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− | + | '''Items''' can be found in chests, shops and special rooms. Some items such as coins and keys can also be dropped by enemies. | |
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+ | == Equipment == | ||
+ | '''Equipment''' are items that you can carry with you that offer some sort of effect. Some items need to be activated in order to trigger their effect, e.g. {{ItemLink|Adventurer's Fedora}}; the key to activate the corresponding item is displayed right under its icon when in player's inventory. | ||
+ | There are 4 different slots: headwear, armor, footwear and handwear. You can only have one piece of equipment per slot. With the help of a [[Altars#Prestige altar|Prestige altar]] it is possible to carry up to 8 items, however it should be noted the player will not be able to activate any prestiged active items. | ||
=== Headwear === | === Headwear === | ||
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|- | |- | ||
− | | {{RichAnchor|Helm of Rage}} || | + | | {{RichAnchor|Helm of Rage}} || Increase damage with perfect rhythm || |
* Damage is increased based on your current multiplier. | * Damage is increased based on your current multiplier. | ||
|- | |- | ||
| {{RichAnchor|Deadeye Lens}} || Autoaim || | | {{RichAnchor|Deadeye Lens}} || Autoaim || | ||
− | * | + | * Increases the size of the crosshair making the natural autoaim more effective. |
|- | |- | ||
− | | {{RichAnchor|Helm of Precision}} || Critical | + | | {{RichAnchor|Helm of Precision}} || Critical Multiplier || |
* Increases the damage you deal when hitting an enemy's critical point. | * Increases the damage you deal when hitting an enemy's critical point. | ||
|- | |- | ||
− | | {{RichAnchor|Hat of Madness}} || Timed | + | | {{RichAnchor|Hat of Madness}} || Timed Explosives || |
− | * Enemies explode | + | * Enemies explode a short time after damaging them. |
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|- | |- | ||
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|- | |- | ||
| {{RichAnchor|Horned Shot}} || Explosive shots || | | {{RichAnchor|Horned Shot}} || Explosive shots || | ||
− | * Shots create a small explosion on impact | + | * Shots create a small explosion on impact. |
|- | |- | ||
− | | {{RichAnchor|Equity}} || | + | | {{RichAnchor|Equity}} || Reflects damage || |
− | * Enemies that damage you | + | * Enemies that damage you are damaged. |
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|The Secret Chord}} || Opening | + | | {{RichAnchor|The Secret Chord}} || Opening Mega Shot || |
* Charges after room clear. After charging, your first shot deals extra damage in an AoE. | * Charges after room clear. After charging, your first shot deals extra damage in an AoE. | ||
|- | |- | ||
− | | {{RichAnchor| | + | | {{RichAnchor|Selðr's Hat}} || Mind Flay || |
* Damages enemies in the area around your character, indicated by the circles emanating outwards. | * Damages enemies in the area around your character, indicated by the circles emanating outwards. | ||
* Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack. | * Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack. | ||
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| | | | ||
|- | |- | ||
− | | {{RichAnchor|Ogre's Helm}} || Spread | + | | {{RichAnchor|Ogre's Helm}} || Spread Shot || |
* '''(poorly known)''' | * '''(poorly known)''' | ||
− | * Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain) | + | * Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain) |
− | * | + | * Unknown behaviour with hitscan weapons (bullets and lazers) |
− | * Reduces range of bullet based weapons | + | * Reduces range of bullet based weapons |
− | * The damage from Giant Slayer Boots | + | * The damage from Giant Slayer Boots does not decrease, as does the damage of weapons |
| | | | ||
|- | |- | ||
− | | {{RichAnchor|Fluffy}} || Reload | + | | {{RichAnchor|Fluffy}} || Reload Empowers Next Shot || |
− | * Increases damage of next shot after reload, turning the ammo counter blue as indication | + | * Increases damage of next shot after reload, turning the ammo counter blue as indication |
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|- | |- | ||
− | | {{RichAnchor|Helm-Heim}} || Enemies | + | | {{RichAnchor|Helm-Heim}} || Enemies Fragment on Death || |
− | * On death, enemies will spray | + | * On death, enemies will spray 8(?) projectiles horizontally in a small radius around them, dealing (?) damage each |
|- | |- | ||
| {{RichAnchor|Mani}} || Chance to freeze enemy on hit || | | {{RichAnchor|Mani}} || Chance to freeze enemy on hit || | ||
− | * chance to freeze enemy on hit for 1-2 seconds | + | * chance to freeze enemy on hit for 1-2 seconds |
|- | |- | ||
− | | {{RichAnchor|Short Horned}} || Luck | + | | {{RichAnchor|Short Horned}} || Luck Up on Floor Completion|| |
