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	<updated>2026-04-08T14:46:20Z</updated>
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	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2372</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2372"/>
		<updated>2021-03-08T09:37:44Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: /* Extra altar rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being Asgard, Vanaheim, Svartalfheim, and Helheim.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access. Can only be found in Asgard 1 or 2.&lt;br /&gt;
&lt;br /&gt;
=== Tribute room ===&lt;br /&gt;
Indicated by ??? on the minimap. Contains Tribute altar. Can only be found in Asgard Crypt.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a four diamond-placed squares icon (similar to 4 item slots) on the minimap. Contains Prestige altar. So far was only met in Vanaheim.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2371</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=2371"/>
		<updated>2021-03-08T09:37:33Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: /* Extra altars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Altars''' are points of interest that can appear within [[rooms]], most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.&lt;br /&gt;
&lt;br /&gt;
== Spawn rules ==&lt;br /&gt;
Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, low gravity level modifier or super speed can help.  Some shrines may be impossible to reach with the player's current equipment and stats.&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil altars ===&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&lt;br /&gt;
AngelShrine.png|Angel Altar&lt;br /&gt;
DevilShrine.png|Devil Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a {{ItemLink|Key}} (Angel Altar only{{verification needed}})&lt;br /&gt;
* a random equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]&lt;br /&gt;
* a {{ItemLink|Skeleton Key}}.&lt;br /&gt;
&lt;br /&gt;
=== Blessing altars ===&lt;br /&gt;
These are the most common altars, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=packed&amp;gt;&lt;br /&gt;
SpeedShrine.png|Speed Altar&lt;br /&gt;
RangeShrine.png|Range Altar&lt;br /&gt;
LuckShrine.png|Luck Altar&lt;br /&gt;
DamageShrine.png|Damage Altar&lt;br /&gt;
PrecisionShrine.png|Precision Altar&lt;br /&gt;
AbilityShrine.png|Ability Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cursed chests ===&lt;br /&gt;
See [[Chests]].&lt;br /&gt;
&lt;br /&gt;
=== Damocles' sword ===&lt;br /&gt;
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]&lt;br /&gt;
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15. Possible items are:&lt;br /&gt;
* {{ItemLink|Coin Bag}}&lt;br /&gt;
* {{ItemLink|Heart Container}} (rare)&lt;br /&gt;
* {{ItemLink|Key}}.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Slot machine ===&lt;br /&gt;
[[File:SlotMachine.png|thumb|Slot Machine]]&lt;br /&gt;
These take the form of small, square chests with a slot in the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
** {{EnemyLink|Mother of Flies}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
{{RichAnchor|Luck}} doesn't increases chances to drop {{ItemLink|Coin Bag}} and {{Coins|1}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
Slot machines can be found as a bonus altar in normal room, or in their own special room marked on the map.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in the right room of [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;br /&gt;
&lt;br /&gt;
=== Tribute altar ===&lt;br /&gt;
Is located in special Tribute room, marked on the map, that can only be found in Asgard Crypt. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase random stat by 1. It may try to increase already maxed stat, which will lead to no practical effect; otherwise, it will increase stat with no side effects.&lt;br /&gt;
&lt;br /&gt;
=== Prestige altar ===&lt;br /&gt;
Is located in special Prestige room, marked on the map. Will accept 30 coins (paid at once), after which will turn all player's currently equipped items into enchantments, after which they will provide their full effect but without taking a slot. Price appears to be unaffected by number or currently equipped items. (Effect on items that require activation is unknown).&lt;br /&gt;
&lt;br /&gt;
=== Trial altars ===&lt;br /&gt;
There are 10 Trial Altar that can makes game harder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Altar !! Description !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Bleeding|image=CurseDying.png}} || Dying over time ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Fabled|image=CurseToughened.png}} || All enemies are tougher ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Fragile|image=CursePlayerFragile.png}} || You take double damage ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Gambit|image=CurseGambit.png}} || Get 10 coins, but lose all coins when hit ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Godlike|image=CurseBossTough.png}} || Tougher bosses ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Mania!|image=CurseMania.png}} || Double the damage, double the enemies ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Poverty|image=CurseShopless.png}} || No shops after asgard ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Runner|image=CurseDamocles.png}} || Die at 20 mins ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| {{RichAnchor|Trial: Twitch|image=CurseFastProjectiles.png}} || Enemy projectiles are faster ||&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Trial: Want|image=CurseLowerAmmo.png}} || Half ammo ||&lt;br /&gt;
* Will remove The Best Defense&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1846</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1846"/>
