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== Regular enemies == In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage. {| class="wikitable sortable" |- ! Image !! Name !! Health !! Attacks !! Comments |- | [[File:Worm.png|100px]] || {{Anchor|Worm}} || {{HP|100}} Hellish: {{HP|150}} || * Bite: {{HP|25}} || |- | [[File:BabyBat.png|100px]] || {{Anchor|Baby Bat}} || {{HP|50}} || * Fireball: {{HP|25}} || Flyer. |- | [[File:FoulBat.png|100px]] || {{Anchor|Foul Bat}} || {{HP|50}} || * Fireball: {{HP|25}} || Flyer. |- | [[File:SpiderHatchling.png|100px]] || {{Anchor|Spider Hatchling}} || {{HP|50}} || * Lunge: {{HP|25}} || Can spawn on its own or inside spider eggs. Eggs will naturally start hatching once all other enemies in the room have been killed. |- | [[File:Spider.png|100px]] || {{Anchor|Spider}} || {{HP|200}} Hellish: {{HP|300}} || * Lunge: {{HP|25}} || Its abdomen is a weak spot. |- | [[File:GiantSpider.png|100px]] || {{Anchor|Giant Spider}} || {{HP|300}} Hellish: {{HP|450}} || * Lunge: {{HP|25}} || Yellow crystal on back is weak spot that takes triple damage. |- | [[File:SmallFloatingSkull.png|100px]] || {{Anchor|Elemental (Dragon's Ghost)}} || {{HP|50}} || * Self Destruct: {{HP|25}} || Flying suicider. Summoned by Draugr, Ymir, and Dark Hearts. Can also appear naturally. |- | [[File:SiredSkull.png|100px]] || {{Anchor|Sired Skull}} || {{HP|200}} Hellish: {{HP|300}} || * Self Destruct: {{HP|25}} || Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)'' |- | [[File:Fly.png|100px]] || {{Anchor|Fly}} || {{HP|200}} Hellish: {{HP|300}} || * Fireball: {{HP|25}} || Flyer. Can spawn from [[shrines|slot machines]]. Has a weak spot in the front center |- | [[File:Guardian.png|100px]] || {{Anchor|Guardian}} || {{HP|100}} Hellish: {{HP|150}} || * Homing missile: {{HP|25}} || * After one beat of charging, Shoots homing projectiles on four consecutive beats, then stays still for another four beats. * Will face and move away from the player during their charging and shooting phases. They will stop moving and tracking the player during their still phase, leaving them vulnerable to attacks. * Their shield will block any incoming physical damage from weapons, but not from magic attacks (see [[Abilities]]). * The homing projectile can be dodged in two different ways : either by Dashing on the beat of the attack, as prompted by the reticle (showing the "Dodge" prompt), or by counter-strafing away from the projectile's trajectory (showing the "Juke" prompt). |- | [[File:ClockworkSoul.png|100px]] || {{Anchor|Clockwork Soul}} || {{HP|400}} Hellish: {{HP|600}} || * Three projectiles in a wide spread: {{HP|25}} * Explosion: {{HP|12.5}} || *Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]]. * Explodes after uncurling itself, or will stomp and explode if the player is too close. * Its weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting. * The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup. * ''Very rarely'' a Clockwork Soul may shoot a projectile upwards (the shooting plane rotated by 90° on the horizontal axis towards the player) when killed. |- |- | [[File:Hexapod(LookItUp).png|100px]] || {{Anchor|Hexapod (look it up)}} || {{HP|200}} Hellish: {{HP|300}} || * Bite: {{HP|25}} * Fireball: {{HP|25}} || Its weak spot is a glowing mass hanging under it. It can be struck for an instant kill. This is most easily achievable by [[Geri]]. |- | [[File:HexapodPortal.png|100px]] || {{Anchor|Hexapod Portal}} || {{HP|200}} || * N/A || Spawns Hexapods until destroyed or until it runs out |- | [[File:BigBat.png|100px]] || {{Anchor|Big Bat}} || {{HP|800}} Hellish: {{HP|1200}} || * Fireball: {{HP|25}} * Sonic beam: {{HP|12.5}} || Appears as a miniboss. |- | [[File:IgneousRed.png|100px]] || {{Anchor|Igneous