Difference between revisions of "Modifiers"
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| Dark || The level is darker. | | Dark || The level is darker. | ||
|- | |- | ||
− | | Castle || | + | | Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. |
|- | |- | ||
| Glass || The player and enemies take extra damage. | | Glass || The player and enemies take extra damage. |
Revision as of 13:32, 18 September 2020
Bosses and levels can have modifiers that change aspects of gameplay.
Boss modifiers
Name | Description |
---|---|
Cloned | Two of the boss spawn. Both must be killed and they have less health. |
Lethal | Deals more damage. |
Dwarf | Boss has a smaller model. |
Cosmic | ? |
Champion | ? |
Electric | ? |
Level modifiers
Name | Description |
---|---|
Dark | The level is darker. |
Castle | A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. |
Glass | The player and enemies take extra damage. |
Midas | Enemies have greater chance to drop coins. Greater chance of coin bag? |
Inverted | The player camera is flipped vertically. |