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	<updated>2026-04-11T03:23:41Z</updated>
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	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2561</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2561"/>
		<updated>2021-05-12T15:39:02Z</updated>

		<summary type="html">&lt;p&gt;76561198072045685: /* Unique enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Heart Boss (name not verified) || (needs verification) {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px|thumb]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into numerous Phoenix upon death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072045685</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2560</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2560"/>
		<updated>2021-05-12T15:35:32Z</updated>

		<summary type="html">&lt;p&gt;76561198072045685: /* Unique enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Heart Boss (name not verified) || (needs verification) {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| &lt;br /&gt;
[[File:HeroMotherOfFlies.jpg|100px|thumb]]&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into numerous Phoenix upon death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072045685</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=File:HeroMotherOfFlies.jpg&amp;diff=2559</id>
		<title>File:HeroMotherOfFlies.jpg</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=File:HeroMotherOfFlies.jpg&amp;diff=2559"/>
		<updated>2021-05-12T15:35:21Z</updated>

		<summary type="html">&lt;p&gt;76561198072045685: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero Mother of Flies in BPM&lt;/div&gt;</summary>
		<author><name>76561198072045685</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2558</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2558"/>
		<updated>2021-05-12T15:33:15Z</updated>

		<summary type="html">&lt;p&gt;76561198072045685: /* Regular enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Heart Boss (name not verified) || (needs verification) {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Mother of Flies || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into numerous Phoenix upon death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072045685</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2557</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2557"/>
		<updated>2021-05-12T15:30:30Z</updated>

		<summary type="html">&lt;p&gt;76561198072045685: /* Regular enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Heart Boss (name not verified) || (needs verification) {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Mother of Flies || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into numerous Phoenix upon death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072045685</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=File:BPMGolem.jpg&amp;diff=2556</id>
		<title>File:BPMGolem.jpg</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=File:BPMGolem.jpg&amp;diff=2556"/>
		<updated>2021-05-12T15:29:18Z</updated>

		<summary type="html">&lt;p&gt;76561198072045685: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BPM's Golem Enemy in Asgard Crypts&lt;/div&gt;</summary>
		<author><name>76561198072045685</name></author>
		
	</entry>
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