Red}} || {{HP|500}} Hellish: {{HP|750}} || * Ring: {{HP|10}} * Punch: ? * Firebolts: {{HP|25}} || Appears as a miniboss. Its head is a weak spot. |- | [[File:Mara.png|100px]] || {{Anchor|Mara}} || {{HP|600}} Hellish: {{HP|900}} || * Fireball: {{HP|25}} * Charge: {{HP|25}} || Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining) Will shoot towards the player's location even if it does not have a line of sight |- | [[File:Starkadrwraith.png|100px]] || {{Anchor|Starkaðr Wraith}} || {{HP|200}} Hellish: {{HP|300}} || * Fireball: {{HP|25}} || |- | [[File:Skel.png|100px]] || {{Anchor|Skel}} || {{HP|400}} Hellish: {{HP|600}} || * Fireball: {{HP|25}} || Damage to the Head is blocked Skel Fly uses it's shield head to hide behind |- | [[File:SkelFly.png|100px]] || {{Anchor|Skel Fly}} || {{HP|50}} || * Fireball: {{HP|25}} || When Skel dies, Skel Fly will move to another vacant Skel to hide behind. Only hides behind a Skel when looked at by the player, and wont shoot while hiding. If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at |- | [[File:Ratr.png|100px]] || {{Anchor|Ratr}} || {{HP|100}} Hellish: {{HP|150}} || * Blade: {{HP|25}} || Always drops 1 coin when killed. |- | [[File:Vargr.png|100px]] || {{Anchor|Vargr}} || {{HP|700}} Hellish: {{HP|1100}} || * Fireball: {{HP|25}} * Stomp (floor-wide attack): {{HP|25}} || |- | [[File:BPMGolem.jpg|100px]] || {{Anchor|Golem}} || {{HP|2700}} || * Stomp (floor-wide attack): {{HP|25}} || Golem will stand still and stomp every 2 beats repeatedly. |- | [[File:corruptedHeidrun.png|100px]] || {{Anchor|Corrupted Heiðrún}} || {{HP|1000}} Hellish: {{HP|1500}} || * Fireball: {{HP|25}} * Stomp (floor-wide attack): {{HP|25}} || Appears as a miniboss and randomly spawn in Nidhogg's first round. |- | no image || {{Anchor|Skull}} || {{HP|?}} Hellish: {{HP|?}} || * Self Destruct: 25 HP || * Flying suicider. Summoned by Corrupted Heiðrún. |- | [[File:Blade.png|100px]] || {{Anchor|Blade}} || {{HP|200}} Hellish: {{HP|300}} || * Throw blade: {{HP|25}} * Explosion: ? || Becomes invulnerable for a few seconds when got hit. Head takes double damage. |- | [[File:FastFly.png|100px]] || {{Anchor|Fast Fly}} || {{HP|50}} || * Fireball: {{HP|25}} || Flyer. |- | [[File:MotherOfFlies.png|100px]] || {{Anchor|Mother of Flies}} || {{HP|250}} Hellish: {{HP|400}} || * Bite: {{HP|25}} || * Flyer. On death, spawns 4 fast flies * Will rotate in place until facing the player. Once facing, will fly towards the player to bite them. |- | [[File:Maggot2.png|100px]] || {{Anchor|Maggot}} || {{HP|100}} Hellish: {{HP|150}} || * N/A || Upon dying, spawns 4-6 Flies |- | [[File:Hive.png|100px]] || {{Anchor|Hive}} || {{HP|100}} Hellish: {{HP|150}} || * N/A || * Will spawn a fly every four beats, stopping once six of its spawned flies are occupying the room. * If one or more of its spawned flies are killed, it will resume spawning until their count reaches six again. |- | [[File:ScorpionHatchling.png|100px]] || {{Anchor|Scorpion Hatchling}} || {{HP|150}} Hellish: {{HP|250}} || * Melee attack: {{HP|25}} * Acid Spray: {{HP|25}} || |- | [[File:Scorpion.png|100px]] || {{Anchor|Scorpion}} || {{HP|200}} Hellish: {{HP|300}} || * Charge attack: {{HP|25}} * Regular attack: {{HP|25}} * Acid Spray: {{HP|25}} || * The sting takes double damage. * If making contact with the player, will attack them with its' claws on every half-beat. * If close to the player, will spray acid from it's stinger. * If far from the player, will charge directly at them for four beats after a two beats call, hiding it's stinger for the duration of the charge. The charge will be canceled if the Scorpion leaves the field of view of the player {{requires further testing}} |- | [[File:ScorpionQueen.png|100px]] || {{Anchor|Scorpion