Difference between revisions of "Abilities"
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Ability !! Cooldown !! Effects | + | ! Ability !! Description !! Cooldown !! Effects |
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Elli's Touch}} || Heal || 64 beats || |
* Heals 25 HP. | * Heals 25 HP. | ||
+ | * Does not work on Odr, Sanngriðr and Herfjötur. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room || |
− | * | + | * Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage. |
|- | |- | ||
− | | {{ | + | | {{RichAnchor|The Quest}} || Take the quest || 12 rooms || |
* Permanently increases all [[stats]] by 1. | * Permanently increases all [[stats]] by 1. | ||
− | * Grants health regen until the next floor. | + | * Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor. |
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Odin's Blessing}} || Renerate health over time || 1 room || |
− | * Heals | + | * Heals 51 HP over a span of a few seconds. |
+ | * Upgrades with ability skill(?) | ||
+ | * Does not work on Odr, Sanngriðr and Herfjötur. | ||
+ | * Description is a typo of Re'''ge'''nerate. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms || |
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | * Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | ||
+ | * One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Barter}} || Discount Shop Items || 4 rooms || |
* Halves the price, rounding down, of all items in shop you use it in. | * Halves the price, rounding down, of all items in shop you use it in. | ||
− | * | + | * Does discount {{ItemLink|Damage Up}} and {{ItemLink|Clip Up}} but not weaponry in {{RoomLink|Muninn's armory}}. |
+ | * Has no effect on other rooms. | ||
* Can be used multiple times on the same shop, essentially turning all items into free upgrades. | * Can be used multiple times on the same shop, essentially turning all items into free upgrades. | ||
** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage. | ** This is most easily achievable with the {{ItemLink|Battle Lion Shield}} and finding said room early in each stage. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Cursed Luck}} || Generate luck, lose health || None || |
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1. | * Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || 1 beat|| |
* Greatly increases your speed for 8 beats (~5 seconds). | * Greatly increases your speed for 8 beats (~5 seconds). | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms || |
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point. | * Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills || |
* Summon a floating angel who will attack enemies with projectile damage until the room is clear. | * Summon a floating angel who will attack enemies with projectile damage until the room is clear. | ||
+ | ** If Maniac is active, a second angel will be summoned. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Mjolnir}} || Mega shot || 1 room || |
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat. | * Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms || |
* Grants 25 shields. | * Grants 25 shields. | ||
+ | * Does not work on Odr, Sanngriðr and Herfjötur. | ||
+ | |||
+ | |- | ||
+ | | {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills || | ||
+ | * Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest. | ||
+ | |||
+ | |- | ||
+ | | {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat || | ||
+ | * You get 1 coin, but you lose 1 coin from your bank account. | ||
+ | |||
+ | |- | ||
+ | | {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms || | ||
+ | * Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors. | ||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Ability !! Cooldown !! Effects | + | ! Ability !! Description !! Cooldown !! Effects |
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats || |
* Projectile that lights an enemy on fire, dealing damage over time. | * Projectile that lights an enemy on fire, dealing damage over time. | ||
+ | * Penetrates enemy shields. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Mortal Curse}} || Mark for death || 2 beats || |
− | * Marked enemies take damage over time until death ( | + | * Marked enemies take damage over time until death (50 damage per beat). |
* Can stack multiple times on the same target. | * Can stack multiple times on the same target. | ||
* If used on another target, curse also stays on the previous target. | * If used on another target, curse also stays on the previous target. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Broken Burst}} || Fire spread of projectiles || 1 beat || |
− | * Fires 10 projectiles in a wide spread, dealing ~ | + | * Fires 10 projectiles in a wide spread, dealing ~50 damage each. |
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills || |
− | * | + | * When used, activates a shield effect that will absorb one source of damage and then pop. |
+ | ** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors. | ||
+ | ** Disappears when entering a new floor. | ||
+ | ** Does not stack. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats || |
* Hits everything on the screen for minor damage. | * Hits everything on the screen for minor damage. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats || |
− | * AoE | + | * AoE explosion centered on you. |
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats || |
− | * Freeze enemies for 3 half beats | + | * Freeze enemies for 3 half beats. |
− | |||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Block}} || Block attack for time || 4 beats || |
− | * Blocks all damage from all directions for | + | * Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}. |
+ | ** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats || |
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies. | * Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Teleport}} || Teleport to point || 1 beat || |
− | * Instantly teleport to where your cursor is aimed. Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors). | + | * Instantly teleport to where your cursor is aimed. |
+ | * Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors). | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat || |
− | * Spawns an explosive barrel. Can have up to 10 barrels spawned at once. | + | * Spawns an explosive barrel that detonates when shot. |
+ | ** Can have up to 10 barrels spawned at once. | ||
+ | ** Weapons affected by penetrating items will not cause barrels to explode. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats || |
− | * Prevents death | + | * Prevents death, leaving the player with 1 HP instead. Lasts 6 beats. |
− | * | + | ** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur. |
+ | ** Does not prevent death from using Cursed Luck when at or below 25 HP. | ||
|- | |- | ||
− | | {{ | + | | {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats || |
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). | * Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). | ||
− | * Number of projectiles = ability stat + | + | * Number of projectiles = ability stat + 2 |
− | * Projectiles always fire at the same rate, so more projectiles = longer firing time | + | * Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time |
* Damage over time from each projectile stacks. | * Damage over time from each projectile stacks. | ||
+ | |- | ||
+ | | {{RichAnchor|Snipe}} || || 8 beats || | ||
+ | * Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump. | ||
+ | |||
+ | |- | ||
+ | | {{RichAnchor|Burning Coin}} || Throw a coin || 1 beat || | ||
+ | * Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump. | ||
|} | |} | ||
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Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same. | Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same. | ||
+ | |||
+ | Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
− | | {{ | + | | {{RichAnchor|Dash|image=CenterAbilityInsideFlash.png}} || 1 beat || Move Quickly |
|- | |- | ||
− | | {{ | + | | {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly |
|- | |- | ||
− | | {{ | + | | {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly |
|- | |- | ||
− | | {{ | + | | {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly |
|- | |- | ||
− | | {{ | + | | {{RichAnchor|id=Dash Supertime|image=AuxTimeStep.png|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly |
|} | |} |
Latest revision as of 04:43, 28 February 2024
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the Ability stat.
Ultimate[edit]
Ultimate abilities are represented by books.
Ability | Description | Cooldown | Effects |
---|---|---|---|
Elli's Touch | Heal | 64 beats |
|
Jarnbjorn | Explosive orb | 1 room |
|
The Quest | Take the quest | 12 rooms |
|
Odin's Blessing | Renerate health over time | 1 room |
|
Celestial Drumroll | Snap Fingers | 3 rooms |
|
Barter | Discount Shop Items | 4 rooms |
|
Cursed Luck | Generate luck, lose health | None |
|
Hermóðr's Enchantment | Buff speed | 1 beat |
|
Njord's Riches | Raining coin | 2 rooms |
|
Valkyrie's Call | Call angelic helper | 20 kills |
|
Mjolnir | Mega shot | 1 room |
|
Freyr's Blessing | Grant Shield | 5 rooms |
|
Sigyn's Help | Generate a chest | 16 kills |
|
Banking | Withdraw coin from bank | 1 half-beat |
|
Geri's Audit | Convert all items to coins | 2 rooms |
|
Secondary[edit]
Secondary abilities are represented by scrolls.
Ability | Description | Cooldown | Effects |
---|---|---|---|
Fire Bolt | Damage over time | 4 beats |
|
Mortal Curse | Mark for death | 2 beats |
|
Broken Burst | Fire spread of projectiles | 1 beat |
|
Valkyrie's Veil | Negate first enemy attack | 10 kills |
|
Celestial Wave | Damage all enemies | 8 beats |
|
Thunderclap | Explosive clap | 2 beats |
|
Frost Bolt | Freeze enemies for time | 4 beats |
|
Block | Block attack for time | 4 beats | |
Steal Life | Steal health from enemy | 2 beats |
|
Teleport | Teleport to point | 1 beat |
|
Sacred Sapper | Conjure barrel | 1 beat |
|
Undying Strength | Unkillable for time | 16 beats |
|
Rhythm Burst | Rhythmic blasts of energy | 4 beats |
|
Snipe | 8 beats |
| |
Burning Coin | Throw a coin | 1 beat |
|
Movement[edit]
Movement ability can't be changed once in-game. All except Odr's work the same.
Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.