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	<updated>2026-04-11T03:23:40Z</updated>
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		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2680</id>
		<title>Enemies</title>
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		<updated>2021-08-31T20:32:00Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Can spawn on its own or inside spider eggs. Eggs will naturally start hatching once all other enemies in the room have been killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No image || Skull || {{HP|?}}&lt;br /&gt;
Hellish: {{HP|?}}&lt;br /&gt;
|| &lt;br /&gt;
* Self Destruct: 25 HP&lt;br /&gt;
|| &lt;br /&gt;
* Invulnerable.&lt;br /&gt;
* Flying suicider. Summoned by Corrupted Heiðrún.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
|| Spawns Scorpion Hatchlings.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
* Expanding hemisphere: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing fireballs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
&lt;br /&gt;
Used to be named Phoenix is previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Expanding hemisphere: {{HP|25}}&lt;br /&gt;
* Flaming knives: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Fafnir and Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2679</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2679"/>
		<updated>2021-08-31T17:23:37Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Regular enemies */ Servant of darkness edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Can spawn on its own or inside spider eggs. Eggs will naturally start hatching once all other enemies in the room have been killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No image || Skull || {{HP|?}}&lt;br /&gt;
Hellish: {{HP|?}}&lt;br /&gt;
|| &lt;br /&gt;
* Self Destruct: 25 HP&lt;br /&gt;
|| &lt;br /&gt;
* Invulnerable.&lt;br /&gt;
* Flying suicider. Summoned by Corrupted Heiðrún.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
|| Spawns Scorpion Hatchlings.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
* Expanding hemisphere: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing fireballs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
&lt;br /&gt;
Used to be named Phoenix is previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Expanding hemisphere: {{HP|25}}&lt;br /&gt;
* Flaming knives: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2678</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2678"/>
		<updated>2021-08-31T16:55:48Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Regular enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Can spawn on its own or inside spider eggs. Eggs will naturally start hatching once all other enemies in the room have been killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No image || Skull || {{HP|?}}&lt;br /&gt;
Hellish: {{HP|?}}&lt;br /&gt;
|| &lt;br /&gt;
* Self Destruct: 25 HP&lt;br /&gt;
|| &lt;br /&gt;
* Invulnerable.&lt;br /&gt;
* Flying suicider. Summoned by Corrupted Heiðrún.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
|| Spawns Scorpion Hatchlings.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
* Expanding hemisphere: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing fireballs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
&lt;br /&gt;
Used to be named Phoenix is previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2677</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2677"/>
		<updated>2021-08-31T16:52:19Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Regular enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No image || Skull || {{HP|?}}&lt;br /&gt;
Hellish: {{HP|?}}&lt;br /&gt;
|| &lt;br /&gt;
* Self Destruct: 25 HP&lt;br /&gt;
|| &lt;br /&gt;
* Invulnerable.&lt;br /&gt;
* Flying suicider. Summoned by Corrupted Heiðrún.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
|| Spawns Scorpion Hatchlings.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
* Expanding hemisphere: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
&lt;br /&gt;
Used to be named Phoenix is previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2676</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2676"/>
		<updated>2021-08-31T16:49:25Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Regular enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No image || Skull || {{HP|?}}&lt;br /&gt;
Hellish: {{HP|?}}&lt;br /&gt;
|| &lt;br /&gt;
* Self Destruct: 25 HP&lt;br /&gt;
|| &lt;br /&gt;
