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Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.
Characters can use '''abilities''' to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.
The potency of effects can be increased by the {{StatLink|Ability}} stat.


== Ultimate ==
== Ultimate ==
Ultimate abilities are represented by books.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Ability !! Cooldown !! Effects
! Ability !! Description !! Cooldown !! Effects


|-
|-
| {{ItemAnchor|Elli's Touch}} || 64 beats ||
| {{RichAnchor|Elli's Touch}} || Heal || 64 beats ||
* Heals 25 HP.
* Heals 25 HP.
* Does not work on Odr, Sanngriðr and Herfjötur.


|-
|-
| {{ItemAnchor|Jarnbjorn}} || 1 room ||
| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room ||
* Explosive orb.
* Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.


|-
|-
| {{ItemAnchor|The Quest}} || 8 rooms ||
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms ||
* Permanently increases all [[stats]] by 1.
* Permanently increases all [[stats]] by 1.
* Grants health regen until the next floor.
* Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.


|-  
|-  
| {{ItemAnchor|Odin's Blessing}} || 1 room ||
| {{RichAnchor|Odin's Blessing}} || Regenerate health over time || 1 room ||
* Heals 50 HP over time.
* Heals 51 HP over a span of a few seconds.
* Upgrades with ability skill(?)
* Does not work on Odr, Sanngriðr and Herfjötur.
* Description is a typo of Re'''ge'''nerate.


|-
|-
| {{ItemAnchor|Celestial Drumroll}} || 3 rooms ||
| {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms ||
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat.


|-
|-
| {{ItemAnchor|Barter}} || 4 rooms ||
| {{RichAnchor|Barter}} || Discount Shop Items || 4 rooms ||
* Halves the price, rounding down, of all items in the shop you use it in.
* Halves the price, rounding down, of all items in shop you use it in.
* Has no effect outside the shop. Does not discount weapon in Muninn's armory.
* Does discount {{ItemLink|Damage Up}} and {{ItemLink|Clip Up}} but not weaponry in {{RoomLink|Muninn's armory}}.
* Can be used multiple times on the same shop, lowering the prices down to 1 coin.
* Has no effect on other rooms.
* Can be used multiple times on the same shop, essentially turning all items into free upgrades.
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage.


|-  
|-  
| {{ItemAnchor|Cursed Luck}} || None ||
| {{RichAnchor|Cursed Luck}} || Generate luck, lose health || None ||
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.


|-  
|-  
| {{ItemAnchor|Hermóðr's Enchantment}} || None ||
| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || 1 beat||
* Greatly increases your speed for 8 beats (~5 seconds).
* Greatly increases your speed for 8 beats (~5 seconds).


|-
|-
| {{ItemAnchor|Njord's Riches}} || 2 rooms ||
| {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms ||
* Spawns {{Coins|3}} and an additional coin for each {{StatLink|Ability}} point.
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.
* Often some slide under the floor and are inaccessible


|-
|-
| {{ItemAnchor|Valkyrie's Call}} || 20 kills ||
| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills ||
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.
* Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn.
** If Maniac is active, a second angel will be summoned.


|-
|-
| {{ItemAnchor|Mjolnir}} || 1 room ||
| {{RichAnchor|Mjolnir}} || Mega shot || 1 room ||
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.


|-
|-
| {{ItemAnchor|Freyr's Blessing}} || 5 rooms ||
| {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms ||
* Grants 25 armor.
* Grants 25 shields.
* Does not work on Odr, Sanngriðr and Herfjötur.
 
|-
| {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills ||
* Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
 
|-
| {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat ||
* You get 1 coin, but you lose 1 coin from your bank account.
 
|-
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms ||
* Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.
|}
|}


== Secondary ==
== Secondary ==
Secondary abilities are represented by scrolls.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Ability !! Cooldown !! Effects
! Ability !! Description !! Cooldown !! Effects


|-
|-
| {{ItemAnchor|Fire Bolt}} || 9 half beats ||
| {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats ||
* Projectile that lights an enemy on fire, dealing damage over time
* Projectile that lights an enemy on fire, dealing damage over time.
* Penetrates enemy shields.


|-
|-
| {{ItemAnchor|Mortal Curse}} || 2 beats ||
| {{RichAnchor|Mortal Curse}} || Mark for death || 4 beats ||
* Marked enemies take damage over time until death (1 damage per beat)
* Marked enemies take damage over time until death (50 damage per beat).
* Can stack multiple times on the same target.
* If used on another target, curse also stays on the previous target.
* Does work with {{ItemLink|Deadeye Lens}}.
* Does '''not''' work with {{ItemLink|Powershot Glove}}.


