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	<id>https://bulletsperminute.wiki/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198359334016</id>
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	<updated>2026-06-03T22:14:09Z</updated>
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	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2267</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2267"/>
		<updated>2021-03-02T18:26:54Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Warp room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being Asgard, Vanaheim, Svartalfheim, and Helheim.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2266</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2266"/>
		<updated>2021-03-02T18:26:32Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Warp room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being [[Asgard 1]], [[Vanaheim 1]], [[Svartalfheim 1]], and [[Helheim 1]].&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2265</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2265"/>
		<updated>2021-03-02T18:25:47Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Special rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being [[Asgard]], [[Vanaheim]], [[Svartalfheim]], and [[Helheim]].&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2264</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2264"/>
		<updated>2021-03-02T18:24:44Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Warp room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, being Asgard, Vanaheim, Svartalfheim, and Helheim.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2263</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2263"/>
		<updated>2021-03-02T18:24:17Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Warp room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, from Asgard, Vanaheim, Svartalfheim, and Helheim.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2262</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2262"/>
		<updated>2021-03-02T18:23:53Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Warp room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, from Asgard, Vanaheim, Svartalheim, and Helheim.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2261</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2261"/>
		<updated>2021-03-02T18:22:51Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Warp room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 circles on the minimap. This room is rare and has four portals leading to different levels, from Asgard, Vanaheim, Svartalheil, and Helheim.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2260</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=2260"/>
		<updated>2021-03-02T18:22:00Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Special rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[Zones|level]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in them.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. They may also contain a second, secret shrine hidden in a high or hard to reach place.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Most special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Coin balance persists between runs and is the same across all characters and difficulty levels. Banks have a coin deposit limit of 10 per room with no withdrawal limits. Entering the bank with a balance of 100 coins or more allows the player to &amp;quot;collect interest&amp;quot; in the form of a secret [[Chests#Bank_Chest|bank chest]].&lt;br /&gt;
&lt;br /&gt;
=== Boss room ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge room ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains an [[equipment]] item from each of the 4 types (head, armor, hands, feet) on pedestals. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.&lt;br /&gt;
&lt;br /&gt;
=== Prestige room ===&lt;br /&gt;
Indicated by a quadruple diamond icon on the minimap. Contains an altar where you can use 30 coin to permanently lock the effect of current items. This allows you to wear &lt;br /&gt;
up to 8 items on you. Unsure if [[Barter]] affects the price.&lt;br /&gt;
&lt;br /&gt;
=== Treasure room ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked [[Chests#Golden_Chest|Golden Chest]]. Sometimes has an [[Chests#Pain_Chest|extra locked chest]] behind a barrier that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Warp room ===&lt;br /&gt;
Indicated by 3 bubbles on the minimap. This room is rare and has four portals leading to different levels, from Asgard, Vanaheim, Svartalheil, and Helheim. &lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. One room variant has a secret shrine. Guaranteed to spawn on every floor.&lt;br /&gt;
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases ''Huginn's Loyalty Card'' and unlocks more pedestals.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* '''Two middle pedestals''': unlocked by default.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} for {{Coins|2}}.&lt;br /&gt;
** {{ItemLink|Large Healing Potion}} for {{Coins|4}}.&lt;br /&gt;
* '''Two left pedestals''': unlocked at 10 and 100{{verification needed}} loyalty.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Shield}} for {{Coins|4}}.&lt;br /&gt;
** {{ItemLink|Key}} for {{Coins|4}}.&lt;br /&gt;
* '''Two right pedestals''': unlocked at 250 and 500 loyalty.&lt;br /&gt;
** Random [[equipment]] for {{Coins|7}}.&lt;br /&gt;
** Random [[consumables|stat buffs]] for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Heart Container}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Lucky Dice}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Shield Converter}} for {{Coins|7}}.&lt;br /&gt;
** {{ItemLink|Skeleton Key}} for {{Coins|7}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 loyalty.&lt;br /&gt;
** {{ItemLink|Small Healing Potion}} or {{ItemLink|Large Healing Potion}} for free.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The item can be seen through the window of the door before opening, allowing players with a keen eye to attempt to identify it. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases ''Muninn's Gratitude'' and unlocks more pedestals. Guaranteed to spawn once per zone. If you receive a blacksmith on Asgard 1, your next blacksmith will spawn on either Vanaheim 1 or 2. ECT.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
&lt;br /&gt;
* '''Three middle pedestals'''.&lt;br /&gt;
** Random tier 1 [[weapon]] for {{Coins|5}}. Unlocked by default.&lt;br /&gt;
** Random tier 1-2 [[weapon]] for {{Coins|15}}. Unlocked at 10 gratitude.&lt;br /&gt;
** Random tier 1-3 [[weapon]] for {{Coins|30}}. Unlocked at 100 gratitude.&lt;br /&gt;
* '''Left pedestal''': unlocked at 50{{verification needed}} gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Right pedestal''': unlocked at 250 gratitude.&lt;br /&gt;
** {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
* '''Front pedestal''': unlocked at 1000 gratitude.&lt;br /&gt;
** {{ItemLink|Clip Up}} or {{ItemLink|Damage Up}} for {{Coins|5}}.&lt;br /&gt;
&lt;br /&gt;
=== Miniboss room ===&lt;br /&gt;
Unmarked on the minimap. Each type of miniboss has a unique room, and possible minibosses are tied to zones.&lt;br /&gt;
&lt;br /&gt;
=== Dish room ===&lt;br /&gt;
Unmarked on the minimap (as there is no minimap in Helheim 2). Located to the right of the start of Helheim 2. Only contains [[the Dish]].&lt;br /&gt;
&lt;br /&gt;
=== Pit room ===&lt;br /&gt;
Unmarked on the minimap. A unique room, where you have to complete a simple jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Unmarked on the minimap. Very vertical room with the special enemy {{EnemyLink|Cutthroat}} at the top guarding a [[Chests#Boss_Chest|Boss chest]].&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Crypt entrance ===&lt;br /&gt;
Indicated by a stairs icon on the minimap. A room with a stairway leading to a doorway to the Asgard Crypts. Requires a key to access.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=2248</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=2248"/>
		<updated>2021-02-27T02:08:58Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Items''' can be found in chests, shops and special rooms. Some items such as coins and keys can also be dropped by enemies.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
'''Equipment''' are items that you can carry with you that offer some sort of effect. All except the {{ItemLink|Adventurer's Fedora}} have a passive effect.&lt;br /&gt;
There are 4 different slots: headwear, armor, footwear and handwear. You can only have one piece of equipment per slot.&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}.&lt;br /&gt;
* Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Rage}} || Increase damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Increases the size of the crosshair making the natural autoaim more effective.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm of Precision}} || Critical Multiplier ||&lt;br /&gt;
* Increases the damage you deal when hitting an enemy's critical point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hat of Madness}} || Timed Explosives ||&lt;br /&gt;
* Enemies explode a short time after damaging them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Speed is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots create a small explosion on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Equity}} || Reflects damage ||&lt;br /&gt;
* Enemies that damage you are damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Secret Chord}} || Opening Mega Shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Selðr's Hat}} || Mind Flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Ogre's Helm}} || Spread Shot ||&lt;br /&gt;
* '''(poorly known)'''&lt;br /&gt;
* Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain)&lt;br /&gt;
* Unknown behaviour with hitscan weapons (bullets and lazers)&lt;br /&gt;
* Reduces range of bullet based weapons&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Fluffy}} || Reload Empowers Next Shot ||&lt;br /&gt;
* Increases damage of next shot after reload, turning the ammo counter blue as indication&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Helm-Heim}} || Enemies Fragment on Death ||&lt;br /&gt;
* On death, enemies will spray 8(?) projectiles horizontally in a small radius around them, dealing (?) damage each&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Raven God}} || Super Range ||&lt;br /&gt;
* unknown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Short Horned}} || Luck Up on Floor Completion||&lt;br /&gt;
* Gain +1 Luck upon entering a new floor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Increases damage when hitting critical spots.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed.&lt;br /&gt;
* Works on [[Odr]] and Sanngriðr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
* Does not work on Odr.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* {{verification needed|What sources of damage does it double?}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|The Best Defense}} || Infinite Ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing, reloading and usage of abilities to be activated twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skjaldmeyjar's Plate}} || Armor ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
* Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. However it is less valuable: attacks become 40, doors and sonar beams become 10, lava becomes ??.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Springhel}} || Jump up ||&lt;br /&gt;
* Drastically increases jump height&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Svalinn}} || Generate shield when still ||&lt;br /&gt;
* generates ?? shield per quarter beat up to max 25 when you don't move.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Cursed Iron}} || Increase Damage and turn health into metal ||&lt;br /&gt;
* Increases damage by ???, slowly converts all HP into shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Triquetra}} || Fortify magic ability ||&lt;br /&gt;
* Empowers abilities &lt;br /&gt;
* ''probably worth making page for it's buffs''&lt;br /&gt;
* ''Hildr's speed buff holds 100% longer (8 -&amp;gt; 16 beats) and Celestial wave deals 300% dmg (1 -&amp;gt; 3 dmg).''&lt;br /&gt;
* ''Doesn't work with &amp;quot;Geri's Audit&amp;quot; ''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gungnir's Partner}} || Range Increase ||&lt;br /&gt;
* Increases your weapon range (point detection infinite, crosshair increased).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Masquerade}} || Casts Ultimate ||&lt;br /&gt;
* Activate to cast your current ultimate ability.&lt;br /&gt;
* Cooldown - 1 room.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Shield}} || Slow enemy projectiles ||&lt;br /&gt;
* Slightly slows enemy projectiles&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Midgard Bracelet}} || Pure Goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Gunnr's Bracer}} || Increase Healing Effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
* Also works with the passive healing from [[Characters|Skuld]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating Shots ||&lt;br /&gt;
* Shots pierce enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot - consuming twice the ammo.&lt;br /&gt;
* Does not work with Minigun&lt;br /&gt;
* The name is likely a typo of ''Quarternote''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Go Faster Glove}} || Speed Up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
* Does not stack with Odin's Sneakers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Memento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Braclet}} || Reveal map ||&lt;br /&gt;
* Shows all rooms on minimap.&lt;br /&gt;
* Typo of Brac'''e'''let.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Dwarven Ring}} || Transforms projectiles ||&lt;br /&gt;
* Changes ammo type to exploding fireballs.&lt;br /&gt;
* Firebals deal ''(at least)'' 8 damage (kills Pheonix and Clockwork Soul in 1 shot) in medium range and are flying along a ballistic curve, however if aim pointer is locked on (it becomes a cross), they will track target and hit it no matter what distance is.&lt;br /&gt;
* Shotgun-type weapons will shoot spread of fireballs, however, their damage seems to be reduced.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Six-Shooter}} || Double time reload ||&lt;br /&gt;
* be able to reload 1/16 beat&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Megingjord}} || Carry two weapons ||&lt;br /&gt;
* be able to hold 2 weapons&lt;br /&gt;
* Pressing 2 to switch the weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Footwear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to nearby enemies once every 4 beats. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tampling Boots}} || Finishes off low health enemies ||&lt;br /&gt;
* Instantly kills low health enemies in the room,percentage based.&lt;br /&gt;
* The name is likely a typo of ''Trampling Boots''.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Poison Boots}} || Lay Creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Giant Slayer Boots}} || Deal percentage health damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to a percentage of enemy's current health.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Skates of Strafe}} || Speed Multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Angelic Boots}} || Activate Jump ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Odin's Sneakers}} || Speed Up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
* Does not stack with Go Faster Glove&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict a DoT.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time ||&lt;br /&gt;
* Enemies in room will take passive damage one after another '''(not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Hermod's Greaves}} || Speed and Range up ||&lt;br /&gt;
* '''(exact bonus is not certain)'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|Aslög's Clogs}} || Sprinting Explodes ||&lt;br /&gt;
