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		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4545</id>
		<title>Items</title>
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		<updated>2026-07-12T06:49:11Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying the interaction between Quaternote and Charge pistol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In ''BPM: BULLETS PER MINUTE'', '''Items''' come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.&lt;br /&gt;
&lt;br /&gt;
== Equipables ==&lt;br /&gt;
'''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated. &lt;br /&gt;
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
* Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive. &lt;br /&gt;
* Does Not have any effect on Herfjötur.&lt;br /&gt;
* Has no effect on Odr as he is unable to ever gain health. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage{{verification needed}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increased damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier, with a maximum of double damage at x4 multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Natural autoaim is made much more effective. The crosshair's size is increased to reflect this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed explosives ||&lt;br /&gt;
* Enemies explode 1 beat after damaging them.&lt;br /&gt;
* If an enemy is killed, the explosion will still happen 1 beat later at the location of their ragdoll.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Speed is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact dealing an extra 50 damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflect damage ||&lt;br /&gt;
* Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening mega shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Hat}} || Mind flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
* Also destroys skulls from the Explosive level modifier.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ogre's Helm}} || Spread shot ||&lt;br /&gt;
* '''(poorly known)'''&lt;br /&gt;
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain).&lt;br /&gt;
* By the same principle, hitscan weapons become shotguns.&lt;br /&gt;
* Reduces range of bullet based weapons.&lt;br /&gt;
* The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective.&lt;br /&gt;
* This item can only be found in challenge chests (after a challenge or optional miniboss).&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fluffy}} || Reload empowers next shot ||&lt;br /&gt;
* Increases damage of next shot after reload, turning the ammo counter blue as indication.&lt;br /&gt;
* Whether the clip is full is irrelevant. Reloading and then picking up a {{ItemLink|Clip Up}} results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm-Heim}} || Enemies fragment on death ||&lt;br /&gt;
* On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit ||&lt;br /&gt;
* Chance to freeze enemy on hit for 1-2 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Short Horned}} || Luck up on floor completion||&lt;br /&gt;
* Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Hitting weak spots instantly kills enemies. Does not work with bosses, but does work with those spawned in regular rooms in Helheim I. An extra 'clink' sound effect indicates this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.&lt;br /&gt;
* Works on Odr and Sanngriðr.&lt;br /&gt;
* Disappears if activated with button.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
* Penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* Doubles outgoing damage from the player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing and reloading to be activated twice as fast.&lt;br /&gt;
* Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armour ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10.&lt;br /&gt;
* Does not affect amount of coins lost as Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Springhel}} || Jump up ||&lt;br /&gt;
* Drastically increases jump height.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Svalinn}} || Generate shield when still ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Cursed Iron}} || Damage up, health turns to steel ||&lt;br /&gt;
* Increases damage dealt by the player by 50 and decreases damage taken by 5.&lt;br /&gt;
* Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0.&lt;br /&gt;
* Does not affect coins of Herfjötur.&lt;br /&gt;
* Good synergy with Skuld as the character's health degen gets stopped but also turns off the HP gain on hit.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Triquetra}} || Fortify magic ability ||&lt;br /&gt;
* Empowers abilities (unknown which ones and how)&lt;br /&gt;
* ''{{AbilityLink|Hermóðr's Enchantment}} holds 100% longer (8 -&amp;gt; 16 beats)''&lt;br /&gt;
* ''{{AbilityLink|Celestial Wave}} deals 300% damage (1 -&amp;gt; 3 damage)''&lt;br /&gt;
* ''{{AbilityLink|Steal Life}} (4hp -&amp;gt; 10hp)''&lt;br /&gt;
* ''Adds one extra half beat to {{AbilityLink|Block}} duration''&lt;br /&gt;
* ''{{AbilityLink|Barter}} makes items cost 33% of their original price instead of 50%''&lt;br /&gt;
* ''Doesn't work with {{AbilityLink|Geri's Audit}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gungnir's Partner}} || Range increase ||&lt;br /&gt;
* Doubles your weapon range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Masquerade}} || Cast ultimate ||&lt;br /&gt;
* Activate to cast your current ultimate ability.&lt;br /&gt;
* Cooldown - 1 room.&lt;br /&gt;
* Essentially lets you cast your ultimate once per room, in addition to its standard recharge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Shield}} || Slow enemy projectiles ||&lt;br /&gt;
* Slightly slows enemy projectiles&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
* Hitscan weapons penetrate shields and walls, as long as the target is in range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* The max HP is very buggy and doesn't count for many purposes, e.g. if filled and then a new floor is entered, it will be emptied once again.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
* Does not grant health to Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
* If stats are already full when equipped, removing it will leave them one box below full&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increases healing effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
* Also works with the passive healing from [[Characters#Skuld|Skuld]].&lt;br /&gt;
* Does not work on Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating shots ||&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot, consuming twice the ammo.&lt;br /&gt;
* Does not work with {{WeaponLink|Minigun}},  {{WeaponLink|Energy cannon}}, {{WeaponLink|Charge pistol}} or {{ItemLink|Ymir's Crown}}{{verification needed}}.&lt;br /&gt;
* ''Does'' work with Njord's Magic Hands and {{AbilityLink|Valkyrie's Call}}{{verification needed}}.&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Braclet}} || Reveal map ||&lt;br /&gt;
* Shows all rooms on minimap.&lt;br /&gt;
* Typo of Brac'''e'''let.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Ring}} || Transforms projectiles ||&lt;br /&gt;
* Changes ammo type to exploding fireballs.&lt;br /&gt;
* Fireballs deal ''(at least)'' 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead.&lt;br /&gt;
* Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced.&lt;br /&gt;
* Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg.&lt;br /&gt;
* Fireballs can be used to rocket-jump, especially on shotguns. When used with the Double-tap shotgun, it gives possibly the biggest rocket-jump in the game.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Raven God}} || Super range ||&lt;br /&gt;
* Gives all weapons (near-)infinite range, regardless of their base range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Six-Shooter}} || Double time reload ||&lt;br /&gt;
* Allows reloading to be activated twice as fast (on 'hidden' quarter beats).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Megingjord}} || Carry two weapons ||&lt;br /&gt;
* Allows the wearer to hold 2 weapons.&lt;br /&gt;
* Press 3 to switch between the weapons.&lt;br /&gt;
* The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip.&lt;br /&gt;
* Njord cannot make use of this item.&lt;br /&gt;
* '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a &amp;quot;trash&amp;quot; weapon and making it your unequipped weapon before using prestige.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. {{verification needed}}&lt;br /&gt;
* Damage can be blocked by shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||&lt;br /&gt;
* Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it or float above it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deals percentage damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to 3% of enemy's current health per hit. Extra damage will be dealt with every hit.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
* Grants more movement speed than Odin's Sneakers at 4 speed ups&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Activate jump ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||&lt;br /&gt;
* Enemies in room will take passive damage one after another until all of them are dead.&lt;br /&gt;
* This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermod's Greaves}} || Speed and range up ||&lt;br /&gt;
* '''(exact bonus is not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Aslög's Clogs}} || Sprinting explodes ||&lt;br /&gt;
* Sprinting leaves behind a trail of small bombs.&lt;br /&gt;
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving or if the player has sufficient speed bonuses '''(more testing required)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Greaves}} || Enemies drop coins ||&lt;br /&gt;
* Hitting enemies with your weapon has a chance to drop 1 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Consumables''' are items that only benefit the player &amp;lt;u&amp;gt;once&amp;lt;/u&amp;gt;, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more details).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || &lt;br /&gt;
*A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || &lt;br /&gt;
*Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || &lt;br /&gt;
*Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || &lt;br /&gt;
*An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
*You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases clip size by 1. &lt;br /&gt;
*Clip count is applied to new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || &lt;br /&gt;
*Heals for 25 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || &lt;br /&gt;
*Heals for 50 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || &lt;br /&gt;
*Increases max HP by 25 (does not increase current HP to match) up to 400 HP. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || &lt;br /&gt;
*Grants 25 shield. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || &lt;br /&gt;
*Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
*Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || &lt;br /&gt;
*Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as shields.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
*Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || &lt;br /&gt;
*Explodes, damaging enemies nearby. Does not damage the player. &lt;br /&gt;
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
*Can be converted to Coin with [[Geri's Audit]] skill.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4544</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4544"/>
		<updated>2026-07-03T12:30:08Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Fix: HP instead of shield gain on Skuld&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In ''BPM: BULLETS PER MINUTE'', '''Items''' come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.&lt;br /&gt;
&lt;br /&gt;
== Equipables ==&lt;br /&gt;
'''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated. &lt;br /&gt;
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
* Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive. &lt;br /&gt;
* Does Not have any effect on Herfjötur.&lt;br /&gt;
* Has no effect on Odr as he is unable to ever gain health. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage{{verification needed}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increased damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier, with a maximum of double damage at x4 multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Natural autoaim is made much more effective. The crosshair's size is increased to reflect this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed explosives ||&lt;br /&gt;
* Enemies explode 1 beat after damaging them.&lt;br /&gt;
* If an enemy is killed, the explosion will still happen 1 beat later at the location of their ragdoll.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Speed is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact dealing an extra 50 damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflect damage ||&lt;br /&gt;
* Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening mega shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Hat}} || Mind flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
* Also destroys skulls from the Explosive level modifier.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ogre's Helm}} || Spread shot ||&lt;br /&gt;
* '''(poorly known)'''&lt;br /&gt;
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain).&lt;br /&gt;
* By the same principle, hitscan weapons become shotguns.&lt;br /&gt;
* Reduces range of bullet based weapons.&lt;br /&gt;
* The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective.&lt;br /&gt;
* This item can only be found in challenge chests (after a challenge or optional miniboss).&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fluffy}} || Reload empowers next shot ||&lt;br /&gt;
* Increases damage of next shot after reload, turning the ammo counter blue as indication.&lt;br /&gt;
* Whether the clip is full is irrelevant. Reloading and then picking up a {{ItemLink|Clip Up}} results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm-Heim}} || Enemies fragment on death ||&lt;br /&gt;
* On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit ||&lt;br /&gt;
* Chance to freeze enemy on hit for 1-2 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Short Horned}} || Luck up on floor completion||&lt;br /&gt;
* Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Hitting weak spots instantly kills enemies. Does not work with bosses, but does work with those spawned in regular rooms in Helheim I. An extra 'clink' sound effect indicates this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.&lt;br /&gt;
* Works on Odr and Sanngriðr.&lt;br /&gt;
* Disappears if activated with button.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
* Penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* Doubles outgoing damage from the player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing and reloading to be activated twice as fast.&lt;br /&gt;
* Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armour ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10.&lt;br /&gt;
* Does not affect amount of coins lost as Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Springhel}} || Jump up ||&lt;br /&gt;
* Drastically increases jump height.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Svalinn}} || Generate shield when still ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Cursed Iron}} || Damage up, health turns to steel ||&lt;br /&gt;
* Increases damage dealt by the player by 50 and decreases damage taken by 5.&lt;br /&gt;
* Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0.&lt;br /&gt;
* Does not affect coins of Herfjötur.&lt;br /&gt;
* Good synergy with Skuld as the character's health degen gets stopped but also turns off the HP gain on hit.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Triquetra}} || Fortify magic ability ||&lt;br /&gt;
* Empowers abilities (unknown which ones and how)&lt;br /&gt;
* ''{{AbilityLink|Hermóðr's Enchantment}} holds 100% longer (8 -&amp;gt; 16 beats)''&lt;br /&gt;
* ''{{AbilityLink|Celestial Wave}} deals 300% damage (1 -&amp;gt; 3 damage)''&lt;br /&gt;
* ''{{AbilityLink|Steal Life}} (4hp -&amp;gt; 10hp)''&lt;br /&gt;
* ''Adds one extra half beat to {{AbilityLink|Block}} duration''&lt;br /&gt;
* ''{{AbilityLink|Barter}} makes items cost 33% of their original price instead of 50%''&lt;br /&gt;
* ''Doesn't work with {{AbilityLink|Geri's Audit}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gungnir's Partner}} || Range increase ||&lt;br /&gt;
* Doubles your weapon range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Masquerade}} || Cast ultimate ||&lt;br /&gt;
* Activate to cast your current ultimate ability.&lt;br /&gt;
* Cooldown - 1 room.&lt;br /&gt;
* Essentially lets you cast your ultimate once per room, in addition to its standard recharge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Shield}} || Slow enemy projectiles ||&lt;br /&gt;
* Slightly slows enemy projectiles&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
* Hitscan weapons penetrate shields and walls, as long as the target is in range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* The max HP is very buggy and doesn't count for many purposes, e.g. if filled and then a new floor is entered, it will be emptied once again.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
* Does not grant health to Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
* If stats are already full when equipped, removing it will leave them one box below full&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increases healing effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
* Also works with the passive healing from [[Characters#Skuld|Skuld]].&lt;br /&gt;
* Does not work on Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating shots ||&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot, consuming twice the ammo.&lt;br /&gt;
* Does not work with {{WeaponLink|Minigun}},  {{WeaponLink|Energy cannon}} or {{ItemLink|Ymir's Crown}}{{verification needed}}.&lt;br /&gt;
* ''Does'' work with Njord's Magic Hands and {{AbilityLink|Valkyrie's Call}}{{verification needed}}.&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Braclet}} || Reveal map ||&lt;br /&gt;
* Shows all rooms on minimap.&lt;br /&gt;
* Typo of Brac'''e'''let.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Ring}} || Transforms projectiles ||&lt;br /&gt;
* Changes ammo type to exploding fireballs.&lt;br /&gt;
* Fireballs deal ''(at least)'' 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead.&lt;br /&gt;
* Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced.&lt;br /&gt;
* Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg.&lt;br /&gt;
* Fireballs can be used to rocket-jump, especially on shotguns. When used with the Double-tap shotgun, it gives possibly the biggest rocket-jump in the game.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Raven God}} || Super range ||&lt;br /&gt;
* Gives all weapons (near-)infinite range, regardless of their base range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Six-Shooter}} || Double time reload ||&lt;br /&gt;
* Allows reloading to be activated twice as fast (on 'hidden' quarter beats).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Megingjord}} || Carry two weapons ||&lt;br /&gt;
* Allows the wearer to hold 2 weapons.&lt;br /&gt;
* Press 3 to switch between the weapons.&lt;br /&gt;
* The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip.&lt;br /&gt;
* Njord cannot make use of this item.&lt;br /&gt;
* '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a &amp;quot;trash&amp;quot; weapon and making it your unequipped weapon before using prestige.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. {{verification needed}}&lt;br /&gt;
* Damage can be blocked by shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||&lt;br /&gt;
* Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it or float above it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deals percentage damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to 3% of enemy's current health per hit. Extra damage will be dealt with every hit.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