|-  
|-  
| {{ItemAnchor|Broken Burst}} || 1 beat ||
| {{RichAnchor|Broken Burst}} || Fire spread of projectiles || 1 beat ||
* Fires 10 projectiles in a wide spread, dealing ~1 damage each
* Fires 10 projectiles in a wide spread, dealing ~50 damage each.


|-
|-
| {{ItemAnchor|Valkyrie's Veil}} || 3 rooms ||
| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills ||
* Absorbs 1 enemy attack
* When used, activates a shield effect that will absorb one source of damage and then pop.
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
** Disappears when entering a new floor.
** Does not stack.


|-
|-
| {{ItemAnchor|Celestial Wave}} || 8 beats ||
| {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats ||
* Hits everything on the screen for minor damage
* Hits everything on the screen for minor damage.
* Does not work with {{ItemLink|Ymir's Crown}}.


|-
|-
| {{ItemAnchor|Thunderclap}} || 2 beats ||
| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats ||
* AoE Explosion centered on you
* AoE explosion centered on you.


|-
|-
| {{ItemAnchor|Frost Bolt}} || 1 beat ||
| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats ||
* Freeze enemies for 3 half beats
* Freeze enemies for 3 half beats.


|-
|-
| {{ItemAnchor|Block}} || 2 beats ||
| {{RichAnchor|Block}} || Block attack for time || 4 beats ||
* Blocks all damage for a full beat.
* Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}.
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.


|-
|-
| {{ItemAnchor|Steal Life}} || 1 beat ||
| {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats ||
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.


|-
|-
| {{ItemAnchor|Teleport}} || 1 beat ||
| {{RichAnchor|Teleport}} || Teleport to point || 1 beat ||
* Instantly teleport to where your cursor is aimed.
* Instantly teleport to where your cursor is aimed.
* Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).


|-
|-
| {{ItemAnchor|Sacred Sapper}} || 1 half beat ||
| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat ||
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
* Spawns an explosive barrel that detonates when shot.
** Can have up to 10 barrels spawned at once.
** Weapons affected by penetrating items will not cause barrels to explode.


|-
|-
| {{ItemAnchor|Undying Strength}} || 8 beats. ||
| {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats ||
* Prevents death (Not invulnerable) for 3 beats. Current bug where it does not prevent death on Odr.
* Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.
** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur.
** Does not prevent death from using {{AbilityLink|Cursed Luck}} when at or below 25 HP.


|-
|-
| {{ItemAnchor|Rhythm Burst}} || 2 beats ||
| {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats ||
* Fires X projectiles over 1 beat. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}).
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}).  
{{verification needed|Is the number of projectiles dependent on the ability stat?}}
* Number of projectiles = ability stat + 2
* Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time
* Damage over time from each projectile stacks.
* Penetrates enemy shields.


|-
| {{RichAnchor|Snipe}} || || 8 beats ||
* Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.
* {{ItemLink|Ogre's Helm}} and {{ItemLink|Deadeye Lens}} have no effect on the projectile.
|-
| {{RichAnchor|Burning Coin}} || Throw a coin || 1 beat ||
* Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump.
|}
|}


== Movement ==
== Movement ==


Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.
Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 130: Line 182:


|-
|-
| {{ItemAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly
| {{RichAnchor|Dash|image=CenterAbilityInsideFlash.png}} || 1 beat || Move Quickly


|-
|-
| {{ItemAnchor|image=AuxFly.png|id=Dash Odr|Dash ''(Odr Only)''}} || 1 beat || Move Quickly/Fly
| {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly


|-
|-
| {{ItemAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 beat || Move Quickly
| {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly


|-
|-
| {{ItemAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly
| {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly


|-
|-
| {{ItemAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly
| {{RichAnchor|id=Dash Supertime|image=AuxTimeStep.png|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly


|}
|}

Latest revision as of 17:20, 6 June 2026

Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the Ability stat.

Ultimate

[edit]

Ultimate abilities are represented by books.