		<updated>2020-11-12T19:36:34Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Bank|size=x22px}} ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Boss room|size=x22px}} ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Challenge room|size=x22px}} ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Well room|size=x22px}} ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Treasure room|size=x22px}} ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Huginn's shop|size=x22px}} ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 10 and 250{{verification needed}} loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Library|size=x22px}} ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Muninn's armory|size=x22px}} ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1845</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1845"/>
		<updated>2020-11-12T19:35:24Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: extras about tiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Bank|size=x22px}} ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Boss room|size=x22px}} ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Challenge room|size=x22px}} ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Well room|size=x22px}} ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Treasure room|size=x22px}} ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Huginn's shop|size=x22px}} ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 10 and 250{{verification needed}} loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Library|size=x22px}} ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Muninn's armory|size=x22px}} ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random [[weapon]] for {{Coins|5}}. Unlocked by default. Contains only weakest (&amp;quot;tier 1&amp;quot;) weapons.&lt;br /&gt;
** Random [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude. May contain tier 1 or tier 2 weapons (price is same either way).&lt;br /&gt;
** Random [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude. Any weapon can be there (price is same either way).&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=1844</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=1844"/>
		<updated>2020-11-12T19:32:30Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: Adding info about Muninn's pedestal &amp;quot;tiers&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage.''&lt;br /&gt;
''NOTE 2: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || '''Pistol''' || 1 || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || '''Shotgun Pistol''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || '''Revolver''' || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, Some recoil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || '''Haunted Revolver''' || 1 || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || '''Burst SMG''' || 1 || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst, short range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || '''Pump Shotgun''' || 1 || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat. Currently reloading/'pumping' does not need to be on beats or half beats (bug?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || '''Sawn-off Shotgun''' || 2 || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || '''Lever Action''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || '''Grenade Launcher''' || 2 || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat, Can jump with explosion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || '''Rocket Launcher''' || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets will home onto enemies if within range, can jump with explosion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || '''Gauss Cannon''' || 2 || 3 || 3 half beats || 1 Shot per beat || ~10 damage {{verification needed}}, Fires through walls&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || '''Minigun''' || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || '''Raygun''' || 3 || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 consecutive shots if all are fired on half and full beat. Firing 6 times in a quick succession and waiting one beat for the last one resets the heat-up. Cooldown to shoot after overheat is 2 beats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || '''Charge Pistol''' || 3 || Infinite || N/A || 1 Shot per 2 beats || ~9 damage, Very slight AoE, Half beat charge, half beat shoot, half beat recovery, then can't shoot until the next beat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || '''Fireball Launcher''' || 3 || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower. Shots cannot penetrate with items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || '''Energy Cannon''' || 3 || 1 || 1 + 1 per ammo || 1 Shot per beat || ~30 Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with {{ItemLink|image=ItemTwiceGloves.png|Quaternote}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || '''Hands''' || N/A || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1841</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1841"/>
		<updated>2020-11-10T16:52:14Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: extra fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Bank|size=x22px}} ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Boss room|size=x22px}} ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Challenge room|size=x22px}} ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Well room|size=x22px}} ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Treasure room|size=x22px}} ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Huginn's shop|size=x22px}} ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 10 and 250{{verification needed}} loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Library|size=x22px}} ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Muninn's armory|size=x22px}} ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random [[weapon]] for {{Coins|5}}. Unlocked by default. Selection in this specific pedestal limited to weakest of weapons.&lt;br /&gt;
