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	<id>https://bulletsperminute.wiki/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198071840191</id>
	<title>BPM Wiki - User contributions [en]</title>
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	<updated>2026-04-11T04:06:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=2630</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=2630"/>
		<updated>2021-08-18T14:45:30Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 6 '''statistics''' that enhance the player character. Statistics have a value between 0 and 9.&lt;br /&gt;
The primary way of increasing stats is collecting Stat Up consumables, like {{ItemLink|Luck Up}}, that permanently increase a stat by one, or praying at corresponding [[Altars|Blessing altars]].&lt;br /&gt;
Other ways to increase stats include:&lt;br /&gt;
* {{ItemLink|Midgard Bracelet}}&lt;br /&gt;
* {{ItemLink|Loki's Bargain}}&lt;br /&gt;
* {{AbilityLink|The Quest}}&lt;br /&gt;
* {{AbilityLink|Cursed Luck}}&lt;br /&gt;
&lt;br /&gt;
The game doesn't track stats over max. This means that if you have a stat at 9 (max) and then gain and immediately lose a stat, your stat will drop to 8. This can happen if picking up and dropping {{ItemLink|Loki's Bargain}} when a stat is maxed.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ability}} || Improves your abilities. Effect can vary depending on ability. Effect on items unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Damage}} || Increases damage by ≈13.636%&lt;br /&gt;
'''Final Damage = Base Damage * (1 + (0.1363 * # of Stat Increases))'''&lt;br /&gt;
&lt;br /&gt;
''This does not include other multipliers such as crits and item effects''&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Luck}} || Better drops from enemies, chests, and gambling shrines.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Precision}} || Increases critical hit damage by ?.&lt;br /&gt;
'''Final Damage = Base Damage * (2 + (? * # of Stat Increases))'''&lt;br /&gt;
&lt;br /&gt;
''Crits have a base 2x damage multiplier.''&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Range}} || Increases weapon range by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Speed}} || Increases movement speed by ?.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other upgradable variables ==&lt;br /&gt;
During a playthrough, the player can also upgrade two other variables - maximum HP and clip size. They are not tracked like official stats, but nonetheless increase incrementally similar to stats.&lt;br /&gt;
&lt;br /&gt;
Maximum HP can be temporarily increased by {{ItemLink|Midgard Bracelet}}, and is permanently increased by {{ItemLink|Heart Container}} or by using {{ItemLink|Shield Converter}} while having armor. Maximum HP starting value depends on the character and maxes out at 400.&lt;br /&gt;
&lt;br /&gt;
Clip size acts as a bonus added to a weapon's normal ammo capacity, and is kept between different weapons. This bonus starts at 0 and has no known upper limit (it can reach at least +46 and likely any number achievable in normal gameplay). Clip size can only be increased by collecting {{ItemLink|Clip Up}} items.&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=2629</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=2629"/>
		<updated>2021-08-18T14:35:48Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 6 '''statistics''' that enhance the player character. Statistics have a value between 0 and 9.&lt;br /&gt;
The primary way of increasing stats is collecting Stat Up consumables, like {{ItemLink|Luck Up}}, that permanently increase a stat by one, or praying at corresponding [[Altars|Blessing altars]].&lt;br /&gt;
Other ways to increase stats include:&lt;br /&gt;
* {{ItemLink|Midgard Bracelet}}&lt;br /&gt;
* {{ItemLink|Loki's Bargain}}&lt;br /&gt;
* {{AbilityLink|The Quest}}&lt;br /&gt;
* {{AbilityLink|Cursed Luck}}&lt;br /&gt;
&lt;br /&gt;
The game doesn't track stats over max. This means that if you have a stat at 9 (max) and then gain and immediately lose a stat, your stat will drop to 8. This can happen if picking up and dropping {{ItemLink|Loki's Bargain}} when a stat is maxed.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ability}} || Improves your abilities. Effect can vary depending on ability. Effect on items unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Damage}} || Increases damage by ≈13.636%&lt;br /&gt;
'''Final Damage = Base Damage * (1 + (0.1363 * # of Stat Increases))'''&lt;br /&gt;
&lt;br /&gt;
''This does not include other multipliers such as crits and item effects''&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Luck}} || Better drops from enemies, chests, and gambling shrines.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Precision}} || Increases critical hit damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Range}} || Increases weapon range by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Speed}} || Increases movement speed by ?.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other upgradable variables ==&lt;br /&gt;
During a playthrough, the player can also upgrade two other variables - maximum HP and clip size. They are not tracked like official stats, but nonetheless increase incrementally similar to stats.&lt;br /&gt;
&lt;br /&gt;
Maximum HP can be temporarily increased by {{ItemLink|Midgard Bracelet}}, and is permanently increased by {{ItemLink|Heart Container}} or by using {{ItemLink|Shield Converter}} while having armor. Maximum HP starting value depends on the character and maxes out at 400.&lt;br /&gt;
&lt;br /&gt;
Clip size acts as a bonus added to a weapon's normal ammo capacity, and is kept between different weapons. This bonus starts at 0 and has no known upper limit (it can reach at least +46 and likely any number achievable in normal gameplay). Clip size can only be increased by collecting {{ItemLink|Clip Up}} items.&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=2628</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=2628"/>
		<updated>2021-08-18T14:35:31Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 6 '''statistics''' that enhance the player character. Statistics have a value between 0 and 9.&lt;br /&gt;
The primary way of increasing stats is collecting Stat Up consumables, like {{ItemLink|Luck Up}}, that permanently increase a stat by one, or praying at corresponding [[Altars|Blessing altars]].&lt;br /&gt;
Other ways to increase stats include:&lt;br /&gt;
* {{ItemLink|Midgard Bracelet}}&lt;br /&gt;
* {{ItemLink|Loki's Bargain}}&lt;br /&gt;
* {{AbilityLink|The Quest}}&lt;br /&gt;
* {{AbilityLink|Cursed Luck}}&lt;br /&gt;
&lt;br /&gt;
The game doesn't track stats over max. This means that if you have a stat at 9 (max) and then gain and immediately lose a stat, your stat will drop to 8. This can happen if picking up and dropping {{ItemLink|Loki's Bargain}} when a stat is maxed.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
