Difference between revisions of "Abilities"
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(Add note clarifying that Rhythm Burst penetrates shields) |
(Add note clarifying that the Angelic Helper will despawn after the room is clear and will not respawn if new enemies appear after the room has been declared clear once before.) |
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| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills || | | {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills || | ||
| − | * Summon a floating angel who will attack enemies with projectile damage until the room is clear. | + | * Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn. |
** If Maniac is active, a second angel will be summoned. | ** If Maniac is active, a second angel will be summoned. | ||
Latest revision as of 09:05, 30 May 2026
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.
The potency of effects can be increased by the
Ability stat.
Ultimate[edit]
Ultimate abilities are represented by books.
| Ability | Description | Cooldown | Effects |
|---|---|---|---|
| Elli's Touch |
Heal | 64 beats |
|
| Jarnbjorn |
Explosive orb | 1 room |
|
| The Quest |
Take the quest | 12 rooms |
|
| Odin's Blessing |
Regenerate health over time | 1 room |
|
| Celestial Drumroll |
Snap Fingers | 3 rooms |
|
| Barter |
Discount Shop Items | 4 rooms |
|
| Cursed Luck |
Generate luck, lose health | None |
|
| Hermóðr's Enchantment |
Buff speed | 1 beat |
|
| Njord's Riches |
Raining coin | 2 rooms |
|
| Valkyrie's Call |
Call angelic helper | 20 kills |
|
| Mjolnir |
Mega shot | 1 room |
|
| Freyr's Blessing |
Grant Shield | 5 rooms |
|
| Sigyn's Help |
Generate a chest | 16 kills |
|
| Banking |
Withdraw coin from bank | 1 half-beat |
|
| Geri's Audit |
Convert all items to coins | 2 rooms |
|
Secondary[edit]
Secondary abilities are represented by scrolls.
| Ability | Description | Cooldown | Effects |
|---|---|---|---|
| Fire Bolt |
Damage over time | 4 beats |
|
| Mortal Curse |
Mark for death | 4 beats |
|
| Broken Burst |
Fire spread of projectiles | 1 beat |
|
| Valkyrie's Veil |
Negate first enemy attack | 10 kills |
|
| Celestial Wave |
Damage all enemies | 8 beats |
|
| Thunderclap |
Explosive clap | 2 beats |
|
| Frost Bolt |
Freeze enemies for time | 4 beats |
|
| Block |
Block attack for time | 4 beats | |
| Steal Life |
Steal health from enemy | 2 beats |
|
| Teleport |
Teleport to point | 1 beat |
|
| Sacred Sapper |
Conjure barrel | 1 beat |
|
| Undying Strength |
Unkillable for time | 16 beats |
|
| Rhythm Burst |
Rhythmic blasts of energy | 4 beats |
|
| Snipe |
8 beats |
| |
| Burning Coin |
Throw a coin | 1 beat |
|
Movement[edit]
Movement ability can't be changed once in-game. All except Odr's work the same.
Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.