* Invulnerable.&lt;br /&gt;
* Flying suicider. Summoned by Corrupted Heiðrún.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
|| Spawns Scorpion Hatchlings.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
* Expanding hemisphere: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
&lt;br /&gt;
Used to be named Phoenix is previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2664</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2664"/>
		<updated>2021-08-27T08:00:44Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Regular enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No image || Skull || {{HP|?}}&lt;br /&gt;
Hellish: {{HP|?}}&lt;br /&gt;
|| &lt;br /&gt;
* Self Destruct: 25 HP&lt;br /&gt;
|| &lt;br /&gt;
* Invulnerable.&lt;br /&gt;
* Flying suicider. Summoned by Corrupted Heiðrún.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
|| Spawns Scorpion Hatchlings.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
* Expanding hemisphere: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
&lt;br /&gt;
Used to be named Phoenix is previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Chests&amp;diff=2652</id>
		<title>Chests</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Chests&amp;diff=2652"/>
		<updated>2021-08-24T17:13:08Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chests''' can be found in almost every room in the game. When opened, they grant one or more items.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Unofficial Name !! Drops !! Location&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NormalChest1.png|100px]] || {{Anchor|Plain Chest}} ||&lt;br /&gt;
* {{Coins|1}}&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Key}}&lt;br /&gt;
* {{ItemLink|Small Healing Potion}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing a room with mistakes.&lt;br /&gt;
* Can appear after clearing wave 1 or 2 of a {{RoomLink|Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NormalChest2.png|100px]] || {{Anchor|Flawless Chest}} ||&lt;br /&gt;
* {{Coins|1}}&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Key}}&lt;br /&gt;
* {{ItemLink|Small Healing Potion}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing a room flawlessly.&lt;br /&gt;
* Can appear after clearing wave 1 or 2 of a {{RoomLink|Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WideChest.png|100px]] || {{Anchor|Wide Chest}} ||&lt;br /&gt;
* 1-4 of any combination of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
* {{ItemLink|Lucky Dice}}&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* Equipment (low chance of occurence)&lt;br /&gt;
||&lt;br /&gt;
* Can appear after clearing a room. (Uncommon)&lt;br /&gt;
* Can appear after clearing wave 1 or 2 of a {{RoomLink|Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MidasChest.png|100px]] || {{Anchor|Midas Chest}} ||&lt;br /&gt;
* {{Coins|1}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing a room on zones with the [[Modifiers#Midas|Midas]] modifier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NormalKeyChest.png|100px]] || {{Anchor|Golden Chest}} ||&lt;br /&gt;
* {{ItemLink|Shield}}&lt;br /&gt;
* Equipment&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* {{ItemLink|Lucky Dice}}&lt;br /&gt;
* {{ItemLink|Shield Converter}}&lt;br /&gt;
* {{ItemLink|Skeleton Key}}&lt;br /&gt;
* {{ItemLink|Heart Container}} {{verification needed}}&lt;br /&gt;
||&lt;br /&gt;
* Can appear after clearing a room. (Rare)&lt;br /&gt;
* Appears in every {{RoomLink|Treasure room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeaponChest.png|100px]] || {{Anchor|Weapon Chest}} ||&lt;br /&gt;
* Weapon&lt;br /&gt;
* Clip up(since weapon can't appear twice in one run)&lt;br /&gt;
||&lt;br /&gt;
* Can appear after clearing a room. (Very Rare)&lt;br /&gt;
* Appears at the top of the [[Rooms#Tower_room|Tower room]] in [[Modifiers#Castle|Castle Asgard I]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlatKeyChest.png|100px]] || {{Anchor|Secret Chest}} ||&lt;br /&gt;
* Weapon&lt;br /&gt;
* Ability&lt;br /&gt;
* Equipment&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* ? &lt;br /&gt;
||&lt;br /&gt;
* Appears in high or hard to reach places in rooms.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BackKeyRoomChest.png|100px]] || {{Anchor|Pain Chest}} ||&lt;br /&gt;
* {{ItemLink|Shield}}&lt;br /&gt;
* Weapon&lt;br /&gt;
* Ability&lt;br /&gt;
* Equipment&lt;br /&gt;
* {{ItemLink|Clip Up}}&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* ? &lt;br /&gt;
||&lt;br /&gt;