* Grants more movement speed than Odin's Sneakers at 4 speed ups&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Activate jump ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||&lt;br /&gt;
* Enemies in room will take passive damage one after another until all of them are dead.&lt;br /&gt;
* This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermod's Greaves}} || Speed and range up ||&lt;br /&gt;
* '''(exact bonus is not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Aslög's Clogs}} || Sprinting explodes ||&lt;br /&gt;
* Sprinting leaves behind a trail of small bombs.&lt;br /&gt;
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving or if the player has sufficient speed bonuses '''(more testing required)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Greaves}} || Enemies drop coins ||&lt;br /&gt;
* Hitting enemies with your weapon has a chance to drop 1 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Consumables''' are items that only benefit the player &amp;lt;u&amp;gt;once&amp;lt;/u&amp;gt;, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more details).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || &lt;br /&gt;
*A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || &lt;br /&gt;
*Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || &lt;br /&gt;
*Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || &lt;br /&gt;
*An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
*You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases clip size by 1. &lt;br /&gt;
*Clip count is applied to new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || &lt;br /&gt;
*Heals for 25 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || &lt;br /&gt;
*Heals for 50 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || &lt;br /&gt;
*Increases max HP by 25 (does not increase current HP to match) up to 400 HP. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || &lt;br /&gt;
*Grants 25 shield. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || &lt;br /&gt;
*Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
*Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || &lt;br /&gt;
*Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as shields.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
*Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || &lt;br /&gt;
*Explodes, damaging enemies nearby. Does not damage the player. &lt;br /&gt;
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
*Can be converted to Coin with [[Geri's Audit]] skill.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4543</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4543"/>
		<updated>2026-07-03T12:26:29Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying the interaction between Cursed Iron and Skuld&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In ''BPM: BULLETS PER MINUTE'', '''Items''' come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.&lt;br /&gt;
&lt;br /&gt;
== Equipables ==&lt;br /&gt;
'''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated. &lt;br /&gt;
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
* Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive. &lt;br /&gt;
* Does Not have any effect on Herfjötur.&lt;br /&gt;
* Has no effect on Odr as he is unable to ever gain health. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage{{verification needed}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increased damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier, with a maximum of double damage at x4 multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Natural autoaim is made much more effective. The crosshair's size is increased to reflect this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed explosives ||&lt;br /&gt;
* Enemies explode 1 beat after damaging them.&lt;br /&gt;
* If an enemy is killed, the explosion will still happen 1 beat later at the location of their ragdoll.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Speed is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact dealing an extra 50 damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflect damage ||&lt;br /&gt;
* Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening mega shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Hat}} || Mind flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
* Also destroys skulls from the Explosive level modifier.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ogre's Helm}} || Spread shot ||&lt;br /&gt;
* '''(poorly known)'''&lt;br /&gt;
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain).&lt;br /&gt;
* By the same principle, hitscan weapons become shotguns.&lt;br /&gt;
* Reduces range of bullet based weapons.&lt;br /&gt;
* The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective.&lt;br /&gt;
* This item can only be found in challenge chests (after a challenge or optional miniboss).&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fluffy}} || Reload empowers next shot ||&lt;br /&gt;
* Increases damage of next shot after reload, turning the ammo counter blue as indication.&lt;br /&gt;
* Whether the clip is full is irrelevant. Reloading and then picking up a {{ItemLink|Clip Up}} results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm-Heim}} || Enemies fragment on death ||&lt;br /&gt;
* On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit ||&lt;br /&gt;
* Chance to freeze enemy on hit for 1-2 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Short Horned}} || Luck up on floor completion||&lt;br /&gt;
* Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Hitting weak spots instantly kills enemies. Does not work with bosses, but does work with those spawned in regular rooms in Helheim I. An extra 'clink' sound effect indicates this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.&lt;br /&gt;
* Works on Odr and Sanngriðr.&lt;br /&gt;
* Disappears if activated with button.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
* Penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* Doubles outgoing damage from the player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing and reloading to be activated twice as fast.&lt;br /&gt;
* Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armour ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10.&lt;br /&gt;
* Does not affect amount of coins lost as Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Springhel}} || Jump up ||&lt;br /&gt;
* Drastically increases jump height.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Svalinn}} || Generate shield when still ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Cursed Iron}} || Damage up, health turns to steel ||&lt;br /&gt;
* Increases damage dealt by the player by 50 and decreases damage taken by 5.&lt;br /&gt;
* Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0.&lt;br /&gt;
* Does not affect coins of Herfjötur.&lt;br /&gt;
* Good synergy with Skuld as the character's health degen gets stopped but also turns off the shield gain on hit.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Triquetra}} || Fortify magic ability ||&lt;br /&gt;
* Empowers abilities (unknown which ones and how)&lt;br /&gt;
* ''{{AbilityLink|Hermóðr's Enchantment}} holds 100% longer (8 -&amp;gt; 16 beats)''&lt;br /&gt;
* ''{{AbilityLink|Celestial Wave}} deals 300% damage (1 -&amp;gt; 3 damage)''&lt;br /&gt;
* ''{{AbilityLink|Steal Life}} (4hp -&amp;gt; 10hp)''&lt;br /&gt;
* ''Adds one extra half beat to {{AbilityLink|Block}} duration''&lt;br /&gt;
* ''{{AbilityLink|Barter}} makes items cost 33% of their original price instead of 50%''&lt;br /&gt;
* ''Doesn't work with {{AbilityLink|Geri's Audit}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gungnir's Partner}} || Range increase ||&lt;br /&gt;
* Doubles your weapon range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Masquerade}} || Cast ultimate ||&lt;br /&gt;
* Activate to cast your current ultimate ability.&lt;br /&gt;
* Cooldown - 1 room.&lt;br /&gt;
* Essentially lets you cast your ultimate once per room, in addition to its standard recharge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Shield}} || Slow enemy projectiles ||&lt;br /&gt;
* Slightly slows enemy projectiles&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
* Hitscan weapons penetrate shields and walls, as long as the target is in range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* The max HP is very buggy and doesn't count for many purposes, e.g. if filled and then a new floor is entered, it will be emptied once again.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
* Does not grant health to Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
* If stats are already full when equipped, removing it will leave them one box below full&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increases healing effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
* Also works with the passive healing from [[Characters#Skuld|Skuld]].&lt;br /&gt;
* Does not work on Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating shots ||&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot, consuming twice the ammo.&lt;br /&gt;
* Does not work with {{WeaponLink|Minigun}},  {{WeaponLink|Energy cannon}} or {{ItemLink|Ymir's Crown}}{{verification needed}}.&lt;br /&gt;
* ''Does'' work with Njord's Magic Hands and {{AbilityLink|Valkyrie's Call}}{{verification needed}}.&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Braclet}} || Reveal map ||&lt;br /&gt;
* Shows all rooms on minimap.&lt;br /&gt;
* Typo of Brac'''e'''let.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Ring}} || Transforms projectiles ||&lt;br /&gt;
* Changes ammo type to exploding fireballs.&lt;br /&gt;
* Fireballs deal ''(at least)'' 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead.&lt;br /&gt;
* Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced.&lt;br /&gt;
* Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg.&lt;br /&gt;
* Fireballs can be used to rocket-jump, especially on shotguns. When used with the Double-tap shotgun, it gives possibly the biggest rocket-jump in the game.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Raven God}} || Super range ||&lt;br /&gt;
* Gives all weapons (near-)infinite range, regardless of their base range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Six-Shooter}} || Double time reload ||&lt;br /&gt;
* Allows reloading to be activated twice as fast (on 'hidden' quarter beats).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Megingjord}} || Carry two weapons ||&lt;br /&gt;
* Allows the wearer to hold 2 weapons.&lt;br /&gt;
* Press 3 to switch between the weapons.&lt;br /&gt;
* The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip.&lt;br /&gt;
* Njord cannot make use of this item.&lt;br /&gt;
* '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a &amp;quot;trash&amp;quot; weapon and making it your unequipped weapon before using prestige.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. {{verification needed}}&lt;br /&gt;
* Damage can be blocked by shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||&lt;br /&gt;
* Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it or float above it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deals percentage damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to 3% of enemy's current health per hit. Extra damage will be dealt with every hit.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
* Grants more movement speed than Odin's Sneakers at 4 speed ups&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Activate jump ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||&lt;br /&gt;
* Enemies in room will take passive damage one after another until all of them are dead.&lt;br /&gt;
* This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermod's Greaves}} || Speed and range up ||&lt;br /&gt;
* '''(exact bonus is not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Aslög's Clogs}} || Sprinting explodes ||&lt;br /&gt;
* Sprinting leaves behind a trail of small bombs.&lt;br /&gt;
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving or if the player has sufficient speed bonuses '''(more testing required)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Greaves}} || Enemies drop coins ||&lt;br /&gt;
* Hitting enemies with your weapon has a chance to drop 1 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Consumables''' are items that only benefit the player &amp;lt;u&amp;gt;once&amp;lt;/u&amp;gt;, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more details).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || &lt;br /&gt;
*A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || &lt;br /&gt;
*Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || &lt;br /&gt;
*Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || &lt;br /&gt;
*An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
*You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases clip size by 1. &lt;br /&gt;
*Clip count is applied to new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || &lt;br /&gt;
*Heals for 25 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || &lt;br /&gt;
*Heals for 50 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || &lt;br /&gt;
*Increases max HP by 25 (does not increase current HP to match) up to 400 HP. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || &lt;br /&gt;
*Grants 25 shield. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || &lt;br /&gt;
*Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
*Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || &lt;br /&gt;
*Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as shields.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
*Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || &lt;br /&gt;
*Explodes, damaging enemies nearby. Does not damage the player. &lt;br /&gt;
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
*Can be converted to Coin with [[Geri's Audit]] skill.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=4542</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=4542"/>
		<updated>2026-06-27T17:46:06Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying the interaction between the Raygun and The Best Defense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
Weapons with the '''Pump-Action''' mark have a mechanic where after each shot you have to &amp;quot;pump&amp;quot; the weapon, may be used on half beat.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Hand Reload''' mark have a unique reloading mechanic, where you tap &amp;quot;reload&amp;quot; once to start the reload, then tap &amp;quot;reload&amp;quot; for all the ammo you consumed. So to reload 6 bullets from an empty magazine, you will have to tap &amp;quot;reload&amp;quot; 7 times.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Shotgun''' mark shoot a spread of pellets, the damage is written as the sum of all pellets.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Delay''' mark have one half beat of delay between the moment you press the Attack key and the weapon firing. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Type !! Damage !! Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Pistol}} || 1 || 8 || 2 half beats || 1 Shot per half beat || Hitscan || 50 || Short range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || {{Anchor|Shotgun pistol}} || 1 || 4 || 3 half beats || 1 Shot per half beat  || Hitscan || 160 (close) to 16.5 (far) || '''Shotgun'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || {{Anchor|Revolver}} || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || Hitscan || 100 || '''Hand Reload'''. Some recoil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || {{Anchor|Haunted revolver}} || 1 || 4 || 3 half beats || 1 Shot per half beat || Explosive Hitscan || 250 (close) to 150 (far) ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || {{Anchor|Burst SMG}} || 1 || 21 || 2 half beats || 1 Burst per half beat, 3 shots per burst (6 with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}).  || Hitscan || 50 per shot (150 overall) || Short range. Each shot in the burst consumes ammo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || {{Anchor|Pump shotgun}} || 1 || 6 || 3 half beats || 1 Shot per beat || Hitscan || 240 (close) to 50 (far) || '''Shotgun''', '''Pump-Action'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || {{Anchor|Sawn-off shotgun}} || 2 || 2 || 2 half beats || 1 Shot per half beat || Hitscan || 288 (close) to 16.5 (far) || '''Shotgun'''. The full reload animation, with sounds, takes 3 half beats even though the weapon is ready after only 2 half beats (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || {{Anchor|Lever action}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Hitscan || 135 || '''Pump-Action''', '''Hand Reload'''. Long range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || {{Anchor|Grenade launcher}} || 2 || 6 || 3 half beats || 1 Shot per beat || Explosive Physics Projectile || 250 || Grenades detonate automatically after a half beat. Big AoE, small Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || {{Anchor|Rocket launcher}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Explosive Projectile || 300 || '''Hand Reload'''. Rockets will home onto enemies if within range. Small AoE, medium Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || {{Anchor|Gauss cannon}} || 2 || 3 || 3 half beats || 1 Shot per beat || Hitscan || 450 || Fires through walls and shields.  Does not work with {{ItemLink|image=ItemHeadOrc.png|Ogre's Helm}}.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || {{Anchor|Energy cannon}} || 2 || 1 || 1 + 1 per ammo, 2 half beats from empty || 1 Shot per beat || Explosive Hitscan || 2000 || '''Hand Reload''', '''Delay'''. Shots explode 1 full beat after firing. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Very small AoE, big Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || {{Anchor|Minigun}} || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || Hitscan || 50 || Spooling mechanic, takes 4 full beats (1 + 2 + 4 + 4 = 11 bullets) before reaching maximum fire rate of 8 bullets per beat. Some recoil. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || {{Anchor|Raygun}} || 3 || Hidden (Energy) || +12.5% Energy per half beat if not overheat, 4 half beat if overheat || 1 Shot per half beat || Projectile || 350 || Uses an energy system, each shot consuming 25% energy while continually refilling at a rate of 12.5% every half beat. Overheats after 7 uninterrupted shots. An 8th shot can be achieved if they are timed slightly after the (half) beats due to the energy's continuous refill. Does not work with {{ItemLink|The Best Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || {{Anchor|Charge pistol}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Projectile || 350 || '''Delay'''. Can slightly push bosses. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Small AoE, medium Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || {{Anchor|Fireball launcher}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Physics Projectile || 200 || Unlike most other projectiles, the fireball does not home onto enemies. Fireballs have a bigger explosion radius than the rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Biggest recoil of all weapons. Big AoE, big Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || {{Anchor|Hands}} || N/A || Infinite || N/A || 1 Shot per half beat || Projectile || 50 || Can only be used by [[Characters|Njord]]. Does not appear as loot. Does not work with {{ItemLink|Giant Slayer Boots}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || {{Anchor|Bolt-action rifle}} || 2 || 4 || 3 half beats || 1 Shot per beat || Hitscan || 150 || '''Pump-Action'''. Very long base range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || {{Anchor|Garand}} || 1 || 3 || 1 half beat || 1 Shot per half beat || Hitscan || 90 || Long base range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || {{Anchor|Double-tap}} || 2 || 6 || 2 half beats || 1 Burst per beat, 2 shots per burst (4 with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}). || Hitscan ||  240 per shot (480 overall) || '''Shotgun''', '''Pump-Action'''. Each shot in the burst consumes ammo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Golden pistol}} || 2 || 4 || 2 half beats || 1 shot per half beat || Hitscan || 300 || Has the same range as the Pistol.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4541</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4541"/>
