Difference between revisions of "Abilities"
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(Add note clarifying that the Angelic Helper will despawn after the room is clear and will not respawn if new enemies appear after the room has been declared clear once before.) |
(Add note clarifying the interaction between Celestial Wave and Ymir's Crown) |
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* Can stack multiple times on the same target. | * Can stack multiple times on the same target. | ||
* If used on another target, curse also stays on the previous target. | * If used on another target, curse also stays on the previous target. | ||
| + | * Does work with {{ItemLink|Deadeye Lens}}. | ||
| + | * Does '''not''' work with {{ItemLink|Powershot Glove}}. | ||
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| Line 115: | Line 117: | ||
| {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats || | | {{RichAnchor|Celestial Wave}} || Damage all enemies || 8 beats || | ||
* Hits everything on the screen for minor damage. | * Hits everything on the screen for minor damage. | ||
| + | * Does not work with {{ItemLink|Ymir's Crown}}. | ||
|- | |- | ||
| Line 148: | Line 151: | ||
* Prevents death, leaving the player with 1 HP instead. Lasts 6 beats. | * Prevents death, leaving the player with 1 HP instead. Lasts 6 beats. | ||
** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur. | ** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur. | ||
| − | ** Does not prevent death from using Cursed Luck when at or below 25 HP. | + | ** Does not prevent death from using {{AbilityLink|Cursed Luck}} when at or below 25 HP. |
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| Line 161: | Line 164: | ||
| {{RichAnchor|Snipe}} || || 8 beats || | | {{RichAnchor|Snipe}} || || 8 beats || | ||
* Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump. | * Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump. | ||
| + | * {{ItemLink|Ogre's Helm}} and {{ItemLink|Deadeye Lens}} have no effect on the projectile. | ||
|- | |- | ||
Latest revision as of 17:20, 6 June 2026
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.
The potency of effects can be increased by the
Ability stat.
Ultimate[edit]
Ultimate abilities are represented by books.
| Ability | Description | Cooldown | Effects |
|---|---|---|---|
| Elli's Touch |
Heal | 64 beats |
|
| Jarnbjorn |
Explosive orb | 1 room |
|
| The Quest |
Take the quest | 12 rooms |
|
| Odin's Blessing |
Regenerate health over time | 1 room |
|
| Celestial Drumroll |
Snap Fingers | 3 rooms |
|
| Barter |
Discount Shop Items | 4 rooms |
|
| Cursed Luck |
Generate luck, lose health | None |
|
| Hermóðr's Enchantment |
Buff speed | 1 beat |
|
| Njord's Riches |
Raining coin | 2 rooms |
|
| Valkyrie's Call |
Call angelic helper | 20 kills |
|
| Mjolnir |
Mega shot | 1 room |
|
| Freyr's Blessing |
Grant Shield | 5 rooms |
|
| Sigyn's Help |
Generate a chest | 16 kills |
|
| Banking |
Withdraw coin from bank | 1 half-beat |
|
| Geri's Audit |
Convert all items to coins | 2 rooms |
|
Secondary[edit]
Secondary abilities are represented by scrolls.
| Ability | Description | Cooldown | Effects |
|---|---|---|---|
| Fire Bolt |
Damage over time | 4 beats |
|
| Mortal Curse |
Mark for death | 4 beats |
|
| Broken Burst |
Fire spread of projectiles | 1 beat |
|
| Valkyrie's Veil |
Negate first enemy attack | 10 kills |
|
| Celestial Wave |
Damage all enemies | 8 beats |
|
| Thunderclap |
Explosive clap | 2 beats |
|
| Frost Bolt |
Freeze enemies for time | 4 beats |
|
| Block |
Block attack for time | 4 beats | |
| Steal Life |
Steal health from enemy | 2 beats |
|
| Teleport |
Teleport to point | 1 beat |
|
| Sacred Sapper |
Conjure barrel | 1 beat |
|
| Undying Strength |
Unkillable for time | 16 beats |
|
| Rhythm Burst |
Rhythmic blasts of energy | 4 beats |
|
| Snipe |
8 beats |
| |
| Burning Coin |
Throw a coin | 1 beat |
|
Movement[edit]
Movement ability can't be changed once in-game. All except Odr's work the same.
Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.