** Random [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Zones&amp;diff=1840</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Zones&amp;diff=1840"/>
		<updated>2020-11-10T15:17:20Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is divided into four '''Zones''', each having two levels. Each zone is guaranteed to have one {{RoomLink|Muninn's armory}}.&lt;br /&gt;
&lt;br /&gt;
== Level list == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Level !! Boss !! Minibosses !! Song&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asgard1.png|360px]] || Asgard 1 || [[Draugr]] || {{EnemyLink|Igneous Red}}, {{EnemyLink|Big Bat}} || Into Asgard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asgard2.png|360px]] || Asgard 2|| [[Ymir]] || {{EnemyLink|Igneous Red}}, {{EnemyLink|Big Bat}} || Judgement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vanaheim1.png|360px]] || Vanaheim 1|| [[Vétt]] || {{EnemyLink|Wild Mage}}, {{EnemyLink|Kraken}} || The Rhythm King/Corruption&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vanaheim2.png|360px]] || Vanaheim 2 || [[Gullveig]] || {{EnemyLink|Wild Mage}}, {{EnemyLink|Kraken}} || The Rhythm King/Corruption&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Svartalfheim1.png|360px]] || Svartalfheim 1|| [[Alvis]] || {{EnemyLink|Minotaur}}, {{EnemyLink|Black Knight}} || Paradox&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Svartalfheim2.png|360px]] || Svartalfheim 2|| [[Mistcalf]] || {{EnemyLink|Minotaur}}, {{EnemyLink|Black Knight}} || Machinations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Helheim1.png|360px]] || Helheim 1 || [[Surt]] || {{EnemyLink|Servant of Darkness}} || Depths of Helheim&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Helheim2.png|360px]] || Helheim 2 || [[Nidhogg]] || N/A || Fight of the Valkyrie&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1838</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1838"/>
		<updated>2020-11-08T16:58:54Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Bank|size=x22px}} ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Boss room|size=x22px}} ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Challenge room|size=x22px}} ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Well room|size=x22px}} ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Treasure room|size=x22px}} ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Huginn's shop|size=x22px}} ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 50{{verification needed}} and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Library|size=x22px}} ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Muninn's armory|size=x22px}} ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random [[weapon]] for {{Coins|5}}. Unlocked by default. Selection in this specific pedestal limited to weakest of weapons.&lt;br /&gt;
** Random [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=1837</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=1837"/>
		<updated>2020-11-08T12:43:55Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 6 '''statistics''' that enhance the player character. Statistics have a value between 0 and 9.&lt;br /&gt;
The primary way of increasing stats is collecting Stat Up consumables, like {{ItemLink|Luck Up}}, that permanently increase a stat by one, or praying at corresponding {{AltarLink|Blessing altars}}.&lt;br /&gt;
Other ways to increase stats include:&lt;br /&gt;
* {{ItemLink|Midgard Bracelet}}&lt;br /&gt;
* {{ItemLink|Loki's Bargain}}&lt;br /&gt;
* {{AbilityLink|The Quest}}&lt;br /&gt;
* {{AbilityLink|Cursed Luck}}&lt;br /&gt;
&lt;br /&gt;
The game doesn't track stats over max. This means that if you have a stat at 9 (max) and then gain and immediately lose a stat, your stat will drop to 8. This can happen if picking up and dropping {{ItemLink|Loki's Bargain}} when a stat is maxed.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ability}} || Improves your abilities. Effect can vary depending on ability. Effect on items unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Damage}} || Increases weapon damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Luck}} || Better drops from enemies, chests and gambling shrines.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Precision}} || Increases critical hit damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Range}} || Increases weapon range by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Speed}} || Increases movement speed by ?.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other upgradable variables ==&lt;br /&gt;
During playthrough, player can also upgrade two other variable - maximum HP and clip size. They are not tracked like offical statistics, but nonetheless increase incrementally similar to stats.&lt;br /&gt;
&lt;br /&gt;
Maximum HP can be temporarily increased by {{ItemLink|Midgard Bracelet}}, and is permanently increased by {{ItemLink|Heart Container}} or by using {{ItemLink|Shield Converter}} while having armor. Maximum HP starting value depends on character and maxes out at 400.&lt;br /&gt;
&lt;br /&gt;
Clip size acts as a bonus added to weapon's normal ammo capacity, and is kept between different weapons. This bonus starts at 0 and has no known upper limit. Clip size can only be increased by collecting {{ItemLink|Clip Up}} item.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=1836</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=1836"/>
		<updated>2020-11-08T12:43:45Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 6 '''statistics''' that enhance the player character. Statistics have a value between 0 and 9.&lt;br /&gt;
The primary way of increasing stats is collecting Stat Up consumables, like {{ItemLink|Luck Up}}, that permanently increase a stat by one, or praying at corresponding {{AltarLink|Blessing altars}}.&lt;br /&gt;