* Appears behind the damage barrier in {{RoomLink|Treasure room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BossChest.png|100px]] || {{Anchor|Boss Chest}} ||&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* {{ItemLink|Clip Up}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after defeating a boss in a {{RoomLink|Boss room}}.&lt;br /&gt;
* Does not appear after defeating bosses in [[Challenges#Boss_rush|Boss Rush]] or after defeating previous bosses in [[Zones#Helheim_1|Helheim I]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChallengeRoomChest.png|100px]] || {{Anchor|Challenge Chest}} ||&lt;br /&gt;
* Weapon&lt;br /&gt;
* Ability&lt;br /&gt;
* Equipment&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* {{ItemLink|Skeleton Key}}&lt;br /&gt;
* ? &lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing the 3rd wave of a {{RoomLink|Challenge room}}.&lt;br /&gt;
* Appears after clearing a [[Rooms#Boss_challenge_room|Boss challenge room]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BankChest.png|100px]] || {{Anchor|Bank Chest}} ||&lt;br /&gt;
* 2-6 of any combination of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
||&lt;br /&gt;
* Appears in the {{RoomLink|Bank}} vault that becomes accessible if you have 100+ coins deposited.&lt;br /&gt;
* Can also appear after clearing rooms on floors with the &amp;quot;Bountiful&amp;quot; modifier&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TripleChest.png|100px]] || {{Anchor|Cursed Chests}} ||&lt;br /&gt;
* 2/3 contain a {{EnemyLink|Fly}}&lt;br /&gt;
* 1/3 contains any of:&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
** {{ItemLink|Large Healing Potion}}&lt;br /&gt;
** Equipment&lt;br /&gt;
** Ability&lt;br /&gt;
** Stat Upgrade&lt;br /&gt;
||&lt;br /&gt;
* Appears in rooms as a form of [[Altars|altar]].&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Chests&amp;diff=2651</id>
		<title>Chests</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Chests&amp;diff=2651"/>
		<updated>2021-08-24T17:12:18Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chests''' can be found in almost every room in the game. When opened, they grant one or more items.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Unofficial Name !! Drops !! Location&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NormalChest1.png|100px]] || {{Anchor|Plain Chest}} ||&lt;br /&gt;
* {{Coins|1}}&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Key}}&lt;br /&gt;
* {{ItemLink|Small Healing Potion}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing a room with mistakes.&lt;br /&gt;
* Can appear after clearing wave 1 or 2 of a {{RoomLink|Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NormalChest2.png|100px]] || {{Anchor|Flawless Chest}} ||&lt;br /&gt;
* {{Coins|1}}&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Key}}&lt;br /&gt;
* {{ItemLink|Small Healing Potion}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing a room flawlessly.&lt;br /&gt;
* Can appear after clearing wave 1 or 2 of a {{RoomLink|Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WideChest.png|100px]] || {{Anchor|Wide Chest}} ||&lt;br /&gt;
* 1-4 of any combination of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
* {{ItemLink|Lucky Dice}}&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* Equipment (low chance of occurence)&lt;br /&gt;
||&lt;br /&gt;
* Can appear after clearing a room. (Uncommon)&lt;br /&gt;
* Can appear after clearing wave 1 or 2 of a {{RoomLink|Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MidasChest.png|100px]] || {{Anchor|Midas Chest}} ||&lt;br /&gt;
* {{Coins|1}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing a room on zones with the [[Modifiers#Midas|Midas]] modifier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NormalKeyChest.png|100px]] || {{Anchor|Golden Chest}} ||&lt;br /&gt;
* {{ItemLink|Shield}}&lt;br /&gt;
* Equipment&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* {{ItemLink|Lucky Dice}}&lt;br /&gt;
* {{ItemLink|Shield Converter}}&lt;br /&gt;
* {{ItemLink|Skeleton Key}}&lt;br /&gt;
* {{ItemLink|Heart Container}} {{verification needed}}&lt;br /&gt;
||&lt;br /&gt;
* Can appear after clearing a room. (Rare)&lt;br /&gt;
* Appears in every {{RoomLink|Treasure room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeaponChest.png|100px]] || {{Anchor|Weapon Chest}} ||&lt;br /&gt;
* Weapon&lt;br /&gt;
* Clip up(since weapon can't appear twice in one run)&lt;br /&gt;
||&lt;br /&gt;
* Can appear after clearing a room. (Very Rare)&lt;br /&gt;
