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== Regular enemies == | == Regular enemies == | ||
− | In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing | + | Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP. |
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+ | In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | | [[File:Worm.png|100px]] | | + | | [[File:Worm.png|100px]] || Worm || {{HP|2}} || |
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* Bite: {{HP|25}} | * Bite: {{HP|25}} | ||
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− | | [[File: | + | | [[File:Maggot.png|100px]] || Maggot || {{HP|?}} || |
− | * | + | * ? |
− | || | + | || Upon dying, spawns 4 Flies |
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− | + | | [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} || | |
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− | | [[File:SpiderHatchling.png|100px]] | | ||
* Lunge: {{HP|25}} | * Lunge: {{HP|25}} | ||
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− | | [[File: | + | | [[File:Spider.png|100px]] || Spider || {{HP|4}} || |
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* Lunge: {{HP|25}} | * Lunge: {{HP|25}} | ||
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− | | [[File: | + | | [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} || |
− | + | * Lunge: {{HP|25}} | |
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− | | [[File:Hexapod(LookItUp).png|100px]] | | + | | [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} || |
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* Bite: {{HP|25}} | * Bite: {{HP|25}} | ||
* Fireball: {{HP|25}} | * Fireball: {{HP|25}} | ||
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− | | [[File:HexapodPortal.png|100px]] | | + | | [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} || |
* N/A | * N/A | ||
− | || Spawns Hexapods until destroyed or until it runs out | + | || Spawns Hexapods until destroyed or until it runs out. |
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− | | [[File: | + | | [[File:Fly.png|100px]] || Fly || {{HP|4}} || |
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* Fireball: {{HP|25}} | * Fireball: {{HP|25}} | ||
− | + | || Flyer. Can spawn from [[shrines|slot machines]]. | |
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− | | [[File: | + | | [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} || |
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* Fireball: {{HP|25}} | * Fireball: {{HP|25}} | ||
− | || | + | || Flyer. |
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− | | [[File: | + | | [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} || |
− | + | * Bite: {{HP|25}} | |
− | || | + | || Flyer. On death, spawns 4 fast flies |
− | * | ||
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− | | [[File: | + | | [[File:Hive.png|100px]] || Hive || {{HP|2}} || |
− | * | + | * N/A |
− | || | + | || Spawns flies until destroyed |
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− | | [[File: | + | | [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} || |
− | + | * Flyer. Fireball: {{HP|25}} | |
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− | | [[File: | + | | [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} || |
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* Fireball: {{HP|25}} | * Fireball: {{HP|25}} | ||
− | * | + | * Sonic beam: {{HP|12.5}} |
− | || | + | || Variable health. Appears as a miniboss. |
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− | | [[File: | + | | [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} || |
+ | * Melee attack: {{HP|25}} | ||
+ | * Acid Spray: {{HP|25}} | ||
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− | | [[File: | + | | [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} || |
− | + | * Charge attack: {{HP|25}} | |
+ | * Regular attack: {{HP|25}} | ||
+ | * Acid Spray: {{HP|25}} | ||
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− | + | | [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} || | |
− | + | * Rapid Fireballs: {{HP|25}} | |
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− | | [[File: | ||
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− | | [[File: | + | | [[File:SmallFloatingSkull.png|100px]] || Elemental || {{HP|1}} || |
− | * | + | * Self Destruct: {{HP|25}} |
− | || Flyer. | + | || Flyer. Summoned by Draugr, Ymir, and one enemy (name needed). Can also appear naturally. |
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− | | [[File: | + | | [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} || |
− | + | * Self Destruct: {{HP|25}} | |
− | || | + | || Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)'' |
− | * | ||
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− | + | | {{missing image}} || Flightless Imp || {{HP|?}} || | |
− | + | * ? | |
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− | + | | {{missing image}} || Flying Imp || {{HP|}} || | |
− | + | * Flyer. Bombardment: 25HP | |
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− | | [[File: | + | | [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} || |
− | + | * Ice Projectiles: {{HP|25}} | |
− | || | + | * Ice Wave: {{HP|25}} (can go through walls) |
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− | | [[File: | + | | [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} || |
− | + | * Ring: {{HP|10}} | |
− | || | + | * Punch: ? |
− | * | + | || Appears as a miniboss. |
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− | | [[File: | + | | [[File:Kraken.png|100px]] || Kraken || {{HP|50}} || |
− | + | * Waves: {{HP|25}} | |
− | + | * Spread shot: {{HP|25}} | |
− | * | + | || Appears as a miniboss. |
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− | | [[File:Krakling.png|100px]] | | + | | [[File:Krakling.png|100px]] || Krakling || {{HP|?}} || |