Other ways to increase stats include:&lt;br /&gt;
* {{ItemLink|Midgard Bracelet}}&lt;br /&gt;
* {{ItemLink|Loki's Bargain}}&lt;br /&gt;
* {{AbilityLink|The Quest}}&lt;br /&gt;
* {{AbilityLink|Cursed Luck}}&lt;br /&gt;
&lt;br /&gt;
The game doesn't track stats over max. This means that if you have a stat at 9 (max) and then gain and immediately lose a stat, your stat will drop to 8. This can happen if picking up and dropping {{ItemLink|Loki's Bargain}} when a stat is maxed.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ability}} || Improves your abilities. Effect can vary depending on ability. Effect on items unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Damage}} || Increases weapon damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Luck}} || Better drops from enemies, chests and gambling shrines.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Precision}} || Increases critical hit damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Range}} || Increases weapon range by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Speed}} || Increases movement speed by ?.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other upgradable variables ==&lt;br /&gt;
During playthrough, player can also upgrade two other variable - maximum HP and clip size. They are not tracked like offical statistics, but nonetheless increase incrementally similar to stats.&lt;br /&gt;
Maximum HP can be temporarily increased by {{ItemLink|Midgard Bracelet}}, and is permanently increased by {{ItemLink|Heart Container}} or by using {{ItemLink|Shield Converter}} while having armor. Maximum HP starting value depends on character and maxes out at 400.&lt;br /&gt;
&lt;br /&gt;
Clip size acts as a bonus added to weapon's normal ammo capacity, and is kept between different weapons. This bonus starts at 0 and has no known upper limit. Clip size can only be increased by collecting {{ItemLink|Clip Up}} item.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=1835</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=1835"/>
		<updated>2020-11-08T12:43:26Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 6 '''statistics''' that enhance the player character. Statistics have a value between 0 and 9.&lt;br /&gt;
The primary way of increasing stats is collecting Stat Up consumables, like {{ItemLink|Luck Up}}, that permanently increase a stat by one, or praying at corresponding {{AltarLink|Blessing altars}}.&lt;br /&gt;
Other ways to increase stats include:&lt;br /&gt;
* {{ItemLink|Midgard Bracelet}}&lt;br /&gt;
* {{ItemLink|Loki's Bargain}}&lt;br /&gt;
* {{AbilityLink|The Quest}}&lt;br /&gt;
* {{AbilityLink|Cursed Luck}}&lt;br /&gt;
&lt;br /&gt;
The game doesn't track stats over max. This means that if you have a stat at 9 (max) and then gain and immediately lose a stat, your stat will drop to 8. This can happen if picking up and dropping {{ItemLink|Loki's Bargain}} when a stat is maxed.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ability}} || Improves your abilities. Effect can vary depending on ability. Effect on items unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Damage}} || Increases weapon damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Luck}} || Better drops from enemies, chests and gambling shrines.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Precision}} || Increases critical hit damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Range}} || Increases weapon range by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Speed}} || Increases movement speed by ?.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other upgradable variables ==&lt;br /&gt;
During playthrough, player can also upgrade two other variable - maximum HP and clip size. They are not tracked like offical statistics, but nonetheless increase incrementally similar to stats.&lt;br /&gt;
Maximum HP can be temporarily increased by {{ItemLink|Midgard Bracelet}}, and is permanently increased by {{ItemLink|Heart Container}} or by using {{ItemLink|Shield Converter}} while having armor. Maximum HP starting value depends on character and maxes out at 400.&lt;br /&gt;
Clip size acts as a bonus added to weapon's normal ammo capacity, and is kept between different weapons. This bonus starts at 0 and has no known upper limit. Clip size can only be increased by collecting {{ItemLink|Clip Up}} item.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=1834</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Stats&amp;diff=1834"/>
		<updated>2020-11-08T12:42:52Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 6 '''statistics''' that enhance the player character. Statistics have a value between 0 and 9.&lt;br /&gt;
The primary way of increasing stats is collecting Stat Up consumables, like {{ItemLink|Luck Up}}, that permanently increase a stat by one, or praying at corresponding {{AltarLink|Blessing altars}}/.&lt;br /&gt;
Other ways to increase stats include:&lt;br /&gt;
* {{ItemLink|Midgard Bracelet}}&lt;br /&gt;
* {{ItemLink|Loki's Bargain}}&lt;br /&gt;
* {{AbilityLink|The Quest}}&lt;br /&gt;
* {{AbilityLink|Cursed Luck}}&lt;br /&gt;
&lt;br /&gt;
The game doesn't track stats over max. This means that if you have a stat at 9 (max) and then gain and immediately lose a stat, your stat will drop to 8. This can happen if picking up and dropping {{ItemLink|Loki's Bargain}} when a stat is maxed.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ability}} || Improves your abilities. Effect can vary depending on ability. Effect on items unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Damage}} || Increases weapon damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Luck}} || Better drops from enemies, chests and gambling shrines.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Precision}} || Increases critical hit damage by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Range}} || Increases weapon range by ?.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Speed}} || Increases movement speed by ?.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other upgradable variables ==&lt;br /&gt;
