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− | + | '''Items''' can be found in chests, shops and special rooms. Some items such as coins and keys can also be dropped by enemies. | |
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+ | == Equipment == | ||
+ | '''Equipment''' are items that you can carry with you that offer some sort of effect. All except the {{ItemLink|Adventurer's Fedora}} have a passive effect. | ||
+ | There are 4 different slots: headwear, armor, footwear and handwear. You can only have one piece of equipment per slot. | ||
=== Headwear === | === Headwear === | ||
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| {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage || | | {{RichAnchor|Circlet of the Serpentine}} || Vamp health on damage || | ||
* Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}. | * Dealing damage heals 1-3 points of health. Affected by {{ItemLink|Gunnr's Bracer}}. | ||
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| {{RichAnchor|Ymir's Crown}} || Echoes your attacks || | | {{RichAnchor|Ymir's Crown}} || Echoes your attacks || | ||
− | * When you hit an enemy, an extra projectile will be fired at them | + | * When you hit an enemy, an extra projectile will be fired at them. |
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− | | {{RichAnchor|Helm of Rage}} || | + | | {{RichAnchor|Helm of Rage}} || Increase damage with perfect rhythm || |
* Damage is increased based on your current multiplier. | * Damage is increased based on your current multiplier. | ||
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| {{RichAnchor|Deadeye Lens}} || Autoaim || | | {{RichAnchor|Deadeye Lens}} || Autoaim || | ||
− | * | + | * Increases the size of the crosshair making the natural autoaim more effective. |
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− | | {{RichAnchor|Helm of Precision}} || Critical | + | | {{RichAnchor|Helm of Precision}} || Critical Multiplier || |
* Increases the damage you deal when hitting an enemy's critical point. | * Increases the damage you deal when hitting an enemy's critical point. | ||
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− | | {{RichAnchor|Hat of Madness}} || Timed | + | | {{RichAnchor|Hat of Madness}} || Timed Explosives || |
− | * Enemies explode | + | * Enemies explode a short time after damaging them. |
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| {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier || | | {{RichAnchor|Hermóðr the Messenger}} || Speed multiplier || | ||
− | * | + | * Multiplier gets stronger as your speed increases. {{verification needed}} |
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| {{RichAnchor|Horned Shot}} || Explosive shots || | | {{RichAnchor|Horned Shot}} || Explosive shots || | ||
− | * Shots create a small explosion on impact | + | * Shots create a small explosion on impact. |
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− | | {{RichAnchor|Equity}} || | + | | {{RichAnchor|Equity}} || Reflects damage || |
− | * Enemies that damage you | + | * Enemies that damage you are damaged. |
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− | | {{RichAnchor|The Secret Chord}} || Opening | + | | {{RichAnchor|The Secret Chord}} || Opening Mega Shot || |
* Charges after room clear. After charging, your first shot deals extra damage in an AoE. | * Charges after room clear. After charging, your first shot deals extra damage in an AoE. | ||
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− | | {{RichAnchor| | + | | {{RichAnchor|Selðr's Hat}} || Mind Flay || |
* Damages enemies in the area around your character, indicated by the circles emanating outwards. | * Damages enemies in the area around your character, indicated by the circles emanating outwards. | ||
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack. | * Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack. | ||
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| {{RichAnchor|Berserker's Arm}} || Critical || | | {{RichAnchor|Berserker's Arm}} || Critical || | ||
− | * Increases damage when hitting critical spots | + | * Increases damage when hitting critical spots. |
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| {{RichAnchor|Lion Heart}} || One more life || | | {{RichAnchor|Lion Heart}} || One more life || | ||
− | * Prevents death once and restores 50 HP (100 with Gunnr's | + | * Prevents death once and restores 50 HP (100 with Gunnr's Bracer). The item is then consumed. |
− | * Works on Odr | + | * Works on [[Odr]]. |
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| {{RichAnchor|Dragon's Skin}} || Shield regeneration || | | {{RichAnchor|Dragon's Skin}} || Shield regeneration || | ||
− | * Grants 25 | + | * Grants 25 armor that regenerates back at a rate of 2.5 per beat if lost. |
* Incoming damage prioritizes the regenerating shield. | * Incoming damage prioritizes the regenerating shield. | ||
* Allows using [[Damocles' sword]] for free. | * Allows using [[Damocles' sword]] for free. | ||
− | + | * Does not work on Odr. | |
− | * Does not work on | ||
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| {{RichAnchor|Face of Death}} || Double damage || | | {{RichAnchor|Face of Death}} || Double damage || | ||
− | * | + | * {{verification needed|What sources of damage does it double?}} |
|- | |- | ||
− | | {{RichAnchor|The Best Defense}} || Infinite | + | | {{RichAnchor|The Best Defense}} || Infinite Ammo || |
* Infinite clip size (no need to reload). | * Infinite clip size (no need to reload). | ||
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| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction || | | {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction || | ||
* Reduces the cooldown of [[abilities]] by 50%. | * Reduces the cooldown of [[abilities]] by 50%. | ||