− | * Gain +1 Luck upon entering a new floor | + | * Gain +1 Luck upon entering a new floor. |
|} | |} | ||
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|- | |- | ||
| {{RichAnchor|Berserker's Arm}} || Critical || | | {{RichAnchor|Berserker's Arm}} || Critical || | ||
− | * Increases damage when hitting critical spots | + | * Increases damage when hitting critical spots. |
|- | |- | ||
| {{RichAnchor|Lion Heart}} || One more life || | | {{RichAnchor|Lion Heart}} || One more life || | ||
* Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed. | * Prevents death once and restores 50 HP (100 with Gunnr's bracelet). The item is then consumed. | ||
− | * Works on | + | * Works on Sanngriðr. |
− | * | + | * Works on Odr. |
|- | |- | ||
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* Incoming damage prioritizes the regenerating shield. | * Incoming damage prioritizes the regenerating shield. | ||
* Allows using [[Damocles' sword]] for free. | * Allows using [[Damocles' sword]] for free. | ||
− | * | + | * generates only if your current shield amount is less than 25 |
* Does not work on Sanngriðr, Odr and Herfjötur. | * Does not work on Sanngriðr, Odr and Herfjötur. | ||
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|- | |- | ||
| {{RichAnchor|Face of Death}} || Double damage || | | {{RichAnchor|Face of Death}} || Double damage || | ||
− | * Doubles outgoing damage from the player | + | * Doubles outgoing damage from the player |
|- | |- | ||
− | | {{RichAnchor|The Best Defense}} || Infinite | + | | {{RichAnchor|The Best Defense}} || Infinite Ammo || |
* Infinite clip size (no need to reload). | * Infinite clip size (no need to reload). | ||
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| {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction || | | {{RichAnchor|Battle Lion Shield}} || Cooldown Reduction || | ||
* Reduces the cooldown of [[abilities]] by 50%. | * Reduces the cooldown of [[abilities]] by 50%. | ||
− | * Allows firing and | + | * Allows firing, reloading and usage of abilities to be activated twice as fast. |
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|- | |- | ||
− | | {{RichAnchor|Skjaldmeyjar's Plate}} || | + | | {{RichAnchor|Skjaldmeyjar's Plate}} || Armor || |
* Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0. | * Reduces damage taken by 10. Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0. | ||
* [[modifiers|Glass modifier]] doubles damage after armor reduction. | * [[modifiers|Glass modifier]] doubles damage after armor reduction. | ||
− | * Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. | + | * Hellish difficulty doubles damage taken as well, and it still reduces damage by 10. However it is less valuable: attacks become 40, doors and sonar beams become 10, lava becomes ??. |
− | * Does not affect amount of coins lost as Herfjötur | + | * Does not affect amount of coins lost as Herfjötur |
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|- | |- | ||
| {{RichAnchor|Springhel}} || Jump up || | | {{RichAnchor|Springhel}} || Jump up || | ||
− | * Drastically increases jump height | + | * Drastically increases jump height |
|- | |- | ||
| {{RichAnchor|Svalinn}} || Generate shield when still || | | {{RichAnchor|Svalinn}} || Generate shield when still || | ||
− | * Grants 25 shield that regenerates back at a rate of | + | * Grants 25 shield that regenerates back at a rate of 5 every beat if lost. |
* Allows using [[Damocles' sword]] for free. | * Allows using [[Damocles' sword]] for free. | ||
− | * Generates only if your current shield amount is less than 25 | + | * Generates only if your current shield amount is less than 25 |
* Does not work on Sanngriðr, Odr and Herfjötur. | * Does not work on Sanngriðr, Odr and Herfjötur. | ||
|- | |- | ||
− | | {{RichAnchor|Cursed Iron}} || Damage | + | | {{RichAnchor|Cursed Iron}} || Increase Damage and turn health into metal || |
− | * Increases damage | + | * Increases damage by ???, slowly converts all HP into shields |
− | |||
* Does not affect coins of Herfjötur. | * Does not affect coins of Herfjötur. | ||
|- | |- | ||
| {{RichAnchor|Triquetra}} || Fortify magic ability || | | {{RichAnchor|Triquetra}} || Fortify magic ability || | ||
− | * Empowers abilities | + | * Empowers abilities |
− | * ''Hildr's speed buff holds 100% longer (8 -> 16 beats) and Celestial wave deals 300% | + | * ''probably worth making page for it's buffs'' |
− | + | * ''Hildr's speed buff holds 100% longer (8 -> 16 beats) and Celestial wave deals 300% dmg (1 -> 3 dmg).'' | |
* ''Doesn't work with "Geri's Audit" '' | * ''Doesn't work with "Geri's Audit" '' | ||
|- | |- | ||
− | | {{RichAnchor|Gungnir's Partner}} || Range | + | | {{RichAnchor|Gungnir's Partner}} || Range Increase || |
− | * | + | * Increases your weapon range (point detection infinite, crosshair increased). |
|- | |- | ||
− | | {{RichAnchor|Masquerade}} || | + | | {{RichAnchor|Masquerade}} || Casts Ultimate || |