* Sprinting leaves behind a trail of small bombs&lt;br /&gt;
* Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving '''(more testing required)'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
Consumables are items that are immediately used upon pickup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || &lt;br /&gt;
*A single coin.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || &lt;br /&gt;
*Grants a random number of coins between 3-5.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || &lt;br /&gt;
*Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| [[File:SkeletonKeyModel.png|x100px|center]] || &lt;br /&gt;
*An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
*You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases clip size by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || &lt;br /&gt;
*Heals for 25 HP.&lt;br /&gt;
*No effect when used by Odr or Sanngriðr.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || &lt;br /&gt;
*Heals for 50 HP.&lt;br /&gt;
*No effect when used by Odr or Sanngriðr.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| [[File:HeartContainerModel.png|x100px|center]] || &lt;br /&gt;
*Increases max HP by 25 (does not increase current HP to match) up to 400 HP. &lt;br /&gt;
*No effect when used by Odr or Sanngriðr.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || &lt;br /&gt;
*Grants 25 shield. &lt;br /&gt;
*No effect when used by Odr or Sanngriðr.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || &lt;br /&gt;
*Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
*Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || &lt;br /&gt;
*Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as sheilds. Max HP will round up to the nearest multiple of 25.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
*Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white.&lt;br /&gt;
|-&lt;br /&gt;
| {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || &lt;br /&gt;
*Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || &lt;br /&gt;
*Explodes, damaging enemies nearby. Does not damage the player. &lt;br /&gt;
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Zones&amp;diff=1424</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Zones&amp;diff=1424"/>
		<updated>2020-10-09T20:02:09Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Level list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is divided into four '''Zones''', each having two levels. Each zone is guaranteed to have one [[Muninn's armory]].&lt;br /&gt;
&lt;br /&gt;
== Level list == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Level !! Boss !! Minibosses !! Song&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asgard1.png|360px]] || Asgard 1 || [[Draugr]] || {{EnemyLink|Igneous Red}}, {{EnemyLink|Big Bat}} || Into Asgard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asgard2.png|360px]] || Asgard 2|| [[Ymir]] || {{EnemyLink|Igneous Red}}, {{EnemyLink|Big Bat}} || Judgement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vanaheim1.png|360px]] || Vanaheim 1|| [[Vétt]] || {{EnemyLink|Wild Witch}} || The Rhythm King/Corruption&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vanaheim2.png|360px]] || Vanaheim 2 || [[Gullveig]] || {{EnemyLink|Wild Witch}} || The Rhythm King/Corruption&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Svartalfheim1.png|360px]] || Svartalfheim 1|| [[Alvis]] || {{EnemyLink|Minotaur}}, {{EnemyLink|Black Knight}} || Paradox&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Svartalfheim2.png|360px]] || Svartalfheim 2|| [[Mistcalf]] || {{EnemyLink|Minotaur}}, {{EnemyLink|Black Knight}} || Machinations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Helheim1.png|360px]] || Helheim 1 || [[Surt]] || {{EnemyLink|Servant of Darkness}} || Depths of Helheim&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Helheim2.png|360px]] || Helheim 2 || [[Nidhogg]] || N/A || Fight of the Valkyrie&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Zones&amp;diff=1423</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Zones&amp;diff=1423"/>
		<updated>2020-10-09T19:45:33Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Level list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is divided into four '''Zones''', each having two levels. Each zone is guaranteed to have one [[Muninn's armory]].&lt;br /&gt;
&lt;br /&gt;
== Level list == &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Level !! Boss !! Minibosses !! Song&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asgard1.png|360px]] || Asgard 1 || [[Draugr]] || {{EnemyLink|Igneous Red}}, {{EnemyLink|Big Bat}} || Into Asgard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asgard2.png|360px]] || Asgard 2|| [[Ymir]] || {{EnemyLink|Igneous Red}}, {{EnemyLink|Big Bat}} || Judgement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vanaheim1.png|360px]] || Vanaheim 1|| [[Vétt]] || {{EnemyLink|Wild Witch}} || The Rhythm King&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vanaheim2.png|360px]] || Vanaheim 2 || [[Gullveig]] || {{EnemyLink|Wild Witch}} || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Svartalfheim1.png|360px]] || Svartalfheim 1|| [[Alvis]] || {{EnemyLink|Minotaur}}, {{EnemyLink|Black Knight}} || Paradox&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Svartalfheim2.png|360px]] || Svartalfheim 2|| [[Mistcalf]] || {{EnemyLink|Minotaur}}, {{EnemyLink|Black Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Helheim1.png|360px]] || Helheim 1 || [[Surt]] || {{EnemyLink|Servant of Darkness}} || Depths of Helheim&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Helheim2.png|360px]] || Helheim 2 || [[Nidhogg]] || N/A || Fight of the Valkyrie&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Mechanics&amp;diff=1394</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Mechanics&amp;diff=1394"/>
		<updated>2020-10-06T17:35:07Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Beat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some info about the core '''mechanics''' of the game.&lt;br /&gt;
&lt;br /&gt;
== Beat ==&lt;br /&gt;
Actions you and enemies perform must be done to the beat of the music. These include:&lt;br /&gt;
* Firing&lt;br /&gt;
* Reloading&lt;br /&gt;
* Dodging (Dashing)&lt;br /&gt;
* Using [[abilities]].&lt;br /&gt;
&lt;br /&gt;
Note that jumping and moving does not have to be done to the beat of the song.&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
Not missing a beat increases a score multiplier. The multiplier can go from x1 up to x4.&lt;br /&gt;
Every beat of the song, you lose an amount of score dependent on the amount of time spent in your run.&lt;br /&gt;
* 0-9:59 = -1 score per beat&lt;br /&gt;
* 10:00 - 19:59 = -10 score per beat&lt;br /&gt;
* 20:00 - 29:59 = -100 score per beat&lt;br /&gt;
* 30:00 - 39:59 = -200 score per beat&lt;br /&gt;
* 40:00 - 49:59 = -400 score per beat&lt;br /&gt;
* 50:00 - 59:59 = -1000 score per beat&lt;br /&gt;
* 60+ = -2000 score per beat&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1333</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1333"/>
		<updated>2020-09-29T20:05:14Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with [[Odr]] / {{AbilityLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this attack. The next two are more reactable.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = Try to get behind or to Mistcalf's side to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = Strafe and dodge to avoid the projectiles. &lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits hands together to create an expanding hemisphere.&lt;br /&gt;
| tips = Get to the open side of the hemisphere to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=1330</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Items&amp;diff=1330"/>
		<updated>2020-09-29T19:17:54Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Consumables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Items''' can be found in chests, shops and special rooms. &lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
There are 4 different slots: footwear, handwear, headwear and armor. You can only have one piece of equipment per slot.&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Circlet of the Serpentine}} || Vamp health on damage ||&lt;br /&gt;
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|image=ItemDoubleGloves.png|Gunnr's Bracer}}.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Ymir's Crown}} || Echoes your attacks ||&lt;br /&gt;
* When you hit an enemy, an extra projectile will be fired at them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Helm of Rage}} || Increase damage with perfect rhythm ||&lt;br /&gt;
* Damage is increased based on your current multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Deadeye Lens}} || Autoaim ||&lt;br /&gt;
* Increases the size of the crosshair making the natural autoaim more effective.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Helm of Precision}} || Critical Multiplier ||&lt;br /&gt;
* Critical chance increases with with beat multiplier. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Hat of Madness}} || Timed Explosives ||&lt;br /&gt;
* Enemies explode a short time after damaging them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Hermóðr the Messenger}} || Speed multiplier ||&lt;br /&gt;
* Multiplier gets stronger as your speed increases. {{verification needed}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Horned Shot}} || Explosive shots ||&lt;br /&gt;
* Shots explode on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Equity}} || Reflects damage ||&lt;br /&gt;
* Enemies that damage you are damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Adventurer's Fedora}} || Rotate ability slots ||&lt;br /&gt;
* Activate to rotate your equipment and abilities clockwise (including the Fedora itself).&lt;br /&gt;
* This allows you to equip multiple items of the same kind.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|The Secret Chord}} || Opening Mega Shot ||&lt;br /&gt;
* Charges after room clear. After charging, your first shot deals extra damage in an AoE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Selðr's Hat}} || Mind Flay ||&lt;br /&gt;
* Damages enemies in the area around your character, indicated by the circles emanating outwards.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Storm}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy will also damage nearby enemies. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Berserker's Arm}} || Critical ||&lt;br /&gt;
* Increases damage when hitting critical spots.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Lion Heart}} || One more life ||&lt;br /&gt;
* Prevents death once and restores up to 50 HP (limited by your max HP). The item is then consumed.&lt;br /&gt;
* If your character's max health is less than 50, it will only restore that much HP.&lt;br /&gt;
* Works on [[Odr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Dragon's Skin}} || Shield regeneration ||&lt;br /&gt;
* Grants 25 armor that regenerates back at a rate of 2.5 per beat if lost.&lt;br /&gt;
* Incoming damage prioritizes the regenerating shield.&lt;br /&gt;
* Allows using [[Damocles' sword]] for free.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Richeous Sun}} || Solar flares ||&lt;br /&gt;
* Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Face of Death}} || Double damage ||&lt;br /&gt;
* {{verification needed|What sources of damage does it double?}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|The Best Defense}} || Infinite Ammo ||&lt;br /&gt;
* Infinite clip size (no need to reload).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Battle Lion Shield}} || Cooldown Reduction ||&lt;br /&gt;
* Reduces the cooldown of [[abilities]] by 50%.&lt;br /&gt;
* Allows firing, reloading and dodging twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Skjaldmeyjar's Plate}} || Armor ||&lt;br /&gt;
* Reduces damage taken by 10. Most attacks become 15, damage door and bat mini boss sonar become 2.5, lava becomes 0.&lt;br /&gt;
* [[modifiers|Glass modifier]] doubles damage after armor reduction.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Powershot Glove}} || Shots penetrate walls and enemies ||&lt;br /&gt;
* Only works with hitscan weapons. Projectiles will still detonate on impact.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Spacewalker}} || Take to flight ||&lt;br /&gt;
* Can jump again mid-air any number of times. This allows flight by repeatedly jumping.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Midgard Bracelet}} || Pure Goodness ||&lt;br /&gt;
* When worn, increases all [[stats]] by 1 and grants 25 max HP.&lt;br /&gt;
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Gunnr's Bracer}} || Increase Healing Effects ||&lt;br /&gt;
* Doubles healing effects from all sources.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Sigrdrifa's Bracer}} || Penetrating Shots ||&lt;br /&gt;
* Shots pierce enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Quaternote}} || Double shots ||&lt;br /&gt;
* Weapons shoot twice each shot - consuming twice the ammo.&lt;br /&gt;
* Does not work with Minigun&lt;br /&gt;
* ''(NOTE: The name is quite possibly a typo of “Quarternote”.)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Golden Bracelet}} || Find more gold ||&lt;br /&gt;
* Enemies have higher chance to drop gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Asp's Whisper}} || Shots slow enemies ||&lt;br /&gt;
* Dealing damage slows enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Go Faster Glove}} || Speed Up ||&lt;br /&gt;
* Drastically increases speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Momento Mori}} || Cleaving ||&lt;br /&gt;
* Hitting an enemy damages nearby enemies as well. This effect penetrates shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Loki's Bargain}} || Sacrifice slot for stats ||&lt;br /&gt;
* Increases all stats by 1 while worn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Feet ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Rhythmic Chaos Boots}} || Strike to the beat ||&lt;br /&gt;
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats.&lt;br /&gt;
* Afterwards, deals damage to nearby enemies once every 4 beats. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Tampling Boots}} || Finishes off low health enemies ||&lt;br /&gt;
* Instantly kills low health enemies in the room {{verification needed|with one hit left? percentage based?}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Poison Boots}} || Lay Creep ||&lt;br /&gt;
* You leave behind a poisonous trail that damages enemies that come into contact with it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Tumbler's Boots}} || Tumble when firing ||&lt;br /&gt;
* Every successful hit on an enemy causes you to perform a small dash.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Giant Slayer Boots}} || Deal percentage health damage ||&lt;br /&gt;
* Your attacks deal extra damage equal to a percentage of their {{verification needed|current or max?}} health.&lt;br /&gt;
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Skates of Strafe}} || Speed Multiplier ||&lt;br /&gt;
* Every multiplier increases movement speed, up to 4x the normal speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Boots of Rock}} || Explode on landing ||&lt;br /&gt;
* Whenever you land you create a small explosion around yourself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Angelic Boots}} || Jump Up ||&lt;br /&gt;
* Allows you to triple jump.&lt;br /&gt;
* Activate to super jump, useful to reach hidden areas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Odin's Sneakers}} || Speed Up ||&lt;br /&gt;
* Increases your movement speed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Spurs of Justice}} || Critical hits deal damage over time ||&lt;br /&gt;
* Attacks that hit a critical weakpoint also inflict a DoT.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