* Appears at the top of the [[Rooms#Tower_room|Tower room]] in [[Modifiers#Castle|Castle Asgard I]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlatKeyChest.png|100px]] || {{Anchor|Secret Chest}} ||&lt;br /&gt;
* Weapon&lt;br /&gt;
* Ability&lt;br /&gt;
* Equipment&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* ? &lt;br /&gt;
||&lt;br /&gt;
* Appears in high or hard to reach places in rooms.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BackKeyRoomChest.png|100px]] || {{Anchor|Pain Chest}} ||&lt;br /&gt;
* {{ItemLink|Shield}}&lt;br /&gt;
* Weapon&lt;br /&gt;
* Ability&lt;br /&gt;
* Equipment&lt;br /&gt;
* {{ItemLink|Clip Up}}&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* ? &lt;br /&gt;
||&lt;br /&gt;
* Appears behind the damage barrier in {{RoomLink|Treasure room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BossChest.png|100px]] || {{Anchor|Boss Chest}} ||&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* {{ItemLink|Clip Up}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after defeating a boss in a {{RoomLink|Boss room}}.&lt;br /&gt;
* Does not appear after defeating bosses in [[Challenges#Boss_rush|Boss Rush]] or after defeating previous bosses in [[Zones#Helheim_1|Helheim I]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChallengeRoomChest.png|100px]] || {{Anchor|Challenge Chest}} ||&lt;br /&gt;
* Weapon&lt;br /&gt;
* Ability&lt;br /&gt;
* Equipment&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* {{ItemLink|Skeleton Key}}&lt;br /&gt;
* ? &lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing the 3rd wave of a {{RoomLink|Challenge room}}.&lt;br /&gt;
* Appears after clearing a {{Boss Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BankChest.png|100px]] || {{Anchor|Bank Chest}} ||&lt;br /&gt;
* 2-6 of any combination of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
||&lt;br /&gt;
* Appears in the {{RoomLink|Bank}} vault that becomes accessible if you have 100+ coins deposited.&lt;br /&gt;
* Can also appear after clearing rooms on floors with the &amp;quot;Bountiful&amp;quot; modifier&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TripleChest.png|100px]] || {{Anchor|Cursed Chests}} ||&lt;br /&gt;
* 2/3 contain a {{EnemyLink|Fly}}&lt;br /&gt;
* 1/3 contains any of:&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
** {{ItemLink|Large Healing Potion}}&lt;br /&gt;
** Equipment&lt;br /&gt;
** Ability&lt;br /&gt;
** Stat Upgrade&lt;br /&gt;
||&lt;br /&gt;
* Appears in rooms as a form of [[Altars|altar]].&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Chests&amp;diff=2650</id>
		<title>Chests</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Chests&amp;diff=2650"/>
		<updated>2021-08-24T17:11:46Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chests''' can be found in almost every room in the game. When opened, they grant one or more items.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Unofficial Name !! Drops !! Location&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NormalChest1.png|100px]] || {{Anchor|Plain Chest}} ||&lt;br /&gt;
* {{Coins|1}}&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Key}}&lt;br /&gt;
* {{ItemLink|Small Healing Potion}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing a room with mistakes.&lt;br /&gt;
* Can appear after clearing wave 1 or 2 of a {{RoomLink|Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NormalChest2.png|100px]] || {{Anchor|Flawless Chest}} ||&lt;br /&gt;
* {{Coins|1}}&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Key}}&lt;br /&gt;
* {{ItemLink|Small Healing Potion}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing a room flawlessly.&lt;br /&gt;
* Can appear after clearing wave 1 or 2 of a {{RoomLink|Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WideChest.png|100px]] || {{Anchor|Wide Chest}} ||&lt;br /&gt;
* 1-4 of any combination of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
* {{ItemLink|Lucky Dice}}&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* Equipment (low chance of occurence)&lt;br /&gt;
||&lt;br /&gt;
* Can appear after clearing a room. (Uncommon)&lt;br /&gt;
* Can appear after clearing wave 1 or 2 of a {{RoomLink|Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MidasChest.png|100px]] || {{Anchor|Midas Chest}} ||&lt;br /&gt;
* {{Coins|1}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing a room on zones with the [[Modifiers#Midas|Midas]] modifier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NormalKeyChest.png|100px]] || {{Anchor|Golden Chest}} ||&lt;br /&gt;