		<updated>2026-06-09T19:18:24Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying the interaction between Triquetra and Barter, and also adding links to abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In ''BPM: BULLETS PER MINUTE'', '''Items''' come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.&lt;br /&gt;
&lt;br /&gt;
== Equipables ==&lt;br /&gt;
'''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated. &lt;br /&gt;
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
* Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive. &lt;br /&gt;
* Does Not have any effect on Herfjötur.&lt;br /&gt;
* Has no effect on Odr as he is unable to ever gain health. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage{{verification needed}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increased damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier, with a maximum of double damage at x4 multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Natural autoaim is made much more effective. The crosshair's size is increased to reflect this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed explosives ||&lt;br /&gt;
* Enemies explode 1 beat after damaging them.&lt;br /&gt;
* If an enemy is killed, the explosion will still happen 1 beat later at the location of their ragdoll.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Speed is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact dealing an extra 50 damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflect damage ||&lt;br /&gt;
* Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening mega shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Hat}} || Mind flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
* Also destroys skulls from the Explosive level modifier.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ogre's Helm}} || Spread shot ||&lt;br /&gt;
* '''(poorly known)'''&lt;br /&gt;
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain).&lt;br /&gt;
* By the same principle, hitscan weapons become shotguns.&lt;br /&gt;
* Reduces range of bullet based weapons.&lt;br /&gt;
* The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective.&lt;br /&gt;
* This item can only be found in challenge chests (after a challenge or optional miniboss).&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fluffy}} || Reload empowers next shot ||&lt;br /&gt;
* Increases damage of next shot after reload, turning the ammo counter blue as indication.&lt;br /&gt;
* Whether the clip is full is irrelevant. Reloading and then picking up a {{ItemLink|Clip Up}} results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm-Heim}} || Enemies fragment on death ||&lt;br /&gt;
* On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit ||&lt;br /&gt;
* Chance to freeze enemy on hit for 1-2 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Short Horned}} || Luck up on floor completion||&lt;br /&gt;
* Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Hitting weak spots instantly kills enemies. Does not work with bosses, but does work with those spawned in regular rooms in Helheim I. An extra 'clink' sound effect indicates this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.&lt;br /&gt;
* Works on Odr and Sanngriðr.&lt;br /&gt;
* Disappears if activated with button.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
* Penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* Doubles outgoing damage from the player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing and reloading to be activated twice as fast.&lt;br /&gt;
* Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armour ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10.&lt;br /&gt;
* Does not affect amount of coins lost as Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Springhel}} || Jump up ||&lt;br /&gt;
* Drastically increases jump height.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Svalinn}} || Generate shield when still ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Cursed Iron}} || Damage up, health turns to steel ||&lt;br /&gt;
* Increases damage dealt by the player by 50 and decreases damage taken by 5.&lt;br /&gt;
* Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0.&lt;br /&gt;
* Does not affect coins of Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Triquetra}} || Fortify magic ability ||&lt;br /&gt;
* Empowers abilities (unknown which ones and how)&lt;br /&gt;
* ''{{AbilityLink|Hermóðr's Enchantment}} holds 100% longer (8 -&amp;gt; 16 beats)''&lt;br /&gt;
* ''{{AbilityLink|Celestial Wave}} deals 300% damage (1 -&amp;gt; 3 damage)''&lt;br /&gt;
* ''{{AbilityLink|Steal Life}} (4hp -&amp;gt; 10hp)''&lt;br /&gt;
* ''Adds one extra half beat to {{AbilityLink|Block}} duration''&lt;br /&gt;
* ''{{AbilityLink|Barter}} makes items cost 33% of their original price instead of 50%''&lt;br /&gt;
* ''Doesn't work with {{AbilityLink|Geri's Audit}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gungnir's Partner}} || Range increase ||&lt;br /&gt;
* Doubles your weapon range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Masquerade}} || Cast ultimate ||&lt;br /&gt;
* Activate to cast your current ultimate ability.&lt;br /&gt;
* Cooldown - 1 room.&lt;br /&gt;
* Essentially lets you cast your ultimate once per room, in addition to its standard recharge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Shield}} || Slow enemy projectiles ||&lt;br /&gt;
* Slightly slows enemy projectiles&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
* Hitscan weapons penetrate shields and walls, as long as the target is in range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* The max HP is very buggy and doesn't count for many purposes, e.g. if filled and then a new floor is entered, it will be emptied once again.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
* Does not grant health to Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
* If stats are already full when equipped, removing it will leave them one box below full&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increases healing effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
* Also works with the passive healing from [[Characters#Skuld|Skuld]].&lt;br /&gt;
* Does not work on Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating shots ||&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot, consuming twice the ammo.&lt;br /&gt;
* Does not work with {{WeaponLink|Minigun}},  {{WeaponLink|Energy cannon}} or {{ItemLink|Ymir's Crown}}{{verification needed}}.&lt;br /&gt;
* ''Does'' work with Njord's Magic Hands and {{AbilityLink|Valkyrie's Call}}{{verification needed}}.&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Braclet}} || Reveal map ||&lt;br /&gt;
* Shows all rooms on minimap.&lt;br /&gt;
* Typo of Brac'''e'''let.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Ring}} || Transforms projectiles ||&lt;br /&gt;
* Changes ammo type to exploding fireballs.&lt;br /&gt;
* Fireballs deal ''(at least)'' 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead.&lt;br /&gt;
* Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced.&lt;br /&gt;
* Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg.&lt;br /&gt;
* Fireballs can be used to rocket-jump, especially on shotguns. When used with the Double-tap shotgun, it gives possibly the biggest rocket-jump in the game.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Raven God}} || Super range ||&lt;br /&gt;
* Gives all weapons (near-)infinite range, regardless of their base range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Six-Shooter}} || Double time reload ||&lt;br /&gt;
* Allows reloading to be activated twice as fast (on 'hidden' quarter beats).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Megingjord}} || Carry two weapons ||&lt;br /&gt;
* Allows the wearer to hold 2 weapons.&lt;br /&gt;
* Press 3 to switch between the weapons.&lt;br /&gt;
* The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip.&lt;br /&gt;
* Njord cannot make use of this item.&lt;br /&gt;
* '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a &amp;quot;trash&amp;quot; weapon and making it your unequipped weapon before using prestige.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. {{verification needed}}&lt;br /&gt;
* Damage can be blocked by shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||&lt;br /&gt;
* Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it or float above it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deals percentage damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to 3% of enemy's current health per hit. Extra damage will be dealt with every hit.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
* Grants more movement speed than Odin's Sneakers at 4 speed ups&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Activate jump ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||&lt;br /&gt;
* Enemies in room will take passive damage one after another until all of them are dead.&lt;br /&gt;
* This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermod's Greaves}} || Speed and range up ||&lt;br /&gt;
* '''(exact bonus is not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Aslög's Clogs}} || Sprinting explodes ||&lt;br /&gt;
* Sprinting leaves behind a trail of small bombs.&lt;br /&gt;
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving or if the player has sufficient speed bonuses '''(more testing required)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Greaves}} || Enemies drop coins ||&lt;br /&gt;
* Hitting enemies with your weapon has a chance to drop 1 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Consumables''' are items that only benefit the player &amp;lt;u&amp;gt;once&amp;lt;/u&amp;gt;, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more details).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || &lt;br /&gt;
*A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || &lt;br /&gt;
*Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || &lt;br /&gt;
*Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || &lt;br /&gt;
*An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
*You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases clip size by 1. &lt;br /&gt;
*Clip count is applied to new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || &lt;br /&gt;
*Heals for 25 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || &lt;br /&gt;
*Heals for 50 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || &lt;br /&gt;
*Increases max HP by 25 (does not increase current HP to match) up to 400 HP. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || &lt;br /&gt;
*Grants 25 shield. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || &lt;br /&gt;
*Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
*Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || &lt;br /&gt;
*Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as shields.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
*Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || &lt;br /&gt;
*Explodes, damaging enemies nearby. Does not damage the player. &lt;br /&gt;
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
*Can be converted to Coin with [[Geri's Audit]] skill.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=4540</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=4540"/>
		<updated>2026-06-07T16:31:26Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Clockwork Souls can shoot upwards in very rare cases. (It happened to me when I was using the Burst SMG and Ymir's Crown)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || {{Anchor|Worm}} || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || {{Anchor|Baby Bat}} || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulBat.png|100px]] || {{Anchor|Foul Bat}} || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || {{Anchor|Spider Hatchling}} || {{HP|50}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Can spawn on its own or inside spider eggs. Eggs will naturally start hatching once all other enemies in the room have been killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || {{Anchor|Spider}} || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Its abdomen is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || {{Anchor|Giant Spider}} || {{HP|300}} &lt;br /&gt;
Hellish: {{HP|450}}&lt;br /&gt;
||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || {{Anchor|Elemental (Dragon's Ghost)}} || {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Draugr, Ymir, and Dark Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || {{Anchor|Sired Skull}} || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || {{Anchor|Fly}} || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
Has a weak spot in the front center&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || {{Anchor|Guardian}} || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
* After one beat of charging, Shoots homing projectiles on four consecutive beats, then stays still for another four beats. &lt;br /&gt;
* Will face and move away from the player during their charging and shooting phases. They will stop moving and tracking the player during their still phase, leaving them vulnerable to attacks.&lt;br /&gt;
* Their shield will block any incoming physical damage from weapons, but not from magic attacks (see [[Abilities]]).&lt;br /&gt;
* The homing projectile can be dodged in two different ways : either by Dashing on the beat of the attack, as prompted by the reticle (showing the &amp;quot;Dodge&amp;quot; prompt), or by counter-strafing away from the projectile's trajectory (showing the &amp;quot;Juke&amp;quot; prompt).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || {{Anchor|Clockwork Soul}} || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
* Explosion: {{HP|12.5}}&lt;br /&gt;
|| &lt;br /&gt;
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
* Explodes after uncurling itself, or will stomp and explode if the player is too close.&lt;br /&gt;
* Its weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.&lt;br /&gt;
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.&lt;br /&gt;
* ''Very rarely'' a Clockwork Soul may shoot a projectile upwards (the shooting plane rotated by 90° on the horizontal axis towards the player) when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || {{Anchor|Hexapod (look it up)}} || {{HP|200}} &lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
Its weak spot is a glowing mass hanging under it. It can be struck for an instant kill. This is most easily achievable by [[Geri]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || {{Anchor|Hexapod Portal}} || {{HP|200}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || {{Anchor|Big Bat}} || {{HP|800}} &lt;br /&gt;
Hellish: {{HP|1200}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || {{Anchor|Igneous Red}} || {{HP|500}}&lt;br /&gt;
Hellish: {{HP|750}}&lt;br /&gt;
||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Its head is a weak spot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mara.png|100px]] || {{Anchor|Mara}} || {{HP|600}} &lt;br /&gt;
Hellish: {{HP|900}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Charge: {{HP|25}}&lt;br /&gt;
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)&lt;br /&gt;
Will shoot towards the player's location even if it does not have a line of sight&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Starkadrwraith.png|100px]] || {{Anchor|Starkaðr Wraith}} || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skel.png|100px]] || {{Anchor|Skel}} || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Damage to the Head is blocked&lt;br /&gt;
Skel Fly uses it's shield head to hide behind&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkelFly.png|100px]] || {{Anchor|Skel Fly}} || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.&lt;br /&gt;
Only hides behind a Skel when looked at by the player, and wont shoot while hiding.&lt;br /&gt;
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ratr.png|100px]] || {{Anchor|Ratr}} || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Blade: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
Always drops 1 coin when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vargr.png|100px]] || {{Anchor|Vargr}} || {{HP|700}}&lt;br /&gt;
Hellish: {{HP|1100}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BPMGolem.jpg|100px]] || {{Anchor|Golem}} || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Golem will stand still and stomp every 2 beats repeatedly. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:corruptedHeidrun.png|100px]] || {{Anchor|Corrupted Heiðrún}} || {{HP|1000}}&lt;br /&gt;
Hellish: {{HP|1500}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| no image || {{Anchor|Skull}} || {{HP|?}}&lt;br /&gt;
Hellish: {{HP|?}}&lt;br /&gt;
|| &lt;br /&gt;
* Self Destruct: 25 HP&lt;br /&gt;
|| &lt;br /&gt;
* Flying suicider. Summoned by Corrupted Heiðrún.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || {{Anchor|Blade}} || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || {{Anchor|Fast Fly}} || {{HP|50}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || {{Anchor|Mother of Flies}} || {{HP|250}} &lt;br /&gt;
Hellish: {{HP|400}}&lt;br /&gt;
||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
* Flyer. On death, spawns 4 fast flies&lt;br /&gt;
* Will rotate in place until facing the player. Once facing, will fly towards the player to bite them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || {{Anchor|Maggot}} || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || {{Anchor|Hive}} || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* N/A&lt;br /&gt;
||&lt;br /&gt;
* Will spawn a fly every four beats, stopping once six of its spawned flies are occupying the room.&lt;br /&gt;
* If one or more of its spawned flies are killed, it will resume spawning until their count reaches six again. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || {{Anchor|Scorpion Hatchling}} || {{HP|150}}&lt;br /&gt;
Hellish: {{HP|250}}&lt;br /&gt;
||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || {{Anchor|Scorpion}} || {{HP|200}}&lt;br /&gt;
Hellish: {{HP|300}}&lt;br /&gt;
||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
|| &lt;br /&gt;
* The sting takes double damage.&lt;br /&gt;
* If making contact with the player, will attack them with its' claws on every half-beat.&lt;br /&gt;
* If close to the player, will spray acid from it's stinger.&lt;br /&gt;
* If far from the player, will charge directly at them for four beats after a two beats call, hiding it's stinger for the duration of the charge. The charge will be canceled if the Scorpion leaves the field of view of the player {{requires further testing}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || {{Anchor|Scorpion Queen}} || {{HP|400}}&lt;br /&gt;
Hellish: {{HP|600}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
|| Spawns Scorpion Hatchlings.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || {{Anchor|Krakling}} || {{HP|100}} &lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || {{Anchor|Kraken}} || {{HP|2000-2100}} &lt;br /&gt;
Hellish: {{HP|3000-3150}}&lt;br /&gt;
||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || {{Anchor|Wild Mage}} || {{HP|2400}}&lt;br /&gt;
Hellish: {{HP|3600}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
* Expanding hemisphere: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || {{Anchor|Flightless Imp}} || {{HP|300}} ||&lt;br /&gt;
* Self destruct: {{HP|50}}&lt;br /&gt;
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || {{Anchor|Flying Imp}} || {{HP|400}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
|| Drops bomb when killed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mage.png|100px]] || {{Anchor|Mage}} || {{HP|1000}} ||&lt;br /&gt;
* Multiple firebolts: {{HP|25}} per projectile&lt;br /&gt;
* Magic projectile: {{HP|25}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