Consumables are items that are immediately used upon pickup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Coin Bag}} || Grants a random number of coins (between 3-5?{{verification needed}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Key}} || Grants one key which allows you to open one locked chest or door.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Skeleton Key}}&lt;br /&gt;
|| An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run.&lt;br /&gt;
You can still place keys in the [[Shrines#Super_Shrines|Key Super Shrine]] as if you had normal keys and guarantee a reward.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Clip Up}} || Increases clip size by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Small Healing Potion}} || Heals for 25 HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Large Healing Potion}} || Heals for 50 HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Heart Container|}}&lt;br /&gt;
|| Increases max HP by 25 (does not increase current HP to match). No effect when used by Odr.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Shield}} || Grants 25 shield. No effect when used by Odr.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Lucky Dice}} || Increases {{StatLink|Luck}} by 4.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Shield Converter}} || Converts all current shields to both maximum and current health to a maximum of 400 HP. Max HP will round up to the nearest 25 HP value.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Speed Up}} || Increases your {{StatLink|Speed}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Ability Up}} || Increases your {{StatLink|Ability}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Range Up}} || Increases your {{StatLink|Range}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Damage Up}} || Increases your {{StatLink|Damage}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Precision Up}} || Increases your {{StatLink|Precision}} stat by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|size=x45px|Luck Up}} || Increases your {{StatLink|Luck}} stat by 1.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1315</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1315"/>
		<updated>2020-09-29T04:11:42Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with [[Odr]] / {{AbilityLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this attack. The next two are more reactable.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = Try to get behind or to Mistcalf's side to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
Second Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = Strafe and dodge to avoid the projectiles. {{verification needed|more attacks?}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;br /&gt;
&lt;br /&gt;
First Phase:&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fast fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Creates and expanding sphere that grows in size every other beat.&lt;br /&gt;
| tips = Move through the sphere when stationary.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches 6 projectiles on half beats at player&lt;br /&gt;
| tips = Strafe/Dodge/Jump out of the way&lt;br /&gt;
|}}&lt;br /&gt;
Second Phase: Nidhogg lands on the ground and faces the player&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns four [[Dragon's Spirit]] in quick succession. &lt;br /&gt;
| tips = Quickly dispatch them to focus on Nidhogg.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere&lt;br /&gt;
| tips = Move around to the open side to avoid damage.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches six sets of three projectiles on half beats at the player.&lt;br /&gt;
| tips = Strafe/Jump out of the way.&lt;br /&gt;
|}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches a fireball at the player with a crosshair dodge warning.&lt;br /&gt;
| tips = Dodge to avoid damage. Strafing will not work no matter the distance.&lt;br /&gt;
|}}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1313</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1313"/>
		<updated>2020-09-29T03:50:35Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with [[Odr]] / {{AbilityLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this attack. The next two are more reactable.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = Try to get behind or to Mistcalf's side to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = Strafe and dodge to avoid the projectiles. {{verification needed|more attacks?}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1312</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1312"/>
		<updated>2020-09-29T01:40:06Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Surt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with [[Odr]] / {{AbilityLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this attack. The next two are more reactable.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = Try to get behind or to Mistcalf's side to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = Strafe and dodge to avoid the projectiles. {{verification needed|more attacks?}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1311</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1311"/>
		<updated>2020-09-29T01:39:23Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Surt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with [[Odr]] / {{AbilityLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this attack. The next two are more reactable.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = Try to get behind or to Mistcalf's side to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.&lt;br /&gt;
| tips = Strafe around to the open side of the hemisphere.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground, creating a damaging line across the ground.&lt;br /&gt;
| tips = Jump over the line if you must cross it.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.&lt;br /&gt;
| tips = Strafe/Dodge to the side to avoid the charge.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.&lt;br /&gt;
| tips = Strafe and dodge to avoid the projectiles. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1310</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1310"/>
		<updated>2020-09-29T01:25:05Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Mistcalf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with [[Odr]] / {{AbilityLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this attack. The next two are more reactable.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. &lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Mistcalf pulls the player toward itself. Does no damage.&lt;br /&gt;
| tips = Be careful not to be pulled into the damaging line.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges up for three half beats and releases a flurry of projectiles towards the player. &lt;br /&gt;
| tips = Try to get behind or to Mistcalf's side to be out of the line of fire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=1309</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=1309"/>
		<updated>2020-09-29T01:06:23Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
The potency of effects can be increased by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
Ultimate abilities are represented by books.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Elli's Touch}} || 64 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Jarnbjorn}} || 1 room ||&lt;br /&gt;
* Explosive orb.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|The Quest}} || 8 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Odin's Blessing}} || 1 room ||&lt;br /&gt;
* Heals 50 HP over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Celestial Drumroll}} || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Barter}} || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in shop you use it in.&lt;br /&gt;
* Has no effect outside a shop. Does not discount weaponry in [[Muninn's armory]].&lt;br /&gt;
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.&lt;br /&gt;
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Cursed Luck}} || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Hermóðr's Enchantment}} || None ||&lt;br /&gt;
* Greatly increases your speed for 8 beats (~5 seconds).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Njord's Riches}} || 2 rooms ||&lt;br /&gt;
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Valkyrie's Call}} || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Mjolnir}} || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Freyr's Blessing}} || 5 rooms ||&lt;br /&gt;
* Grants 25 shields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
Secondary abilities are represented by scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Fire Bolt}} || 9 half beats ||&lt;br /&gt;
* Projectile that lights an enemy on fire, dealing damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Mortal Curse}} || 2 beats ||&lt;br /&gt;
* Marked enemies take damage over time until death (1 damage per beat).&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Broken Burst}} || 1 beat ||&lt;br /&gt;
* Fires 10 projectiles in a wide spread, dealing ~1 damage each.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Valkyrie's Veil}} || 3 rooms ||&lt;br /&gt;
* Absorbs 1 enemy attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Celestial Wave}} || 8 beats ||&lt;br /&gt;
* Hits everything on the screen for minor damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Thunderclap}} || 2 beats ||&lt;br /&gt;
* AoE Explosion centered on you&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Frost Bolt}} || 1 beat ||&lt;br /&gt;
* Freeze enemies for 3 half beats&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Block}} || 2 beats ||&lt;br /&gt;
* Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Steal Life}} || 1 beat ||&lt;br /&gt;
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Teleport}} || 1 beat ||&lt;br /&gt;
* Instantly teleport to where your cursor is aimed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Sacred Sapper}} || 1 half beat ||&lt;br /&gt;
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Undying Strength}} || 8 beats. ||&lt;br /&gt;
* Prevents death for 3 beats. Does not grant invulnerability to damage.&lt;br /&gt;
* Currently does ''not'' prevent death on [[Odr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Rhythm Burst}} || 2 beats ||&lt;br /&gt;
* Fires X projectiles over 1 beat. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). {{verification needed|Is the number of projectiles dependent on the ability stat?}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxFly.png|id=Dash Odr|Dash ''(Odr Only)''}} || 1 beat || Move Quickly/Fly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=1308</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=1308"/>
		<updated>2020-09-29T00:38:30Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
The potency of effects can be increased by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
Ultimate abilities are represented by books.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Elli's Touch}} || 64 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Jarnbjorn}} || 1 room ||&lt;br /&gt;
* Explosive orb.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|The Quest}} || 8 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Odin's Blessing}} || 1 room ||&lt;br /&gt;
* Heals 50 HP over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Celestial Drumroll}} || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Barter}} || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in shop you use it in.&lt;br /&gt;
* Has no effect outside a shop. Does not discount weaponry in [[Muninn's armory]].&lt;br /&gt;
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.&lt;br /&gt;
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Cursed Luck}} || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Hermóðr's Enchantment}} || None ||&lt;br /&gt;
* Greatly increases your speed for 8 beats (~5 seconds).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Njord's Riches}} || 2 rooms ||&lt;br /&gt;
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Valkyrie's Call}} || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Mjolnir}} || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Freyr's Blessing}} || 5 rooms ||&lt;br /&gt;
* Grants 25 shields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
Secondary abilities are represented by scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Fire Bolt}} || 9 half beats ||&lt;br /&gt;
* Projectile that lights an enemy on fire, dealing damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Mortal Curse}} || 2 beats ||&lt;br /&gt;
* Marked enemies take damage over time until death (1 damage per beat).&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Broken Burst}} || 1 beat ||&lt;br /&gt;
* Fires 10 projectiles in a wide spread, dealing ~1 damage each.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Valkyrie's Veil}} || 3 rooms ||&lt;br /&gt;
* Absorbs 1 enemy attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Celestial Wave}} || 8 beats ||&lt;br /&gt;
* Hits everything on the screen for minor damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Thunderclap}} || 2 beats ||&lt;br /&gt;
* AoE Explosion centered on you&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Frost Bolt}} || 1 beat ||&lt;br /&gt;
* Freeze enemies for 3 half beats&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Block}} || 2 beats ||&lt;br /&gt;
* Blocks all damage from all directions for a three half beats + one half beat per ability point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Steal Life}} || 1 beat ||&lt;br /&gt;
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Teleport}} || 1 beat ||&lt;br /&gt;
* Instantly teleport to where your cursor is aimed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Sacred Sapper}} || 1 half beat ||&lt;br /&gt;
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Undying Strength}} || 8 beats. ||&lt;br /&gt;
* Prevents death for 3 beats. Does not grant invulnerability to damage.&lt;br /&gt;
* Currently does ''not'' prevent death on [[Odr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Rhythm Burst}} || 2 beats ||&lt;br /&gt;
* Fires X projectiles over 1 beat. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). {{verification needed|Is the number of projectiles dependent on the ability stat?}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxFly.png|id=Dash Odr|Dash ''(Odr Only)''}} || 1 beat || Move Quickly/Fly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=1304</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=1304"/>
		<updated>2020-09-28T17:39:30Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
The potency of effects can be increased by the {{StatLink|Ability}} stat.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
Ultimate abilities are represented by books.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Elli's Touch}} || 64 beats ||&lt;br /&gt;
* Heals 25 HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Jarnbjorn}} || 1 room ||&lt;br /&gt;
* Explosive orb.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|The Quest}} || 8 rooms ||&lt;br /&gt;
* Permanently increases all [[stats]] by 1.&lt;br /&gt;
* Grants health regen until the next floor.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Odin's Blessing}} || 1 room ||&lt;br /&gt;
* Heals 50 HP over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Celestial Drumroll}} || 3 rooms ||&lt;br /&gt;
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Barter}} || 4 rooms ||&lt;br /&gt;
* Halves the price, rounding down, of all items in shop you use it in.&lt;br /&gt;
* Has no effect outside a shop. Does not discount weaponry in [[Muninn's armory]].&lt;br /&gt;
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.&lt;br /&gt;
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Cursed Luck}} || None ||&lt;br /&gt;
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Hermóðr's Enchantment}} || None ||&lt;br /&gt;
* Greatly increases your speed for 8 beats (~5 seconds).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Njord's Riches}} || 2 rooms ||&lt;br /&gt;
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Valkyrie's Call}} || 20 kills ||&lt;br /&gt;