− | * Allows firing and | + | * Allows firing, reloading and dodging twice as fast. |
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− | | {{RichAnchor|Skjaldmeyjar's Plate}} || | + | | {{RichAnchor|Skjaldmeyjar's Plate}} || Armor || |
− | * Reduces damage taken by 10. Most attacks become 15, damage door and sonar | + | * Reduces damage taken by 10. Most attacks become 15, damage door and bat mini boss sonar become 2.5, lava becomes 0. |
* [[modifiers|Glass modifier]] doubles damage after armor reduction. | * [[modifiers|Glass modifier]] doubles damage after armor reduction. | ||
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|} | |} | ||
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| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies || | | {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies || | ||
* Only works with hitscan weapons. Projectiles will still detonate on impact. | * Only works with hitscan weapons. Projectiles will still detonate on impact. | ||
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− | | {{RichAnchor|Midgard Bracelet}} || Pure | + | | {{RichAnchor|Midgard Bracelet}} || Pure Goodness || |
* When worn, increases all [[stats]] by 1 and grants 25 max HP. | * When worn, increases all [[stats]] by 1 and grants 25 max HP. | ||
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* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped. | * When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped. | ||
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− | | {{RichAnchor|Gunnr's Bracer}} || | + | | {{RichAnchor|Gunnr's Bracer}} || Increase Healing Effects || |
* Doubles healing effects from all sources. | * Doubles healing effects from all sources. | ||
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− | | {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating | + | | {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating Shots || |
− | * Shots pierce enemies | + | * Shots pierce enemies. |
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| {{RichAnchor|Quaternote}} || Double shots || | | {{RichAnchor|Quaternote}} || Double shots || | ||
− | * Weapons shoot twice each shot | + | * Weapons shoot twice each shot - consuming twice the ammo. |
− | * Does not work with Minigun | + | * Does not work with Minigun |
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* The name is likely a typo of ''Quarternote''. | * The name is likely a typo of ''Quarternote''. | ||
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| {{RichAnchor|Golden Bracelet}} || Find more gold || | | {{RichAnchor|Golden Bracelet}} || Find more gold || | ||
* Enemies have higher chance to drop gold. | * Enemies have higher chance to drop gold. | ||
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− | | {{RichAnchor|Go Faster Glove}} || Speed | + | | {{RichAnchor|Go Faster Glove}} || Speed Up || |
* Drastically increases speed. | * Drastically increases speed. | ||
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| {{RichAnchor|Memento Mori}} || Cleaving || | | {{RichAnchor|Memento Mori}} || Cleaving || | ||
− | * Hitting an enemy damages nearby enemies as well. This effect | + | * Hitting an enemy damages nearby enemies as well. This effect penetrates shields. |
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* Increases all stats by 1 while worn. | * Increases all stats by 1 while worn. | ||
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped. | * When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped. | ||
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|} | |} | ||
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| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat || | | {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat || | ||
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats. | * When entering a new room, deals damage to nearby enemies on every beat for 4 beats. | ||
− | * Afterwards, deals damage to | + | * Afterwards, deals damage to nearby enemies once every 4 beats. |
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− | | {{RichAnchor|Tampling Boots}} || Finishes off low health | + | | {{RichAnchor|Tampling Boots}} || Finishes off low health enemies || |
− | * Instantly kills low health enemies in the room. ' | + | * Instantly kills low health enemies in the room,percentage based. |
+ | * The name is likely a typo of ''Trampling Boots''. | ||
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− | | {{RichAnchor|Poison Boots}} || Lay | + | | {{RichAnchor|Poison Boots}} || Lay Creep || |
− | * You leave behind a poisonous trail that damages enemies that come into contact with | + | * You leave behind a poisonous trail that damages enemies that come into contact with it. |
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− | | {{RichAnchor|Giant Slayer Boots}} || | + | | {{RichAnchor|Giant Slayer Boots}} || Deal percentage health damage || |
− | * Your attacks deal extra damage equal to | + | * Your attacks deal extra damage equal to a percentage of their {{verification needed|current or max?}} health. |
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs. | * Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs. | ||
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− | | {{RichAnchor|Skates of Strafe}} || Speed | + | | {{RichAnchor|Skates of Strafe}} || Speed Multiplier || |
* Every multiplier increases movement speed, up to 4x the normal speed. | * Every multiplier increases movement speed, up to 4x the normal speed. | ||
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− | | {{RichAnchor|Angelic Boots}} || | + | | {{RichAnchor|Angelic Boots}} || Jump Up || |
* Allows you to triple jump. | * Allows you to triple jump. | ||
