Editing Modifiers
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Latest revision | Your text | ||
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== Boss == | == Boss == | ||
− | Bosses can appear with | + | Bosses can appear with 0-4 modifiers. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close. | | {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close. | ||
|- | |- | ||
− | | {{Anchor|Champion}} || Boss HP is increased by 50% | + | | {{Anchor|Champion}} || Boss HP is increased by 50%. |
|- | |- | ||
− | | {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed | + | | {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed and they have less health. |
|- | |- | ||
− | | {{Anchor|Crazed}} || Boss acts faster | + | | {{Anchor|Crazed}} || Boss acts faster. Bosses in Vanaheim/Svartalfheim/Helheim with this modifier will have 50% more HP. {{Verification needed}} |
|- | |- | ||
| {{Anchor|Dwarf}} || Boss has a smaller model and moves faster. | | {{Anchor|Dwarf}} || Boss has a smaller model and moves faster. | ||
|- | |- | ||
− | | {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. | + | | {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. |
|- | |- | ||
− | | {{Anchor|Giant}} || Boss is physically bigger and has double HP | + | | {{Anchor|Giant}} || Boss is physically bigger and has double HP |
|- | |- | ||
| {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP. | | {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP. | ||
|- | |- | ||
− | | {{Anchor|Lethal}} || | + | | {{Anchor|Lethal}} || Deals more damage. Uses special attacks much more frequently. |
|- | |- | ||
| {{Anchor|Poisonous}} || Attacks inflict damage over time. | | {{Anchor|Poisonous}} || Attacks inflict damage over time. | ||
|- | |- | ||
− | | {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them | + | | {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them. |
|} | |} | ||
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! Name !! Description | ! Name !! Description | ||
|- | |- | ||
− | | {{Anchor|Barren}} || Enemies do not drop coins | + | | {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn. |
|- | |- | ||
− | | {{Anchor|Bountiful}} || | + | | {{Anchor|Bountiful}} || Enemies drop more coins (?), different chests spawn as room clear rewards. |
|- | |- | ||
− | | {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player. | + | | {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn. |
|- | |- | ||
| {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight. | | {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight. | ||
|- | |- | ||
− | | {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or | + | | {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold. |
|- | |- | ||
| {{Anchor|Frozen}} || The whole level is ice causing the player to slide about. | | {{Anchor|Frozen}} || The whole level is ice causing the player to slide about. | ||
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| {{Anchor|Infested}} || Rooms have more enemies. | | {{Anchor|Infested}} || Rooms have more enemies. | ||
|- | |- | ||
− | | {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard.{{ | + | | {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard. {{Verification needed}} |
|- | |- | ||
− | | {{Anchor|Midas}} || Every enemy drops a coin. | + | | {{Anchor|Midas}} || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key. |
|- | |- | ||
− | | {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit | + | | {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. |
|- | |- | ||
| {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM. | | {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM. | ||
''Note: this modifier is Challenge specific and does not occur in normal runs.'' | ''Note: this modifier is Challenge specific and does not occur in normal runs.'' | ||
|- | |- | ||
− | | {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards | + | | {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. |
|- | |- | ||
− | | {{Anchor|Shopless}} || | + | | {{Anchor|Shopless}} || No shops will appear on this floor |
|} | |} |