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Mjolnir}} || 1 room ||&lt;br /&gt;
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Freyr's Blessing}} || 5 rooms ||&lt;br /&gt;
* Grants 25 shields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
Secondary abilities are represented by scrolls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Fire Bolt}} || 9 half beats ||&lt;br /&gt;
* Projectile that lights an enemy on fire, dealing damage over time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Mortal Curse}} || 2 beats ||&lt;br /&gt;
* Marked enemies take damage over time until death (1 damage per beat).&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| {{ItemAnchor|Broken Burst}} || 1 beat ||&lt;br /&gt;
* Fires 10 projectiles in a wide spread, dealing ~1 damage each.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Valkyrie's Veil}} || 3 rooms ||&lt;br /&gt;
* Absorbs 1 enemy attack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Celestial Wave}} || 8 beats ||&lt;br /&gt;
* Hits everything on the screen for minor damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Thunderclap}} || 2 beats ||&lt;br /&gt;
* AoE Explosion centered on you&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Frost Bolt}} || 1 beat ||&lt;br /&gt;
* Freeze enemies for 3 half beats&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Block}} || 2 beats ||&lt;br /&gt;
* Blocks all damage {{verification needed|from front only?}} for a full beat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Steal Life}} || 1 beat ||&lt;br /&gt;
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Teleport}} || 1 beat ||&lt;br /&gt;
* Instantly teleport to where your cursor is aimed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Sacred Sapper}} || 1 half beat ||&lt;br /&gt;
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Undying Strength}} || 8 beats. ||&lt;br /&gt;
* Prevents death for 3 beats. Does not grant invulnerability to damage.&lt;br /&gt;
* Currently does ''not'' prevent death on [[Odr]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|Rhythm Burst}} || 2 beats ||&lt;br /&gt;
* Fires X projectiles over 1 beat. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). {{verification needed|Is the number of projectiles dependent on the ability stat?}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability !! Cooldown !! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxFly.png|id=Dash Odr|Dash ''(Odr Only)''}} || 1 beat || Move Quickly/Fly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=1303</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=1303"/>
		<updated>2020-09-28T17:27:36Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shrines are small, interactive objects found throughout the map that reward the player with various bonuses or loot in exchange for an offering, most commonly coins.  &lt;br /&gt;
&lt;br /&gt;
== Appearance and behavior ==&lt;br /&gt;
&lt;br /&gt;
Shrines only spawn in normal [[rooms]], excluding the spawn room on each level. One variant of [[Huginn's shop]] has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
Often times shrines can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, or super speed can help.  Some shrines are impossible to reach given the player's current equipment and stats.&lt;br /&gt;
&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Stats|Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Normal shrines ==&lt;br /&gt;
&lt;br /&gt;
These shrines follow the typical spawning rules for shrines as described above.&lt;br /&gt;
&lt;br /&gt;
=== Blessing Shrines ===&lt;br /&gt;
These are the most common shrines, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue.&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil shrines ===&lt;br /&gt;
These shrines take the form of large statues with urns, and will accept a random number between 1 and 5 of coins or keys in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a andom equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]&lt;br /&gt;
* a {{ItemLink|Skeleton Key}}.&lt;br /&gt;
&lt;br /&gt;
=== Shell game ===&lt;br /&gt;
Three locked (cursed) chests appear in a row. Two contain a {{EnemyLink|Fly}} and the remaining one holds loot from the same tables as a normal chest, and the library.&lt;br /&gt;
&lt;br /&gt;
=== Slotted Chests (slot machine) ===&lt;br /&gt;
These take the form of small, square chests, with a slot into the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
=== Damocles' Sword ===&lt;br /&gt;
This shrine resembles a small pillar with either a Bag of Coins or a Key with a floating, fiery sword above.  Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. Can also rarely contain a max health increase upgrade. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15.&lt;br /&gt;
&lt;br /&gt;
== Special Shrines ==&lt;br /&gt;
These shrines are unique and only appear in certain specific parts of the game.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=1301</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=1301"/>
		<updated>2020-09-28T17:26:05Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Damocles' Sword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shrines are small, interactive objects found throughout the map that reward the player with various bonuses or loot in exchange for an offering, most commonly coins.  &lt;br /&gt;
&lt;br /&gt;
== Appearance and behavior ==&lt;br /&gt;
&lt;br /&gt;
Shrines only spawn in normal [[rooms]], excluding the spawn room on each level. One variant of [[Huginn's shop]] has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
Often times shrines can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, bannisters, mushrooms, etc. having a mobility buff like flying, triple jump, or super speed can help.  Some shrines are impossible to reach given the player's current equipment and stats.&lt;br /&gt;
&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Stats|Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Normal shrines ==&lt;br /&gt;
&lt;br /&gt;
These shrines follow the typical spawning rules for shrines as described above.&lt;br /&gt;
&lt;br /&gt;
=== +1 Shrines ===&lt;br /&gt;
These are the most common shrines, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat.&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil shrines ===&lt;br /&gt;
These shrines take the form of large statues with urns, and will accept a random number between 1 and 5 of coins or keys in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a andom equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]&lt;br /&gt;
* a {{ItemLink|Skeleton Key}}.&lt;br /&gt;
&lt;br /&gt;
=== Shell game ===&lt;br /&gt;
Three locked (cursed) chests appear in a row. Two contain a {{EnemyLink|Fly}} and the remaining one holds loot from the same tables as a normal chest, and the library.&lt;br /&gt;
&lt;br /&gt;
=== Slotted Chests (slot machine) ===&lt;br /&gt;
These take the form of small, square chests, with a slot into the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
=== Damocles' Sword ===&lt;br /&gt;
This shrine resembles a small pillar with either a Bag of Coins or a Key with a floating, fiery sword above.  Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. Can also rarely contain a max health increase upgrade. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15.&lt;br /&gt;
&lt;br /&gt;
== Special Shrines ==&lt;br /&gt;
These shrines are unique and only appear in certain specific parts of the game.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=1300</id>
		<title>Altars</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Altars&amp;diff=1300"/>
		<updated>2020-09-28T17:25:04Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shrines are small, interactive objects found throughout the map that reward the player with various bonuses or loot in exchange for an offering, most commonly coins.  &lt;br /&gt;
&lt;br /&gt;
== Appearance and behavior ==&lt;br /&gt;
&lt;br /&gt;
Shrines only spawn in normal [[rooms]], excluding the spawn room on each level. One variant of [[Huginn's shop]] has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
Often times shrines can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.&lt;br /&gt;
&lt;br /&gt;
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.&lt;br /&gt;
&lt;br /&gt;
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.&lt;br /&gt;
&lt;br /&gt;
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges.  While some of these shrines can be reached via creatively jumping from rails, bannisters, mushrooms, etc. having a mobility buff like flying, triple jump, or super speed can help.  Some shrines are impossible to reach given the player's current equipment and stats.&lt;br /&gt;
&lt;br /&gt;
Shrines typically behave the same way given their type, but the player's [[Stats|Luck]] stat can induce other, better outcomes, even from basic shrines.&lt;br /&gt;
&lt;br /&gt;
== Normal shrines ==&lt;br /&gt;
&lt;br /&gt;
These shrines follow the typical spawning rules for shrines as described above.&lt;br /&gt;
&lt;br /&gt;
=== +1 Shrines ===&lt;br /&gt;
These are the most common shrines, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat.&lt;br /&gt;
&lt;br /&gt;
=== Angel and devil shrines ===&lt;br /&gt;
These shrines take the form of large statues with urns, and will accept a random number between 1 and 5 of coins or keys in exchange for a random result. The random results include:&lt;br /&gt;
* a stat increment consumable, eg. {{ItemLink|Luck Up}}&lt;br /&gt;
* a andom equippable [[item]]&lt;br /&gt;
* an [[ultimate ability]] book&lt;br /&gt;
* a [[secondary ability]] scroll&lt;br /&gt;
* a random [[weapon]]&lt;br /&gt;
* a {{ItemLink|Skeleton Key}}.&lt;br /&gt;
&lt;br /&gt;
=== Shell game ===&lt;br /&gt;
Three locked (cursed) chests appear in a row. Two contain a {{EnemyLink|Fly}} and the remaining one holds loot from the same tables as a normal chest, and the library.&lt;br /&gt;
&lt;br /&gt;
=== Slotted Chests (slot machine) ===&lt;br /&gt;
These take the form of small, square chests, with a slot into the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur: &lt;br /&gt;
* Nothing. Represented by a puff of smoke.&lt;br /&gt;
* An enemy spawns. Can be one of:&lt;br /&gt;
** {{EnemyLink|Fly}}&lt;br /&gt;
** {{EnemyLink|Clockwork Soul}}&lt;br /&gt;
** {{EnemyLink|Skeleton Mage}}&lt;br /&gt;
* A consumable spawns. Can be one of:&lt;br /&gt;
** {{Coins|1}}&lt;br /&gt;
** {{ItemLink|Coin Bag}}&lt;br /&gt;
** {{ItemLink|Key}}&lt;br /&gt;
** {{ItemLink|Small Healing Potion}}&lt;br /&gt;
** {{ItemLink|Shield}}&lt;br /&gt;
&lt;br /&gt;
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.&lt;br /&gt;
&lt;br /&gt;
=== Damocles' Sword ===&lt;br /&gt;
This shrine resembles a small pillar with either a Bag of Coins or a Key with a floating, fiery sword above.  Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. Can also rarely contain a max health increase upgrade. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15. &lt;br /&gt;
&lt;br /&gt;
== Special Shrines ==&lt;br /&gt;
These shrines are unique and only appear in certain specific parts of the game.&lt;br /&gt;
&lt;br /&gt;
=== The Dish ===&lt;br /&gt;
Located in [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1298</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1298"/>
		<updated>2020-09-28T17:20:03Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Gullveig */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{missing image}} || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with [[Odr]] / {{AbilityLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this boss. The next two are usually easier to dodge.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. {{verification needed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1297</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1297"/>
		<updated>2020-09-28T17:19:41Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Gullveig */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{missing image}} || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with {{AbilityLink|Odr}} / {{AbilityLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this boss. The next two are usually easier to dodge.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. {{verification needed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1295</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1295"/>
		<updated>2020-09-28T17:19:01Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Gullveig */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{missing image}} || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with ODR / {{AbilityLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this boss. The next two are usually easier to dodge.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. {{verification needed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1293</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1293"/>
		<updated>2020-09-28T17:18:33Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Gullveig */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{missing image}} || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with ODR / {{AbilityLink|Angelic Boots}} / Spacewalker&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this boss. The next two are usually easier to dodge.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. {{verification needed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=1292</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=1292"/>
		<updated>2020-09-28T17:16:01Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently five playable '''characters''' (called valkyries) with a unique starting loadouts. Each character can unlock a starting ultimate and secondary [[Abilities]]:&lt;br /&gt;
* Secondary ability: defeat [[Nidhogg]] with that character on any difficulty.&lt;br /&gt;
* Ultimate ability: defeat [[Nidhogg]] with that character on Hard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! HP !! Armor !! Starting weapon !! Ultimate !! Secondary !! Comments !! How to unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goll.jpg]] || &amp;lt;b id=&amp;quot;Göll&amp;quot;&amp;gt;Göll&amp;lt;/b&amp;gt; || 100 || 0 || [[weapons|Pistol]] || {{AbilityLink|Jarnbjorn}} || {{AbilityLink|Fire Bolt}}&lt;br /&gt;
||&lt;br /&gt;
|| Unlocked by default&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freyr.jpg]] || &amp;lt;b id=&amp;quot;Freyr&amp;quot;&amp;gt;Freyr&amp;lt;/b&amp;gt; || 0 || 150 || [[weapons|Revolver]] || {{AbilityLink|Freyr's Blessing}} || {{AbilityLink|Block}}&lt;br /&gt;
||&lt;br /&gt;
* Can upgrade max HP with potions despite starting from 0.&lt;br /&gt;
|| Complete Asgard&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hildr.jpg]] || &amp;lt;b id=&amp;quot;Hildr&amp;quot;&amp;gt;Hildr&amp;lt;/b&amp;gt; || 50 || 25 || [[weapons|Shotgun Pistol]] || {{AbilityLink|Hermóðr's Enchantment}} || {{AbilityLink|Fire Bolt}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with a key and 5 {{StatLink|Speed}}.&lt;br /&gt;
|| Complete Svartalfheim&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Njord.jpg]] || &amp;lt;b id=&amp;quot;Odr&amp;quot;&amp;gt;Njord&amp;lt;/b&amp;gt; || 50 || 0 || [[weapons|Hands]] || {{AbilityLink|Odin's Blessing}} || {{AbilityLink|Valkyrie's Veil}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with {{Coins|7}}.&lt;br /&gt;
* Cannot pickup or change weapon. Is locked to his starting weapon the (Magic) [[weapons|Hands]].&lt;br /&gt;
|| Defeat [[Nidhogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odr.jpg]] || &amp;lt;b id=&amp;quot;Odr&amp;quot;&amp;gt;Odr&amp;lt;/b&amp;gt; || N/A || N/A || [[weapons|Sawed-off Shotgun]] || {{AbilityLink|Barter}} || {{AbilityLink|Teleport}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with 1 {{StatLink|Luck}}.&lt;br /&gt;
* Can jump repeatedly to fly and is less affected by gravity.&lt;br /&gt;
* Cannot increase their max HP or gain armor.&lt;br /&gt;
* Can survive one fatal blow with the following items/abilities: {{ItemLink|Lion Heart}}, {{AbilityLink|Valkyrie's Veil}}, {{AbilityLink|Block}} or {{AbilityLink|Undying Strength}}.&lt;br /&gt;