* {{ItemLink|Shield}}&lt;br /&gt;
* Equipment&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* {{ItemLink|Lucky Dice}}&lt;br /&gt;
* {{ItemLink|Shield Converter}}&lt;br /&gt;
* {{ItemLink|Skeleton Key}}&lt;br /&gt;
* {{ItemLink|Heart Container}} {{verification needed}}&lt;br /&gt;
||&lt;br /&gt;
* Can appear after clearing a room. (Rare)&lt;br /&gt;
* Appears in every {{RoomLink|Treasure room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeaponChest.png|100px]] || {{Anchor|Weapon Chest}} ||&lt;br /&gt;
* Weapon&lt;br /&gt;
* Clip up(since weapon can't appear twice in one run)&lt;br /&gt;
||&lt;br /&gt;
* Can appear after clearing a room. (Very Rare)&lt;br /&gt;
* Appears at the top of the [[Rooms#Tower_room|Tower room]] in [[Modifiers#Castle|Castle Asgard I]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlatKeyChest.png|100px]] || {{Anchor|Secret Chest}} ||&lt;br /&gt;
* Weapon&lt;br /&gt;
* Ability&lt;br /&gt;
* Equipment&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* ? &lt;br /&gt;
||&lt;br /&gt;
* Appears in high or hard to reach places in rooms.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BackKeyRoomChest.png|100px]] || {{Anchor|Pain Chest}} ||&lt;br /&gt;
* {{ItemLink|Shield}}&lt;br /&gt;
* Weapon&lt;br /&gt;
* Ability&lt;br /&gt;
* Equipment&lt;br /&gt;
* {{ItemLink|Clip Up}}&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* ? &lt;br /&gt;
||&lt;br /&gt;
* Appears behind the damage barrier in {{RoomLink|Treasure room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BossChest.png|100px]] || {{Anchor|Boss Chest}} ||&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* {{ItemLink|Clip Up}}&lt;br /&gt;
||&lt;br /&gt;
* Appears after defeating a boss in a {{RoomLink|Boss room}}.&lt;br /&gt;
* Does not appear after defeating bosses in [[Challenges#Boss_rush|Boss Rush]] or after defeating previous bosses in [[Zones#Helheim_1|Helheim I]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChallengeRoomChest.png|100px]] || {{Anchor|Challenge Chest}} ||&lt;br /&gt;
* Weapon&lt;br /&gt;
* Ability&lt;br /&gt;
* Equipment&lt;br /&gt;
* Stat Upgrade&lt;br /&gt;
* {{ItemLink|Skeleton Key}}&lt;br /&gt;
* ? &lt;br /&gt;
||&lt;br /&gt;
* Appears after clearing the 3rd wave of a {{RoomLink|Challenge room}}.&lt;br /&gt;
* Appears after clearing a {{RoomLink|Boss Challenge room}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BankChest.png|100px]] || {{Anchor|Bank Chest}} ||&lt;br /&gt;
* 2-6 of any combination of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
||&lt;br /&gt;
* Appears in the {{RoomLink|Bank}} vault that becomes accessible if you have 100+ coins deposited.&lt;br /&gt;
* Can also appear after clearing rooms on floors with the &amp;quot;Bountiful&amp;quot; modifier&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TripleChest.png|100px]] || {{Anchor|Cursed Chests}} ||&lt;br /&gt;
* 2/3 contain a {{EnemyLink|Fly}}&lt;br /&gt;
* 1/3 contains any of:&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
** {{ItemLink|Large Healing Potion}}&lt;br /&gt;
** Equipment&lt;br /&gt;
** Ability&lt;br /&gt;
** Stat Upgrade&lt;br /&gt;
||&lt;br /&gt;
* Appears in rooms as a form of [[Altars|altar]].&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2636</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=2636"/>
		<updated>2021-08-19T21:06:01Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Regular enemies */ Updated scorpion queen to say that they spawn scorpion hatchlings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || Mara || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || Skel || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BPMGolem.jpg|100px]]&lt;br /&gt;
|| Golem || {{HP|2700}}&lt;br /&gt;
|| Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will approach the player and continuously stomp on every other Quarter Note beat. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No image || Skull || {{HP|?}}&lt;br /&gt;
Hellish: {{HP|?}}&lt;br /&gt;
|| &lt;br /&gt;
* Self Destruct: 25 HP&lt;br /&gt;
|| &lt;br /&gt;
* Invulnerable.&lt;br /&gt;
* Flying suicider. Summoned by Corrupted Heiðrún.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| The sting takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
|| Spawns Scorpion Hatchlings.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
&lt;br /&gt;
Used to be named Phoenix is previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* ?&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Starkaðr Wraith || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroMotherOfFlies.jpg|100px]]&lt;br /&gt;
