Difference between revisions of "Weapons"
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| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst | | Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst | ||
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− | | | + | | Sawn-off shotgun || 2 || 2 taps || 1 Shot per half beat || None |
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− | | | + | | Automatic Shotgun|| 6 || 3 taps || 1 Shot per beat || Must be "pumped" after each shot, using a half beat |
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− | | | + | | Pump-action Shotgun || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Must be "pumped" after each shot, using a half beat |
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| Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate | | Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate | ||
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| Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held | | Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held | ||
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− | | | + | | Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row |
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| Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot) | | Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot) |
Revision as of 18:06, 19 September 2020
Name | Magazine Capacity | Reload Time | Fire rate | Unique Characteristics |
---|---|---|---|---|
Pistol | 8 | 2 taps | 1 Shot per half beat | None |
Pistol Shotgun | 4 | 3 taps | 1 Shot per half beat | None |
Revolver | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per half beat | None |
Hand Cannon | 4 | 3 taps | 1 Shot per half beat | None? |
Rail gun | 1 | 3 taps | ||
Burst PDW | 21 | 2 taps | 1 Shot per half beat | 3 Round Burst |
Sawn-off shotgun | 2 | 2 taps | 1 Shot per half beat | None |
Automatic Shotgun | 6 | 3 taps | 1 Shot per beat | Must be "pumped" after each shot, using a half beat |
Pump-action Shotgun | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per beat | Must be "pumped" after each shot, using a half beat |
Grenade launcher | 6 | 3 taps | 1 Shot per beat | Grenades air detonate |
Rocket launcher | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per beat | Rockets have slight homing |
BFG | 3 | 3 taps | 1 Shot per beat | |
Minigun | 30 | 3 taps | Initially one shot per beat, spools up to 4 shots per beat | Spooling mechanic, increases fire rate the longer the trigger is held |
Plasma Pistol | Infinite | N/A | 1 Shot per half beat | Overheats after 8(?) shots in a row |
Charge Pistol | Infinite | N/A | 1 Shot per beat | Shot takes one beat to complete (half beat charge, half beat shot) |
Energy Rocket Launcher | Infinite | N/A | 1 Shot per beat | Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower |
Hands | Infinite | N/A | 1 Shot per half beat | Can only be used by Njord. Does not appear as loot. |