|| Defeat [[Nidhogg]] on Hard&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=1291</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Characters&amp;diff=1291"/>
		<updated>2020-09-28T17:15:20Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently five playable '''characters''' (called valkyries) with a unique starting loadouts. Each character can unlock a starting ultimate and secondary {{AbilityLink|Abilities}}:&lt;br /&gt;
* Secondary ability: defeat [[Nidhogg]] with that character on any difficulty.&lt;br /&gt;
* Ultimate ability: defeat [[Nidhogg]] with that character on Hard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! HP !! Armor !! Starting weapon !! Ultimate !! Secondary !! Comments !! How to unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goll.jpg]] || &amp;lt;b id=&amp;quot;Göll&amp;quot;&amp;gt;Göll&amp;lt;/b&amp;gt; || 100 || 0 || [[weapons|Pistol]] || {{AbilityLink|Jarnbjorn}} || {{AbilityLink|Fire Bolt}}&lt;br /&gt;
||&lt;br /&gt;
|| Unlocked by default&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freyr.jpg]] || &amp;lt;b id=&amp;quot;Freyr&amp;quot;&amp;gt;Freyr&amp;lt;/b&amp;gt; || 0 || 150 || [[weapons|Revolver]] || {{AbilityLink|Freyr's Blessing}} || {{AbilityLink|Block}}&lt;br /&gt;
||&lt;br /&gt;
* Can upgrade max HP with potions despite starting from 0.&lt;br /&gt;
|| Complete Asgard&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hildr.jpg]] || &amp;lt;b id=&amp;quot;Hildr&amp;quot;&amp;gt;Hildr&amp;lt;/b&amp;gt; || 50 || 25 || [[weapons|Shotgun Pistol]] || {{AbilityLink|Hermóðr's Enchantment}} || {{AbilityLink|Fire Bolt}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with a key and 5 {{StatLink|Speed}}.&lt;br /&gt;
|| Complete Svartalfheim&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Njord.jpg]] || &amp;lt;b id=&amp;quot;Odr&amp;quot;&amp;gt;Njord&amp;lt;/b&amp;gt; || 50 || 0 || [[weapons|Hands]] || {{AbilityLink|Odin's Blessing}} || {{AbilityLink|Valkyrie's Veil}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with {{Coins|7}}.&lt;br /&gt;
* Cannot pickup or change weapon. Is locked to his starting weapon the (Magic) [[weapons|Hands]].&lt;br /&gt;
|| Defeat [[Nidhogg]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Odr.jpg]] || &amp;lt;b id=&amp;quot;Odr&amp;quot;&amp;gt;Odr&amp;lt;/b&amp;gt; || N/A || N/A || [[weapons|Sawed-off Shotgun]] || {{AbilityLink|Barter}} || {{AbilityLink|Teleport}}&lt;br /&gt;
||&lt;br /&gt;
* Starts with 1 {{StatLink|Luck}}.&lt;br /&gt;
* Can jump repeatedly to fly and is less affected by gravity.&lt;br /&gt;
* Cannot increase their max HP or gain armor.&lt;br /&gt;
* Can survive one fatal blow with the following items/abilities: {{ItemLink|Lion Heart}}, {{AbilityLink|Valkyrie's Veil}}, {{AbilityLink|Block}} or {{AbilityLink|Undying Strength}}.&lt;br /&gt;
|| Defeat [[Nidhogg]] on Hard&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1290</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1290"/>
		<updated>2020-09-28T17:13:03Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Nidhogg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{missing image}} || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with ODR / Angelic Boots / Spacewalker&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this boss. The next two are usually easier to dodge.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. {{verification needed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1289</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1289"/>
		<updated>2020-09-28T17:12:12Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Mistcalf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{missing image}} || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with ODR / Angelic Boots / Spacewalker&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle slashes at the player one at a time, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this boss. The next two are usually easier to dodge.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. {{verification needed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final room and boss of a BPM run, Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1288</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=1288"/>
		<updated>2020-09-28T17:11:08Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Mistcalf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
|| Yellow crystal on back is weak spot that takes triple damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
* Mines: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
* Firebolts: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{HP|25}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{missing image}} || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr ===&lt;br /&gt;
[[File:20200927163139 1.jpg|left|thumb|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
Zone: Asgard 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
Zone: Asgard 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a homing high damaging beam.&lt;br /&gt;
| tips = &lt;br /&gt;
* Hide behind a pillar to avoid.&lt;br /&gt;
* Deals increased damage the longer you touch the beam.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 5 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat. Heads only start moving 1 beat after spawning.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.&lt;br /&gt;
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|90}}&lt;br /&gt;
Zone: Vanaheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with ODR / Angelic Boots / Spacewalker&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|100}}&lt;br /&gt;
Zone: Svartalfheim 1&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Rapidly throws a small rock towards the player.&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Grabs a huge rock from the ground and throws it towards the player.&lt;br /&gt;
| tips = &lt;br /&gt;
* If the player is close to the point of impact, he will be pushed away from it.&lt;br /&gt;
* Dodge, or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Crouches, then fires 8 fireballs round him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.&lt;br /&gt;
| tips = &lt;br /&gt;
* The shockwaves can't be destroyed, but only last a limited time.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Growls, creating an expanding damaging sphere.&lt;br /&gt;
| tips = &lt;br /&gt;
* Before growling he stands on his feet with his hands on his head.&lt;br /&gt;
* The sphere only damages the player when expanding, and becomes safe every time it stops.&lt;br /&gt;
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.&lt;br /&gt;
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.&lt;br /&gt;
| tips = &lt;br /&gt;
* Keeps moving forwards even after jumping, creating an explosion around the impact.&lt;br /&gt;
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.&lt;br /&gt;
| tips = &lt;br /&gt;
* Doesn't track the player, but only aims where the player was once the attack was charged.&lt;br /&gt;
* Strafe around the boss, or dodge sideways if you are too far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Svartalfheim 2&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Throws a single projectile towards the player.&lt;br /&gt;
| tips = Dodge, jump, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Launches three large, semicircle projectiles at the player one at a time, at varying angles. &lt;br /&gt;
| tips = The first one will come out very quickly, and can be hard to dodge. Keeping your distance is beneficial with this boss. The next two are usually easier to dodge.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.&lt;br /&gt;
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Hits the ground that creates a straight line that lingers on the ground for a while.&lt;br /&gt;
| tips = Avoid the line, as touching it will do damage. {{verification needed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Surt ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Zone: Helheim 1&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
Zone: Helheim 2&lt;br /&gt;
&lt;br /&gt;
The final room and boss of a BPM run, Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: [[Draugr]] + 2x [[Flying Imp]]&lt;br /&gt;
* Second round: [[Ymir]] + 2x [[Ice Witch]]&lt;br /&gt;
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=923</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=923"/>
		<updated>2020-09-26T14:43:40Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and one enemy (name needed). Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{25|HP}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{25|HP}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Fire Breather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{missing image}} || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr (Asgard 1) ===&lt;br /&gt;
[[File:Draugr.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir (Asgard 2) ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a high damaging beam.&lt;br /&gt;
| tips = Hide behind a pillar to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 4 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt (Vanaheim 1) ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig (Vanaheim 2) ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|?}}{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with ODR / Angelic Boots / Spacewalker&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis (Svartalfheim 1) ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf (Svartalfheim 2) ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Surt (Helheim 1) ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg (Helheim 2) ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
&lt;br /&gt;
The final room and boss of a BPM run, Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: Draugr + 2x Flying Imp&lt;br /&gt;
* Second round: Ymir + 2x Ice Witch&lt;br /&gt;
* Third round: {{verification needed}}&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=922</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=922"/>
		<updated>2020-09-26T14:41:43Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Regular enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Upon dying, spawns 4-6 Flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr, Ymir, and one enemy (name needed). Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Nidhogg.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* Self destruct: {{HP|?}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||&lt;br /&gt;
* Slow projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* Three projectiles in a wide spread: {{HP|25}}&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||&lt;br /&gt;
* Fireball Barrage: {{HP|?}}&lt;br /&gt;
|| Screams loudly before firing the fireballs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* Throws a sword: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||&lt;br /&gt;
* Fireballs: {{25|HP}}&lt;br /&gt;
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{25|HP}}&lt;br /&gt;
|| Fires 1 bolt at range, but many arcing bolts if player is very close.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||&lt;br /&gt;
* Throw shield: {{HP|25}}&lt;br /&gt;
* Shield Bash: {{HP|25?}}&lt;br /&gt;
|| Can only be damaged briefly when lifting their shield, before throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireBreather.png|100px]] || Fire Breather || {{HP|?}} ||&lt;br /&gt;
* Fireball bursts: 25HP&lt;br /&gt;
|| Shoots two burst of three fireballs then pauses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Spawns elementals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||&lt;br /&gt;
* Projectile: {{HP|25}}&lt;br /&gt;
|| Flyer. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||&lt;br /&gt;
* Spinning slash: {{HP|25}}&lt;br /&gt;
* Stomp (floor-wide attack): {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||&lt;br /&gt;
* Air slash: {{HP|25}}&lt;br /&gt;
|| Sword slashes create air blades which penetrate walls (and you)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{missing image}} || Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr (Asgard 1) ===&lt;br /&gt;
[[File:Draugr.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack, does not damage the player but causes knockback.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir (Asgard 2) ===&lt;br /&gt;
[[File:Ymir.png|thumb|left|Draugr]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a high damaging beam.&lt;br /&gt;
| tips = Hide behind a pillar to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 4 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt (Vanaheim 1) ===&lt;br /&gt;
[[File:Vett.png|thumb|left|Vétt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|80}}{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Reaches for his back and then flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.&lt;br /&gt;
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing&lt;br /&gt;
| tips = Dodge, or strafe sideways&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) &lt;br /&gt;
| tips = Jump over or move away from the ripple until it dissipates&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.&lt;br /&gt;
| tips = To avoid the attack, you must stand inside the circle in front of Vétt. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig (Vanaheim 2) ===&lt;br /&gt;
[[File:Gullveig2.png|thumb|left|Gullveig]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|?}}{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Individually fires 5 daggers towards the player on every full-beat.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires 4 daggers towards the player at once that travel in a spread.&lt;br /&gt;
| tips = Dodge, strafe sideways, or jump&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Attacks the ground causing it to damage the player.&lt;br /&gt;
| tips = Jump when the button prompt reaches the center of the screen (crosshair)&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Kneels and initiates an aerial attack. &lt;br /&gt;
| tips = Stay on the ground or fly above it with ODR / Angelic Boots&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.&lt;br /&gt;
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly.  The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alvis (Svartalfheim 1) ===&lt;br /&gt;
[[File:Alvis2.png|thumb|left|Alvis]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf (Svartalfheim 2) ===&lt;br /&gt;
[[File:Mistcalf.png|thumb|left|Mistcalf]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Surt (Helheim 1) ===&lt;br /&gt;
[[File:Surt.png|thumb|left|Surt]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg (Helheim 2) ===&lt;br /&gt;
[[File:Nidhogg.png|thumb|left|Nidhogg]]&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
&lt;br /&gt;
The final room and boss of a BPM run, Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
* First round: Draugr + 2x Flying Imp&lt;br /&gt;
* Second round: Ymir + 2x Ice Witch&lt;br /&gt;
* Third round: {{verification needed}}&lt;br /&gt;
* Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=756</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=756"/>
		<updated>2020-09-24T03:14:00Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Abilities''' are obtained mainly from books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateHeal.png|64px]] || Elli's Touch || Heals 25 hitpoints. || 16 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateGrenade.png|64px]] || Jarnbjorn || Explosive orb || 1 room&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateTheQuest.png|64px]] || The Quest || Adds +1 to all stats. Grants health regen for the rest of the floor. || 8 rooms&lt;br /&gt;
|- &lt;br /&gt;
| [[File:UltimateRegenHealth.png|64px]] || Odin's Blessing || Heals 50 hp over time. || 1 room&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateKamekaze.png|64px]] || Celestial Drumroll || Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. || 3 rooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateDiscount.png|64px]] || Barter || Halves all prices in the shop you use it in, rounding down. Currently only works on non-weapon items (in blacksmith will only get discount on the clip-up). || 4 rooms&lt;br /&gt;
