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[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay.
 
[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay.
  
== Boss ==
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== Boss modifiers ==
Bosses can appear with multiple modifiers (at least 5 simultaneous modifiers are possible; possibly unbounded).
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Bosses can spawn with multiple modifiers (for example, "cloned burning dwarf champion")
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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! Name !! Description
 
! Name !! Description
 
|-
 
|-
| {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close.
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| Cloned || Two of the boss spawn. Both must be killed and they have less health.
 
|-
 
|-
| {{Anchor|Champion}} || Boss HP is increased by 50% and have larger AOE Attacks. Boss Size shrinks with lower health pool.{{verification needed}}
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| Lethal || Deals more damage. Uses special attacks much more frequently.
 
|-
 
|-
| {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool.
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| Dwarf || Boss has a smaller model and moves faster.
 
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|-
| {{Anchor|Crazed}} || Boss acts faster which can cause dodge indicators to be a half beat late from the actual attack. Attacks such as Ymir's beam will not be used in the fight. Bosses after Asgard with this modifier will have 50% more HP.{{verification needed}}
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| Poisonous || Attacks inflict damage over time.
 
|-
 
|-
| {{Anchor|Dwarf}} || Boss has a smaller model and moves faster.
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| Cosmic || ?
 
|-
 
|-
| {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. Only occurs with Ymir.{{verification needed}}
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| Crazed || ?
 
|-
 
|-
| {{Anchor|Giant}} || Boss is physically bigger and has double HP.
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| Champion || Doubled HP{{Verification needed}}
 
|-
 
|-
| {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP.
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| Hidden || Boss is mostly invisible (can just barely see them).
 
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|-
| {{Anchor|Lethal}} || Only uses its more dangerous attacks. Attacks with hide warnings will not warn you when the attack happens. (unless it's mistcalf's charge)
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| Electric || Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky.
 
|-
 
|-
| {{Anchor|Poisonous}} || Attacks inflict damage over time.
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| Burning || Boss has a fiery aura that damages the player if they get too close.
 
|-
 
|-
| {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them which will deal 25 damage.
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| Giant || Boss is physically bigger and has a larger health pool.
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|-
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| Vengeful || Boss shoots projectiles back at you when you damage them.
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|-
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| Twin || There are two bosses, but they share a health pool.  This is different from Cloned.
 
|}
 
|}
  
== Level ==
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== Level modifiers ==
Levels can appear with a single modifier or none.
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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! Name !! Description
 
! Name !! Description
 
|-
 
|-
| {{Anchor|Barren}} || Enemies do not drop coins or keys and reward chests do not spawn.
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| Dark || The level is darker and the player must navigate with a flashlight.
 
|-
 
|-
| {{Anchor|Bountiful}} || [[Chests#Bank_Chest|Bank Chests]], [[Chests#Cursed_Chest|Cursed Chests]] and [[Chests#Pain_Chest|Pain Chests]] spawn on room completion.
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| Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn.  
 
|-
 
|-
| {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player. A [[Chests#Weapon_Chest|Weapon Chest]] spawns in this room. Only occurs in [[zones|Asgard]] I.
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| Glass || The player and enemies take double damage.
 
|-
 
|-
| {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight.
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| Midas || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-Bosses and Bosses drops multiple coins instead of a key.
 
|-
 
|-
| {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or coins.
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| Inverted || The player camera is flipped vertically. Can only occur at Asgard I.
 
|-
 
|-
| {{Anchor|Frozen}} || The whole level is ice causing the player to slide about.
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| Barren || Enemies do not drop coins and reward chests do not spawn.
 
|-
 
|-
| {{Anchor|Glass}} || The player and enemies take double damage. Floor texture changes to look more brittle.
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| Infested || More enemies spawn.
 
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|-
| {{Anchor|Infested}} || Rooms have more enemies.
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| Frozen || The whole level is ice causing the player to slide about.
 
|-
 
|-
| {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard.{{verification needed}}
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| Space || Gravity is reduced.
 
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|-
| {{Anchor|Midas}} || Every enemy drops a coin. [[Chests#Midas_Chest|Midas Chests]] always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key.
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| Explosive || Enemies drop skulls on death, which explode and cause AoE damage to other enemies.
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The skull will replace enemy natural gold and key drops (including boss key drops).
 
|-
 
|-
| {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only occurs in [[zones|Vanaheim]] II.
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| Pitted || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.
 
|-
 
|-
| {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.   
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| Retro|| Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM.   
 
''Note: this modifier is Challenge specific and does not occur in normal runs.''
 
''Note: this modifier is Challenge specific and does not occur in normal runs.''
|-
 
| {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards on certain weapons.
 
|-
 
| {{Anchor|Shopless}} || Neither [[Rooms#Huginn.27s_shop|Huginn's shop]] nor the [[Rooms#Black_market|Black market]] will appear on this floor. [[Rooms#Muninn.27s_armory|Muninn's armoury]] may still appear.
 
 
|}
 
|}

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