Difference between revisions of "Modifiers"
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[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay. | [[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay. | ||
− | == Boss | + | == Boss == |
+ | Bosses can appear with multiple modifiers (at least 5 simultaneous modifiers are possible; possibly unbounded). | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 7: | Line 8: | ||
! Name !! Description | ! Name !! Description | ||
|- | |- | ||
− | | | + | | {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close. |
|- | |- | ||
− | | | + | | {{Anchor|Champion}} || Boss HP is increased by 50% and have larger AOE Attacks. Boss Size shrinks with lower health pool.{{verification needed}} |
|- | |- | ||
− | | Dwarf || Boss has a smaller model. | + | | {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool. |
+ | |- | ||
+ | | {{Anchor|Crazed}} || Boss acts faster which can cause dodge indicators to be a half beat late from the actual attack. Attacks such as Ymir's beam will not be used in the fight. Bosses after Asgard with this modifier will have 50% more HP.{{verification needed}} | ||
+ | |- | ||
+ | | {{Anchor|Dwarf}} || Boss has a smaller model and moves faster. | ||
+ | |- | ||
+ | | {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. Only occurs with Ymir.{{verification needed}} | ||
+ | |- | ||
+ | | {{Anchor|Giant}} || Boss is physically bigger and has double HP. | ||
+ | |- | ||
+ | | {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP. | ||
+ | |- | ||
+ | | {{Anchor|Lethal}} || Only uses its more dangerous attacks. Attacks with hide warnings will not warn you when the attack happens. (unless it's mistcalf's charge) | ||
+ | |- | ||
+ | | {{Anchor|Poisonous}} || Attacks inflict damage over time. | ||
+ | |- | ||
+ | | {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them which will deal 25 damage. | ||
|} | |} | ||
− | == Level | + | == Level == |
+ | Levels can appear with a single modifier or none. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 20: | Line 38: | ||
! Name !! Description | ! Name !! Description | ||
|- | |- | ||
− | | Dark || The level is darker. | + | | {{Anchor|Barren}} || Enemies do not drop coins or keys and reward chests do not spawn. |
+ | |- | ||
+ | | {{Anchor|Bountiful}} || [[Chests#Bank_Chest|Bank Chests]], [[Chests#Cursed_Chest|Cursed Chests]] and [[Chests#Pain_Chest|Pain Chests]] spawn on room completion. | ||
+ | |- | ||
+ | | {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player. A [[Chests#Weapon_Chest|Weapon Chest]] spawns in this room. Only occurs in [[zones|Asgard]] I. | ||
+ | |- | ||
+ | | {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight. | ||
+ | |- | ||
+ | | {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or coins. | ||
+ | |- | ||
+ | | {{Anchor|Frozen}} || The whole level is ice causing the player to slide about. | ||
+ | |- | ||
+ | | {{Anchor|Glass}} || The player and enemies take double damage. Floor texture changes to look more brittle. | ||
+ | |- | ||
+ | | {{Anchor|Infested}} || Rooms have more enemies. | ||
+ | |- | ||
+ | | {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard.{{verification needed}} | ||
+ | |- | ||
+ | | {{Anchor|Midas}} || Every enemy drops a coin. [[Chests#Midas_Chest|Midas Chests]] always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key. | ||
|- | |- | ||
− | | | + | | {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only occurs in [[zones|Vanaheim]] II. |
|- | |- | ||
− | | | + | | {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM. |
+ | ''Note: this modifier is Challenge specific and does not occur in normal runs.'' | ||
|- | |- | ||
− | | | + | | {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards on certain weapons. |
|- | |- | ||
− | | | + | | {{Anchor|Shopless}} || Neither [[Rooms#Huginn.27s_shop|Huginn's shop]] nor the [[Rooms#Black_market|Black market]] will appear on this floor. [[Rooms#Muninn.27s_armory|Muninn's armoury]] may still appear. |
|} | |} |
Latest revision as of 15:53, 8 June 2023
Bosses and levels can have modifiers that change aspects of gameplay.
Boss[edit]
Bosses can appear with multiple modifiers (at least 5 simultaneous modifiers are possible; possibly unbounded).
Name | Description |
---|---|
Burning | Boss has a fiery aura that damages the player if they get too close. |
Champion | Boss HP is increased by 50% and have larger AOE Attacks. Boss Size shrinks with lower health pool.[verification needed • edit • ?] |
Cloned | Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool. |
Crazed | Boss acts faster which can cause dodge indicators to be a half beat late from the actual attack. Attacks such as Ymir's beam will not be used in the fight. Bosses after Asgard with this modifier will have 50% more HP.[verification needed • edit • ?] |
Dwarf | Boss has a smaller model and moves faster. |
Electric | Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. Only occurs with Ymir.[verification needed • edit • ?] |
Giant | Boss is physically bigger and has double HP. |
Hidden | Boss is translucent, but has a waves visual effect around them. Has 30% less HP. |
Lethal | Only uses its more dangerous attacks. Attacks with hide warnings will not warn you when the attack happens. (unless it's mistcalf's charge) |
Poisonous | Attacks inflict damage over time. |
Vengeful | Boss shoots projectiles back at you when you damage them which will deal 25 damage. |
Level[edit]
Levels can appear with a single modifier or none.
Name | Description |
---|---|
Barren | Enemies do not drop coins or keys and reward chests do not spawn. |
Bountiful | Bank Chests, Cursed Chests and Pain Chests spawn on room completion. |
Castle | The level has a unique vertical room with a Cutthroat that fires beams at the player. A Weapon Chest spawns in this room. Only occurs in Asgard I. |
Dark | The level is darker and the player must navigate with a flashlight. |
Explosive | All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or coins. |
Frozen | The whole level is ice causing the player to slide about. |
Glass | The player and enemies take double damage. Floor texture changes to look more brittle. |
Infested | Rooms have more enemies. |
Inverted | The player camera is flipped vertically and controls are inverted. Can only occur on Asgard.[verification needed • edit • ?] |
Midas | Every enemy drops a coin. Midas Chests always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key. |
Pitted | The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only occurs in Vanaheim II. |
Retro | Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs. |
Space | Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards on certain weapons. |
Shopless | Neither Huginn's shop nor the Black market will appear on this floor. Muninn's armoury may still appear. |