun.png]] || Gauss Cannon || 3 || 3 half beats || 1 Shot per beat || ~10 damage {{verification needed}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MiniGun.png]] || Minigun || 30 || 3 half beats || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AlienBlaster.png]] || Raygun || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 shots in a row&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpreadPistol.png]] || Charge Pistol || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Shot takes one beat to complete (half beat charge, half beat shot)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigGun.png]] || Fireball Launcher || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MagicHands.png]] || Hands || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EnergyCannon.png]] || Energy Cannon|| 1 || 1 + 1 per ammo || 1 Shot per beat || ~30 Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with [[Items#Equipment#Hands|Quaternote]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=788</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=788"/>
		<updated>2020-09-24T05:34:18Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: /* Angel and Devil Shrines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shrines are small, interactive objects found throughout the map that reward the player with various bonuses or loot in exchange for an offering, most commonly coins.  &lt;br /&gt;
&lt;br /&gt;
== Appearance and Behavior ==&lt;br /&gt;
&lt;br /&gt;
Shrines only spawn in normal [[rooms]], excluding the spawn room on each level. One variant of Huginn's shop has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
Often times shrines can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, bannisters, mushrooms, etc. having a mobility buff like flying, triple jump, or super speed can help.  Some shrines are impossible to reach given the player's current equipment and stats.&lt;br /&gt;
&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Stats|Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Normal shrines ==&lt;br /&gt;
&lt;br /&gt;
These shrines follow the typical spawning rules for shrines as described above.&lt;br /&gt;
&lt;br /&gt;
=== +1 Shrines ===&lt;br /&gt;
These are the most common shrines, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat.&lt;br /&gt;
&lt;br /&gt;
=== Angel and Devil Shrines ===&lt;br /&gt;
These shrines take the form of large statues with urns, and will accept a random number between 1 and 5 of coins or keys in exchange for a random result. The random results include:&lt;br /&gt;
* +1 Stat&lt;br /&gt;
* Random equippable item&lt;br /&gt;
* Ultimate ability book&lt;br /&gt;
* Secondary ability scroll&lt;br /&gt;
* Random weapon&lt;br /&gt;
* Skeleton key&lt;br /&gt;
&lt;br /&gt;
=== Cursed Chests (shell game) ===&lt;br /&gt;
Three locked chests will appear in a row. Two will always contain [[enemies|flies]] and the remaining one holds loot from the same table as a normal chest.&lt;br /&gt;
&lt;br /&gt;
=== Slotted Chests (slot machine) ===&lt;br /&gt;
These take the form of small, square chests, with a slot into the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* A puff of smoke&lt;br /&gt;
* One of two possible enemy types will spawn (a [[enemies|fly]] or a [[enemies||skeleton mage]]).&lt;br /&gt;
* Coin&lt;br /&gt;
* A bag of coins&lt;br /&gt;
* Key&lt;br /&gt;
* Health potion&lt;br /&gt;
* Armor&lt;br /&gt;
* Jam (the coin will remain in the slot and no further input will be accepted)&lt;br /&gt;
&lt;br /&gt;
=== Damocles' Sword ===&lt;br /&gt;
This shrine resembles a small pillar with either a Bag of Coins or a Key, with a floating, fiery sword above.  Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. Can also rarely contain a max health increase upgrade. The damage can be reduced or avoided with items/abilities.&lt;br /&gt;
&lt;br /&gt;
== Special Shrines ==&lt;br /&gt;
These shrines are unique and only appear in certain specific parts of the game.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in [[zones|Helheim 2]]. After depositing {{coins|100}}, [[items|Giant-Slayer Boots]] will appear. All subsequent runs will spawn the boots.&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=751</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=751"/>
		<updated>2020-09-24T01:50:50Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently five playable characters called '''Valkyries''', each with a unique starting loadout.&lt;br /&gt;
&lt;br /&gt;
The default secondary ability for a character is unlocked by beating the final boss on Easy or Hard, on that character.&lt;br /&gt;
&lt;br /&gt;
The default ultimate ability for a character is unlocked by beating the final boss on Hard, on that character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Armor !! Weapon !! Ultimate ability !! Secondary ability !! Comments !! Unlock Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goll.jpg|50px]] || Göll || 100 || 0 || Pistol || Jarnbjorn || Fire Bolt || Unlocked by default || Unlocked by default&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freyr.jpg|50px]] || Freyr || 0 || 150 || Revolver || Freyr's Blessing || Block ||  Can upgrade max HP with potions despite starting from 0. || Complete Asgard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hildr.jpg|50px]] || Hildr || 50 || 25 || Shotgun Pistol || Hermóðr's Enchantment || Fire Bolt || Starts with a key and 5 [[File:Stat_Speed.png|20px|Speed]]. || Complete Svartalfheim&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Njord.jpg|50px]] || Njord || 50 || 0 || Hands || Odin's Blessing || Valkyrie's Veil || Can only use the hands weapon. Has infinite range, infinite ammo and perfect accuracy. &amp;lt;br /&amp;gt;Starts with {{Coins|7}}. || Defeat Nidhogg&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odr.jpg|50px]] || Odr || 0 || 0 || Sawed-off Shotgun || Barter || Teleport || Starts with 1 [[File:Stat_Luck.png|20px|Luck]]. Always dies in 1 hit. Can Dash / Fly. &amp;lt;br /&amp;gt;Cannot gain more max HP from potions or armor (unlike Freyr). Can take 1 extra hit with a Lion Shield.  || Defeat Nidhogg on hard&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=File:Odr.jpg&amp;diff=750</id>
		<title>File:Odr.jpg</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=File:Odr.jpg&amp;diff=750"/>
		<updated>2020-09-24T01:50:28Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=File:Njord.jpg&amp;diff=749</id>
		<title>File:Njord.jpg</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=File:Njord.jpg&amp;diff=749"/>
		<updated>2020-09-24T01:50:20Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: &lt;/p&gt;
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		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=File:Hildr.jpg&amp;diff=748</id>
		<title>File:Hildr.jpg</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=File:Hildr.jpg&amp;diff=748"/>
		<updated>2020-09-24T01:50:07Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=File:Freyr.jpg&amp;diff=747</id>
		<title>File:Freyr.jpg</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=File:Freyr.jpg&amp;diff=747"/>
		<updated>2020-09-24T01:49:39Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: &lt;/p&gt;
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		<author><name>76561198056647644</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=File:Goll.jpg&amp;diff=746</id>
		<title>File:Goll.jpg</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=File:Goll.jpg&amp;diff=746"/>
		<updated>2020-09-24T01:47:53Z</updated>

		<summary type="html">&lt;p&gt;76561198056647644: &lt;/p&gt;
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		<author><name>76561198056647644</name></author>
		
	</entry>
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