Ability Description Cooldown Effects
Elli's Touch Heal 64 beats
  • Heals 25 HP.
  • Does not work on Odr, Sanngriðr and Herfjötur.
Jarnbjorn Explosive orb 1 room
  • Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.
The Quest Take the quest 12 rooms
  • Permanently increases all stats by 1.
  • Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.
Odin's Blessing Regenerate health over time 1 room
  • Heals 51 HP over a span of a few seconds.
  • Upgrades with ability skill(?)
  • Does not work on Odr, Sanngriðr and Herfjötur.
  • Description is a typo of Regenerate.
Celestial Drumroll Snap Fingers 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
  • One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the Ability stat.
Barter Discount Shop Items 4 rooms
  • Halves the price, rounding down, of all items in shop you use it in.
  • Does discount Damage Up and Clip Up but not weaponry in Muninn's armory.
  • Has no effect on other rooms.
  • Can be used multiple times on the same shop, essentially turning all items into free upgrades.
    • This is most easily achievable with the Battle Lion Shield and finding said room early in each stage.
Cursed Luck Generate luck, lose health None
  • Deals 25 damage to you and permanently increases your Luck by 1.
Hermóðr's Enchantment Buff speed 1 beat
  • Greatly increases your speed for 8 beats (~5 seconds).
Njord's Riches Raining coin 2 rooms
  • Spawns 3 coins, and an additional coin for each Ability point.
  • Often some slide under the floor and are inaccessible
Valkyrie's Call Call angelic helper 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn.
    • If Maniac is active, a second angel will be summoned.
Mjolnir Mega shot 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Freyr's Blessing Grant Shield 5 rooms
  • Grants 25 shields.
  • Does not work on Odr, Sanngriðr and Herfjötur.
Sigyn's Help Generate a chest 16 kills
  • Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
Banking Withdraw coin from bank 1 half-beat
  • You get 1 coin, but you lose 1 coin from your bank account.
Geri's Audit Convert all items to coins 2 rooms
  • Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.

Secondary

[edit]

Secondary abilities are represented by scrolls.

Ability Description Cooldown Effects
Fire Bolt Damage over time 4 beats
  • Projectile that lights an enemy on fire, dealing damage over time.
  • Penetrates enemy shields.
Mortal Curse Mark for death 4 beats
  • Marked enemies take damage over time until death (50 damage per beat).
  • Can stack multiple times on the same target.
  • If used on another target, curse also stays on the previous target.
  • Does work with Deadeye Lens.
  • Does not work with Powershot Glove.
Broken Burst Fire spread of projectiles 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~50 damage each.
Valkyrie's Veil Negate first enemy attack 10 kills
  • When used, activates a shield effect that will absorb one source of damage and then pop.
    • Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
    • Disappears when entering a new floor.
    • Does not stack.
Celestial Wave Damage all enemies 8 beats
  • Hits everything on the screen for minor damage.
  • Does not work with Ymir's Crown.
Thunderclap Explosive clap 2 beats
  • AoE explosion centered on you.
Frost Bolt Freeze enemies for time 4 beats
  • Freeze enemies for 3 half beats.
Block Block attack for time 4 beats
  • Blocks all damage from all directions for 3 half beats + 1 half beat per 3 Ability points[verification needed • edit • ?].
    • Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
Steal Life Steal health from enemy 2 beats
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
Teleport Teleport to point 1 beat
  • Instantly teleport to where your cursor is aimed.
  • Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
Sacred Sapper Conjure barrel 1 beat
  • Spawns an explosive barrel that detonates when shot.
    • Can have up to 10 barrels spawned at once.
    • Weapons affected by penetrating items will not cause barrels to explode.
Undying Strength Unkillable for time 16 beats
  • Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.
    • Does not prevent death on Odr, Sanngriðr or Herfjötur.
    • Does not prevent death from using Cursed Luck when at or below 25 HP.
Rhythm Burst Rhythmic blasts of energy 4 beats
  • Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to Fire Bolt).
  • Number of projectiles = ability stat + 2
  • Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time
  • Damage over time from each projectile stacks.
  • Penetrates enemy shields.
Snipe 8 beats
  • Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.
  • Ogre's Helm and Deadeye Lens have no effect on the projectile.
Burning Coin Throw a coin 1 beat
  • Lose 1 coin to throw projectile that deals 1000 damage and applies Fire Bolt's damage over time. Small rocket-jump.

Movement

[edit]

Movement ability can't be changed once in-game. All except Odr's work the same.

Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.

Ability Cooldown Effect
Dash 1 beat Move Quickly
Dash/Fly (Odr and sometimes Rún) 1 beat Move Quickly/Fly
Dash (Retro Run Challenge Only) 1 beat Move Quickly
Dash (Full Auto Challenge Only) 1 half beat Move Quickly
Dash (Supertime Challenge Only) 1 beat Move Quickly