* Activate to super jump, useful to reach hidden areas. | * Activate to super jump, useful to reach hidden areas. | ||
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− | | {{RichAnchor|Odin's Sneakers}} || Speed | + | | {{RichAnchor|Odin's Sneakers}} || Speed Up || |
* Increases your movement speed. | * Increases your movement speed. | ||
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| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time || | | {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time || | ||
− | * Attacks that hit a critical weakpoint also inflict | + | * Attacks that hit a critical weakpoint also inflict a DoT. |
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|} | |} | ||
== Consumables == | == Consumables == | ||
− | + | Consumables are items that are immediately used upon pickup. | |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Item !! Appearance !! Description | ! Item !! Appearance !! Description | ||
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− | | {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Coin}} || [[File:CoinModel.png|x100px|center]] || A single coin. |
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− | | {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Coin Bag}} || [[File:CoinBagModel.png|x100px|center]] || Grants a random number of coins between 3-5. |
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− | | {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Key}} || [[File:KeyModel.png|x100px|center]] || Grants one key which allows you to open one locked chest or door. |
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| {{RichAnchor|size=x45px|Skeleton Key}} | | {{RichAnchor|size=x45px|Skeleton Key}} | ||
− | || [[File:SkeletonKeyModel.png|x100px|center]] || | + | || [[File:SkeletonKeyModel.png|x100px|center]] || An infinitely reusable key, bypassing the need to collect normal keys. This lasts for the entire run. |
− | + | You can still place keys in the [[Shrines#Angel_and_devil_altars|Devil Altar]] as if you had normal keys and guarantee a reward. | |
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− | | {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Clip Up}} || [[File:ClipUpModel.png|x100px|center]] || Increases clip size by 1. |
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− | | {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || | + | | {{RichAnchor|size=x45px|Small Healing Potion}} || [[File:SmallHealingPotionModel.png|x100px]] [[File:SmallHealingPotion2Model.png|x100px]] || Heals for 25 HP. |
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− | | {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Large Healing Potion}} || [[File:LargeHealingPotionModel.png|x100px|center]] || Heals for 50 HP. |
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| {{RichAnchor|size=x45px|Heart Container|}} | | {{RichAnchor|size=x45px|Heart Container|}} | ||
− | || [[File:HeartContainerModel.png|x100px|center]] || | + | || [[File:HeartContainerModel.png|x100px|center]] || Increases max HP by 25 (does not increase current HP to match). No effect when used by Odr. |
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− | | {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Shield}} || [[File:ShieldModel.png|x100px|center]] || Grants 25 shield. No effect when used by Odr. |
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− | | {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Lucky Dice}} || [[File:LuckyDiceModel.png|x100px|center]] || Increases {{StatLink|Luck}} by 4. |
− | + | Not to be confused with {{ItemLink|Precision Up}} - the Lucky Dice is parallel to the ground and has a dirty, rugged appearance. | |
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− | | {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || Converts all current shields to both maximum and current health to a maximum of 400 HP. Max HP will round up to the nearest 25 HP value. |
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− | | {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Speed Up}} || [[File:SpeedUpModel.png|x100px|center]] || Increases your {{StatLink|Speed}} stat by 1. |
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− | | {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Ability Up}} || [[File:AbilityUpModel.png|x100px|center]] || Increases your {{StatLink|Ability}} stat by 1. |
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− | | {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Range Up}} || [[File:RangeUpModel.png|x100px|center]] || Increases your {{StatLink|Range}} stat by 1. |
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− | | {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Damage Up}} || [[File:DamageUpModel.png|x100px|center]] || Increases your {{StatLink|Damage}} stat by 1. |
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− | | {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Precision Up}} || [[File:PrecisionUpModel.png|x100px|center]] || Increases your {{StatLink|Precision}} stat by 1. |
− | + | Not to be confused with {{ItemLink|Lucky Dice}} - the Precision Up die is angled and smooth white. | |
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− | | {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || | + | | {{RichAnchor|size=x45px|Luck Up}} || [[File:LuckUpModel.png|x100px|center]] || Increases your {{StatLink|Luck}} stat by 1. |
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− | | {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || | + | | {{Anchor|Explosive Skull}} || [[File:ExplosiveSkullModel.png|x100px|center]] || Explodes, damaging enemies nearby. Does not damage the player. Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier. |
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|} | |} |