During playthrough, player can also upgrade two other variable - maximum HP and clip size. They are not tracked like offical statistics, but nonetheless increase incrementally similar to stats.&lt;br /&gt;
Maximum HP can be temporarily increased by {{ItemLink|Midgard Bracelet}}, and is permanently increased by {{ItemLink|Heart Container}} or by using {{ItemLink|Shield Converter}} while having armor. Maximum HP starting value depends on character and maxes out at 400.&lt;br /&gt;
Clip size acts as a bonus added to weapon's normal ammo capacity, and is kept between different weapons. This bonus starts at 0 and has no known upper limit. Clip size can only be increased by collecting {{ItemLink|Clip Up}} item.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1833</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1833"/>
		<updated>2020-11-08T12:02:53Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Bank|size=x22px}} ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Boss room|size=x22px}} ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Challenge room|size=x22px}} ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Well room|size=x22px}} ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Treasure room|size=x22px}} ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Huginn's shop|size=x22px}} ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 50{{verification needed}} and ?{{verification needed}} loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Library|size=x22px}} ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Muninn's armory|size=x22px}} ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random [[weapon]] for {{Coins|5}}. Unlocked by default. Selection in this specific pedestal limited to weakest of weapons.&lt;br /&gt;
** Random [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1832</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=1832"/>
		<updated>2020-11-08T11:59:55Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: fixing some values for shops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Bank|size=x22px}} ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Boss room|size=x22px}} ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Challenge room|size=x22px}} ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Well room|size=x22px}} ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Treasure room|size=x22px}} ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Huginn's shop|size=x22px}} ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 250{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 100{{verification needed}} and ?{{verification needed}} loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Library|size=x22px}} ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== {{RichAnchor|Muninn's armory|size=x22px}} ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random [[weapon]] for {{Coins|5}}. Unlocked by default. Selection in this specific pedestal limited to weakest of weapons.&lt;br /&gt;
** Random [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=1804</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=1804"/>
		<updated>2020-11-04T12:23:15Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: /* Handwear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Items''' can be found in chests, shops and special rooms. Some items such as coins and keys can also be dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
'''Equipment''' are items that you can carry with you that offer some sort of effect. All except the {{ItemLink|Adventurer's Fedora}} have a passive effect.&lt;br /&gt;
There are 4 different slots: headwear, armor, footwear and handwear. You can only have one piece of equipment per slot.&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increase damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Increases the size of the crosshair making the natural autoaim more effective.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical Multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed Explosives ||&lt;br /&gt;
* Enemies explode a short time after damaging them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Multiplier gets stronger as your speed increases. {{verification needed}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflects damage ||&lt;br /&gt;
* Enemies that damage you are damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening Mega Shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Selðr's Hat}} || Mind Flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Increases damage when hitting critical spots.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's Bracer). The item is then consumed.&lt;br /&gt;
* Works on [[Odr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 armor that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Does not work on Odr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* {{verification needed|What sources of damage does it double?}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite Ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing, reloading and dodging twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armor ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and bat mini boss sonar become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure Goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increase Healing Effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating Shots ||&lt;br /&gt;
* Shots pierce enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot - consuming twice the ammo.&lt;br /&gt;
* Does not work with Minigun&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed Up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to nearby enemies once every 4 beats. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health enemies ||&lt;br /&gt;
