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	<updated>2026-06-15T13:56:18Z</updated>
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	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=3267</id>
		<title>Modifiers</title>
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		<updated>2022-05-01T22:07:46Z</updated>

		<summary type="html">&lt;p&gt;76561198297931069: Draugr can spawn with the Lethal modifier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
Bosses can appear with multiple modifiers (at least 5 simultaneous modifiers are possible; possibly unbounded).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Champion}} || Boss HP is increased by 50% and have larger AOE Attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Crazed}} || Boss acts faster. Bosses after Asgard with this modifier will have 50% more HP.{{verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Dwarf}} || Boss has a smaller model and moves faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. Only occurs with Ymir.{{verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Giant}} || Boss is physically bigger and has double HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Lethal}} || Deals more damage.{{verification needed}} Only uses its more dangerous attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Poisonous}} || Attacks inflict damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level ==&lt;br /&gt;
Levels can appear with a single modifier or none.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Bountiful}} || [[Chests#Bank_Chest|Bank Chests]], [[Chests#Cursed_Chest|Cursed Chests]] and [[Chests#Pain_Chest|Pain Chests]] spawn on room completion.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player. A [[Chests#Weapon_Chest|Weapon Chest]] spawns in this room. Only occurs in [[zones|Asgard]] I.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or coins.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Frozen}} || The whole level is ice causing the player to slide about.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Glass}} || The player and enemies take double damage. Floor texture changes to look more brittle.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Infested}} || Rooms have more enemies.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard.{{verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Midas}} || Every enemy drops a coin. [[Chests#Midas_Chest|Midas Chests]] always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only occurs in [[zones|Vanaheim]] II.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.  &lt;br /&gt;
''Note: this modifier is Challenge specific and does not occur in normal runs.''&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. &lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Shopless}} || Neither [[rooms|Huginn's shop]] nor the [[rooms|Black Market]] will appear on this floor. [[rooms|Muninn's Armoury]] may still appear.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198297931069</name></author>
		
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