Abilities: Difference between revisions
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Add note clarifying the interaction between Celestial Wave and Ymir's Crown |
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| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room || | | {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room || | ||
* | * Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage. | ||
|- | |- | ||
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms || | | {{RichAnchor|The Quest}} || Take the quest || 12 rooms || | ||
* Permanently increases all [[stats]] by 1. | * Permanently increases all [[stats]] by 1. | ||
* Grants health regen | * Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor. | ||
|- | |- | ||
| {{RichAnchor|Odin's Blessing}} || | | {{RichAnchor|Odin's Blessing}} || Regenerate health over time || 1 room || | ||
* Heals | * Heals 51 HP over a span of a few seconds. | ||
* Upgrades with ability skill(?) | |||
* Does not work on Odr, Sanngriðr and Herfjötur. | * Does not work on Odr, Sanngriðr and Herfjötur. | ||
* Description is a typo of Re'''ge'''nerate. | |||
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| {{RichAnchor| | | {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms || | ||
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | * Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | ||
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat. | |||
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| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || | | {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || 1 beat|| | ||
* Greatly increases your speed for 8 beats (~5 seconds). | * Greatly increases your speed for 8 beats (~5 seconds). | ||
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| {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms || | | {{RichAnchor|Njord's Riches}} || Raining coin || 2 rooms || | ||
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point. | * Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point. | ||
* Often some slide under the floor and are inaccessible | |||
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| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills || | | {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills || | ||
* Summon a floating angel who will attack enemies with projectile damage until the room is clear. | * Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn. | ||
** If Maniac is active, a second angel will be summoned. | |||
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| {{RichAnchor|Sigyn's Help}} || Generate a | | {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills || | ||
* Spawns a random chest("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest. | * Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest. | ||
|- | |- | ||
| {{RichAnchor|Banking}} || Withdraw | | {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat || | ||
* You get 1 coin, but you lose 1 coin from your bank account. | * You get 1 coin, but you lose 1 coin from your bank account. | ||
|- | |- | ||
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms || | | {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms || | ||
* Transforms | * Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors. | ||
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| {{RichAnchor|Fire Bolt}} || Damage over time || | | {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats || | ||
* Projectile that lights an enemy on fire, dealing damage over time. | * Projectile that lights an enemy on fire, dealing damage over time. | ||
* Penetrates enemy shields. | |||
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| {{RichAnchor|Mortal Curse}} || Mark for death || | | {{RichAnchor|Mortal Curse}} || Mark for death || 4 beats || | ||
* Marked enemies take damage over time until death (50 damage per beat). | * Marked enemies take damage over time until death (50 damage per beat). | ||
* Can stack multiple times on the same target. | * Can stack multiple times on the same target. | ||
* If used on another target, curse also stays on the previous target. | * If used on another target, curse also stays on the previous target. | ||
* Does work with {{ItemLink|Deadeye Lens}}. | |||
* Does '''not''' work with {{ItemLink|Powershot Glove}}. | |||
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| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills || | | {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills || | ||
* | * When used, activates a shield effect that will absorb one source of damage and then pop. | ||
* Works with fall damage | ** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors. | ||
* | ** Disappears when entering a new floor. | ||
*Disappears when entering a new floor | ** Does not stack. | ||
|- | |- | ||
| {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats || | | {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats || | ||
* Hits everything on the screen for minor damage. | * Hits everything on the screen for minor damage. | ||
* Does not work with {{ItemLink|Ymir's Crown}}. | |||
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| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats || | | {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats || | ||
* AoE | * AoE explosion centered on you. | ||
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| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || | | {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats || | ||
* Freeze enemies for 3 half beats | * Freeze enemies for 3 half beats. | ||
|- | |- | ||