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* Slow projectile: {{HP|25}} | * Slow projectile: {{HP|25}} | ||
|| Flyer. Summoned by Kraken. Can also appear naturally. | || Flyer. Summoned by Kraken. Can also appear naturally. | ||
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− | | [[File: | + | | [[File:Guardian.png|100px]] || Guardian || {{HP|2}} || |
− | + | * Homing missile: {{HP|25}} | |
− | || | + | || Shoots 4 projectiles and then stays still for a while. |
− | * | ||
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− | | [[File: | + | | [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} || |
− | + | * ? | |
− | + | || Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]]. | |
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− | | [[File: | + | | [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} || |
− | * | + | * Fireball Barrage: {{HP|?}} |
− | || | + | || Screams loudly before firing the fireballs |
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− | | [[File: | + | | [[File:Blade.png|100px]] || Blade || {{HP|4}} || |
− | * | + | * Throw blade: {{HP|25}} |
− | || | + | * Explosion: ? |
+ | || Becomes invulnerable at ≤ 50% health for a few seconds | ||
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− | | [[File: | + | | [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} || |
− | + | * Fireball: {{HP|25}} | |
− | + | * Floor-wide attack: {{HP|25}} | |
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|| Appears as a miniboss | || Appears as a miniboss | ||
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− | + | | [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} || | |
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− | | [[File:SyncronisedSkeleton.png|100px]] | | ||
* Throws a sword: {{HP|25}} | * Throws a sword: {{HP|25}} | ||
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− | | [[File:SkeletonMage.png|100px]] | | + | | [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} || |
* Magic bolt: {{HP|25}} | * Magic bolt: {{HP|25}} | ||
|| Flyer. Can spawn from [[shrines|slot machines]]. | || Flyer. Can spawn from [[shrines|slot machines]]. | ||
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− | | [[File: | + | | [[File:Reaper.png|100px]] || Reaper || {{HP|30}} || |
− | * | + | * Expanding bubble: {{HP|25}} |
− | + | * Magic bolt: {{HP|25}} | |
− | + | || Can appear in challenge rooms early on. | |
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− | | [[File: | + | | [[File:Minotaur.png|100px]] || Minotaur || {{HP|?}} || |
− | * | + | * Fireballs: 25HP |
− | || | + | || Charges up then sends a barrage at the player. Only weakspot is the back. |
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− | | [[File: | + | | [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} || |
− | + | * Magic bolt: 25HP | |
− | + | || Fires 1 bolt at range, but 3 bolts if player is very close. | |
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− | | [[File:Jötunn_guard.png|100px]] | | + | | [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} || |
* Throw shield: {{HP|25}} | * Throw shield: {{HP|25}} | ||
− | + | || Can only be damaged briefly when lifting their shield, before throwing. | |
− | || Can be damaged briefly when lifting their shield before throwing | ||
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− | + | | [[File:FireBreather.png|100px]] || Fire Breather || {{HP|?}} || | |
+ | * Fireball bursts: 25HP | ||
+ | || Shoots two burst of three fireballs then pauses. | ||
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− | + | | {{missing image}} || Black Knight || {{HP|?}} || | |
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* ? | * ? | ||
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− | | | + | | [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} || |
− | + | * ? | |
− | || | + | || ''(AKA samurai)'' |
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− | + | | {{missing image}} || Cutthroat || {{HP|?}} || | |
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* ? | * ? | ||
− | || | + | || Unique enemy that appears in the special room of the [[modifiers|Castle]] level. |
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|} | |} | ||
== Bosses == | == Bosses == | ||
− | Every level has a boss guarding the portal to the next level. All bosses except | + | Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]]. |
− | === Draugr === | + | === Draugr (Asgard 1) === |
− | [[File: | + | [[File:Draugr.png|thumb|left|Draugr]]<div style="clear: both"></div> |
− | Health: {{HP| | + | Health: {{HP|60}} |
− | |||
{{Enemy attack | {{Enemy attack | ||
Line 465: | Line 239: | ||
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = Floor attack | + | | description = Floor attack, does not damage the player but causes knockback. |
− | | tips = | + | | tips = Jump to avoid. |
− | + | The projectile can sometimes hit the level geometry. | |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Summon 3 floating heads. |
| tips = | | tips = | ||
− | * | + | * Telegraphed by laying down his weapon. |
− | + | * A head is summoned each beat. | |
− | * A | + | * Dispatch the adds as soon as possible to be able to focus on the boss. |
− | * Dispatch the | ||
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
| description = Four area attacks. | | description = Four area attacks. | ||
| tips = | | tips = | ||
− | * The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked. | + | * The first attack will be marked. Move to the opposite direction. |
− | * | + | * The next 3 attacks will be performed every other beat and will not be marked. |
− | + | * While dodging may be easier, it's possible to avoid the attacks just by strafing. | |
}} | }} | ||
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{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Charges and knocks the player back. |