|- &lt;br /&gt;
| [[File:UltimateLuckCurse.png|64px]] || Cursed Luck || Deals 25 damage to you in exchange for +1 luck. || None&lt;br /&gt;
|- &lt;br /&gt;
| [[File:UltimateSpeed.png|64px]] || Hermóðr's Enchantment || High speed buff for few seconds || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateMidas.png|64px]] || Njord's Riches || Spawns (3 + ability stat) coins to pick up. || 2 rooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateAlliedAngel.png|64px]] || Valkyrie's Call || Summon a floating angel who will attack enemies with projectile damage until the room is clear. || 20 kills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateMegaShot.png|64px]] || Mjolnir || Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat. || 1 room&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateGiveShield.png|64px]] || Freyr's Blessing || Grants 25 armour. || 5 rooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryCursedFireball.png|64px]] || Fire Bolt || Projectile that lights an enemy on fire, dealing damage over time || 9 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryMarkForDeath.png|64px]] || Mark for Death || Marked enemies take damage over time. || 10 beats&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SecondaryCursedFlak.png|64px]] || Broken Burst || Fires a single solar flare spread || 1 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryManaShield.png|64px]] || Valkyrie's Veil || Absorbs 1 enemy attack || 3 rooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryCursedDamageAll.png|64px]] || Celestial Wave || Hits everything on the screen for minor damage || 16 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryClapExplosion.png|64px]] || Thunderclap || AoE Explosion centered on you || 4 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryFreeze.png|64px]] || Frost Bolt || Freeze enemies for 3 beats || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryBlockArm.png|64px]] || Block || Blocks all damage for a full beat. || 4 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryVamp.png|64px]] || Steal Life || Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies || 2 beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryTeleport.png|64px]] || Teleport || Instantly teleport to where your cursor is aimed. || 1 beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondarySpawnBarrel.png|64px]] || Spawn Barrel || Spawns an explosive barrel. || 2 beat(s) {{verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryUnrelenting.png|64px]] || Undying Strength || Prevents death (Not invulnerable) for 4(?) beats. {{verification needed}} || ? beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryBurstAttack.png|64px]] || Burst Attack(?){{verification needed}} || Fires multiple projectiles(?) || ? beat(s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CenterAbilityInsideFlash.png|64px]] || Dash || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxFly.png|64px]] || Dash ''(Odr Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxFullAuto.png|64px]] || Dash ''(Full Auto Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxRetro.png|64px]] || Dash ''(Retro Mode Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxTimeStep.png|64px]] || Dash ''(Supertime Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=731</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Weapons&amp;diff=731"/>
		<updated>2020-09-23T23:07:05Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pistol.png]] || Pistol || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, None &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blaster.png]] || Shotgun Pistol || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revolver.png]] || Revolver || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HandCannon.png]] || Quad Shot || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SubmachineGun.png]] || Burst SMG || 21 || 2 half beats || 1 Burst per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DoubleBarrel.png]] || Sawn-off Shotgun || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shotgun.png]] || Pump Shotgun || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Winnie.png]] || Lever Action || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be &amp;quot;pumped&amp;quot; after each shot, using a half beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GrenadeLauncher.png]] || Grenade launcher || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RocketLauncher.png]] || Rocket launcher || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets have slight homing&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RailGun.png]] || Gauss Cannon || 3 || 3 half beats || 1 Shot per beat || ~11 damage {{verification needed}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:MiniGun.png]] || Minigun || 30 || 3 half beats || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AlienBlaster.png]] || Raygun || Infinite || N/A || 1 Shot per half beat || ~8 damage, Overheats after 7 shots in a row&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpreadPistol.png]] || Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigGun.png]] || Fireball Launcher || Infinite || N/A || 1 Shot per beat || 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MagicHands.png]] || Hands || Infinite || N/A || 1 Shot per half beat || 1 damage, Can only be used by [[Characters|Njord]]. Does not appear as loot.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EnergyCannon.png]] || Energy Cannon|| 1 || 1 + 1 per ammo || 1 Shot per beat || ? Damage {{verification needed}}, Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with [[Items#Equipment#Hands|Quaternote]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=729</id>
		<title>Modifiers</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Modifiers&amp;diff=729"/>
		<updated>2020-09-23T22:56:42Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Level modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay.&lt;br /&gt;
&lt;br /&gt;
== Boss  modifiers ==&lt;br /&gt;
&lt;br /&gt;
Bosses can spawn with multiple modifiers (for example, &amp;quot;cloned burning dwarf champion&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Cloned || Two of the boss spawn. Both must be killed and they have less health.&lt;br /&gt;
|-&lt;br /&gt;
| Lethal || Deals more damage. Uses special attacks much more frequently.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf || Boss has a smaller model and moves faster.&lt;br /&gt;
|-&lt;br /&gt;
| Poisonous || Attacks inflict damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crazed || ?&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Doubled HP{{Verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| Hidden || Boss is mostly invisible (can just barely see them).&lt;br /&gt;
|-&lt;br /&gt;
| Electric || Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky.&lt;br /&gt;
|-&lt;br /&gt;
| Burning || Boss has a fiery aura that damages the player if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
| Giant || Boss is physically bigger and has a larger health pool.&lt;br /&gt;
|-&lt;br /&gt;
| Vengeful || Boss shoots projectiles back at you when you damage them.&lt;br /&gt;
|-&lt;br /&gt;
| Twin || There are two bosses, but they share a health pool.  This is different from Cloned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dark || The level is darker and the player must navigate with a flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn. &lt;br /&gt;
|-&lt;br /&gt;
| Glass || The player and enemies take double damage.&lt;br /&gt;
|-&lt;br /&gt;
| Midas || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-Bosses and Bosses drops multiple coins instead of a key.&lt;br /&gt;
|-&lt;br /&gt;
| Inverted || The player camera is flipped vertically. Can only occur at Asgard I.&lt;br /&gt;
|-&lt;br /&gt;
| Barren || Enemies do not drop coins and reward chests do not spawn.&lt;br /&gt;
|-&lt;br /&gt;
| Infested || More enemies spawn.&lt;br /&gt;
|-&lt;br /&gt;
| Frozen || The whole level is ice causing the player to slide about.&lt;br /&gt;
|-&lt;br /&gt;
| Space || Gravity is reduced.&lt;br /&gt;
|-&lt;br /&gt;
| Explosive || Enemies drop skulls on death, which explode and cause AoE damage to other enemies.&lt;br /&gt;
The skull will replace enemy natural gold and key drops (including boss key drops).&lt;br /&gt;
|-&lt;br /&gt;
| Pitted || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.&lt;br /&gt;
|-&lt;br /&gt;
| Retro|| Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM.  &lt;br /&gt;
''Note: this modifier is Challenge specific and does not occur in normal runs.''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=727</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=727"/>
		<updated>2020-09-23T22:52:33Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Abilities''' are obtained mainly from books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateHeal.png|64px]] || Elli's Touch || Heals 25 hitpoints. || 16 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateGrenade.png|64px]] || Jarnbjorn || Explosive orb || 1 room&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateTheQuest.png|64px]] || The Quest || Adds +1 to all stats. Grants health regen for the rest of the floor. || 8 rooms&lt;br /&gt;
|- &lt;br /&gt;
| [[File:UltimateRegenHealth.png|64px]] || Odin's Blessing || Heals 50 hp over time. || 1 room&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateKamekaze.png|64px]] || Celestial Drumroll || Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. || 3 rooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateDiscount.png|64px]] || Barter || Halves all prices in the shop you use it in, rounding down. Currently only works on non-weapon items (in blacksmith will only get discount on the clip-up). || 4 rooms&lt;br /&gt;
|- &lt;br /&gt;
| [[File:UltimateLuckCurse.png|64px]] || Cursed Luck || Deals 25 damage to you in exchange for +1 luck. || None&lt;br /&gt;
|- &lt;br /&gt;
| [[File:UltimateSpeed.png|64px]] || Hermóðr's Enchantment || High speed buff for few seconds || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateMidas.png|64px]] || Njord's Riches || Spawns (3 + ability stat) coins to pick up. || 2 rooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateAlliedAngel.png|64px]] || Valkyrie's Call || Summon a floating angel who will attack enemies with projectile damage until the room is clear. || 20 kills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateMegaShot.png|64px]] || Mjolnir || Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat. || 1 room&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateGiveShield.png|64px]] || Freyr's Blessing || Grants 25 armour. || 5 rooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryCursedFireball.png|64px]] || Fire Bolt || Projectile that lights an enemy on fire, dealing damage over time || 9 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryMarkForDeath.png|64px]] || Mark for Death || Marked enemies take damage over time. || 10 beats&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SecondaryCursedFlak.png|64px]] || Broken Burst || Spread shot || 2 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryManaShield.png|64px]] || Valkyrie's Veil || Absorbs 1 enemy attack || 3 rooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryCursedDamageAll.png|64px]] || Celestial Wave || Hits everything on the screen for minor damage || 16 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryClapExplosion.png|64px]] || Thunderclap || AoE Explosion centered on you || 4 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryFreeze.png|64px]] || Frost Bolt || Freeze enemies for 3 beats || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryBlockArm.png|64px]] || Block || Blocks all damage for a full beat. || 4 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryVamp.png|64px]] || Steal Life || Steals a small amount (~4 HP) of health from target. || 2 beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryTeleport.png|64px]] || Teleport || Instantly teleport to where your cursor is aimed. || 1 beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondarySpawnBarrel.png|64px]] || Spawn Barrel || Spawns an explosive barrel. || 2 beat(s) {{verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryUnrelenting.png|64px]] || Unrelenting || Prevents death for 4(?) beats. {{verification needed}} || ? beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryBurstAttack.png|64px]] || Burst Attack(?){{verification needed}} || Fires a single solar flare.(?) || ? beat(s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CenterAbilityInsideFlash.png|64px]] || Dash || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxFly.png|64px]] || Dash ''(Odr Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxFullAuto.png|64px]] || Dash ''(Full Auto Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxRetro.png|64px]] || Dash ''(Retro Mode Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxTimeStep.png|64px]] || Dash ''(Supertime Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=726</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Abilities&amp;diff=726"/>
		<updated>2020-09-23T22:45:56Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Abilities''' are obtained mainly from books or scrolls and recharge after a certain number of beats or rooms.&lt;br /&gt;
&lt;br /&gt;
== Ultimate ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateHeal.png|64px]] || Elli's Touch || Heals 25 hitpoints. || 16 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateGrenade.png|64px]] || Jarnbjorn || Explosive orb || 1 room&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateTheQuest.png|64px]] || The Quest || Adds +1 to all stats. Grants health regen for the rest of the floor. || 8 rooms&lt;br /&gt;
|- &lt;br /&gt;
| [[File:UltimateRegenHealth.png|64px]] || Odin's Blessing || Heals 50 hp over time. || 1 room&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateKamekaze.png|64px]] || Celestial Drumroll || Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. || 3 rooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateDiscount.png|64px]] || Barter || Halves all prices in the shop you use it in, rounding down. Currently only works on non-weapon items (in blacksmith will only get discount on the clip-up). || 4 rooms&lt;br /&gt;
|- &lt;br /&gt;
| [[File:UltimateLuckCurse.png|64px]] || Cursed Luck || Deals 25 damage to you in exchange for +1 luck. || None&lt;br /&gt;
|- &lt;br /&gt;
| [[File:UltimateSpeed.png|64px]] || Hermóðr's Enchantment || High speed buff for few seconds || None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateMidas.png|64px]] || Njord's Riches || Spawns (3 + ability stat) coins to pick up. || 2 rooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateAlliedAngel.png|64px]] || Valkyrie's Call || Summon a floating angel who will attack enemies with projectile damage until the room is clear. || 20 kills&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateMegaShot.png|64px]] || Mjolnir || Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat. || 1 room&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UltimateGiveShield.png|64px]] || Freyr's Blessing || Grants 25 armour. || 5 rooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryCursedFireball.png|64px]] || Fire Bolt || Projectile that lights an enemy on fire, dealing damage over time || 9 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryMarkForDeath.png|64px]] || Mark for Death || Marked enemies take damage over time. || 10 beats&lt;br /&gt;
|- &lt;br /&gt;