| {{RichAnchor|Block}} || Block attack for time || 4 beats || | | {{RichAnchor|Block}} || Block attack for time || 4 beats || | ||
* Blocks all damage from all directions for | * Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}. | ||
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors. | |||
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| {{RichAnchor|Steal Life}} || Steal health from enemy || | | {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats || | ||
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies. | * Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies. | ||
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| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat || | | {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat || | ||
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once. Weapons affected by penetrating items will not cause barrels to explode. | * Spawns an explosive barrel that detonates when shot. | ||
** Can have up to 10 barrels spawned at once. | |||
** Weapons affected by penetrating items will not cause barrels to explode. | |||
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| {{RichAnchor|Undying Strength}} || Unkillable for time || | | {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats || | ||
* Prevents death, leaving the player with 1 HP instead. Lasts | * Prevents death, leaving the player with 1 HP instead. Lasts 6 beats. | ||
* | ** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur. | ||
** Does not prevent death from using {{AbilityLink|Cursed Luck}} when at or below 25 HP. | |||
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| {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats || | | {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats || | ||
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). | * Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). | ||
* Number of projectiles = ability stat + | * Number of projectiles = ability stat + 2 | ||
* Projectiles always fire at the same rate, so more projectiles = longer firing time | * Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time | ||
* Damage over time from each projectile stacks. | * Damage over time from each projectile stacks. | ||
* Penetrates enemy shields. | |||
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| {{RichAnchor|Snipe}} || || 8 beats || | | {{RichAnchor|Snipe}} || || 8 beats || | ||
* Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump. | * Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump. | ||
* {{ItemLink|Ogre's Helm}} and {{ItemLink|Deadeye Lens}} have no effect on the projectile. | |||
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| {{RichAnchor|Burning Coin}} || || 1 beat || | | {{RichAnchor|Burning Coin}} || Throw a coin || 1 beat || | ||
* Lose 1 coin to throw projectile that deals 1000 damage and applies | * Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump. | ||
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Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same. | Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same. | ||
Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes | | {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly | ||
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| {{RichAnchor|id=Dash | | {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly | ||
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| {{RichAnchor|id=Dash | | {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly | ||
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Latest revision as of 17:20, 6 June 2026
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.
The potency of effects can be increased by the
Ability stat.
Ultimate
[edit]Ultimate abilities are represented by books.
| Ability | Description | Cooldown | Effects |
|---|---|---|---|
Elli's Touch ![]() |
Heal | 64 beats |
|
Jarnbjorn ![]() |
Explosive orb | 1 room |
|
The Quest ![]() |
Take the quest | 12 rooms |
|
Odin's Blessing ![]() |
Regenerate health over time | 1 room |
|
Celestial Drumroll ![]() |
Snap Fingers | 3 rooms |
|
Barter ![]() |
Discount Shop Items | 4 rooms |
|
Cursed Luck ![]() |
Generate luck, lose health | None |
|
Hermóðr's Enchantment ![]() |
Buff speed | 1 beat |
|
Njord's Riches ![]() |
Raining coin | 2 rooms |
|
Valkyrie's Call ![]() |
Call angelic helper | 20 kills |
|
Mjolnir ![]() |
Mega shot | 1 room |
|
Freyr's Blessing ![]() |
Grant Shield | 5 rooms |
|
Sigyn's Help ![]() |
Generate a chest | 16 kills |
|
Banking ![]() |
Withdraw coin from bank | 1 half-beat |
|
Geri's Audit ![]() |
Convert all items to coins | 2 rooms |
|
Secondary
[edit]Secondary abilities are represented by scrolls.
| Ability | Description | Cooldown | Effects |
|---|---|---|---|
Fire Bolt ![]() |
Damage over time | 4 beats |
|
Mortal Curse ![]() |
Mark for death | 4 beats |
|
Broken Burst ![]() |
Fire spread of projectiles | 1 beat |
|
Valkyrie's Veil ![]() |
Negate first enemy attack | 10 kills |
|
Celestial Wave ![]() |
Damage all enemies | 8 beats |
|
Thunderclap ![]() |
Explosive clap | 2 beats |
|
Frost Bolt ![]() |
Freeze enemies for time | 4 beats |
|
Block ![]() |
Block attack for time | 4 beats | |
Steal Life ![]() |
Steal health from enemy | 2 beats |
|
Teleport ![]() |
Teleport to point | 1 beat |
|
Sacred Sapper ![]() |
Conjure barrel | 1 beat |
|
Undying Strength ![]() |
Unkillable for time | 16 beats |
|
Rhythm Burst ![]() |
Rhythmic blasts of energy | 4 beats |
|
Snipe ![]() |
8 beats |
| |
Burning Coin ![]() |
Throw a coin | 1 beat |
|
Movement
[edit]Movement ability can't be changed once in-game. All except Odr's work the same.
Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.


