&lt;br /&gt;
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || {{Anchor|Mechanised Monstrosity}} || {{HP|150}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weak spot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || {{Anchor|Foul Wretch}} || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || {{Anchor|Minotaur}} || {{HP|3350-3400}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || {{Anchor|Black Knight}} || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || {{Anchor|Fire Eater}} || {{HP|500}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|25}}&lt;br /&gt;
|| Screams loudly before firing fireballs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || {{Anchor|Synchronised Skeleton}} || {{HP|200}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || {{Anchor|Skeleton Mage}} || {{HP|300}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || {{Anchor|Firebreather}} || {{HP|600}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || {{Anchor|Dark Heart}} || {{HP|500}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals until destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Fly || {{HP|400}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Appears in Helheim I or when the Hero Mother of Flies is killed&lt;br /&gt;
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different&lt;br /&gt;
&lt;br /&gt;
Used to be named Phoenix in previous patches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || {{Anchor|Servant of Darkness}} || {{HP|4800}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Expanding hemisphere: {{HP|25}}&lt;br /&gt;
* Flaming knives: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss. ''(AKA samurai)''&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || {{Anchor|Jötunn Guard}} || {{HP|300}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25}}&lt;br /&gt;
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || {{Anchor|Dragon's Spirit}} || {{HP|50}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flying suicider. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique enemies ==&lt;br /&gt;
Special enemies that only spawn in certain rooms across all zones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || {{Anchor|Cutthroat}} || {{HP|100}}&lt;br /&gt;
Hellish: {{HP|150}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.&lt;br /&gt;
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || {{Anchor|Reaper}} || {{HP|1400}}&lt;br /&gt;
Hellish: {{HP|2100}}&lt;br /&gt;
||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in a wave in a challenge room.&lt;br /&gt;
Has a very low chance to spawn by itself in a regular room.&lt;br /&gt;
&lt;br /&gt;
The expanding bubble it creates has two phases. Outwards movement during beat one then halting progress during beat two then the cycle repeats. The color of the bubble alternates between gold while expanding and then red while it is still. During the stilled phase of beat 2 you are able to pass through the bubble unharmed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| no image || {{Anchor|Treant}} (presumable name)|| {{HP|???}}&lt;br /&gt;
Hellish: {{HP|???}}&lt;br /&gt;
||&lt;br /&gt;
* Stomp (floor-wide attack) every 2 beats: {{HP|25}}&lt;br /&gt;
|| Appears in 3rd wave in Svartalfheim 2 Challenge Room&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeatingHeart.jpg|100px]] || Beating Heart || {{HP|2700}}&lt;br /&gt;
||&lt;br /&gt;
* Constant expanding bubbles on beat&lt;br /&gt;
* Spreads projectiles at low health&lt;br /&gt;
*?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroVargr.png|100px]] || {{Anchor|Hero Vargr}} || {{HP|2200}}&lt;br /&gt;
Hellish: {{HP|3300}}&lt;br /&gt;
||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| no image || {{Anchor|Hero Starkaðr Wraith}} || {{HP|??}}&lt;br /&gt;
||&lt;br /&gt;
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| no image || {{Anchor|Hero Corrupted Heiðrún}} || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* ?&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeroMotherOfFlies.jpg|100px]] || {{Anchor|Hero Mother Of Flies}} || {{HP|1000}}&lt;br /&gt;
||&lt;br /&gt;
* Projectile: 25 HP&lt;br /&gt;
|| Can appear in a Boss Challenge room.&lt;br /&gt;
Splits into 10 Flies (Helheim) upon death.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Fafnir and Nidhogg can spawn with a [[modifiers|modifier]]. Bosses also use a separate part of the area's soundtrack (not including custom soundtracks) that plays as their boss theme which will be called the 2nd part, and using a 3rd section for when they are at 50% health or lower before the first half 2nd part ends, otherwise the game will finish the 2nd part then swap to the 3rd, even if they don't have a 2nd boss phase the music follows this rule.&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3000}} (Hellish: {{HP|4500}})&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.&lt;br /&gt;
* Strafing in the correct direction will dodge the attack, dashing is not required.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Fafnir ===&lt;br /&gt;
[[File:Fafnir.png|left|thumb|Fafnir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|2800}} (Hellish: {{HP|4200}})&lt;br /&gt;
Zone: Asgard Crypts&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles with a crosshair dodge warning&lt;br /&gt;
| tips =&lt;br /&gt;
* Strafe/Dodge to the side to avoid the projectile.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Making area with chess tile patterns, while dancing&lt;br /&gt;
| tips =&lt;br /&gt;
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Damaging ripple that increases in size every full-beat once spawned&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Ymir]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3500}} ± 100&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways to avoid.&lt;br /&gt;
*if Ymir has the crazy modifier the dodge indicator can show on the hidden quarter beat&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
* Ymir will not use this attack if the Crazy modifier is in play&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 Dragon's Ghosts.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3650}} ± 100&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
* axe size scales up with giant modifier&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
* axe size scales up with giant modifier&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
* axe size scales up with giant modifier&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = &lt;br /&gt;
* Stand inside the circle in front of Vétt to avoid taking damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|3150}} ± 100&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = &lt;br /&gt;
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.&lt;br /&gt;
| tips = &lt;br /&gt;
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.&lt;br /&gt;
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|4000}}.&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|6500}}.&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = &lt;br /&gt;
* The first and third slash are aimed at the right of the player while the second targets the player directly.  &lt;br /&gt;
* This attack can be avoided by strafing left and jumping over the second slash.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.&lt;br /&gt;
| tips = &lt;br /&gt;
* Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = &lt;br /&gt;
* Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = &lt;br /&gt;
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and then dashes at the player&lt;br /&gt;
| tips = &lt;br /&gt;
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. &lt;br /&gt;
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.&lt;br /&gt;
* Mistcalf will not use this attack if the Giant modifier is in play&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|7500}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = &lt;br /&gt;
* Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
* This can actually be used to lure him to fall off the arena and die before the second phase starts.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a fireball projectile from their mouth&lt;br /&gt;
| tips = &lt;br /&gt;
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|10000}}.&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = &lt;br /&gt;
* Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = &lt;br /&gt;
* Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = &lt;br /&gt;
* Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = &lt;br /&gt;
* Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=4539</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=4539"/>
		<updated>2026-06-07T15:34:07Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Undo revision 4534 by 76561198223134836 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
Weapons with the '''Pump-Action''' mark have a mechanic where after each shot you have to &amp;quot;pump&amp;quot; the weapon, may be used on half beat.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Hand Reload''' mark have a unique reloading mechanic, where you tap &amp;quot;reload&amp;quot; once to start the reload, then tap &amp;quot;reload&amp;quot; for all the ammo you consumed. So to reload 6 bullets from an empty magazine, you will have to tap &amp;quot;reload&amp;quot; 7 times.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Shotgun''' mark shoot a spread of pellets, the damage is written as the sum of all pellets.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Delay''' mark have one half beat of delay between the moment you press the Attack key and the weapon firing. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Type !! Damage !! Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Pistol}} || 1 || 8 || 2 half beats || 1 Shot per half beat || Hitscan || 50 || Short range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || {{Anchor|Shotgun pistol}} || 1 || 4 || 3 half beats || 1 Shot per half beat  || Hitscan || 160 (close) to 16.5 (far) || '''Shotgun'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || {{Anchor|Revolver}} || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || Hitscan || 100 || '''Hand Reload'''. Some recoil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || {{Anchor|Haunted revolver}} || 1 || 4 || 3 half beats || 1 Shot per half beat || Explosive Hitscan || 250 (close) to 150 (far) ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || {{Anchor|Burst SMG}} || 1 || 21 || 2 half beats || 1 Burst per half beat, 3 shots per burst (6 with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}).  || Hitscan || 50 per shot (150 overall) || Short range. Each shot in the burst consumes ammo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || {{Anchor|Pump shotgun}} || 1 || 6 || 3 half beats || 1 Shot per beat || Hitscan || 240 (close) to 50 (far) || '''Shotgun''', '''Pump-Action'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || {{Anchor|Sawn-off shotgun}} || 2 || 2 || 2 half beats || 1 Shot per half beat || Hitscan || 288 (close) to 16.5 (far) || '''Shotgun'''. The full reload animation, with sounds, takes 3 half beats even though the weapon is ready after only 2 half beats (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || {{Anchor|Lever action}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Hitscan || 135 || '''Pump-Action''', '''Hand Reload'''. Long range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || {{Anchor|Grenade launcher}} || 2 || 6 || 3 half beats || 1 Shot per beat || Explosive Physics Projectile || 250 || Grenades detonate automatically after a half beat. Big AoE, small Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || {{Anchor|Rocket launcher}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Explosive Projectile || 300 || '''Hand Reload'''. Rockets will home onto enemies if within range. Small AoE, medium Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || {{Anchor|Gauss cannon}} || 2 || 3 || 3 half beats || 1 Shot per beat || Hitscan || 450 || Fires through walls and shields.  Does not work with {{ItemLink|image=ItemHeadOrc.png|Ogre's Helm}}.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || {{Anchor|Energy cannon}} || 2 || 1 || 1 + 1 per ammo, 2 half beats from empty || 1 Shot per beat || Explosive Hitscan || 2000 || '''Hand Reload''', '''Delay'''. Shots explode 1 full beat after firing. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Very small AoE, big Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || {{Anchor|Minigun}} || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || Hitscan || 50 || Spooling mechanic, takes 4 full beats (1 + 2 + 4 + 4 = 11 bullets) before reaching maximum fire rate of 8 bullets per beat. Some recoil. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || {{Anchor|Raygun}} || 3 || Hidden (Energy) || +12.5% Energy per half beat if not overheat, 4 half beat if overheat || 1 Shot per half beat || Projectile || 350 || Uses an energy system, each shot consuming 25% energy while continually refilling at a rate of 12.5% every half beat. Overheats after 7 uninterrupted shots. An 8th shot can be achieved if they are timed slightly after the (half) beats due to the energy's continuous refill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || {{Anchor|Charge pistol}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Projectile || 350 || '''Delay'''. Can slightly push bosses. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Small AoE, medium Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || {{Anchor|Fireball launcher}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Physics Projectile || 200 || Unlike most other projectiles, the fireball does not home onto enemies. Fireballs have a bigger explosion radius than the rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Biggest recoil of all weapons. Big AoE, big Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || {{Anchor|Hands}} || N/A || Infinite || N/A || 1 Shot per half beat || Projectile || 50 || Can only be used by [[Characters|Njord]]. Does not appear as loot. Does not work with {{ItemLink|Giant Slayer Boots}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || {{Anchor|Bolt-action rifle}} || 2 || 4 || 3 half beats || 1 Shot per beat || Hitscan || 150 || '''Pump-Action'''. Very long base range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || {{Anchor|Garand}} || 1 || 3 || 1 half beat || 1 Shot per half beat || Hitscan || 90 || Long base range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || {{Anchor|Double-tap}} || 2 || 6 || 2 half beats || 1 Burst per beat, 2 shots per burst (4 with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}). || Hitscan ||  240 per shot (480 overall) || '''Shotgun''', '''Pump-Action'''. Each shot in the burst consumes ammo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Golden pistol}} || 2 || 4 || 2 half beats || 1 shot per half beat || Hitscan || 300 || Has the same range as the Pistol.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4538</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4538"/>
		<updated>2026-06-07T15:28:56Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying the interaction between Quaternote, Ymir's Crown and Valkyrie's Call. Also added link for weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In ''BPM: BULLETS PER MINUTE'', '''Items''' come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.&lt;br /&gt;
&lt;br /&gt;
== Equipables ==&lt;br /&gt;
'''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated. &lt;br /&gt;
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
* Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive. &lt;br /&gt;
* Does Not have any effect on Herfjötur.&lt;br /&gt;
* Has no effect on Odr as he is unable to ever gain health. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage{{verification needed}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increased damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier, with a maximum of double damage at x4 multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Natural autoaim is made much more effective. The crosshair's size is increased to reflect this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed explosives ||&lt;br /&gt;
* Enemies explode 1 beat after damaging them.&lt;br /&gt;
* If an enemy is killed, the explosion will still happen 1 beat later at the location of their ragdoll.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Speed is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact dealing an extra 50 damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflect damage ||&lt;br /&gt;
* Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening mega shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Hat}} || Mind flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
* Also destroys skulls from the Explosive level modifier.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ogre's Helm}} || Spread shot ||&lt;br /&gt;
* '''(poorly known)'''&lt;br /&gt;
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain).&lt;br /&gt;
* By the same principle, hitscan weapons become shotguns.&lt;br /&gt;
* Reduces range of bullet based weapons.&lt;br /&gt;
* The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective.&lt;br /&gt;
* This item can only be found in challenge chests (after a challenge or optional miniboss).&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fluffy}} || Reload empowers next shot ||&lt;br /&gt;
* Increases damage of next shot after reload, turning the ammo counter blue as indication.&lt;br /&gt;
* Whether the clip is full is irrelevant. Reloading and then picking up a {{ItemLink|Clip Up}} results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm-Heim}} || Enemies fragment on death ||&lt;br /&gt;
* On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit ||&lt;br /&gt;
* Chance to freeze enemy on hit for 1-2 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Short Horned}} || Luck up on floor completion||&lt;br /&gt;
* Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Hitting weak spots instantly kills enemies. Does not work with bosses, but does work with those spawned in regular rooms in Helheim I. An extra 'clink' sound effect indicates this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.&lt;br /&gt;
* Works on Odr and Sanngriðr.&lt;br /&gt;
* Disappears if activated with button.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
* Penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* Doubles outgoing damage from the player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing and reloading to be activated twice as fast.&lt;br /&gt;
* Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armour ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10.&lt;br /&gt;
* Does not affect amount of coins lost as Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Springhel}} || Jump up ||&lt;br /&gt;
* Drastically increases jump height.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Svalinn}} || Generate shield when still ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Cursed Iron}} || Damage up, health turns to steel ||&lt;br /&gt;
* Increases damage dealt by the player by 50 and decreases damage taken by 5.&lt;br /&gt;
* Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0.&lt;br /&gt;
* Does not affect coins of Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Triquetra}} || Fortify magic ability ||&lt;br /&gt;
* Empowers abilities (unknown which ones and how)&lt;br /&gt;
* ''Hildr's speed buff holds 100% longer (8 -&amp;gt; 16 beats) and Celestial wave deals 300% damage (1 -&amp;gt; 3 damage).''&lt;br /&gt;
* ''Steal Life (4hp -&amp;gt; 10hp)''&lt;br /&gt;
* ''Adds one extra half beat to Block duration''&lt;br /&gt;
* ''Doesn't work with &amp;quot;Geri's Audit&amp;quot; ''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gungnir's Partner}} || Range increase ||&lt;br /&gt;
* Doubles your weapon range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Masquerade}} || Cast ultimate ||&lt;br /&gt;
* Activate to cast your current ultimate ability.&lt;br /&gt;
* Cooldown - 1 room.&lt;br /&gt;
* Essentially lets you cast your ultimate once per room, in addition to its standard recharge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Shield}} || Slow enemy projectiles ||&lt;br /&gt;