* Activate to cast your current ultimate ability. | * Activate to cast your current ultimate ability. | ||
* Cooldown - 1 room. | * Cooldown - 1 room. | ||
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|- | |- | ||
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| {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies || | | {{RichAnchor|Powershot Glove}} || Shots penetrate walls and enemies || | ||
* Only works with hitscan weapons. Projectiles will still detonate on impact. | * Only works with hitscan weapons. Projectiles will still detonate on impact. | ||
− | * Hitscan weapons penetrate shields | + | * Hitscan weapons penetrate shields. |
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Midgard Bracelet}} || Pure | + | | {{RichAnchor|Midgard Bracelet}} || Pure Goodness || |
* When worn, increases all [[stats]] by 1 and grants 25 max HP. | * When worn, increases all [[stats]] by 1 and grants 25 max HP. | ||
− | |||
* When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped. | * When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped. | ||
* Does not grant health to Odr, Herfjötur and Sanngriðr. | * Does not grant health to Odr, Herfjötur and Sanngriðr. | ||
|- | |- | ||
− | | {{RichAnchor|Gunnr's Bracer}} || | + | | {{RichAnchor|Gunnr's Bracer}} || Increase Healing Effects || |
* Doubles healing effects from all sources. | * Doubles healing effects from all sources. | ||
− | * Also works with the passive healing from [[Characters | + | * Also works with the passive healing from [[Characters|Skuld]]. |
− | * Does not work | + | * Does not work to Odr, Herfjötur and Sanngriðr. |
|- | |- | ||
− | | {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating | + | | {{RichAnchor|Sigrdrifa's Bracer}} || Penetrating Shots || |
* Shots pierce enemies and shields. | * Shots pierce enemies and shields. | ||
|- | |- | ||
| {{RichAnchor|Quaternote}} || Double shots || | | {{RichAnchor|Quaternote}} || Double shots || | ||
− | * Weapons shoot twice each shot | + | * Weapons shoot twice each shot - consuming twice the ammo. |
* Does not work with Minigun or Energy Cannon. | * Does not work with Minigun or Energy Cannon. | ||
− | |||
* The name is likely a typo of ''Quarternote''. | * The name is likely a typo of ''Quarternote''. | ||
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| {{RichAnchor|Golden Bracelet}} || Find more gold || | | {{RichAnchor|Golden Bracelet}} || Find more gold || | ||
* Enemies have higher chance to drop gold. | * Enemies have higher chance to drop gold. | ||
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|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Go Faster Glove}} || Speed | + | | {{RichAnchor|Go Faster Glove}} || Speed Up || |
* Drastically increases speed. | * Drastically increases speed. | ||
* Does not stack with Odin's Sneakers. | * Does not stack with Odin's Sneakers. | ||
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|- | |- | ||
| {{RichAnchor|Memento Mori}} || Cleaving || | | {{RichAnchor|Memento Mori}} || Cleaving || | ||
− | * Hitting an enemy damages nearby enemies as well. This effect | + | * Hitting an enemy damages nearby enemies as well. This effect penetrates shields. |
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Raven God}} || Super | + | | {{RichAnchor|Raven God}} || Super Range || |
− | * | + | * |
|- | |- | ||
| {{RichAnchor|Six-Shooter}} || Double time reload || | | {{RichAnchor|Six-Shooter}} || Double time reload || | ||
− | * Allows reloading to be activated twice as fast | + | * Allows reloading to be activated twice as fast. |
|- | |- | ||
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* Press 3 to switch between the weapons. | * Press 3 to switch between the weapons. | ||
* The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip. | * The second weapon is displayed above the first weapon in the bottom-right corner, without its current ammo in the clip. | ||
− | |||
* '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a "trash" weapon and making it your unequipped weapon before using prestige. | * '''WARNING''' Upon using Prestige room and making Megingjord permanent, the ability to switch weapons is disabled making it useless. Locking out your currently unequipped weapon. Worse, if you have no second weapon picked up as of yet, it will still allow you to pick up a second weapon locking out your first weapon for the rest of the run. The only possible remedy being able to find another Megingjord (unconfirmed). Consider making almost any other handwear permanent by swapping the other handwear in first, using prestige, then picking Megingjord back up. Or picking up a "trash" weapon and making it your unequipped weapon before using prestige. | ||
|} | |} | ||
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| {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat || | | {{RichAnchor|Rhythmic Chaos Boots}} || Strike to the beat || | ||