| [[File:SecondaryCursedFlak.png|64px]] || Broken Burst || Spread shot || 2 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryManaShield.png|64px]] || Valkyrie's Veil || Absorbs 1 enemy attack || 3 rooms&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryCursedDamageAll.png|64px]] || Celestial Wave || Hits everything on the screen for minor damage || 16 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryClapExplosion.png|64px]] || Thunderclap || AoE Explosion centered on you || 4 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryFreeze.png|64px]] || Frost Bolt || Freeze enemies for 3 beats || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryBlockArm.png|64px]] || Block || Blocks all damage for a full beat. || 4 beats&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryVamp.png|64px]] || Steal Life || Steals a small amount (~8 HP) of health from target. || 2 beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryTeleport.png|64px]] || Teleport || Instantly teleport to where your cursor is aimed. || 1 beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondarySpawnBarrel.png|64px]] || Spawn Barrel || Spawns an explosive barrel. || 2 beat(s) {{verification needed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryUnrelenting.png|64px]] || Unrelenting || Prevents death for 4(?) beats. {{verification needed}} || ? beat(s)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecondaryBurstAttack.png|64px]] || Burst Attack(?){{verification needed}} || Fires a single solar flare.(?) || ? beat(s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon || Name !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CenterAbilityInsideFlash.png|64px]] || Dash || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxFly.png|64px]] || Dash ''(Odr Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxFullAuto.png|64px]] || Dash ''(Full Auto Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxRetro.png|64px]] || Dash ''(Retro Mode Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AuxTimeStep.png|64px]] || Dash ''(Supertime Challenge Only)'' || Move Quickly || 1 beat&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=725</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Enemies&amp;diff=725"/>
		<updated>2020-09-23T22:41:49Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Regular enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.&lt;br /&gt;
&lt;br /&gt;
== Regular enemies ==&lt;br /&gt;
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.&lt;br /&gt;
&lt;br /&gt;
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Health !! Attacks !! Comments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Worm || {{HP|2}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Maggot || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Spider Hatchling || {{HP|1}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Spider || {{HP|4}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Giant Spider || {{HP|6}} ||&lt;br /&gt;
* Lunge: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hexapod || {{HP|4}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hexapod Portal || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns Hexapods until destroyed or until it runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fly || {{HP|4}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fast Fly || {{HP|1}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
|| Flyer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mother of Flies || {{HP|5}} ||&lt;br /&gt;
* Bite: {{HP|25}}&lt;br /&gt;
|| Flyer. On death, spawns 4 fast flies&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hive || {{HP|?}} ||&lt;br /&gt;
* N/A&lt;br /&gt;
|| Spawns flies until destroyed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Baby Bat || {{HP|1}} ||&lt;br /&gt;
* Flyer. Fireball: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Big Bat || {{HP|15-18}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Sonic beam: {{HP|12.5}}&lt;br /&gt;
|| Variable health. Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Scorpion Hatchling || {{HP|3}} ||&lt;br /&gt;
* Melee attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Scorpion || {{HP|4}} ||&lt;br /&gt;
* Charge attack: {{HP|25}}&lt;br /&gt;
* Regular attack: {{HP|25}}&lt;br /&gt;
* Acid Spray: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Scorpion Queen || {{HP|8}} ||&lt;br /&gt;
* Rapid Fireballs: {{HP|25}}&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ''small floating skull'' || {{HP|1}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Draugr. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sired Skull || {{HP|4}} ||&lt;br /&gt;
* Self Destruct: {{HP|25}}&lt;br /&gt;
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Flightless Imp || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Flying Imp || {{HP|}} ||&lt;br /&gt;
* Flyer. Bombardment: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ice Witch || {{HP|20}} ||&lt;br /&gt;
* Ice Projectiles: {{HP|25}}&lt;br /&gt;
* Ice Wave: {{HP|25}} (can go through walls) &lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || {{HP|?}} ||&lt;br /&gt;
* Homing missile: 25HP&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Igneous Red || {{HP|10}} ||&lt;br /&gt;
* Ring: {{HP|10}}&lt;br /&gt;
* Punch: ?&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kraken || {{HP|50}} ||&lt;br /&gt;
* Waves: {{HP|25}}&lt;br /&gt;
* Spread shot: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Krakling || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Flyer. Summoned by Kraken. Can also appear naturally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || {{HP|2}} ||&lt;br /&gt;
* Homing missile: {{HP|25}}&lt;br /&gt;
|| Shoots 4 projectiles and then stays still for a while.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Soul || {{HP|8}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fire Eater || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blade || {{HP|4}} ||&lt;br /&gt;
* Throw blade: {{HP|25}}&lt;br /&gt;
* Explosion: ?&lt;br /&gt;
|| Becomes invulnerable at ≤ 50% health for a few seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wild Witch || {{HP|45}} ||&lt;br /&gt;
* Fireball: {{HP|25}}&lt;br /&gt;
* Floor-wide attack: {{HP|25}}&lt;br /&gt;
|| Appears as a miniboss&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Synchronised Skeleton || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Mage || {{HP|?}} ||&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Flyer. Can spawn from [[shrines|slot machines]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || {{HP|30}} ||&lt;br /&gt;
* Expanding bubble: {{HP|25}}&lt;br /&gt;
* Magic bolt: {{HP|25}}&lt;br /&gt;
|| Can appear in challenge rooms early on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Black Knight || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Servant of Darkness || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| ''(AKA samurai)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || {{HP|?}} ||&lt;br /&gt;
* ?&lt;br /&gt;
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Draugr (Asgard 1) ===&lt;br /&gt;
Health: {{HP|60}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four slow projectiles.&lt;br /&gt;
| tips =&lt;br /&gt;
* It's pretty easy to avoid by walking perpendicular to Draugr.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Eight fast projectiles&lt;br /&gt;
| tips =&lt;br /&gt;
* A projectile is fired each half-beat.&lt;br /&gt;
* Keep strafing in the same direction.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Floor attack.&lt;br /&gt;
| tips = Jump to avoid.&lt;br /&gt;
The projectile can sometimes hit the level geometry.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 3 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by laying down his weapon.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Four area attacks.&lt;br /&gt;
| tips =&lt;br /&gt;
* The first attack will be marked. Move to the opposite direction.&lt;br /&gt;
* The next 3 attacks will be performed every other beat and will not be marked.&lt;br /&gt;
* While dodging may be easier, it's possible to avoid the attacks just by strafing.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Charges and knocks the player back.&lt;br /&gt;
| tips = &lt;br /&gt;
* This attack doesn't deal damage but it can knock you into a floating head.&lt;br /&gt;
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ymir (Asgard 2) ===&lt;br /&gt;
Health: {{HP|75}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a homing projectile.&lt;br /&gt;
| tips = Dodge or strafe sideways to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Channels a high damaging beam.&lt;br /&gt;
| tips = Hide behind a pillar to avoid.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Summon 4 floating heads.&lt;br /&gt;
| tips = &lt;br /&gt;
* Telegraphed by kneeling.&lt;br /&gt;
* A head is summoned each beat.&lt;br /&gt;
* Dispatch the adds as soon as possible to be able to focus on the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Vétt (Vanaheim 1) ===&lt;br /&gt;
Health: {{HP|80}}{{verification needed}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Flings a spinning axe.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Fires a projectile barrage in a wide angle.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips = Dodge or strafe sideways.&lt;br /&gt;
}}&lt;br /&gt;
{{Enemy attack&lt;br /&gt;
| description = Transforms into a flaming ball of fire and charges the player.&lt;br /&gt;
| tips =&lt;br /&gt;
* To avoid the attack, you must stand inside the double circle in front of Vétt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gullveig (Vanaheim 2) ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Alvis (Svartalfheim 1) ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Mistcalf (Svartalfheim 2) ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Surt (Helheim 1) ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Nidhogg (Helheim 2) ===&lt;br /&gt;
Health: {{HP|???}}&lt;br /&gt;
&lt;br /&gt;
The final room and boss of a BPM run, Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.&lt;br /&gt;
&lt;br /&gt;
First round: Draugr + 2x Flying Imp&lt;br /&gt;
&lt;br /&gt;
Second round: Ymir + 2x Ice Witch&lt;br /&gt;
&lt;br /&gt;
Third round:&lt;br /&gt;
&lt;br /&gt;
Final round: Nidhogg&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=681</id>
		<title>Gameplay tips</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=681"/>
		<updated>2020-09-22T16:15:44Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Freyr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some general tips and tips against specific enemies.&lt;br /&gt;
&lt;br /&gt;
== General tips ==&lt;br /&gt;
&lt;br /&gt;
* '''Strafe like there's no tomorrow.''' Most enemies don't lead their projectiles so if you keep moving they'll miss.&lt;br /&gt;
* '''Try to be in the air often.''' Along with strafing, this makes you much harder to hit, and makes it very difficult for grounded enemies to hit you. Make sure to utilize dashes along with this to avoid incoming projectiles that would be in your path.&lt;br /&gt;
* '''Everything is predictable.''' Each opponent has a predictable pattern. Learn that pattern and you wont suffer so much as a scratch.&lt;br /&gt;
* '''Focus on strafing and moving OVER shooting.''' It's more important to avoid damage than deal it out.&lt;br /&gt;
* '''Take it easy.''' Mechanics can take a while to learn, so keep at it and it will click.&lt;br /&gt;
&lt;br /&gt;
==Tips for Specific Valkyries==&lt;br /&gt;
&lt;br /&gt;
===Göll===&lt;br /&gt;
*Being well rounded at 100 Health, Göll can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades.&lt;br /&gt;
*Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial.&lt;br /&gt;
*Göll can utilize almost all equitable items very well, and does not need to find specific items to make a run easier.&lt;br /&gt;
&lt;br /&gt;
===Freyr===&lt;br /&gt;
*Remember you can gain max HP upgrades as Freyr. Slowly building max Health over a run while keeping armor replenished is a generally helpful strategy.&lt;br /&gt;
*Freyr starts with the Revolver. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased Damage stat.&lt;br /&gt;
&lt;br /&gt;
===Hildr===&lt;br /&gt;
*With low Health and high Speed, players must use Hildr's speed to focus on dodging attacks.&lt;br /&gt;
*Since Hildr starts off with a Key, players can find an early Spell, Weapon, or Equipment Item to aid in quickly moving through early floors.&lt;br /&gt;
&lt;br /&gt;
===Njord===&lt;br /&gt;
*Since Njord cannot equip any weapon, he can largely focus spending Coin on Health and Stat boosts. This is aided by Njord starting with 7 Coin for early purchases of Equipment in Huginn's Shop.&lt;br /&gt;
&lt;br /&gt;
===Odr===&lt;br /&gt;
*Players can reach high speeds by strafing in circles while flying with Odr. Use this to easily dodge attacks.&lt;br /&gt;
*Don't get too greedy. The longer you spend in a floor, the more likely you are to get hit. Once you get decent weapon and good enough stats it is recommended to traverse the floors as quickly as possible.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=680</id>
		<title>Gameplay tips</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=680"/>
		<updated>2020-09-22T16:15:33Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Freyr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some general tips and tips against specific enemies.&lt;br /&gt;
&lt;br /&gt;
== General tips ==&lt;br /&gt;
&lt;br /&gt;
* '''Strafe like there's no tomorrow.''' Most enemies don't lead their projectiles so if you keep moving they'll miss.&lt;br /&gt;
* '''Try to be in the air often.''' Along with strafing, this makes you much harder to hit, and makes it very difficult for grounded enemies to hit you. Make sure to utilize dashes along with this to avoid incoming projectiles that would be in your path.&lt;br /&gt;
* '''Everything is predictable.''' Each opponent has a predictable pattern. Learn that pattern and you wont suffer so much as a scratch.&lt;br /&gt;
* '''Focus on strafing and moving OVER shooting.''' It's more important to avoid damage than deal it out.&lt;br /&gt;
* '''Take it easy.''' Mechanics can take a while to learn, so keep at it and it will click.&lt;br /&gt;
&lt;br /&gt;
==Tips for Specific Valkyries==&lt;br /&gt;
&lt;br /&gt;
===Göll===&lt;br /&gt;
*Being well rounded at 100 Health, Göll can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades.&lt;br /&gt;
*Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial.&lt;br /&gt;
*Göll can utilize almost all equitable items very well, and does not need to find specific items to make a run easier.&lt;br /&gt;
&lt;br /&gt;
===Freyr===&lt;br /&gt;
*Remember you can gain max HP upgrades as Freyr. Slowly building max Health over a run while keeping armor replenished is a generally helpful strategy.&lt;br /&gt;
*Freyr starts with the [[Revolver]]. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased Damage stat.&lt;br /&gt;
&lt;br /&gt;
===Hildr===&lt;br /&gt;
*With low Health and high Speed, players must use Hildr's speed to focus on dodging attacks.&lt;br /&gt;
*Since Hildr starts off with a Key, players can find an early Spell, Weapon, or Equipment Item to aid in quickly moving through early floors.&lt;br /&gt;
&lt;br /&gt;
===Njord===&lt;br /&gt;
*Since Njord cannot equip any weapon, he can largely focus spending Coin on Health and Stat boosts. This is aided by Njord starting with 7 Coin for early purchases of Equipment in Huginn's Shop.&lt;br /&gt;
&lt;br /&gt;
===Odr===&lt;br /&gt;
*Players can reach high speeds by strafing in circles while flying with Odr. Use this to easily dodge attacks.&lt;br /&gt;
*Don't get too greedy. The longer you spend in a floor, the more likely you are to get hit. Once you get decent weapon and good enough stats it is recommended to traverse the floors as quickly as possible.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=676</id>
		<title>Gameplay tips</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=676"/>
		<updated>2020-09-22T16:13:20Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Njord */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some general tips and tips against specific enemies.&lt;br /&gt;
&lt;br /&gt;
== General tips ==&lt;br /&gt;
&lt;br /&gt;
* '''Strafe like there's no tomorrow.''' Most enemies don't lead their projectiles so if you keep moving they'll miss.&lt;br /&gt;
* '''Try to be in the air often.''' Along with strafing, this makes you much harder to hit, and makes it very difficult for grounded enemies to hit you. Make sure to utilize dashes along with this to avoid incoming projectiles that would be in your path.&lt;br /&gt;