There are various stats that can be improved throughout a run by using [[Consumables]], dropping coins into [[Altars]], using certain [[Abilities]], and either passively or actively using certain [[Items]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ability}} || Improves your abilities. Effect can vary depending on ability. Effect on items unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Damage}} || Increases damage by ≈13.636%&lt;br /&gt;
'''Final Damage = Base Damage * (1 + (0.1363 * # of Stat Increases))'''&lt;br /&gt;
&lt;br /&gt;
''This does not include other multipliers such as crits and item effects''&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Luck}} || Better drops from enemies, chests, and gambling shrines.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Precision}} || Increases critical hit damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Range}} || Increases weapon range by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Speed}} || Increases movement speed by ?.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other upgradable variables ==&lt;br /&gt;
During a playthrough, the player can also upgrade two other variables - maximum HP and clip size. They are not tracked like official stats, but nonetheless increase incrementally similar to stats.&lt;br /&gt;
&lt;br /&gt;
Maximum HP can be temporarily increased by {{ItemLink|Midgard Bracelet}}, and is permanently increased by {{ItemLink|Heart Container}} or by using {{ItemLink|Shield Converter}} while having armor. Maximum HP starting value depends on the character and maxes out at 400.&lt;br /&gt;
&lt;br /&gt;
Clip size acts as a bonus added to a weapon's normal ammo capacity, and is kept between different weapons. This bonus starts at 0 and has no known upper limit (it can reach at least +46 and likely any number achievable in normal gameplay). Clip size can only be increased by collecting {{ItemLink|Clip Up}} items.&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2413</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2413"/>
		<updated>2021-03-10T19:18:59Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: Undo revision 2412 by 76561198071840191 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a hero miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|60-63}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
* Can be killed in a single shot by shooting the middle of its torso, possibly its head (easier to aim at when first entering a room and it hasn't started shooting yet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2412</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2412"/>
		<updated>2021-03-10T19:01:30Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Vétt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| It's Abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a hero miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|60-63}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself.&lt;br /&gt;
* Can be killed in a single shot by shooting the middle of its torso, possibly its head (easier to aim at when first entering a room and it hasn't started shooting yet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|5500}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2367</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2367"/>
		<updated>2021-03-07T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 5 (close) to 3 (far) damage, None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 3 damage, 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4.8 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 5.76 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 5 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 7 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || 7 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 40 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || 9.6 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || 6 Damage, has the same range as the pistol&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=2366</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=2366"/>
		<updated>2021-03-07T10:01:38Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 6 '''statistics''' that enhance the player character. Statistics have a value between 0 and 9.&lt;br /&gt;
The primary way of increasing stats is collecting Stat Up consumables, like {{ItemLink|Luck Up}}, that permanently increase a stat by one, or praying at corresponding [[Altars|Blessing altars]].&lt;br /&gt;
Other ways to increase stats include:&lt;br /&gt;
* {{ItemLink|Midgard Bracelet}}&lt;br /&gt;
* {{ItemLink|Loki's Bargain}}&lt;br /&gt;
* {{AbilityLink|The Quest}}&lt;br /&gt;
* {{AbilityLink|Cursed Luck}}&lt;br /&gt;
&lt;br /&gt;
The game doesn't track stats over max. This means that if you have a stat at 9 (max) and then gain and immediately lose a stat, your stat will drop to 8. This can happen if picking up and dropping {{ItemLink|Loki's Bargain}} when a stat is maxed.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ability}} || Improves your abilities. Effect can vary depending on ability. Effect on items unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Damage}} || Increases weapon damage by ≈13.636% (3/22).&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Luck}} || Better drops from enemies, chests and gambling shrines.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Precision}} || Increases critical hit damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Range}} || Increases weapon range by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Speed}} || Increases movement speed by ?.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other upgradable variables ==&lt;br /&gt;
During playthrough, player can also upgrade two other variable - maximum HP and clip size. They are not tracked like offical statistics, but nonetheless increase incrementally similar to stats.&lt;br /&gt;
&lt;br /&gt;
Maximum HP can be temporarily increased by {{ItemLink|Midgard Bracelet}}, and is permanently increased by {{ItemLink|Heart Container}} or by using {{ItemLink|Shield Converter}} while having armor. Maximum HP starting value depends on character and maxes out at 400.&lt;br /&gt;
&lt;br /&gt;
Clip size acts as a bonus added to weapon's normal ammo capacity, and is kept between different weapons. This bonus starts at 0 and has no known upper limit (it can reach at least +16 and likely any number achievable in normal gameplay). Clip size can only be increased by collecting {{ItemLink|Clip Up}} item.&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2365</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2365"/>