* Slightly slows enemy projectiles&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
* Hitscan weapons penetrate shields and walls, as long as the target is in range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* The max HP is very buggy and doesn't count for many purposes, e.g. if filled and then a new floor is entered, it will be emptied once again.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
* Does not grant health to Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
* If stats are already full when equipped, removing it will leave them one box below full&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increases healing effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
* Also works with the passive healing from [[Characters#Skuld|Skuld]].&lt;br /&gt;
* Does not work on Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating shots ||&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot, consuming twice the ammo.&lt;br /&gt;
* Does not work with {{WeaponLink|Minigun}},  {{WeaponLink|Energy cannon}} or {{ItemLink|Ymir's Crown}}{{verification needed}}.&lt;br /&gt;
* ''Does'' work with Njord's Magic Hands and {{AbilityLink|Valkyrie's Call}}{{verification needed}}.&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Braclet}} || Reveal map ||&lt;br /&gt;
* Shows all rooms on minimap.&lt;br /&gt;
* Typo of Brac'''e'''let.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Ring}} || Transforms projectiles ||&lt;br /&gt;
* Changes ammo type to exploding fireballs.&lt;br /&gt;
* Fireballs deal ''(at least)'' 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead.&lt;br /&gt;
* Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced.&lt;br /&gt;
* Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg.&lt;br /&gt;
* Fireballs can be used to rocket-jump, especially on shotguns. When used with the Double-tap shotgun, it gives possibly the biggest rocket-jump in the game.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Raven God}} || Super range ||&lt;br /&gt;
* Gives all weapons (near-)infinite range, regardless of their base range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Six-Shooter}} || Double time reload ||&lt;br /&gt;
* Allows reloading to be activated twice as fast (on 'hidden' quarter beats).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Megingjord}} || Carry two weapons ||&lt;br /&gt;
* Allows the wearer to hold 2 weapons.&lt;br /&gt;
* Press 3 to switch between the weapons.&lt;br /&gt;
* The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip.&lt;br /&gt;
* Njord cannot make use of this item.&lt;br /&gt;
* '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a &amp;quot;trash&amp;quot; weapon and making it your unequipped weapon before using prestige.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. {{verification needed}}&lt;br /&gt;
* Damage can be blocked by shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||&lt;br /&gt;
* Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it or float above it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deals percentage damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to 3% of enemy's current health per hit. Extra damage will be dealt with every hit.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
* Grants more movement speed than Odin's Sneakers at 4 speed ups&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Activate jump ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||&lt;br /&gt;
* Enemies in room will take passive damage one after another until all of them are dead.&lt;br /&gt;
* This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermod's Greaves}} || Speed and range up ||&lt;br /&gt;
* '''(exact bonus is not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Aslög's Clogs}} || Sprinting explodes ||&lt;br /&gt;
* Sprinting leaves behind a trail of small bombs.&lt;br /&gt;
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving or if the player has sufficient speed bonuses '''(more testing required)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Greaves}} || Enemies drop coins ||&lt;br /&gt;
* Hitting enemies with your weapon has a chance to drop 1 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Consumables''' are items that only benefit the player &amp;lt;u&amp;gt;once&amp;lt;/u&amp;gt;, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more details).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || &lt;br /&gt;
*A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || &lt;br /&gt;
*Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || &lt;br /&gt;
*Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || &lt;br /&gt;
*An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
*You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases clip size by 1. &lt;br /&gt;
*Clip count is applied to new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || &lt;br /&gt;
*Heals for 25 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || &lt;br /&gt;
*Heals for 50 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || &lt;br /&gt;
*Increases max HP by 25 (does not increase current HP to match) up to 400 HP. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || &lt;br /&gt;
*Grants 25 shield. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || &lt;br /&gt;
*Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
*Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || &lt;br /&gt;
*Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as shields.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
*Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || &lt;br /&gt;
*Explodes, damaging enemies nearby. Does not damage the player. &lt;br /&gt;
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
*Can be converted to Coin with [[Geri's Audit]] skill.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Template:WeaponLink&amp;diff=4537</id>
		<title>Template:WeaponLink</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Template:WeaponLink&amp;diff=4537"/>
		<updated>2026-06-07T15:17:58Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: remove link word&lt;/p&gt;
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&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;[[{{{link|{{{1}}}}}}]]&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Template:WeaponLink&amp;diff=4536</id>
		<title>Template:WeaponLink</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Template:WeaponLink&amp;diff=4536"/>
		<updated>2026-06-07T15:16:47Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Remove image from link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;[[link={{{link|{{{1}}}}}}]] [[{{{link|{{{1}}}}}}]]&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
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	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Template:WeaponLink&amp;diff=4535</id>
		<title>Template:WeaponLink</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Template:WeaponLink&amp;diff=4535"/>
		<updated>2026-06-07T14:26:18Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add page for WeaponLink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;[[File:{{{image|{{{1}}}.png}}}|{{{size|{{{2|x22px}}}}}}|link={{{link|{{{1}}}}}}]] [[{{{link|{{{1}}}}}}]]&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=4534</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=4534"/>
		<updated>2026-06-07T14:16:59Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Make weapon anchor rich for 2 weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
Weapons with the '''Pump-Action''' mark have a mechanic where after each shot you have to &amp;quot;pump&amp;quot; the weapon, may be used on half beat.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Hand Reload''' mark have a unique reloading mechanic, where you tap &amp;quot;reload&amp;quot; once to start the reload, then tap &amp;quot;reload&amp;quot; for all the ammo you consumed. So to reload 6 bullets from an empty magazine, you will have to tap &amp;quot;reload&amp;quot; 7 times.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Shotgun''' mark shoot a spread of pellets, the damage is written as the sum of all pellets.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Delay''' mark have one half beat of delay between the moment you press the Attack key and the weapon firing. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Type !! Damage !! Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Pistol}} || 1 || 8 || 2 half beats || 1 Shot per half beat || Hitscan || 50 || Short range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || {{Anchor|Shotgun pistol}} || 1 || 4 || 3 half beats || 1 Shot per half beat  || Hitscan || 160 (close) to 16.5 (far) || '''Shotgun'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || {{Anchor|Revolver}} || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || Hitscan || 100 || '''Hand Reload'''. Some recoil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || {{Anchor|Haunted revolver}} || 1 || 4 || 3 half beats || 1 Shot per half beat || Explosive Hitscan || 250 (close) to 150 (far) ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || {{Anchor|Burst SMG}} || 1 || 21 || 2 half beats || 1 Burst per half beat, 3 shots per burst (6 with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}).  || Hitscan || 50 per shot (150 overall) || Short range. Each shot in the burst consumes ammo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || {{Anchor|Pump shotgun}} || 1 || 6 || 3 half beats || 1 Shot per beat || Hitscan || 240 (close) to 50 (far) || '''Shotgun''', '''Pump-Action'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || {{Anchor|Sawn-off shotgun}} || 2 || 2 || 2 half beats || 1 Shot per half beat || Hitscan || 288 (close) to 16.5 (far) || '''Shotgun'''. The full reload animation, with sounds, takes 3 half beats even though the weapon is ready after only 2 half beats (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || {{Anchor|Lever action}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Hitscan || 135 || '''Pump-Action''', '''Hand Reload'''. Long range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || {{Anchor|Grenade launcher}} || 2 || 6 || 3 half beats || 1 Shot per beat || Explosive Physics Projectile || 250 || Grenades detonate automatically after a half beat. Big AoE, small Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || {{Anchor|Rocket launcher}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Explosive Projectile || 300 || '''Hand Reload'''. Rockets will home onto enemies if within range. Small AoE, medium Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || {{Anchor|Gauss cannon}} || 2 || 3 || 3 half beats || 1 Shot per beat || Hitscan || 450 || Fires through walls and shields.  Does not work with {{ItemLink|image=ItemHeadOrc.png|Ogre's Helm}}.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || {{RichAnchor|Energy cannon}} || 2 || 1 || 1 + 1 per ammo, 2 half beats from empty || 1 Shot per beat || Explosive Hitscan || 2000 || '''Hand Reload''', '''Delay'''. Shots explode 1 full beat after firing. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Very small AoE, big Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || {{RichAnchor|Minigun}} || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || Hitscan || 50 || Spooling mechanic, takes 4 full beats (1 + 2 + 4 + 4 = 11 bullets) before reaching maximum fire rate of 8 bullets per beat. Some recoil. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || {{Anchor|Raygun}} || 3 || Hidden (Energy) || +12.5% Energy per half beat if not overheat, 4 half beat if overheat || 1 Shot per half beat || Projectile || 350 || Uses an energy system, each shot consuming 25% energy while continually refilling at a rate of 12.5% every half beat. Overheats after 7 uninterrupted shots. An 8th shot can be achieved if they are timed slightly after the (half) beats due to the energy's continuous refill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || {{Anchor|Charge pistol}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Projectile || 350 || '''Delay'''. Can slightly push bosses. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Small AoE, medium Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || {{Anchor|Fireball launcher}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Physics Projectile || 200 || Unlike most other projectiles, the fireball does not home onto enemies. Fireballs have a bigger explosion radius than the rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Biggest recoil of all weapons. Big AoE, big Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || {{Anchor|Hands}} || N/A || Infinite || N/A || 1 Shot per half beat || Projectile || 50 || Can only be used by [[Characters|Njord]]. Does not appear as loot. Does not work with {{ItemLink|Giant Slayer Boots}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || {{Anchor|Bolt-action rifle}} || 2 || 4 || 3 half beats || 1 Shot per beat || Hitscan || 150 || '''Pump-Action'''. Very long base range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || {{Anchor|Garand}} || 1 || 3 || 1 half beat || 1 Shot per half beat || Hitscan || 90 || Long base range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || {{Anchor|Double-tap}} || 2 || 6 || 2 half beats || 1 Burst per beat, 2 shots per burst (4 with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}). || Hitscan ||  240 per shot (480 overall) || '''Shotgun''', '''Pump-Action'''. Each shot in the burst consumes ammo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Golden pistol}} || 2 || 4 || 2 half beats || 1 shot per half beat || Hitscan || 300 || Has the same range as the Pistol.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=4533</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=4533"/>
		<updated>2026-06-06T17:20:53Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying the interaction between Celestial Wave and Ymir's Crown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
The potency of effects can be increased by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
Ultimate abilities are represented by books.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Elli's Touch}} || Heal || 64 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room ||&lt;br /&gt;
* Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Odin's Blessing}} || Regenerate health over time || 1 room ||&lt;br /&gt;
* Heals 51 HP over a span of a few seconds.&lt;br /&gt;
* Upgrades with ability skill(?)&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
* Description is a typo of Re'''ge'''nerate.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Barter}} || Discount Shop Items || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in shop you use it in.&lt;br /&gt;
* Does discount {{ItemLink|Damage Up}} and {{ItemLink|Clip Up}} but not weaponry in {{RoomLink|Muninn's armory}}.&lt;br /&gt;
* Has no effect on other rooms.&lt;br /&gt;
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.&lt;br /&gt;
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Cursed Luck}} || Generate luck, lose health || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || 1 beat||&lt;br /&gt;
* Greatly increases your speed for 8 beats (~5 seconds).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms ||&lt;br /&gt;
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
* Often some slide under the floor and are inaccessible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn.&lt;br /&gt;
** If Maniac is active, a second angel will be summoned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mjolnir}} || Mega shot || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms ||&lt;br /&gt;
* Grants 25 shields.&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills ||&lt;br /&gt;
* Spawns a random chest (&amp;quot;quality&amp;quot; grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat ||&lt;br /&gt;
* You get 1 coin, but you lose 1 coin from your bank account.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms ||&lt;br /&gt;
* Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
Secondary abilities are represented by scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats ||&lt;br /&gt;
* Projectile that lights an enemy on fire, dealing damage over time.&lt;br /&gt;
* Penetrates enemy shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mortal Curse}} || Mark for death || 4 beats ||&lt;br /&gt;
* Marked enemies take damage over time until death (50 damage per beat).&lt;br /&gt;
* Can stack multiple times on the same target.&lt;br /&gt;
* If used on another target, curse also stays on the previous target.&lt;br /&gt;
* Does work with {{ItemLink|Deadeye Lens}}.&lt;br /&gt;
* Does '''not''' work with {{ItemLink|Powershot Glove}}.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Broken Burst}} || Fire spread of projectiles || 1 beat ||&lt;br /&gt;
* Fires 10 projectiles in a wide spread, dealing ~50 damage each.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills ||&lt;br /&gt;
* When used, activates a shield effect that will absorb one source of damage and then pop.&lt;br /&gt;
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.&lt;br /&gt;
** Disappears when entering a new floor.&lt;br /&gt;
** Does not stack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats ||&lt;br /&gt;
* Hits everything on the screen for minor damage.&lt;br /&gt;
* Does not work with {{ItemLink|Ymir's Crown}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats ||&lt;br /&gt;
* AoE explosion centered on you.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats ||&lt;br /&gt;
* Freeze enemies for 3 half beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Block}} || Block attack for time || 4 beats ||&lt;br /&gt;
* Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}.&lt;br /&gt;
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats ||&lt;br /&gt;
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Teleport}} || Teleport to point || 1 beat ||&lt;br /&gt;
* Instantly teleport to where your cursor is aimed. &lt;br /&gt;
* Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat ||&lt;br /&gt;
* Spawns an explosive barrel that detonates when shot.&lt;br /&gt;
** Can have up to 10 barrels spawned at once.&lt;br /&gt;
** Weapons affected by penetrating items will not cause barrels to explode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats ||&lt;br /&gt;
* Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.&lt;br /&gt;
** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur.&lt;br /&gt;
** Does not prevent death from using {{AbilityLink|Cursed Luck}} when at or below 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats ||&lt;br /&gt;
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). &lt;br /&gt;
* Number of projectiles = ability stat + 2&lt;br /&gt;
* Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time&lt;br /&gt;
* Damage over time from each projectile stacks.&lt;br /&gt;
* Penetrates enemy shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Snipe}} || || 8 beats ||&lt;br /&gt;
* Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.&lt;br /&gt;
* {{ItemLink|Ogre's Helm}} and {{ItemLink|Deadeye Lens}} have no effect on the projectile.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Burning Coin}} || Throw a coin || 1 beat ||&lt;br /&gt;
* Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.&lt;br /&gt;
&lt;br /&gt;
Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dash|image=CenterAbilityInsideFlash.png}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Supertime|image=AuxTimeStep.png|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=4532</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=4532"/>
		<updated>2026-06-04T19:53:05Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add link to ability reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
The potency of effects can be increased by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
Ultimate abilities are represented by books.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Elli's Touch}} || Heal || 64 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room ||&lt;br /&gt;
* Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Odin's Blessing}} || Regenerate health over time || 1 room ||&lt;br /&gt;
* Heals 51 HP over a span of a few seconds.&lt;br /&gt;
* Upgrades with ability skill(?)&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
* Description is a typo of Re'''ge'''nerate.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Barter}} || Discount Shop Items || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in shop you use it in.&lt;br /&gt;
* Does discount {{ItemLink|Damage Up}} and {{ItemLink|Clip Up}} but not weaponry in {{RoomLink|Muninn's armory}}.&lt;br /&gt;
* Has no effect on other rooms.&lt;br /&gt;
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.&lt;br /&gt;
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Cursed Luck}} || Generate luck, lose health || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || 1 beat||&lt;br /&gt;
* Greatly increases your speed for 8 beats (~5 seconds).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms ||&lt;br /&gt;
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
* Often some slide under the floor and are inaccessible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn.&lt;br /&gt;
** If Maniac is active, a second angel will be summoned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mjolnir}} || Mega shot || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms ||&lt;br /&gt;
* Grants 25 shields.&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills ||&lt;br /&gt;
* Spawns a random chest (&amp;quot;quality&amp;quot; grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat ||&lt;br /&gt;
* You get 1 coin, but you lose 1 coin from your bank account.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms ||&lt;br /&gt;
* Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
Secondary abilities are represented by scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats ||&lt;br /&gt;
* Projectile that lights an enemy on fire, dealing damage over time.&lt;br /&gt;
* Penetrates enemy shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mortal Curse}} || Mark for death || 4 beats ||&lt;br /&gt;
* Marked enemies take damage over time until death (50 damage per beat).&lt;br /&gt;
* Can stack multiple times on the same target.&lt;br /&gt;
* If used on another target, curse also stays on the previous target.&lt;br /&gt;
* Does work with {{ItemLink|Deadeye Lens}}.&lt;br /&gt;
* Does '''not''' work with {{ItemLink|Powershot Glove}}.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Broken Burst}} || Fire spread of projectiles || 1 beat ||&lt;br /&gt;
* Fires 10 projectiles in a wide spread, dealing ~50 damage each.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills ||&lt;br /&gt;
* When used, activates a shield effect that will absorb one source of damage and then pop.&lt;br /&gt;
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.&lt;br /&gt;
** Disappears when entering a new floor.&lt;br /&gt;
** Does not stack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats ||&lt;br /&gt;
* Hits everything on the screen for minor damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats ||&lt;br /&gt;
* AoE explosion centered on you.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats ||&lt;br /&gt;
* Freeze enemies for 3 half beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Block}} || Block attack for time || 4 beats ||&lt;br /&gt;
* Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}.&lt;br /&gt;
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats ||&lt;br /&gt;
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Teleport}} || Teleport to point || 1 beat ||&lt;br /&gt;
* Instantly teleport to where your cursor is aimed. &lt;br /&gt;
* Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat ||&lt;br /&gt;
* Spawns an explosive barrel that detonates when shot.&lt;br /&gt;
** Can have up to 10 barrels spawned at once.&lt;br /&gt;
** Weapons affected by penetrating items will not cause barrels to explode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats ||&lt;br /&gt;
* Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.&lt;br /&gt;
** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur.&lt;br /&gt;
** Does not prevent death from using {{AbilityLink|Cursed Luck}} when at or below 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats ||&lt;br /&gt;
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). &lt;br /&gt;
* Number of projectiles = ability stat + 2&lt;br /&gt;
* Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time&lt;br /&gt;
* Damage over time from each projectile stacks.&lt;br /&gt;
* Penetrates enemy shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Snipe}} || || 8 beats ||&lt;br /&gt;
* Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.&lt;br /&gt;
* {{ItemLink|Ogre's Helm}} and {{ItemLink|Deadeye Lens}} have no effect on the projectile.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Burning Coin}} || Throw a coin || 1 beat ||&lt;br /&gt;
* Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.&lt;br /&gt;
&lt;br /&gt;
Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dash|image=CenterAbilityInsideFlash.png}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Supertime|image=AuxTimeStep.png|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=4531</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=4531"/>
		<updated>2026-06-04T19:50:52Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying the interaction between Deadeye Lens and Mortal Curse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
The potency of effects can be increased by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
Ultimate abilities are represented by books.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Elli's Touch}} || Heal || 64 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room ||&lt;br /&gt;
* Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Odin's Blessing}} || Regenerate health over time || 1 room ||&lt;br /&gt;
* Heals 51 HP over a span of a few seconds.&lt;br /&gt;
* Upgrades with ability skill(?)&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
* Description is a typo of Re'''ge'''nerate.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Barter}} || Discount Shop Items || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in shop you use it in.&lt;br /&gt;
* Does discount {{ItemLink|Damage Up}} and {{ItemLink|Clip Up}} but not weaponry in {{RoomLink|Muninn's armory}}.&lt;br /&gt;
* Has no effect on other rooms.&lt;br /&gt;
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.&lt;br /&gt;
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Cursed Luck}} || Generate luck, lose health || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || 1 beat||&lt;br /&gt;
* Greatly increases your speed for 8 beats (~5 seconds).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms ||&lt;br /&gt;
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
* Often some slide under the floor and are inaccessible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn.&lt;br /&gt;
** If Maniac is active, a second angel will be summoned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mjolnir}} || Mega shot || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms ||&lt;br /&gt;
* Grants 25 shields.&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills ||&lt;br /&gt;
* Spawns a random chest (&amp;quot;quality&amp;quot; grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat ||&lt;br /&gt;
* You get 1 coin, but you lose 1 coin from your bank account.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms ||&lt;br /&gt;
* Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
Secondary abilities are represented by scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats ||&lt;br /&gt;
* Projectile that lights an enemy on fire, dealing damage over time.&lt;br /&gt;
* Penetrates enemy shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mortal Curse}} || Mark for death || 4 beats ||&lt;br /&gt;
* Marked enemies take damage over time until death (50 damage per beat).&lt;br /&gt;
* Can stack multiple times on the same target.&lt;br /&gt;
* If used on another target, curse also stays on the previous target.&lt;br /&gt;
* Does work with {{ItemLink|Deadeye Lens}}.&lt;br /&gt;
* Does '''not''' work with {{ItemLink|Powershot Glove}}.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Broken Burst}} || Fire spread of projectiles || 1 beat ||&lt;br /&gt;
* Fires 10 projectiles in a wide spread, dealing ~50 damage each.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills ||&lt;br /&gt;
* When used, activates a shield effect that will absorb one source of damage and then pop.&lt;br /&gt;
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.&lt;br /&gt;
** Disappears when entering a new floor.&lt;br /&gt;
** Does not stack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats ||&lt;br /&gt;
* Hits everything on the screen for minor damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats ||&lt;br /&gt;
* AoE explosion centered on you.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats ||&lt;br /&gt;
* Freeze enemies for 3 half beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Block}} || Block attack for time || 4 beats ||&lt;br /&gt;
* Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}.&lt;br /&gt;
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats ||&lt;br /&gt;
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Teleport}} || Teleport to point || 1 beat ||&lt;br /&gt;
* Instantly teleport to where your cursor is aimed. &lt;br /&gt;
* Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat ||&lt;br /&gt;
* Spawns an explosive barrel that detonates when shot.&lt;br /&gt;
** Can have up to 10 barrels spawned at once.&lt;br /&gt;
** Weapons affected by penetrating items will not cause barrels to explode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats ||&lt;br /&gt;
* Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.&lt;br /&gt;
** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur.&lt;br /&gt;
** Does not prevent death from using Cursed Luck when at or below 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats ||&lt;br /&gt;
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). &lt;br /&gt;
* Number of projectiles = ability stat + 2&lt;br /&gt;
* Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time&lt;br /&gt;
* Damage over time from each projectile stacks.&lt;br /&gt;
* Penetrates enemy shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Snipe}} || || 8 beats ||&lt;br /&gt;
* Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.&lt;br /&gt;
* {{ItemLink|Ogre's Helm}} and {{ItemLink|Deadeye Lens}} have no effect on the projectile.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Burning Coin}} || Throw a coin || 1 beat ||&lt;br /&gt;
* Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.&lt;br /&gt;
&lt;br /&gt;
Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dash|image=CenterAbilityInsideFlash.png}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Supertime|image=AuxTimeStep.png|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=4528</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=4528"/>
		<updated>2026-05-30T09:05:11Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying that the Angelic Helper will despawn after the room is clear and will not respawn if new enemies appear after the room has been declared clear once before.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
The potency of effects can be increased by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
Ultimate abilities are represented by books.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Elli's Touch}} || Heal || 64 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room ||&lt;br /&gt;
* Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Odin's Blessing}} || Regenerate health over time || 1 room ||&lt;br /&gt;
* Heals 51 HP over a span of a few seconds.&lt;br /&gt;
* Upgrades with ability skill(?)&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
* Description is a typo of Re'''ge'''nerate.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Barter}} || Discount Shop Items || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in shop you use it in.&lt;br /&gt;
* Does discount {{ItemLink|Damage Up}} and {{ItemLink|Clip Up}} but not weaponry in {{RoomLink|Muninn's armory}}.&lt;br /&gt;
* Has no effect on other rooms.&lt;br /&gt;
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.&lt;br /&gt;
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Cursed Luck}} || Generate luck, lose health || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || 1 beat||&lt;br /&gt;
* Greatly increases your speed for 8 beats (~5 seconds).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms ||&lt;br /&gt;
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
* Often some slide under the floor and are inaccessible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn.&lt;br /&gt;
** If Maniac is active, a second angel will be summoned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mjolnir}} || Mega shot || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms ||&lt;br /&gt;
* Grants 25 shields.&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills ||&lt;br /&gt;
* Spawns a random chest (&amp;quot;quality&amp;quot; grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat ||&lt;br /&gt;
* You get 1 coin, but you lose 1 coin from your bank account.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms ||&lt;br /&gt;
* Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
Secondary abilities are represented by scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats ||&lt;br /&gt;
* Projectile that lights an enemy on fire, dealing damage over time.&lt;br /&gt;
* Penetrates enemy shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mortal Curse}} || Mark for death || 4 beats ||&lt;br /&gt;
* Marked enemies take damage over time until death (50 damage per beat).&lt;br /&gt;
* Can stack multiple times on the same target.&lt;br /&gt;
* If used on another target, curse also stays on the previous target.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Broken Burst}} || Fire spread of projectiles || 1 beat ||&lt;br /&gt;
* Fires 10 projectiles in a wide spread, dealing ~50 damage each.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills ||&lt;br /&gt;
* When used, activates a shield effect that will absorb one source of damage and then pop.&lt;br /&gt;
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.&lt;br /&gt;
** Disappears when entering a new floor.&lt;br /&gt;
** Does not stack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats ||&lt;br /&gt;
* Hits everything on the screen for minor damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats ||&lt;br /&gt;
* AoE explosion centered on you.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats ||&lt;br /&gt;
* Freeze enemies for 3 half beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Block}} || Block attack for time || 4 beats ||&lt;br /&gt;
* Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}.&lt;br /&gt;
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats ||&lt;br /&gt;
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Teleport}} || Teleport to point || 1 beat ||&lt;br /&gt;
* Instantly teleport to where your cursor is aimed. &lt;br /&gt;
* Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat ||&lt;br /&gt;
* Spawns an explosive barrel that detonates when shot.&lt;br /&gt;
** Can have up to 10 barrels spawned at once.&lt;br /&gt;
** Weapons affected by penetrating items will not cause barrels to explode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats ||&lt;br /&gt;
* Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.&lt;br /&gt;
** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur.&lt;br /&gt;
** Does not prevent death from using Cursed Luck when at or below 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats ||&lt;br /&gt;
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). &lt;br /&gt;
* Number of projectiles = ability stat + 2&lt;br /&gt;
* Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time&lt;br /&gt;
* Damage over time from each projectile stacks.&lt;br /&gt;
* Penetrates enemy shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Snipe}} || || 8 beats ||&lt;br /&gt;
* Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Burning Coin}} || Throw a coin || 1 beat ||&lt;br /&gt;
* Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.&lt;br /&gt;
&lt;br /&gt;
Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dash|image=CenterAbilityInsideFlash.png}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Supertime|image=AuxTimeStep.png|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4527</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4527"/>
		<updated>2026-05-30T07:39:22Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying Richeous Sun penetrating shields, igniting shielded enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In ''BPM: BULLETS PER MINUTE'', '''Items''' come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.&lt;br /&gt;
&lt;br /&gt;
== Equipables ==&lt;br /&gt;
'''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated. &lt;br /&gt;
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
* Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive. &lt;br /&gt;
* Does Not have any effect on Herfjötur.&lt;br /&gt;
* Has no effect on Odr as he is unable to ever gain health. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage{{verification needed}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increased damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier, with a maximum of double damage at x4 multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Natural autoaim is made much more effective. The crosshair's size is increased to reflect this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed explosives ||&lt;br /&gt;
* Enemies explode 1 beat after damaging them.&lt;br /&gt;
* If an enemy is killed, the explosion will still happen 1 beat later at the location of their ragdoll.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Speed is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact dealing an extra 50 damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflect damage ||&lt;br /&gt;
* Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening mega shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Hat}} || Mind flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
* Also destroys skulls from the Explosive level modifier.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ogre's Helm}} || Spread shot ||&lt;br /&gt;
* '''(poorly known)'''&lt;br /&gt;
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain).&lt;br /&gt;
* By the same principle, hitscan weapons become shotguns.&lt;br /&gt;
* Reduces range of bullet based weapons.&lt;br /&gt;
* The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective.&lt;br /&gt;
* This item can only be found in challenge chests (after a challenge or optional miniboss).&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fluffy}} || Reload empowers next shot ||&lt;br /&gt;
* Increases damage of next shot after reload, turning the ammo counter blue as indication.&lt;br /&gt;
* Whether the clip is full is irrelevant. Reloading and then picking up a {{ItemLink|Clip Up}} results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm-Heim}} || Enemies fragment on death ||&lt;br /&gt;
* On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit ||&lt;br /&gt;
* Chance to freeze enemy on hit for 1-2 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Short Horned}} || Luck up on floor completion||&lt;br /&gt;
* Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Hitting weak spots instantly kills enemies. Does not work with bosses, but does work with those spawned in regular rooms in Helheim I. An extra 'clink' sound effect indicates this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.&lt;br /&gt;
* Works on Odr and Sanngriðr.&lt;br /&gt;
* Disappears if activated with button.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
* Penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* Doubles outgoing damage from the player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing and reloading to be activated twice as fast.&lt;br /&gt;
* Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armour ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10.&lt;br /&gt;
* Does not affect amount of coins lost as Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Springhel}} || Jump up ||&lt;br /&gt;
* Drastically increases jump height.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Svalinn}} || Generate shield when still ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Cursed Iron}} || Damage up, health turns to steel ||&lt;br /&gt;
* Increases damage dealt by the player by 50 and decreases damage taken by 5.&lt;br /&gt;
* Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0.&lt;br /&gt;
* Does not affect coins of Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Triquetra}} || Fortify magic ability ||&lt;br /&gt;
* Empowers abilities (unknown which ones and how)&lt;br /&gt;
* ''Hildr's speed buff holds 100% longer (8 -&amp;gt; 16 beats) and Celestial wave deals 300% damage (1 -&amp;gt; 3 damage).''&lt;br /&gt;
* ''Steal Life (4hp -&amp;gt; 10hp)''&lt;br /&gt;
* ''Adds one extra half beat to Block duration''&lt;br /&gt;
* ''Doesn't work with &amp;quot;Geri's Audit&amp;quot; ''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gungnir's Partner}} || Range increase ||&lt;br /&gt;
* Doubles your weapon range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Masquerade}} || Cast ultimate ||&lt;br /&gt;
* Activate to cast your current ultimate ability.&lt;br /&gt;
* Cooldown - 1 room.&lt;br /&gt;
* Essentially lets you cast your ultimate once per room, in addition to its standard recharge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Shield}} || Slow enemy projectiles ||&lt;br /&gt;
* Slightly slows enemy projectiles&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
* Hitscan weapons penetrate shields and walls, as long as the target is in range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* The max HP is very buggy and doesn't count for many purposes, e.g. if filled and then a new floor is entered, it will be emptied once again.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
* Does not grant health to Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
* If stats are already full when equipped, removing it will leave them one box below full&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increases healing effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
* Also works with the passive healing from [[Characters#Skuld|Skuld]].&lt;br /&gt;
* Does not work on Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating shots ||&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot, consuming twice the ammo.&lt;br /&gt;
* Does not work with Minigun or Energy Cannon.&lt;br /&gt;
* ''Does'' work with Njord's Magic Hands.&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Braclet}} || Reveal map ||&lt;br /&gt;
* Shows all rooms on minimap.&lt;br /&gt;
* Typo of Brac'''e'''let.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Ring}} || Transforms projectiles ||&lt;br /&gt;
* Changes ammo type to exploding fireballs.&lt;br /&gt;
* Fireballs deal ''(at least)'' 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead.&lt;br /&gt;
* Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced.&lt;br /&gt;
* Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg.&lt;br /&gt;
* Fireballs can be used to rocket-jump, especially on shotguns. When used with the Double-tap shotgun, it gives possibly the biggest rocket-jump in the game.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Raven God}} || Super range ||&lt;br /&gt;
* Gives all weapons (near-)infinite range, regardless of their base range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Six-Shooter}} || Double time reload ||&lt;br /&gt;
* Allows reloading to be activated twice as fast (on 'hidden' quarter beats).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Megingjord}} || Carry two weapons ||&lt;br /&gt;
* Allows the wearer to hold 2 weapons.&lt;br /&gt;
* Press 3 to switch between the weapons.&lt;br /&gt;
* The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip.&lt;br /&gt;
* Njord cannot make use of this item.&lt;br /&gt;
* '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a &amp;quot;trash&amp;quot; weapon and making it your unequipped weapon before using prestige.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. {{verification needed}}&lt;br /&gt;
* Damage can be blocked by shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||&lt;br /&gt;
* Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it or float above it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deals percentage damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to 3% of enemy's current health per hit. Extra damage will be dealt with every hit.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
* Grants more movement speed than Odin's Sneakers at 4 speed ups&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Activate jump ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||&lt;br /&gt;
* Enemies in room will take passive damage one after another until all of them are dead.&lt;br /&gt;
* This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermod's Greaves}} || Speed and range up ||&lt;br /&gt;
* '''(exact bonus is not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Aslög's Clogs}} || Sprinting explodes ||&lt;br /&gt;
* Sprinting leaves behind a trail of small bombs.&lt;br /&gt;
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving or if the player has sufficient speed bonuses '''(more testing required)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Greaves}} || Enemies drop coins ||&lt;br /&gt;
* Hitting enemies with your weapon has a chance to drop 1 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Consumables''' are items that only benefit the player &amp;lt;u&amp;gt;once&amp;lt;/u&amp;gt;, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more details).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || &lt;br /&gt;
*A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || &lt;br /&gt;
*Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || &lt;br /&gt;
*Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || &lt;br /&gt;
*An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
*You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases clip size by 1. &lt;br /&gt;
*Clip count is applied to new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || &lt;br /&gt;
*Heals for 25 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || &lt;br /&gt;
*Heals for 50 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || &lt;br /&gt;
*Increases max HP by 25 (does not increase current HP to match) up to 400 HP. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || &lt;br /&gt;
*Grants 25 shield. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || &lt;br /&gt;
*Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
*Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || &lt;br /&gt;
*Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as shields.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
*Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || &lt;br /&gt;
*Explodes, damaging enemies nearby. Does not damage the player. &lt;br /&gt;
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
*Can be converted to Coin with [[Geri's Audit]] skill.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=4526</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=4526"/>
		<updated>2026-05-27T15:59:16Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying that Rhythm Burst penetrates shields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
The potency of effects can be increased by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
Ultimate abilities are represented by books.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Elli's Touch}} || Heal || 64 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room ||&lt;br /&gt;
* Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Odin's Blessing}} || Regenerate health over time || 1 room ||&lt;br /&gt;
* Heals 51 HP over a span of a few seconds.&lt;br /&gt;
* Upgrades with ability skill(?)&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
* Description is a typo of Re'''ge'''nerate.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Barter}} || Discount Shop Items || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in shop you use it in.&lt;br /&gt;
* Does discount {{ItemLink|Damage Up}} and {{ItemLink|Clip Up}} but not weaponry in {{RoomLink|Muninn's armory}}.&lt;br /&gt;
* Has no effect on other rooms.&lt;br /&gt;
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.&lt;br /&gt;
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Cursed Luck}} || Generate luck, lose health || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || 1 beat||&lt;br /&gt;
* Greatly increases your speed for 8 beats (~5 seconds).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms ||&lt;br /&gt;
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
* Often some slide under the floor and are inaccessible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.&lt;br /&gt;
** If Maniac is active, a second angel will be summoned.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mjolnir}} || Mega shot || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms ||&lt;br /&gt;
* Grants 25 shields.&lt;br /&gt;
* Does not work on Odr, Sanngriðr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills ||&lt;br /&gt;
* Spawns a random chest (&amp;quot;quality&amp;quot; grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat ||&lt;br /&gt;
* You get 1 coin, but you lose 1 coin from your bank account.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms ||&lt;br /&gt;
* Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
Secondary abilities are represented by scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Description !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats ||&lt;br /&gt;
* Projectile that lights an enemy on fire, dealing damage over time.&lt;br /&gt;
* Penetrates enemy shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mortal Curse}} || Mark for death || 4 beats ||&lt;br /&gt;
* Marked enemies take damage over time until death (50 damage per beat).&lt;br /&gt;
* Can stack multiple times on the same target.&lt;br /&gt;
* If used on another target, curse also stays on the previous target.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{RichAnchor|Broken Burst}} || Fire spread of projectiles || 1 beat ||&lt;br /&gt;
* Fires 10 projectiles in a wide spread, dealing ~50 damage each.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills ||&lt;br /&gt;
* When used, activates a shield effect that will absorb one source of damage and then pop.&lt;br /&gt;
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.&lt;br /&gt;
** Disappears when entering a new floor.&lt;br /&gt;
** Does not stack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats ||&lt;br /&gt;
* Hits everything on the screen for minor damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats ||&lt;br /&gt;
* AoE explosion centered on you.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats ||&lt;br /&gt;
* Freeze enemies for 3 half beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Block}} || Block attack for time || 4 beats ||&lt;br /&gt;
* Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}.&lt;br /&gt;
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats ||&lt;br /&gt;
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Teleport}} || Teleport to point || 1 beat ||&lt;br /&gt;
* Instantly teleport to where your cursor is aimed. &lt;br /&gt;
* Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat ||&lt;br /&gt;
* Spawns an explosive barrel that detonates when shot.&lt;br /&gt;
** Can have up to 10 barrels spawned at once.&lt;br /&gt;
** Weapons affected by penetrating items will not cause barrels to explode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats ||&lt;br /&gt;
* Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.&lt;br /&gt;
** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur.&lt;br /&gt;
** Does not prevent death from using Cursed Luck when at or below 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats ||&lt;br /&gt;
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). &lt;br /&gt;
* Number of projectiles = ability stat + 2&lt;br /&gt;
* Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time&lt;br /&gt;
* Damage over time from each projectile stacks.&lt;br /&gt;
* Penetrates enemy shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Snipe}} || || 8 beats ||&lt;br /&gt;
* Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Burning Coin}} || Throw a coin || 1 beat ||&lt;br /&gt;
* Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.&lt;br /&gt;
&lt;br /&gt;
Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dash|image=CenterAbilityInsideFlash.png}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|id=Dash Supertime|image=AuxTimeStep.png|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4525</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=4525"/>
		<updated>2026-05-27T15:56:37Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying the interaction between Rhythmic Chaos Boots and shield enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In ''BPM: BULLETS PER MINUTE'', '''Items''' come in two categories: equipables and consumables. Both types provide the player with a varying degree of help depending on the context of their current run, sometimes ranging from unhelpful to game-breaking.&lt;br /&gt;
&lt;br /&gt;
== Equipables ==&lt;br /&gt;
'''Equipables''' are items that you can carry in your equipment slots after interacting with them. It is not possible to unequip an equipped item, only to exchange it with an alternative. These provide either a passive or an active effect; the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from its effect (e.g. {{ItemLink|Adventurer's Fedora}}). The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it can be activated. &lt;br /&gt;
There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. However, with the help of a [[Altars#Prestige altar|Prestige altar]], up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. However, it should be noted that the player will not be able to activate any prestiged active equipables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
* Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive. &lt;br /&gt;
* Does Not have any effect on Herfjötur.&lt;br /&gt;
* Has no effect on Odr as he is unable to ever gain health. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them. Extra projectile does reduced damage{{verification needed}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increased damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier, with a maximum of double damage at x4 multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Natural autoaim is made much more effective. The crosshair's size is increased to reflect this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed explosives ||&lt;br /&gt;
* Enemies explode 1 beat after damaging them.&lt;br /&gt;
* If an enemy is killed, the explosion will still happen 1 beat later at the location of their ragdoll.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Speed is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact dealing an extra 50 damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflect damage ||&lt;br /&gt;
* Enemies that damage you take 100% of their damage back. This is often not as good as it sounds, as enemy HP values are much higher than those of characters.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening mega shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Hat}} || Mind flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
* Also destroys skulls from the Explosive level modifier.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ogre's Helm}} || Spread shot ||&lt;br /&gt;
* '''(poorly known)'''&lt;br /&gt;
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain).&lt;br /&gt;
* By the same principle, hitscan weapons become shotguns.&lt;br /&gt;
* Reduces range of bullet based weapons.&lt;br /&gt;
* The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective.&lt;br /&gt;
* This item can only be found in challenge chests (after a challenge or optional miniboss).&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fluffy}} || Reload empowers next shot ||&lt;br /&gt;
* Increases damage of next shot after reload, turning the ammo counter blue as indication.&lt;br /&gt;
* Whether the clip is full is irrelevant. Reloading and then picking up a {{ItemLink|Clip Up}} results in a clip that isn't full, but still has the bonus. Conversely, entering a new floor starts you with a full clip without the bonus.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm-Heim}} || Enemies fragment on death ||&lt;br /&gt;
* On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies. Damage may be affected by the killed enemy's HP. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit ||&lt;br /&gt;
* Chance to freeze enemy on hit for 1-2 seconds.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Short Horned}} || Luck up on floor completion||&lt;br /&gt;
* Gain +1 Luck upon entering a new floor. This bonus is permanent and will stay even after the item is unequipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Hitting weak spots instantly kills enemies. Does not work with bosses, but does work with those spawned in regular rooms in Helheim I. An extra 'clink' sound effect indicates this.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.&lt;br /&gt;
* Works on Odr and Sanngriðr.&lt;br /&gt;
* Disappears if activated with button.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* Doubles outgoing damage from the player.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing and reloading to be activated twice as fast.&lt;br /&gt;
* Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armour ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10.&lt;br /&gt;
* Does not affect amount of coins lost as Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Springhel}} || Jump up ||&lt;br /&gt;
* Drastically increases jump height.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Svalinn}} || Generate shield when still ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Generates only if your current shield amount is less than 25.&lt;br /&gt;
* Does not work on Sanngriðr, Odr and Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Cursed Iron}} || Damage up, health turns to steel ||&lt;br /&gt;
* Increases damage dealt by the player by 50 and decreases damage taken by 5.&lt;br /&gt;
* Slowly converts all max HP into shields. Current HP has no effect; 25/150 HP and 150/150 HP will be equally converted over to 150/0.&lt;br /&gt;
* Does not affect coins of Herfjötur.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Triquetra}} || Fortify magic ability ||&lt;br /&gt;
* Empowers abilities (unknown which ones and how)&lt;br /&gt;
* ''Hildr's speed buff holds 100% longer (8 -&amp;gt; 16 beats) and Celestial wave deals 300% damage (1 -&amp;gt; 3 damage).''&lt;br /&gt;
* ''Steal Life (4hp -&amp;gt; 10hp)''&lt;br /&gt;
* ''Adds one extra half beat to Block duration''&lt;br /&gt;
* ''Doesn't work with &amp;quot;Geri's Audit&amp;quot; ''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gungnir's Partner}} || Range increase ||&lt;br /&gt;
* Doubles your weapon range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Masquerade}} || Cast ultimate ||&lt;br /&gt;
* Activate to cast your current ultimate ability.&lt;br /&gt;
* Cooldown - 1 room.&lt;br /&gt;
* Essentially lets you cast your ultimate once per room, in addition to its standard recharge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Shield}} || Slow enemy projectiles ||&lt;br /&gt;
* Slightly slows enemy projectiles&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
* Hitscan weapons penetrate shields and walls, as long as the target is in range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* The max HP is very buggy and doesn't count for many purposes, e.g. if filled and then a new floor is entered, it will be emptied once again.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