* Instantly kills low health enemies in the room,percentage based.&lt;br /&gt;
* The name is likely a typo of ''Trampling Boots''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay Creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deal percentage health damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to a percentage of their {{verification needed|current or max?}} health.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed Multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Jump Up ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed Up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict a DoT.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
Consumables are items that are immediately used upon pickup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || Increases clip size by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || Heals for 25 HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || Heals for 50 HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || Increases max HP by 25 (does not increase current HP to match) up to 400 HP. No effect when used by Odr.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || Grants 25 shield. No effect when used by Odr.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as sheilds. Max HP will round up to the nearest multiple of 25.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || Explodes, damaging enemies nearby. Does not damage the player. Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=1803</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=1803"/>
		<updated>2020-11-04T12:22:56Z</updated>

		<summary type="html">&lt;p&gt;76561198119094327: /* Footwear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Items''' can be found in chests, shops and special rooms. Some items such as coins and keys can also be dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
'''Equipment''' are items that you can carry with you that offer some sort of effect. All except the {{ItemLink|Adventurer's Fedora}} have a passive effect.&lt;br /&gt;
There are 4 different slots: headwear, armor, footwear and handwear. You can only have one piece of equipment per slot.&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increase damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Increases the size of the crosshair making the natural autoaim more effective.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical Multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed Explosives ||&lt;br /&gt;
* Enemies explode a short time after damaging them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Multiplier gets stronger as your speed increases. {{verification needed}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflects damage ||&lt;br /&gt;
* Enemies that damage you are damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening Mega Shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Selðr's Hat}} || Mind Flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Increases damage when hitting critical spots.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's Bracer). The item is then consumed.&lt;br /&gt;
* Works on [[Odr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 armor that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Does not work on Odr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* {{verification needed|What sources of damage does it double?}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite Ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing, reloading and dodging twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armor ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and bat mini boss sonar become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure Goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increase Healing Effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating Shots ||&lt;br /&gt;
* Shots pierce enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot - consuming twice the ammo.&lt;br /&gt;
* Does not work with Minigun&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed Up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to nearby enemies once every 4 beats. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health enemies ||&lt;br /&gt;
* Instantly kills low health enemies in the room,percentage based.&lt;br /&gt;
* The name is likely a typo of ''Trampling Boots''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay Creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deal percentage health damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to a percentage of their {{verification needed|current or max?}} health.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed Multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Jump Up ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed Up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict a DoT.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
Consumables are items that are immediately used upon pickup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || Increases clip size by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || Heals for 25 HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || Heals for 50 HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || Increases max HP by 25 (does not increase current HP to match) up to 400 HP. No effect when used by Odr.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || Grants 25 shield. No effect when used by Odr.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as sheilds. Max HP will round up to the nearest multiple of 25.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || Explodes, damaging enemies nearby. Does not damage the player. Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198119094327</name></author>
		
	</entry>
</feed>