|| Hero Mother Of Flies&lt;br /&gt;
|| {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=2620</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=2620"/>
		<updated>2021-08-17T18:34:24Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Headwear */ The extra projectile for Ymir's crown appears to do reduced damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Items''' can be found in chests, shops and special rooms. Some items such as coins and keys can also be dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
'''Equipment''' are items that you can carry with you that offer some sort of effect. Some items need to be activated in order to trigger their effect, e.g. {{ItemLink|Adventurer's Fedora}}; the key to activate the corresponding item is displayed right under its icon when in player's inventory.&lt;br /&gt;
There are 4 different slots: headwear, armor, footwear and handwear. You can only have one piece of equipment per slot. With the help of a [[Altars#Prestige altar|Prestige altar]] it is possible to carry up to 8 items, however it should be noted the player will not be able to activate any prestiged active items.&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
* Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage{{verification needed}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increase damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Increases the size of the crosshair making the natural autoaim more effective.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical Multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed Explosives ||&lt;br /&gt;
* Enemies explode a short time after damaging them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Speed is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflects damage ||&lt;br /&gt;
* Enemies that damage you are damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening Mega Shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Selðr's Hat}} || Mind Flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ogre's Helm}} || Spread Shot ||&lt;br /&gt;
* '''(poorly known)'''&lt;br /&gt;
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain)&lt;br /&gt;
* Unknown behaviour with hitscan weapons (bullets and lazers)&lt;br /&gt;
* Reduces range of bullet based weapons&lt;br /&gt;
* The damage from Giant Slayer Boots does not decrease, as does the damage of weapons&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fluffy}} || Reload Empowers Next Shot ||&lt;br /&gt;
* Increases damage of next shot after reload, turning the ammo counter blue as indication&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm-Heim}} || Enemies Fragment on Death ||&lt;br /&gt;
* On death, enemies will spray 8(?) projectiles horizontally in a small radius around them, dealing (?) damage each&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit ||&lt;br /&gt;
* chance to freeze enemy on hit for 1-2 seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Short Horned}} || Luck Up on Floor Completion||&lt;br /&gt;
* Gain +1 Luck upon entering a new floor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Increases damage when hitting critical spots.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.&lt;br /&gt;
* Works on Sanngriðr.&lt;br /&gt;
* Works on Odr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* generates only if your current shield amount is less than 25&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* Doubles outgoing damage from the player&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite Ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing, reloading and usage of abilities to be activated twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armor ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. However it is less valuable: attacks become 40, doors and sonar beams become 10, lava becomes ??.&lt;br /&gt;
* Does not affect amount of coins lost as Herfjötur&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Springhel}} || Jump up ||&lt;br /&gt;
* Drastically increases jump height&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Svalinn}} || Generate shield when still ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every beat if lost.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Cursed Iron}} || Increase Damage and turn health into metal ||&lt;br /&gt;
* Increases damage by ???, slowly converts all HP into shields&lt;br /&gt;
