Abilities: Difference between revisions
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Add note clarifying the interaction between Celestial Wave and Ymir's Crown |
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| {{RichAnchor| | | {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms || | ||
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | * Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | ||
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat. | * One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat. | ||
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| {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms || | | {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms || | ||
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point. | * Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point. | ||
* Often some slide under the floor and are inaccessible | |||
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| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills || | | {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills || | ||
* Summon a floating angel who will attack enemies with projectile damage until the room is clear. | * Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn. | ||
** If Maniac is active, a second angel will be summoned. | |||
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| {{RichAnchor|Mortal Curse}} || Mark for death || | | {{RichAnchor|Mortal Curse}} || Mark for death || 4 beats || | ||
* Marked enemies take damage over time until death (50 damage per beat). | * Marked enemies take damage over time until death (50 damage per beat). | ||
* Can stack multiple times on the same target. | * Can stack multiple times on the same target. | ||
* If used on another target, curse also stays on the previous target. | * If used on another target, curse also stays on the previous target. | ||
* Does work with {{ItemLink|Deadeye Lens}}. | |||
* Does '''not''' work with {{ItemLink|Powershot Glove}}. | |||
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** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors. | ** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors. | ||
** Disappears when entering a new floor. | ** Disappears when entering a new floor. | ||
** Does not stack. | |||
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| {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats || | | {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats || | ||
* Hits everything on the screen for minor damage. | * Hits everything on the screen for minor damage. | ||
* Does not work with {{ItemLink|Ymir's Crown}}. | |||
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| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || | | {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats || | ||
* Freeze enemies for 3 half beats. | * Freeze enemies for 3 half beats. | ||
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| {{RichAnchor|Steal Life}} || Steal health from enemy || | | {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats || | ||
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies. | * Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies. | ||
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* Prevents death, leaving the player with 1 HP instead. Lasts 6 beats. | * Prevents death, leaving the player with 1 HP instead. Lasts 6 beats. | ||
** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur. | ** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur. | ||
** Does not prevent death from using Cursed Luck when at or below 25 HP. | ** Does not prevent death from using {{AbilityLink|Cursed Luck}} when at or below 25 HP. | ||
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* Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time | * Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time | ||
* Damage over time from each projectile stacks. | * Damage over time from each projectile stacks. | ||
* Penetrates enemy shields. | |||
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| {{RichAnchor|Snipe}} || || 8 beats || | | {{RichAnchor|Snipe}} || || 8 beats || | ||
* Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump. | * Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump. | ||
* {{ItemLink|Ogre's Helm}} and {{ItemLink|Deadeye Lens}} have no effect on the projectile. | |||
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| {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 beat || Move Quickly | | {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly | ||
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Latest revision as of 17:20, 6 June 2026
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.
The potency of effects can be increased by the
Ability stat.
Ultimate
[edit]Ultimate abilities are represented by books.
| Ability | Description | Cooldown | Effects |
|---|---|---|---|
Elli's Touch ![]() |
Heal | 64 beats |
|
Jarnbjorn ![]() |
Explosive orb | 1 room |
|
The Quest ![]() |
Take the quest | 12 rooms |
|
Odin's Blessing ![]() |
Regenerate health over time | 1 room |
|
Celestial Drumroll ![]() |
Snap Fingers | 3 rooms |
|
Barter ![]() |
Discount Shop Items | 4 rooms |
|
Cursed Luck ![]() |
Generate luck, lose health | None |
|
Hermóðr's Enchantment ![]() |
Buff speed | 1 beat |
|
Njord's Riches ![]() |
Raining coin | 2 rooms |
|
Valkyrie's Call ![]() |
Call angelic helper | 20 kills |
|
Mjolnir ![]() |
Mega shot | 1 room |
|
Freyr's Blessing ![]() |
Grant Shield | 5 rooms |
|
Sigyn's Help ![]() |
Generate a chest | 16 kills |
|
Banking ![]() |
Withdraw coin from bank | 1 half-beat |
|
Geri's Audit ![]() |
Convert all items to coins | 2 rooms |
|
Secondary
[edit]Secondary abilities are represented by scrolls.
| Ability | Description | Cooldown | Effects |
|---|---|---|---|
Fire Bolt ![]() |
Damage over time | 4 beats |
|
Mortal Curse ![]() |
Mark for death | 4 beats |
|
Broken Burst ![]() |
Fire spread of projectiles | 1 beat |
|
Valkyrie's Veil ![]() |
Negate first enemy attack | 10 kills |
|
Celestial Wave ![]() |
Damage all enemies | 8 beats |
|
Thunderclap ![]() |
Explosive clap | 2 beats |
|
Frost Bolt ![]() |
Freeze enemies for time | 4 beats |
|
Block ![]() |
Block attack for time | 4 beats | |
Steal Life ![]() |
Steal health from enemy | 2 beats |
|
Teleport ![]() |
Teleport to point | 1 beat |
|
Sacred Sapper ![]() |
Conjure barrel | 1 beat |
|
Undying Strength ![]() |
Unkillable for time | 16 beats |
|
Rhythm Burst ![]() |
Rhythmic blasts of energy | 4 beats |
|
Snipe ![]() |
8 beats |
| |
Burning Coin ![]() |
Throw a coin | 1 beat |
|
Movement
[edit]Movement ability can't be changed once in-game. All except Odr's work the same.
Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.


