* Does not grant health to Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
* If stats are already full when equipped, removing it will leave them one box below full&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increases healing effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
* Also works with the passive healing from [[Characters#Skuld|Skuld]].&lt;br /&gt;
* Does not work on Odr, Herfjötur and Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating shots ||&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot, consuming twice the ammo.&lt;br /&gt;
* Does not work with Minigun or Energy Cannon.&lt;br /&gt;
* ''Does'' work with Njord's Magic Hands.&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
* Shots pierce enemies and shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect, as well as shots on their own, penetrate shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Braclet}} || Reveal map ||&lt;br /&gt;
* Shows all rooms on minimap.&lt;br /&gt;
* Typo of Brac'''e'''let.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Ring}} || Transforms projectiles ||&lt;br /&gt;
* Changes ammo type to exploding fireballs.&lt;br /&gt;
* Fireballs deal ''(at least)'' 400 damage (kills Phoenix and Clockwork Soul in 1 shot) at medium range and fly along a ballistic curve. If the aim pointer is locked on (it becomes a cross), they will track the target instead.&lt;br /&gt;
* Shotgun-type weapons will shoot a spread of fireballs; however, their damage seems to be reduced.&lt;br /&gt;
* Seems to have reduced damage on the Minigun or maybe reduced effect against Nidhogg.&lt;br /&gt;
* Fireballs can be used to rocket-jump, especially on shotguns. When used with the Double-tap shotgun, it gives possibly the biggest rocket-jump in the game.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Raven God}} || Super range ||&lt;br /&gt;
* Gives all weapons (near-)infinite range, regardless of their base range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Six-Shooter}} || Double time reload ||&lt;br /&gt;
* Allows reloading to be activated twice as fast (on 'hidden' quarter beats).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Megingjord}} || Carry two weapons ||&lt;br /&gt;
* Allows the wearer to hold 2 weapons.&lt;br /&gt;
* Press 3 to switch between the weapons.&lt;br /&gt;
* The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip.&lt;br /&gt;
* Njord cannot make use of this item.&lt;br /&gt;
* '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a &amp;quot;trash&amp;quot; weapon and making it your unequipped weapon before using prestige.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to an enemy in the room once every 4 beats until the enemy dies. Afterwards, switches target to another enemy, repeating. {{verification needed}}&lt;br /&gt;
* Damage can be blocked by shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health opponents ||&lt;br /&gt;
* Instantly kills low health enemies in the room. 'Low health' might be a flat value rather than a percentage.{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it or float above it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deals percentage damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to 3% of enemy's current health per hit. Extra damage will be dealt with every hit.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
* Grants more movement speed than Odin's Sneakers at 4 speed ups&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Activate jump ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||&lt;br /&gt;
* Enemies in room will take passive damage one after another until all of them are dead.&lt;br /&gt;
* This damage does not count as a hit against bosses during their finishing chords, and also won't cause Blades or Clockwork Souls to activate their invulnerability.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermod's Greaves}} || Speed and range up ||&lt;br /&gt;
* '''(exact bonus is not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Aslög's Clogs}} || Sprinting explodes ||&lt;br /&gt;
* Sprinting leaves behind a trail of small bombs.&lt;br /&gt;
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving or if the player has sufficient speed bonuses '''(more testing required)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Njord's Greaves}} || Enemies drop coins ||&lt;br /&gt;
* Hitting enemies with your weapon has a chance to drop 1 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Consumables''' are items that only benefit the player &amp;lt;u&amp;gt;once&amp;lt;/u&amp;gt;, either upon pickup or after interacting with them. While pickup consumables can be found by opening chests or upon killing enemies, interactive consumables follow equipables' drop rules (see [[Chests]] for more details).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || &lt;br /&gt;
*A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || &lt;br /&gt;
*Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || &lt;br /&gt;
*Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || &lt;br /&gt;
*An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
*You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases clip size by 1. &lt;br /&gt;
*Clip count is applied to new weapons.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || &lt;br /&gt;
*Heals for 25 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || &lt;br /&gt;
*Heals for 50 HP.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || &lt;br /&gt;
*Increases max HP by 25 (does not increase current HP to match) up to 400 HP. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || &lt;br /&gt;
*Grants 25 shield. &lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || &lt;br /&gt;
*Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
*Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || &lt;br /&gt;
*Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as shields.&lt;br /&gt;
*No effect when used by Odr, Sanngriðr or Herfjötur.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
*Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || &lt;br /&gt;
*Explodes, damaging enemies nearby. Does not damage the player. &lt;br /&gt;
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
*Can be converted to Coin with [[Geri's Audit]] skill.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=4524</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=4524"/>
		<updated>2026-05-27T15:53:25Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Add note clarifying the interaction between Ogre's Helm and the Gauss Cannon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
Weapons with the '''Pump-Action''' mark have a mechanic where after each shot you have to &amp;quot;pump&amp;quot; the weapon, may be used on half beat.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Hand Reload''' mark have a unique reloading mechanic, where you tap &amp;quot;reload&amp;quot; once to start the reload, then tap &amp;quot;reload&amp;quot; for all the ammo you consumed. So to reload 6 bullets from an empty magazine, you will have to tap &amp;quot;reload&amp;quot; 7 times.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Shotgun''' mark shoot a spread of pellets, the damage is written as the sum of all pellets.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Delay''' mark have one half beat of delay between the moment you press the Attack key and the weapon firing. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Type !! Damage !! Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Pistol}} || 1 || 8 || 2 half beats || 1 Shot per half beat || Hitscan || 50 || Short range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || {{Anchor|Shotgun pistol}} || 1 || 4 || 3 half beats || 1 Shot per half beat  || Hitscan || 160 (close) to 16.5 (far) || '''Shotgun'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || {{Anchor|Revolver}} || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || Hitscan || 100 || '''Hand Reload'''. Some recoil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || {{Anchor|Haunted revolver}} || 1 || 4 || 3 half beats || 1 Shot per half beat || Explosive Hitscan || 250 (close) to 150 (far) ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || {{Anchor|Burst SMG}} || 1 || 21 || 2 half beats || 1 Burst per half beat, 3 shots per burst (6 with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}).  || Hitscan || 50 per shot (150 overall) || Short range. Each shot in the burst consumes ammo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || {{Anchor|Pump shotgun}} || 1 || 6 || 3 half beats || 1 Shot per beat || Hitscan || 240 (close) to 50 (far) || '''Shotgun''', '''Pump-Action'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || {{Anchor|Sawn-off shotgun}} || 2 || 2 || 2 half beats || 1 Shot per half beat || Hitscan || 288 (close) to 16.5 (far) || '''Shotgun'''. The full reload animation, with sounds, takes 3 half beats even though the weapon is ready after only 2 half beats (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || {{Anchor|Lever action}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Hitscan || 135 || '''Pump-Action''', '''Hand Reload'''. Long range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || {{Anchor|Grenade launcher}} || 2 || 6 || 3 half beats || 1 Shot per beat || Explosive Physics Projectile || 250 || Grenades detonate automatically after a half beat. Big AoE, small Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || {{Anchor|Rocket launcher}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Explosive Projectile || 300 || '''Hand Reload'''. Rockets will home onto enemies if within range. Small AoE, medium Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || {{Anchor|Gauss cannon}} || 2 || 3 || 3 half beats || 1 Shot per beat || Hitscan || 450 || Fires through walls and shields.  Does not work with {{ItemLink|image=ItemHeadOrc.png|Ogre's Helm}}.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || {{Anchor|Energy cannon}} || 2 || 1 || 1 + 1 per ammo, 2 half beats from empty || 1 Shot per beat || Explosive Hitscan || 2000 || '''Hand Reload''', '''Delay'''. Shots explode 1 full beat after firing. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Very small AoE, big Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || {{Anchor|Minigun}} || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || Hitscan || 50 || Spooling mechanic, takes 4 full beats (1 + 2 + 4 + 4 = 11 bullets) before reaching maximum fire rate of 8 bullets per beat. Some recoil. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || {{Anchor|Raygun}} || 3 || Hidden (Energy) || +12.5% Energy per half beat if not overheat, 4 half beat if overheat || 1 Shot per half beat || Projectile || 350 || Uses an energy system, each shot consuming 25% energy while continually refilling at a rate of 12.5% every half beat. Overheats after 7 uninterrupted shots. An 8th shot can be achieved if they are timed slightly after the (half) beats due to the energy's continuous refill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || {{Anchor|Charge pistol}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Projectile || 350 || '''Delay'''. Can slightly push bosses. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Small AoE, medium Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || {{Anchor|Fireball launcher}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Physics Projectile || 200 || Unlike most other projectiles, the fireball does not home onto enemies. Fireballs have a bigger explosion radius than the rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Biggest recoil of all weapons. Big AoE, big Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || {{Anchor|Hands}} || N/A || Infinite || N/A || 1 Shot per half beat || Projectile || 50 || Can only be used by [[Characters|Njord]]. Does not appear as loot. Does not work with {{ItemLink|Giant Slayer Boots}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || {{Anchor|Bolt-action rifle}} || 2 || 4 || 3 half beats || 1 Shot per beat || Hitscan || 150 || '''Pump-Action'''. Very long base range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || {{Anchor|Garand}} || 1 || 3 || 1 half beat || 1 Shot per half beat || Hitscan || 90 || Long base range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || {{Anchor|Double-tap}} || 2 || 6 || 2 half beats || 1 Burst per beat, 2 shots per burst (4 with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}). || Hitscan ||  240 per shot (480 overall) || '''Shotgun''', '''Pump-Action'''. Each shot in the burst consumes ammo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Golden pistol}} || 2 || 4 || 2 half beats || 1 shot per half beat || Hitscan || 300 || Has the same range as the Pistol.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=4490</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=4490"/>
		<updated>2024-07-09T16:56:57Z</updated>

		<summary type="html">&lt;p&gt;76561198223134836: Gauss Cannon magazine capacity gets increased by ability stat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are your main tools to fight against the [[enemies|forces of the underworld]]. Weapons can be obtained from {{RoomLink|Muninn's armory}}, certain [[Chests|chests]], or certain [[Altars|altars]].&lt;br /&gt;
&lt;br /&gt;
''NOTE: Tier is only linked to cheapest pedestal Muninn can place the weapon on. First pedestal only contains tier 1 guns, second may contain tier 1 and 2 guns, third may contain all guns.''&lt;br /&gt;
&lt;br /&gt;
== Weapon list ==&lt;br /&gt;
Weapons with the '''Pump-Action''' mark have a mechanic where after each shot you have to &amp;quot;pump&amp;quot; the weapon, may be used on half beat.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Hand Reload''' mark have a unique reloading mechanic, where you tap &amp;quot;reload&amp;quot; once to start the reload, then tap &amp;quot;reload&amp;quot; for all the ammo you consumed. So to reload 6 bullets from an empty magazine, you will have to tap &amp;quot;reload&amp;quot; 7 times.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Shotgun''' mark shoot a spread of pellets, the damage is written as the sum of all pellets.&lt;br /&gt;
&lt;br /&gt;
Weapons with the '''Delay''' mark have one half beat of delay between the moment you press the Attack key and the weapon firing. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Tier !! Magazine Capacity !! Reload Time !! Fire rate !! Type !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Pistol}} || 1 || 8 || 2 half beats || 1 Shot per half beat || Hitscan || 50 damage. Short range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Blaster.png]] || {{Anchor|Shotgun pistol}} || 1 || 4 || 3 half beats || 1 Shot per half beat  || Hitscan || 160 (close) to 16.5 (far) damage. '''Shotgun'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Revolver.png]] || {{Anchor|Revolver}} || 1 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || Hitscan || 100 damage. '''Hand Reload'''. Some recoil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:HandCannon.png]] || {{Anchor|Haunted revolver}} || 1 || 4 || 3 half beats || 1 Shot per half beat || Explosive Hitscan || 250 (close) to 150 (far) damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SubmachineGun.png]] || {{Anchor|Burst SMG}} || 1 || 21 || 2 half beats || 1 Burst per half beat || Hitscan || 3 shots per burst (6 with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}). 50 damage per shot (150 overall). Short range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Shotgun.png]] || {{Anchor|Pump shotgun}} || 1 || 6 || 3 half beats || 1 Shot per beat || Hitscan || 240 (close) to 50 (far) damage. '''Shotgun''', '''Pump-Action'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleBarrel.png]] || {{Anchor|Sawn-off shotgun}} || 2 || 2 || 2 half beats || 1 Shot per half beat || Hitscan || 288 (close) to 16.5 (far) damage. '''Shotgun'''. The full reload animation, with sounds, takes 3 half beats even though the weapon is ready after only 2 half beats (bug?).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Winnie.png]] || {{Anchor|Lever action}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Hitscan || 135 damage. '''Pump-Action''', '''Hand Reload'''. Long range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:GrenadeLauncher.png]] || {{Anchor|Grenade launcher}} || 2 || 6 || 3 half beats || 1 Shot per beat || Explosive Physics Projectile || 250 damage. Grenades detonate automatically after a half beat. Big AoE, small Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RocketLauncher.png]] || {{Anchor|Rocket launcher}} || 2 || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || Explosive Projectile || 300 damage. '''Hand Reload'''. Rockets will home onto enemies if within range. Small AoE, medium Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:RailGun.png]] || {{Anchor|Gauss cannon}} || 2 || 3 || 3 half beats || 1 Shot per beat || Hitscan || 450 damage. Fires through walls and shields. Magazine capacity is increased by Ability stat{{verification needed}}.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:EnergyCannon.png]] || {{Anchor|Energy cannon}} || 2 || 1 || 1 + 1 per ammo, 2 half beats from empty || 1 Shot per beat || Explosive Hitscan || 2000 damage. '''Hand Reload''', '''Delay'''. Shots explode 1 full beat after firing. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Very small AoE, big Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MiniGun.png]] || {{Anchor|Minigun}} || 2 || 30 || 3 half beats || Initially one shot per beat, spools up to 8 shots per beat || Hitscan || 50 damage. Spooling mechanic, takes 4 full beats (1 + 2 + 4 + 4 = 11 bullets) before reaching maximum fire rate of 8 bullets per beat. Some recoil. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:AlienBlaster.png]] || {{Anchor|Raygun}} || 3 || Hidden (Energy) || +12.5% Energy per half beat if not overheat, 4 half beat if overheat || 1 Shot per half beat || Projectile || 350 damage. Uses an energy system, each shot consuming 25% energy while continually refilling at a rate of 12.5% every half beat. Overheats after 7 uninterrupted shots. An 8th shot can be achieved if they are timed slightly after the (half) beats due to the energy's continuous refill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:SpreadPistol.png]] || {{Anchor|Charge pistol}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Projectile || 350 damage. '''Delay'''. Can slightly push bosses. Does not work with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}. Small AoE, medium Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BigGun.png]] || {{Anchor|Fireball launcher}} || 3 || Infinite || N/A || 1 Shot per beat || Explosive Physics Projectile || 200 damage. Unlike most other projectiles, the fireball does not home onto enemies. Fireballs have a bigger explosion radius than the rocket launcher, but move slower and with ballistic arc. Shots cannot penetrate with items. Biggest recoil of all weapons. Big AoE, big Rocket-jump.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:MagicHands.png]] || {{Anchor|Hands}} || N/A || Infinite || N/A || 1 Shot per half beat || Projectile || 50 damage. Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:BoltActionRifle.png]] || {{Anchor|Bolt-action rifle}} || 2 || 4 || 3 half beats || 1 Shot per beat || Hitscan || 150 Damage. '''Pump-Action'''. Very long base range. Slightly pushes enemies away.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Garand.png]] || {{Anchor|Garand}} || 1 || 3 || 1 half beat || 1 Shot per half beat || Hitscan || 90 Damage. Long base range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:DoubleTap.png]] || {{Anchor|Double-tap}} || 2 || 6 || 2 half beats || 1 Burst per beat || Hitscan || 2 shots per burst (4 with {{ItemLink|image=ItemTwiceGloves.png|Quarternote}}). 240 damage per shot (480 overall). '''Shotgun''', '''Pump-Action'''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot;| [[File:Pistol.png]] || {{Anchor|Golden pistol}} || 2 || 4 || 2 half beats || 1 shot per half beat || Hitscan || 300 Damage. Has the same range as the Pistol.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198223134836</name></author>
		
	</entry>
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