Queen}} || {{HP|400}} Hellish: {{HP|600}} || * Rapid Fireballs: {{HP|25}} || Spawns Scorpion Hatchlings. |- | [[File:Krakling.png|100px]] || {{Anchor|Krakling}} || {{HP|100}} Hellish: {{HP|150}} || * Slow projectile: {{HP|25}} || Flyer. Summoned by Kraken. Can also appear naturally. |- | [[File:Kraken.png|100px]] || {{Anchor|Kraken}} || {{HP|2000-2100}} Hellish: {{HP|3000-3150}} || * Waves: {{HP|25}} * Spread shot: {{HP|25}} || Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}} |- | [[File:WildWitch.png|100px]] || {{Anchor|Wild Mage}} || {{HP|2400}} Hellish: {{HP|3600}} || * Fireball: {{HP|25}} * Floor-wide attack: {{HP|25}} * Expanding hemisphere: {{HP|25}} || Appears as a miniboss Has a very low chance to spawn by itself in a regular room. |- | [[File:FlightlessImp.png|100px]] || {{Anchor|Flightless Imp}} || {{HP|300}} || * Self destruct: {{HP|50}} || Suicider. After taking damage, it will begin to run towards the player at a faster pace. |- | [[File:FlyingImp.png|100px]] || {{Anchor|Flying Imp}} || {{HP|400}} || * Flyer. Bombardment: 25HP || Drops bomb when killed. |- | [[File:Mage.png|100px]] || {{Anchor|Mage}} || {{HP|1000}} || * Multiple firebolts: {{HP|25}} per projectile * Magic projectile: {{HP|25}} * Mines: {{HP|25}} || Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot |- | [[File:Minotaur.png|100px]] || {{Anchor|Mechanised Monstrosity}} || {{HP|150}} || * Fireballs: {{HP|25}} || Charges up then sends a barrage at the player. Only weak spot is the back. (name originally incorrect) |- | [[File:FoulWretch.png|100px]] || {{Anchor|Foul Wretch}} || {{HP|300}} || * Magic bolt: {{HP|25}} || Fires 1 bolt at range, but many arcing bolts if player is very close. Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded. |- | [[File:UnknownMob1.png|100px]] || {{Anchor|Minotaur}} || {{HP|3350-3400}} || * Spinning slash: {{HP|25}} * Stomp (floor-wide attack): {{HP|25}} || Appears as a miniboss |- | [[File:BlackKnight.png|100px]] || {{Anchor|Black Knight}} || {{HP|4800}} || * Air slash: {{HP|25}} || Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you). |- | [[File:FireEater.png|100px]] || {{Anchor|Fire Eater}} || {{HP|500}} || * Fireball Barrage: {{HP|25}} || Screams loudly before firing fireballs. |- | [[File:SyncronisedSkeleton.png|100px]] || {{Anchor|Synchronised Skeleton}} || {{HP|200}} || * Throws a sword: {{HP|25}} || |- | [[File:SkeletonMage.png|100px]] || {{Anchor|Skeleton Mage}} || {{HP|300}} || * Magic bolt: {{HP|25}} || Flyer. Can spawn from [[shrines|slot machines]]. |- | [[File:FireBreather.png|100px]] || {{Anchor|Firebreather}} || {{HP|600}} || * Fireball bursts: 25HP || Shoots two burst of three fireballs then pauses. |- | [[File:UnknownMob3.png|100px]] || {{Anchor|Dark Heart}} || {{HP|500}} || * ? || Spawns elementals until destroyed. |- | [[File:UnknownMob2.png|100px]] || Fly || {{HP|400}} || * Projectile: {{HP|25}} || Appears in Helheim I or when the Hero Mother of Flies is killed Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different Used to be named Phoenix in previous patches |- | [[File:ServantOfDarkness.png|100px]] || {{Anchor|Servant of Darkness}} || {{HP|4800}} || * Air slash: {{HP|25}} * Fireball: {{HP|25}} * Expanding hemisphere: {{HP|25}} * Flaming knives: {{HP|25}} || Appears as a miniboss. ''(AKA samurai)'' Has a very low chance to spawn by itself in a regular room. |- | [[File:Jötunn_guard.png|100px]] || {{Anchor|Jötunn Guard}} || {{HP|300}} || * Throw shield: {{HP|25}} * Shield Bash: {{HP|25}} || Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged. |- | [[File:DragonSpirit.png|100px]] || {{Anchor|Dragon's Spirit}} || {{HP|50}} || * Self Destruct: {{HP|25}} || Flying suicider. Summoned by Nidhogg. |}
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