* When entering a new room, deals damage to nearby enemies on every beat for 4 beats. | * When entering a new room, deals damage to nearby enemies on every beat for 4 beats. | ||
− | * Afterwards, deals damage to | + | * Afterwards, deals damage to nearby enemies once every 4 beats. |
|- | |- | ||
− | | {{RichAnchor|Tampling Boots}} || Finishes off low health | + | | {{RichAnchor|Tampling Boots}} || Finishes off low health enemies || |
− | * Instantly kills low health enemies in the room. ' | + | * Instantly kills low health enemies in the room,percentage based. |
+ | * The name is likely a typo of ''Trampling Boots''. | ||
|- | |- | ||
− | | {{RichAnchor|Poison Boots}} || Lay | + | | {{RichAnchor|Poison Boots}} || Lay Creep || |
− | * You leave behind a poisonous trail that damages enemies that come into contact with | + | * You leave behind a poisonous trail that damages enemies that come into contact with it. |
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Giant Slayer Boots}} || | + | | {{RichAnchor|Giant Slayer Boots}} || Deal percentage health damage || |
− | * Your attacks deal extra damage equal to 3% of enemy's current health per | + | * Your attacks deal extra damage equal to 3% of enemy's current health per hit. |
* Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs. | * Provided every time in Helheim II after you put 100 coins in [[the Dish]] across all your runs. | ||
|- | |- | ||
− | | {{RichAnchor|Skates of Strafe}} || Speed | + | | {{RichAnchor|Skates of Strafe}} || Speed Multiplier || |
* Every multiplier increases movement speed, up to 4x the normal speed. | * Every multiplier increases movement speed, up to 4x the normal speed. | ||
− | |||
|- | |- | ||
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|- | |- | ||
− | | {{RichAnchor|Angelic Boots}} || Activate | + | | {{RichAnchor|Angelic Boots}} || Activate Jump || |
* Allows you to triple jump. | * Allows you to triple jump. | ||
* Activate to super jump, useful to reach hidden areas. | * Activate to super jump, useful to reach hidden areas. | ||
|- | |- | ||
− | | {{RichAnchor|Odin's Sneakers}} || Speed | + | | {{RichAnchor|Odin's Sneakers}} || Speed Up || |
* Increases your movement speed. | * Increases your movement speed. | ||
− | * Does not stack with Go Faster Glove | + | * Does not stack with Go Faster Glove |
|- | |- | ||
| {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time || | | {{RichAnchor|Spurs of Justice}} || Critical hits deal damage over time || | ||
− | * Attacks that hit a critical weakpoint also inflict | + | * Attacks that hit a critical weakpoint also inflict a DoT. |
|- | |- | ||
| {{RichAnchor|Seiðr's Blessing}} || Enemies die over time || | | {{RichAnchor|Seiðr's Blessing}} || Enemies die over time || | ||
− | * Enemies in room will take passive damage one after another '''(not certain)''' | + | * Enemies in room will take passive damage one after another '''(not certain)''' |
− | |||
|- | |- | ||
− | | {{RichAnchor|Hermod's Greaves}} || Speed and | + | | {{RichAnchor|Hermod's Greaves}} || Speed and Range up || |
* '''(exact bonus is not certain)''' | * '''(exact bonus is not certain)''' | ||
|- | |- | ||
− | | {{RichAnchor|Aslög's Clogs}} || Sprinting | + | | {{RichAnchor|Aslög's Clogs}} || Sprinting Explodes || |
− | * Sprinting leaves behind a trail of small bombs | + | * Sprinting leaves behind a trail of small bombs |
− | * Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving | + | * Leaves behind bombs when moving above a certain speed '''without''' sprinting, such as jumping while moving '''(more testing required)''' |
|- | |- | ||
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== Consumables == | == Consumables == | ||
− | + | Consumables are items that are immediately used upon pickup. | |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
| {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || | | {{RichAnchor|size=x45px|Shield Converter}} || [[File:ShieldConverter.png|x100px|center]] || | ||
− | *Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as | + | *Converts all current shields to both maximum and current health up to 400 HP. If the HP cap of 400 is hit, leftover shields will remain as sheilds. Max HP will round up to the nearest multiple of 25. |
*No effect when used by Odr, Sanngriðr or Herfjötur. | *No effect when used by Odr, Sanngriðr or Herfjötur. | ||
|- | |- | ||
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*Explodes, damaging enemies nearby. Does not damage the player. | *Explodes, damaging enemies nearby. Does not damage the player. | ||
*Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier. | *Drops from enemies in levels with the [[Modifiers#Explosive|Explosive]] modifier. | ||
− | *Can be converted to Coin with | + | *Can be converted to Coin with Geri's Audit skill. |
|} | |} |