* Does not affect coins of Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Triquetra}} || Fortify magic ability ||&lt;br /&gt;
* Empowers abilities &lt;br /&gt;
* ''probably worth making page for it's buffs''&lt;br /&gt;
* ''Hildr's speed buff holds 100% longer (8 -&amp;gt; 16 beats) and Celestial wave deals 300% dmg (1 -&amp;gt; 3 dmg).''&lt;br /&gt;
* ''Doesn't work with &amp;quot;Geri's Audit&amp;quot; ''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gungnir's Partner}} || Range Increase ||&lt;br /&gt;
* Increases your weapon range (point detection infinite, crosshair increased).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Masquerade}} || Casts Ultimate ||&lt;br /&gt;
* Activate to cast your current ultimate ability.&lt;br /&gt;
* Cooldown - 1 room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Shield}} || Slow enemy projectiles ||&lt;br /&gt;
* Slightly slows enemy projectiles&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
* Hitscan weapons penetrate shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure Goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
* Does not grant health to Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increase Healing Effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
* Also works with the passive healing from [[Characters|Skuld]].&lt;br /&gt;
* Does not work to Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating Shots ||&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot - consuming twice the ammo.&lt;br /&gt;
* Does not work with Minigun.&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed Up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Braclet}} || Reveal map ||&lt;br /&gt;
* Shows all rooms on minimap.&lt;br /&gt;
* Typo of Brac'''e'''let.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Ring}} || Transforms projectiles ||&lt;br /&gt;
* Changes ammo type to exploding fireballs.&lt;br /&gt;
* Fireballs deal ''(at least)'' 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead.&lt;br /&gt;
* Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced.&lt;br /&gt;
* Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Raven God}} || Super Range ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Six-Shooter}} || Double time reload ||&lt;br /&gt;
* Allows reloading to be activated twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Megingjord}} || Carry two weapons ||&lt;br /&gt;
* Allows the wearer to hold 2 weapons.&lt;br /&gt;
* Press 3 to switch between the weapons.&lt;br /&gt;
* The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip.&lt;br /&gt;
* '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a &amp;quot;trash&amp;quot; weapon and making it your unequipped weapon before using prestige.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to nearby enemies once every 4 beats. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health enemies ||&lt;br /&gt;
* Instantly kills low health enemies in the room,percentage based.&lt;br /&gt;
* The name is likely a typo of ''Trampling Boots''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay Creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deal percentage health damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to 3% of enemy's current health per hit.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed Multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Activate Jump ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed Up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict a DoT.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||&lt;br /&gt;
* Enemies in room will take passive damage one after another '''(not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermod's Greaves}} || Speed and Range up ||&lt;br /&gt;
* '''(exact bonus is not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Aslög's Clogs}} || Sprinting Explodes ||&lt;br /&gt;
* Sprinting leaves behind a trail of small bombs&lt;br /&gt;
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving '''(more testing required)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Greaves}} || Enemies drop coins ||&lt;br /&gt;
* Hitting enemies with your weapon has a chance to drop 1 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
Consumables are items that are immediately used upon pickup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || &lt;br /&gt;
*A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || &lt;br /&gt;
*Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || &lt;br /&gt;
*Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || &lt;br /&gt;
