Editing Modifiers

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[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay.
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[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay
  
 
== Boss ==
 
== Boss ==
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| {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close.
 
| {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close.
 
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|-
| {{Anchor|Champion}} || Boss HP is increased by 50% and have larger AOE Attacks. Boss Size shrinks with lower health pool.{{verification needed}}
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| {{Anchor|Champion}} || Boss HP is increased by 50% and have larger AOE Attacks.
 
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|-
 
| {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool.
 
| {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool.
 
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| {{Anchor|Crazed}} || Boss acts faster which can cause dodge indicators to be a half beat late from the actual attack. Attacks such as Ymir's beam will not be used in the fight. Bosses after Asgard with this modifier will have 50% more HP.{{verification needed}}
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| {{Anchor|Crazed}} || Boss acts faster. Bosses after Asgard with this modifier will have 50% more HP.{{verification needed}}
 
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|-
 
| {{Anchor|Dwarf}} || Boss has a smaller model and moves faster.
 
| {{Anchor|Dwarf}} || Boss has a smaller model and moves faster.
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| {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP.
 
| {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP.
 
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|-
| {{Anchor|Lethal}} || Only uses its more dangerous attacks. Attacks with hide warnings will not warn you when the attack happens. (unless it's mistcalf's charge)
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| {{Anchor|Lethal}} || Deals more damage.{{verification needed}} Only uses its more dangerous attacks.
 
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| {{Anchor|Poisonous}} || Attacks inflict damage over time.
 
| {{Anchor|Poisonous}} || Attacks inflict damage over time.
 
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|-
| {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them which will deal 25 damage.
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| {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them.
 
|}
 
|}
  
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! Name !! Description
 
! Name !! Description
 
|-
 
|-
| {{Anchor|Barren}} || Enemies do not drop coins or keys and reward chests do not spawn.
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| {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn.
 
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|-
 
| {{Anchor|Bountiful}} || [[Chests#Bank_Chest|Bank Chests]], [[Chests#Cursed_Chest|Cursed Chests]] and [[Chests#Pain_Chest|Pain Chests]] spawn on room completion.
 
| {{Anchor|Bountiful}} || [[Chests#Bank_Chest|Bank Chests]], [[Chests#Cursed_Chest|Cursed Chests]] and [[Chests#Pain_Chest|Pain Chests]] spawn on room completion.
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''Note: this modifier is Challenge specific and does not occur in normal runs.''
 
''Note: this modifier is Challenge specific and does not occur in normal runs.''
 
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|-
| {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards on certain weapons.  
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| {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards.  
 
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| {{Anchor|Shopless}} || Neither [[Rooms#Huginn.27s_shop|Huginn's shop]] nor the [[Rooms#Black_market|Black market]] will appear on this floor. [[Rooms#Muninn.27s_armory|Muninn's armoury]] may still appear.
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| {{Anchor|Shopless}} || Neither [[rooms|Huginn's shop]] nor the [[rooms|Black market]] will appear on this floor. [[rooms|Muninn's armoury]] may still appear.
 
|}
 
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