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| tips = | | tips = | ||
− | * | + | * This attack doesn't deal damage but it can knock you into a floating head. |
+ | * Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you. | ||
}} | }} | ||
− | === Ymir === | + | === Ymir (Asgard 2) === |
− | + | {{missing image}} | |
− | Health: {{HP| | + | Health: {{HP|75}} |
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{{Enemy attack | {{Enemy attack | ||
| description = Fires a homing projectile. | | description = Fires a homing projectile. | ||
− | | tips = | + | | tips = Dodge or strafe sideways to avoid. |
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}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = Channels a | + | | description = Channels a high damaging beam. |
− | | tips = | + | | tips = Hide behind a pillar to avoid. |
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}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = Summon | + | | description = Summon 4 floating heads. |
| tips = | | tips = | ||
* Telegraphed by kneeling. | * Telegraphed by kneeling. | ||
− | * A | + | * A head is summoned each beat. |
− | * Dispatch the | + | * Dispatch the adds as soon as possible to be able to focus on the boss. |
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}} | }} | ||
− | === Vétt === | + | === Vétt (Vanaheim 1) === |
− | [[File: | + | [[File:Veti.png|thumb|left|Vétt]]<div style="clear: both"></div> |
− | Health: {{HP| | + | Health: {{HP|80}}{{verification needed}} |
− | |||
{{Enemy attack | {{Enemy attack | ||
| description = Reaches for his back and then flings a spinning axe. | | description = Reaches for his back and then flings a spinning axe. | ||
− | | tips = | + | | tips = Dodge or strafe sideways. |
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}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him. | | description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him. | ||
− | | tips = | + | | tips = Dodge, strafe sideways, (or double-jump for non-giant variants). |
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}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
| description = Transforms into a flaming ball of fire and charges the player. | | description = Transforms into a flaming ball of fire and charges the player. | ||
− | | tips = | + | | tips = Dodge or strafe sideways. |
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}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena | | description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena | ||
− | | tips = | + | | tips = Dodge, or strafe sideways |
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}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) | | description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) | ||
− | | tips = | + | | tips = Jump over or move away from the ripple until it dissipates |
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}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice. | | description = Stops moving to prepare a circle (safe-zone) and then attacks twice. | ||
− | | tips = | + | | tips = To avoid the attack, you must stand inside the circle in front of Vétt. |
− | |||
}} | }} | ||
− | === Gullveig === | + | === Gullveig (Vanaheim 2) === |
− | [[File: | + | [[File:Gullveig.png|thumb|left|Gullveig]]<div style="clear: both"></div> |
− | Health: {{HP| | + | Health: {{HP|?}}{{verification needed}} |
− | |||
{{Enemy attack | {{Enemy attack | ||
| description = Individually fires 5 daggers towards the player on every full-beat. | | description = Individually fires 5 daggers towards the player on every full-beat. | ||
− | | tips = | + | | tips = Dodge, strafe sideways, or jump |
− | |||
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
| description = Fires 4 daggers towards the player at once that travel in a spread. | | description = Fires 4 daggers towards the player at once that travel in a spread. | ||
− | | tips = | + | | tips = Dodge, strafe sideways, or jump |
− | |||
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
| description = Attacks the ground causing it to damage the player. | | description = Attacks the ground causing it to damage the player. | ||
− | | tips = | + | | tips = Jump when the button prompt reaches the center of the screen (crosshair) |
− | |||
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
| description = Kneels and initiates an aerial attack. | | description = Kneels and initiates an aerial attack. | ||
− | | tips = | + | | tips = Stay on the ground or fly above it with ODR / Angelic Boots |
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}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player. |
− | + | | tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly. The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack. | |
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}} | }} | ||
− | === | + | === Alvis (Svartalfheim 1) === |
− | + | WIP | |
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− | + | === Mistcalf (Svartalfheim 2) === | |
− | + | WIP | |
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− | + | === Surt (Helheim 1) === | |
− | + | WIP | |
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− | === Nidhogg === | + | === Nidhogg (Helheim 2) === |
− | + | {{missing image}} | |
− | Health: {{HP| | + | Health: {{HP|???}} |
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− | The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room. | + | The final room and boss of a BPM run, Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room. |
− | * First round: | + | * First round: Draugr + 2x Flying Imp |
− | * Second round: | + | * Second round: Ymir + 2x Ice Witch |
− | * Third round: | + | * Third round: {{verification needed}} |
* Final round: Nidhogg | * Final round: Nidhogg | ||
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