*An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
*You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases clip size by 1. &lt;br /&gt;
*Clip count is applied to new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || &lt;br /&gt;
*Heals for 25 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || &lt;br /&gt;
*Heals for 50 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || &lt;br /&gt;
*Increases max HP by 25 (does not increase current HP to match) up to 400 HP. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || &lt;br /&gt;
*Grants 25 shield. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || &lt;br /&gt;
*Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
*Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || &lt;br /&gt;
*Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as sheilds. Max HP will round up to the nearest multiple of 25.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
*Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || &lt;br /&gt;
*Explodes, damaging enemies nearby. Does not damage the player. &lt;br /&gt;
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
*Can be converted to Coin with Geri's Audit skill.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2619</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2619"/>
		<updated>2021-08-17T10:32:08Z</updated>

		<summary type="html">&lt;p&gt;76561198072660174: /* Muninn's armory */ Updated so that the information regarding the three front pedestals is correct. Also added the cost of each one next to it, so as to match the format of the list above.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Boss challenge room ===&lt;br /&gt;
Indicated by an icon of two crossed swords behind a helmet. Has a lever that can be used once to spawn a miniboss. When defeated, a [[challenge chest]] will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Prestiging more than once is possible if another room is found, allowing more items to be worn. [[Barter]] does not affect the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being Asgard, Vanaheim, Svartalfheim, and Helheim.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons, and later some stat items. Spending coins increases ''Muninn's Gratitude'' and unlocks the front pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Center pedestal''': Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
* '''Right pedestal''': Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
* '''Left pedestal''': Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
However, if the current run is running out of weapon pool, higher-tier weapons can appear on lower-tier pedestals, eventually not selling any weapons at all upon emptying the pool. This can easily happen when you generate lots of Weapon Chests using {{ItemLink|Sigyn's Help}}.&lt;br /&gt;
&lt;br /&gt;
The three unlockable front pedestals have an assortment of {{ItemLink|Damage Up}} and {{ItemLink|Clip Up}} unless playing as Njord in which case any Clip Up will be replaced with {{ItemLink|Ability Up}}.&lt;br /&gt;
&lt;br /&gt;
* '''Left pedestal''': {{ItemLink|Clip Up}} for {{Coins|5}}. Unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
* '''Right pedestal''': {{ItemLink|Damage Up}} for {{Coins|5}}. Unlocked at 250 gratitude.&lt;br /&gt;
* '''Front pedestal''': Equal chance of {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}. Unlocked at 1000 gratitude.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access. Can only be found in Asgard 1 or 2.&lt;br /&gt;
&lt;br /&gt;
=== Tribute room ===&lt;br /&gt;
Indicated by an icon of [https://en.wikipedia.org/wiki/Valknut three interlocked triangles]. Contains a [[Tribute altar]]. Can only be found in Asgard Crypt.&lt;br /&gt;
&lt;br /&gt;
=== Gambling room ===&lt;br /&gt;
Indicated by an icon of a poker chip. Contains a single [[slot machine]].&lt;br /&gt;
&lt;br /&gt;
=== Black market ===&lt;br /&gt;
Indicated by an icon of a dagger pointed downwards. Contains three [[Damocles' sword]] altars, each with one more dagger than the last. All three may be used. This room will replace Huginn's shop.&lt;br /&gt;
&lt;br /&gt;
=== Reroll room ===&lt;br /&gt;
Indicated by an icon of a dice. Inserting one coin causes a random item to appear, which can be rerolled up to 9 times. Stops accepting coins after an item is taken or after a total of 10 coins have been inserted.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561198072660174</name></author>
		
	</entry>
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