* '''Everything is predictable.''' Each opponent has a predictable pattern. Learn that pattern and you wont suffer so much as a scratch.&lt;br /&gt;
* '''Focus on strafing and moving OVER shooting.''' It's more important to avoid damage than deal it out.&lt;br /&gt;
* '''Take it easy.''' Mechanics can take a while to learn, so keep at it and it will click.&lt;br /&gt;
&lt;br /&gt;
==Tips for Specific Valkyries==&lt;br /&gt;
&lt;br /&gt;
===Göll===&lt;br /&gt;
*Being well rounded at 100 Health, Göll can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades.&lt;br /&gt;
*Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial.&lt;br /&gt;
*Göll can utilize almost all equitable items very well, and does not need to find specific items to make a run easier.&lt;br /&gt;
&lt;br /&gt;
===Freyr===&lt;br /&gt;
*Remember you can gain max HP upgrades as Freyr. Slowly building max Health over a run while keeping armor replenished is a generally helpful strategy.&lt;br /&gt;
*Freyr starts with the Revolver. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased Damage stat. &lt;br /&gt;
&lt;br /&gt;
===Hildr===&lt;br /&gt;
*With low Health and high Speed, players must use Hildr's speed to focus on dodging attacks.&lt;br /&gt;
*Since Hildr starts off with a Key, players can find an early Spell, Weapon, or Equipment Item to aid in quickly moving through early floors.&lt;br /&gt;
&lt;br /&gt;
===Njord===&lt;br /&gt;
*Since Njord cannot equip any weapon, he can largely focus spending Coin on Health and Stat boosts. This is aided by Njord starting with 7 Coin for early purchases of Equipment in Huginn's Shop.&lt;br /&gt;
&lt;br /&gt;
===Odr===&lt;br /&gt;
*Players can reach high speeds by strafing in circles while flying with Odr. Use this to easily dodge attacks.&lt;br /&gt;
*Don't get too greedy. The longer you spend in a floor, the more likely you are to get hit. Once you get decent weapon and good enough stats it is recommended to traverse the floors as quickly as possible.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=675</id>
		<title>Gameplay tips</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=675"/>
		<updated>2020-09-22T16:12:57Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Odr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some general tips and tips against specific enemies.&lt;br /&gt;
&lt;br /&gt;
== General tips ==&lt;br /&gt;
&lt;br /&gt;
* '''Strafe like there's no tomorrow.''' Most enemies don't lead their projectiles so if you keep moving they'll miss.&lt;br /&gt;
* '''Try to be in the air often.''' Along with strafing, this makes you much harder to hit, and makes it very difficult for grounded enemies to hit you. Make sure to utilize dashes along with this to avoid incoming projectiles that would be in your path.&lt;br /&gt;
* '''Everything is predictable.''' Each opponent has a predictable pattern. Learn that pattern and you wont suffer so much as a scratch.&lt;br /&gt;
* '''Focus on strafing and moving OVER shooting.''' It's more important to avoid damage than deal it out.&lt;br /&gt;
* '''Take it easy.''' Mechanics can take a while to learn, so keep at it and it will click.&lt;br /&gt;
&lt;br /&gt;
==Tips for Specific Valkyries==&lt;br /&gt;
&lt;br /&gt;
===Göll===&lt;br /&gt;
*Being well rounded at 100 Health, Göll can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades.&lt;br /&gt;
*Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial.&lt;br /&gt;
*Göll can utilize almost all equitable items very well, and does not need to find specific items to make a run easier.&lt;br /&gt;
&lt;br /&gt;
===Freyr===&lt;br /&gt;
*Remember you can gain max HP upgrades as Freyr. Slowly building max Health over a run while keeping armor replenished is a generally helpful strategy.&lt;br /&gt;
*Freyr starts with the Revolver. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased Damage stat. &lt;br /&gt;
&lt;br /&gt;
===Hildr===&lt;br /&gt;
*With low Health and high Speed, players must use Hildr's speed to focus on dodging attacks.&lt;br /&gt;
*Since Hildr starts off with a Key, players can find an early Spell, Weapon, or Equipment Item to aid in quickly moving through early floors.&lt;br /&gt;
&lt;br /&gt;
===Njord===&lt;br /&gt;
*Since Njord cannot equip any weapon, he can largely focus spending Coin on Health and Stat boosts. This is aided by Njord stating with 7 Coin for early purchases of Equipment in Huginn's Shop.&lt;br /&gt;
&lt;br /&gt;
===Odr===&lt;br /&gt;
*Players can reach high speeds by strafing in circles while flying with Odr. Use this to easily dodge attacks.&lt;br /&gt;
*Don't get too greedy. The longer you spend in a floor, the more likely you are to get hit. Once you get decent weapon and good enough stats it is recommended to traverse the floors as quickly as possible.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=586</id>
		<title>Rooms</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Rooms&amp;diff=586"/>
		<updated>2020-09-21T19:17:52Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Huginn's shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each [[zones|zone]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in it.&lt;br /&gt;
&lt;br /&gt;
== Normal rooms ==&lt;br /&gt;
Regular rooms contain [[enemies]] and always contain a [[shrines|shrine]] or secret chest. May contain two shrines, but only if the second is a secret.&lt;br /&gt;
&lt;br /&gt;
== Special rooms ==&lt;br /&gt;
Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.&lt;br /&gt;
&lt;br /&gt;
=== Bank ===&lt;br /&gt;
Indicated by a scales icon on the minimap. Can deposit or withdraw [[coins]]. Bank's have coin deposit limit of 10 per room with no withdrawal limits. After donating 100 coins a secret door is permanently unlocked with an open chest that can grant the player 2-5 coins.&lt;br /&gt;
&lt;br /&gt;
=== Boss ===&lt;br /&gt;
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Challenge ===&lt;br /&gt;
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.&lt;br /&gt;
&lt;br /&gt;
=== Golden chest ===&lt;br /&gt;
Indicated by a golden treasure chest icon on the minimap. Contains a locked chest. Sometimes has an extra locked chest through a portal that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Huginn's shop ===&lt;br /&gt;
Indicated by a banner icon on the minimap. Sells equipment, healing and [[stats|stat]] boosts. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals. One variant has a secret shrine.&lt;br /&gt;
Has the following inventory:&lt;br /&gt;
* [[Items#Consumables|Small Healing Potion]] for {{Coins|2}}.&lt;br /&gt;
* [[Items#Consumables|Large Healing Potion]] for {{Coins|4}}.&lt;br /&gt;
* Max health increase for {{Coins|4}}.&lt;br /&gt;
* Random items for {{Coins|7}}.&lt;br /&gt;
* Random stat buffs for {{Coins|7}}.&lt;br /&gt;
* [[Items#Consumables|Lucky Dice]] for {{Coins|7}}.&lt;br /&gt;
* At max shop level the front podium holds a free +25 or +50 potion.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Indicated by a book icon on the minimap. Contains an Ultimate [[abilities|ability]] book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.&lt;br /&gt;
&lt;br /&gt;
=== Muninn's armory ===&lt;br /&gt;
Indicated by an anvil icon on the minimap, and marked with &amp;quot;Blacksmith&amp;quot; above the door. Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals.&lt;br /&gt;
Has the following fixed inventory:&lt;br /&gt;
* [[Weapons|Weapon]] for {{Coins|5}}.&lt;br /&gt;
* Weapon for {{Coins|15}}. Unlocked at ?.&lt;br /&gt;
* Weapon for {{Coins|30}}. Unlocked at ?.&lt;br /&gt;
* [[Items#Consumables|Clip up]] for {{Coins|5}}. Unlocked at ?.&lt;br /&gt;
* [[Items#Consumables|Damage up]] for {{Coins|5}}. Unlocked at ?.&lt;br /&gt;
* [[Items#Consumables|Clip up]] for {{Coins|5}}. Unlocked at ?.&lt;br /&gt;
&lt;br /&gt;
=== Tower room ===&lt;br /&gt;
Very vertical room with a special enemy.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Castle]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Pitted room ===&lt;br /&gt;
A unique room, where you have to complete a (simple) jumping puzzle in order to exit.&lt;br /&gt;
Only appears when the level has a [[Modifiers|Pitted]] modifier.&lt;br /&gt;
&lt;br /&gt;
=== Well room ===&lt;br /&gt;
Indicated by a magic sparkle icon on the minimap. Contains 4 [[equipment]] items. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough.  The pits will deal damage if the player jumps in after the items.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=583</id>
		<title>Gameplay tips</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=583"/>
		<updated>2020-09-21T19:15:20Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Odr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some general tips and tips against specific enemies.&lt;br /&gt;
&lt;br /&gt;
== General tips ==&lt;br /&gt;
&lt;br /&gt;
* '''Strafe like there's no tomorrow.''' Most enemies don't lead their projectiles so if you keep moving they'll miss.&lt;br /&gt;
* '''Try to be in the air often.''' Along with strafing, this makes you much harder to hit, and makes it very difficult for grounded enemies to hit you. Make sure to utilize dashes along with this to avoid incoming projectiles that would be in your path.&lt;br /&gt;
* '''Everything is predictable.''' Each opponent has a predictable pattern. Learn that pattern and you wont suffer so much as a scratch.&lt;br /&gt;
* '''Focus on strafing and moving OVER shooting.''' It's more important to avoid damage than deal it out.&lt;br /&gt;
* '''Take it easy.''' Mechanics can take a while to learn, so keep at it and it will click.&lt;br /&gt;
&lt;br /&gt;
==Tips for Specific Valkyries==&lt;br /&gt;
&lt;br /&gt;
===Göll===&lt;br /&gt;
*Being well rounded at 100 Health, Göll can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades.&lt;br /&gt;
*Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial.&lt;br /&gt;
*Göll can utilize almost all equitable items very well, and does not need to find specific items to make a run easier.&lt;br /&gt;
&lt;br /&gt;
===Freyr===&lt;br /&gt;
*Remember you can gain max HP upgrades as Freyr. Slowly building max Health over a run while keeping armor replenished is a generally helpful strategy.&lt;br /&gt;
*Freyr starts with the Revolver. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased Damage stat. &lt;br /&gt;
&lt;br /&gt;
===Hildr===&lt;br /&gt;
*With low Health and high Speed, players must use Hildr's speed to focus on dodging attacks.&lt;br /&gt;
*Since Hildr starts off with a Key, players can find an early Spell, Weapon, or Equipment Item to aid in quickly moving through early floors.&lt;br /&gt;
&lt;br /&gt;
===Njord===&lt;br /&gt;
*Since Njord cannot equip any weapon, he can largely focus spending Coin on Health and Stat boosts. This is aided by Njord stating with 7 Coin for early purchases of Equipment in Huginn's Shop.&lt;br /&gt;
&lt;br /&gt;
===Odr===&lt;br /&gt;
*Players can reach high speeds by strafing in circles while flying with Odr. Use this to easily dodge attacks.&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=576</id>
		<title>Gameplay tips</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=576"/>
		<updated>2020-09-21T17:51:16Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Njord */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some general tips and tips against specific enemies.&lt;br /&gt;
&lt;br /&gt;
== General tips ==&lt;br /&gt;
&lt;br /&gt;
* '''Strafe like there's no tomorrow.''' Most enemies don't lead their projectiles so if you keep moving they'll miss.&lt;br /&gt;
* '''Try to be in the air often.''' Along with strafing, this makes you much harder to hit, and makes it very difficult for grounded enemies to hit you. Make sure to utilize dashes along with this to avoid incoming projectiles that would be in your path.&lt;br /&gt;
* '''Everything is predictable.''' Each opponent has a predictable pattern. Learn that pattern and you wont suffer so much as a scratch.&lt;br /&gt;
* '''Focus on strafing and moving OVER shooting.''' It's more important to avoid damage than deal it out.&lt;br /&gt;
* '''Take it easy.''' Mechanics can take a while to learn, so keep at it and it will click.&lt;br /&gt;
&lt;br /&gt;
==Tips for Specific Valkyries==&lt;br /&gt;
&lt;br /&gt;
===Göll===&lt;br /&gt;
*Being well rounded at 100 Health, Göll can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades.&lt;br /&gt;
*Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial.&lt;br /&gt;
*Göll can utilize almost all equitable items very well, and does not need to find specific items to make a run easier.&lt;br /&gt;
&lt;br /&gt;
===Freyr===&lt;br /&gt;
*Remember you can gain max HP upgrades as Freyr. Slowly building max Health over a run while keeping armor replenished is a generally helpful strategy.&lt;br /&gt;
*Freyr starts with the Revolver. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased Damage stat. &lt;br /&gt;
&lt;br /&gt;
===Hildr===&lt;br /&gt;
*With low Health and high Speed, players must use Hildr's speed to focus on dodging attacks.&lt;br /&gt;
*Since Hildr starts off with a Key, players can find an early Spell, Weapon, or Equipment Item to aid in quickly moving through early floors.&lt;br /&gt;
&lt;br /&gt;
===Njord===&lt;br /&gt;
*Since Njord cannot equip any weapon, he can largely focus spending Coin on Health and Stat boosts. This is aided by Njord stating with 7 Coin for early purchases of Equipment in Huginn's Shop.&lt;br /&gt;
&lt;br /&gt;
===Odr===&lt;br /&gt;
*WIP&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
	<entry>
		<id>https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=575</id>
		<title>Gameplay tips</title>
		<link rel="alternate" type="text/html" href="https://bulletsperminute.wiki/mediawiki/index.php?title=Gameplay_tips&amp;diff=575"/>
		<updated>2020-09-21T17:46:55Z</updated>

		<summary type="html">&lt;p&gt;76561198359334016: /* Hildr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some general tips and tips against specific enemies.&lt;br /&gt;
&lt;br /&gt;
== General tips ==&lt;br /&gt;
&lt;br /&gt;
* '''Strafe like there's no tomorrow.''' Most enemies don't lead their projectiles so if you keep moving they'll miss.&lt;br /&gt;
* '''Try to be in the air often.''' Along with strafing, this makes you much harder to hit, and makes it very difficult for grounded enemies to hit you. Make sure to utilize dashes along with this to avoid incoming projectiles that would be in your path.&lt;br /&gt;
* '''Everything is predictable.''' Each opponent has a predictable pattern. Learn that pattern and you wont suffer so much as a scratch.&lt;br /&gt;
* '''Focus on strafing and moving OVER shooting.''' It's more important to avoid damage than deal it out.&lt;br /&gt;
* '''Take it easy.''' Mechanics can take a while to learn, so keep at it and it will click.&lt;br /&gt;
&lt;br /&gt;
==Tips for Specific Valkyries==&lt;br /&gt;
&lt;br /&gt;
===Göll===&lt;br /&gt;
*Being well rounded at 100 Health, Göll can start to focus on stat boosts and weapon upgrades earlier in a run, instead of focusing on health upgrades.&lt;br /&gt;
*Göll's starting pistol is relatively weak. Exchanging it for a different weapon as early as possible is usually extremely beneficial.&lt;br /&gt;
*Göll can utilize almost all equitable items very well, and does not need to find specific items to make a run easier.&lt;br /&gt;
&lt;br /&gt;
===Freyr===&lt;br /&gt;
*Remember you can gain max HP upgrades as Freyr. Slowly building max Health over a run while keeping armor replenished is a generally helpful strategy.&lt;br /&gt;
*Freyr starts with the Revolver. This is an all around good weapon for a majority of a run, as its base Range and Damage tend to be enough to kill common enemies in one or two shots each, especially if the player has an increased Damage stat. &lt;br /&gt;
&lt;br /&gt;
===Hildr===&lt;br /&gt;
*With low Health and high Speed, players must use Hildr's speed to focus on dodging attacks.&lt;br /&gt;
*Since Hildr starts off with a Key, players can find an early Spell, Weapon, or Equipment Item to aid in quickly moving through early floors.&lt;br /&gt;
&lt;br /&gt;
===Njord===&lt;br /&gt;
*WIP&lt;br /&gt;
===Odr===&lt;br /&gt;
*WIP&lt;/div&gt;</summary>
		<author><name>76561198359334016</name></author>
		
	</entry>
</feed>