Editing Modifiers
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[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay. | [[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay. | ||
− | == Boss == | + | == Boss modifiers == |
− | Bosses can | + | |
+ | Bosses can spawn with multiple modifiers (for example, "cloned burning dwarf champion") | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Name !! Description | ! Name !! Description | ||
|- | |- | ||
− | | | + | | Cloned || Two of the boss spawn. Both must be killed and they have less health. |
|- | |- | ||
− | | | + | | Lethal || Deals more damage. Uses special attacks much more frequently. |
|- | |- | ||
− | | | + | | Dwarf || Boss has a smaller model and moves faster. |
|- | |- | ||
− | | | + | | Poisonous || Attacks inflict damage over time. |
|- | |- | ||
− | | | + | | Cosmic || ? |
|- | |- | ||
− | | | + | | Crazed || ? |
|- | |- | ||
− | | {{ | + | | Champion || Doubled HP{{Verification needed}} |
|- | |- | ||
− | + | | Hidden || Boss is mostly invisible (can just barely see them). | |
|- | |- | ||
− | | | + | | Electric || Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky. |
|- | |- | ||
− | | | + | | Burning || Boss has a fiery aura that damages the player if they get too close. |
|- | |- | ||
− | | | + | | Giant || Boss is physically bigger and has a larger health pool. |
+ | |- | ||
+ | | Vengeful || Boss shoots projectiles back at you when you damage them. | ||
+ | |- | ||
+ | | Twin || There are two bosses, but they share a health pool. This is different from Cloned. | ||
|} | |} | ||
− | == Level == | + | == Level modifiers == |
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Name !! Description | ! Name !! Description | ||
|- | |- | ||
− | | | + | | Dark || The level is darker. |
|- | |- | ||
− | | | + | | Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. |
|- | |- | ||
− | | | + | | Glass || The player and enemies take double damage. |
|- | |- | ||
− | | | + | | Midas || Every enemy drops a coin. Keys and potions are replaced by coins. Boss drops multiple coins instead of a key. |
|- | |- | ||
− | | | + | | Inverted || The player camera is flipped vertically. Can only occur at Asgard I. |
|- | |- | ||
− | | | + | | Barren || Enemies do not drop coins and reward chests do not spawn. |
|- | |- | ||
− | | | + | | Infested || More enemies spawn. |
|- | |- | ||
− | | | + | | Frozen || The whole level is ice causing the player to slide about. |
|- | |- | ||
− | | | + | | Space || Gravity is reduced. |
|- | |- | ||
− | | | + | | Explosive || Enemies drop skulls on death, which explode and cause AoE damage to other enemies. |
+ | The skull will replace enemy natural gold and key drops (including boss key drops). | ||
|- | |- | ||
− | + | | Pitted || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. | |
|- | |- | ||
− | + | | Retro|| Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM. | |
''Note: this modifier is Challenge specific and does not occur in normal runs.'' | ''Note: this modifier is Challenge specific and does not occur in normal runs.'' | ||
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|} | |} |