Difference between revisions of "Weapons"

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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
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! Name !! Ammo !! Reload !! Fire rate !! Unique Characteristics  
+
! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Unique Characteristics  
 
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| Pistol || 8 || 2 taps || 1 Shot per half beat || None  
 
| Pistol || 8 || 2 taps || 1 Shot per half beat || None  
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| Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None?
 
| Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None?
 
|-
 
|-
| Rail gun || 1 || N/A ||  ||  ||
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| Rail gun || 1 || 3 taps ||  ||
 
|-
 
|-
 
| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
 
| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
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| Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Rockets have slight homing
 
| Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Rockets have slight homing
 
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| BFG || 3 || 3 taps || ? ||
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| BFG || 3 || 3 taps || 1 Shot per beat ||
 
|-  
 
|-  
 
| Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held
 
| Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held

Revision as of 22:34, 18 September 2020

Name Magazine Capacity Reload Time Fire rate Unique Characteristics
Pistol 8 2 taps 1 Shot per half beat None
Pistol Shotgun 4 3 taps 1 Shot per half beat None
Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat None
Hand Cannon 4 3 taps 1 Shot per half beat None?
Rail gun 1 3 taps
Burst PDW 21 2 taps 1 Shot per half beat 3 Round Burst
Sawed-off shotgun 2 2 taps 1 Shot per half beat None
Combat shotgun 6 3 taps 1 Shot per beat Must be "pumped" after each shot, using a half beat
Lever-Action Rifle 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Must be "pumped" after each shot, using a half beat
Grenade launcher 6 3 taps 1 Shot per beat Grenades air detonate
Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Rockets have slight homing
BFG 3 3 taps 1 Shot per beat
Minigun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat Spooling mechanic, increases fire rate the longer the trigger is held
Alien Pistol 1 Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
Charge Pistol Infinite Shoot once to charge, then again to shoot 1 Shot per beat