		<updated>2021-03-07T09:30:36Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 5 (close) to 3 (far) damage, None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 3 damage, 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4.8 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 5.76 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 5 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 7 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || 7 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 40 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || 9.6 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2364</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2364"/>
		<updated>2021-03-07T09:20:46Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 5 (close) to 3 (far) damage, None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 3 damage, 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4.8 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 5.76 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 5 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 7 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 40 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || 9.6 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2363</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2363"/>
		<updated>2021-03-07T09:16:49Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 5 (close) to 3 (far) damage, None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4.8 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 5.76 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 5 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 7 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 40 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || 9.6 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2362</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2362"/>
		<updated>2021-03-07T09:07:54Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 5 (close) to 3 (far) damage, None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4.8 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 5 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 7 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 40 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || 9.6 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2361</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2361"/>
		<updated>2021-03-07T09:01:43Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4.8 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 5 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 7 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 40 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || 9.6 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2360</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2360"/>
		<updated>2021-03-07T08:58:36Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4.8 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 5 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 7 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 32 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || 9.6 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2355</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2355"/>
		<updated>2021-03-07T08:51:35Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4.8 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 7 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 32 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || 9.6 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2351</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2351"/>
		<updated>2021-03-07T08:43:14Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 7 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 32 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || 9.6 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=2350</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=2350"/>
		<updated>2021-03-07T08:29:03Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
Bosses can appear with 0-4 modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Champion}} || Boss HP is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Crazed}} || Boss acts faster. Bosses in Vanaheim/Svartalfheim/Helheim with this modifier will have 50% more HP. {{Verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Dwarf}} || Boss has a smaller model and moves faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Giant}} || Boss is physically bigger and has double HP&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Lethal}} || Deals more damage. Uses special attacks much more frequently.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Poisonous}} || Attacks inflict damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level ==&lt;br /&gt;
Levels can appear with a single modifier or none.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Bountiful}} || Enemies drop more coins (?), different chests spawn as room clear rewards.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Frozen}} || The whole level is ice causing the player to slide about.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Glass}} || The player and enemies take double damage. Floor texture changes to look more brittle.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Infested}} || Rooms have more enemies.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard. {{Verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Midas}} || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.  &lt;br /&gt;
''Note: this modifier is Challenge specific and does not occur in normal runs.''&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. &lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Shopless}} || No shops will appear on this floor &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=2348</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=2348"/>
		<updated>2021-03-07T08:22:32Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
Bosses can appear with 0-4 modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Champion}} || Boss HP is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed and they have less health.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Crazed}} || Boss acts faster. Bosses in Vanaheim/Svartalfheim/Helheim with this modifier will have 50% more HP. {{Verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Dwarf}} || Boss has a smaller model and moves faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Giant}} || Boss is physically bigger and has double HP&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Lethal}} || Deals more damage. Uses special attacks much more frequently.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Poisonous}} || Attacks inflict damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level ==&lt;br /&gt;
Levels can appear with a single modifier or none.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Bountiful}} || Enemies drop more coins (?), different chests spawn as room clear rewards.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Frozen}} || The whole level is ice causing the player to slide about.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Glass}} || The player and enemies take double damage. Floor texture changes to look more brittle.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Infested}} || Rooms have more enemies.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard. {{Verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Midas}} || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.  &lt;br /&gt;
''Note: this modifier is Challenge specific and does not occur in normal runs.''&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. &lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Shopless}} || No shops will appear on this floor &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2347</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2347"/>
		<updated>2021-03-07T07:53:55Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 7 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 32 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || ~8 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2346</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2346"/>
		<updated>2021-03-07T07:49:50Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 9 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 32 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || ~8 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2345</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2345"/>
		<updated>2021-03-07T07:40:45Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2.7 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 10 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 32 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || ~8 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2344</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2344"/>
		<updated>2021-03-07T07:32:56Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3.2 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 10 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 32 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || ~8 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2343</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2343"/>
		<updated>2021-03-07T07:25:17Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || 10 damage, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || 8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || 32 damage, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 1.8 Damage, very long range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || ~8 Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2239</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=2239"/>
		<updated>2021-02-25T05:33:19Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat. Rocket-jump (small in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range. Small AoE. Rocket-jump (medium in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || ~10 damage {{verification needed}}, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held. If you start shooting at the half-beat then next shot will be shot faster (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per beat || ~9 damage, Very slight AoE, Half beat charge before shooting. Can slightly push bosses. Rocket-jump (medium in small area)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Rocket-jump (big in big range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || ~30 Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Rocket-jump (huge in small range)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || '''Bolt-Action Rifle''' || 2 || 4 || 3 half beats || 1 Shot per beat || 3 Damage, must be &amp;quot;rechambered&amp;quot; after every shot, using a half beat. Very infinite? range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || '''Garand''' || 1 || 3 || 1 half beat || 1 Shot per half beat || 2 Damage, infinite range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || '''Double-Tap''' || 2 || 6 || 2 half beats || 1 Burst per beat || ? Damage, 2 shots per burst, must be &amp;quot;pumped&amp;quot; after each burst using a half beat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GoldenPistol.png]] || '''Golden Pistol''' || 2 || 4 || 2 half beats || 1 shot per half beat || ? Damage, has the same range as the pistol but deals significantly more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=1318</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=1318"/>
		<updated>2020-09-29T07:40:47Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: /* Weapon list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from [[Muninn's armory]] or weapon chests.&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 3 || 3 half beats || 1 Shot per beat || ~10 damage {{verification needed}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 shots in a row. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || Infinite || N/A || 1 Shot per 2 beats || ~9 damage, Very slight AoE, Half beat charge, half beat shoot, half beat recovery, then can't shoot until the next beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower. Shots cannot penetrate with items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 1 || 1 + 1 per ammo || 1 Shot per beat || ~30 Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quaternote}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=1307</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=1307"/>
		<updated>2020-09-28T23:37:36Z</updated>

		<summary type="html">&lt;p&gt;76561198071840191: Raygun cooldown on overheat is ~3 whole beats. Minigun max firerate is 8 shots per whole beat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from [[Muninn's armory]] or weapon chests.&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 3 || 3 half beats || 1 Shot per beat || ~10 damage {{verification needed}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 shots in a row. Cooldown to shoot after overheat is ~3 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || Infinite || N/A || 1 Shot per 2 beats || ~9 damage, Very slight AoE, Half beat charge, half beat shoot, half beat recovery, then can't shoot until the next beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower. Shots cannot penetrate with items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 1 || 1 + 1 per ammo || 1 Shot per beat || ~30 Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quaternote}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198071840191</name></author>
		
	</entry>
</feed>