Difference between revisions of "Abilities"
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| {{ItemAnchor|Fire Bolt}} || 9 half beats || | | {{ItemAnchor|Fire Bolt}} || 9 half beats || | ||
− | * Projectile that lights an enemy on fire, dealing damage over time | + | * Projectile that lights an enemy on fire, dealing damage over time. |
|- | |- | ||
| {{ItemAnchor|Mortal Curse}} || 2 beats || | | {{ItemAnchor|Mortal Curse}} || 2 beats || | ||
− | * Marked enemies take damage over time until death (1 damage per beat) | + | * Marked enemies take damage over time until death (1 damage per beat). |
|- | |- | ||
| {{ItemAnchor|Broken Burst}} || 1 beat || | | {{ItemAnchor|Broken Burst}} || 1 beat || | ||
− | * Fires 10 projectiles in a wide spread, dealing ~1 damage each | + | * Fires 10 projectiles in a wide spread, dealing ~1 damage each. |
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| {{ItemAnchor|Celestial Wave}} || 8 beats || | | {{ItemAnchor|Celestial Wave}} || 8 beats || | ||
− | * Hits everything on the screen for minor damage | + | * Hits everything on the screen for minor damage. |
|- | |- | ||
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| {{ItemAnchor|Steal Life}} || 1 beat || | | {{ItemAnchor|Steal Life}} || 1 beat || | ||
− | * Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies | + | * Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies. |
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| {{ItemAnchor|Undying Strength}} || 8 beats. || | | {{ItemAnchor|Undying Strength}} || 8 beats. || | ||
− | * Prevents death | + | * Prevents death for 3 beats. Does not grant invulnerability to damage. |
+ | * Currently does ''not'' prevent death on [[Odr]]. | ||
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|} | |} | ||
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== Movement == | == Movement == |
Revision as of 19:08, 27 September 2020
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the Ability stat.
Ultimate
Ability | Cooldown | Effects |
---|---|---|
Template:ItemAnchor | 64 beats |
|
Template:ItemAnchor | 1 room |
|
Template:ItemAnchor | 8 rooms |
|
Template:ItemAnchor | 1 room |
|
Template:ItemAnchor | 3 rooms |
|
Template:ItemAnchor | 4 rooms |
|
Template:ItemAnchor | None |
|
Template:ItemAnchor | None |
|
Template:ItemAnchor | 2 rooms |
|
Template:ItemAnchor | 20 kills |
|
Template:ItemAnchor | 1 room |
|
Template:ItemAnchor | 5 rooms |
|
Secondary
Ability | Cooldown | Effects |
---|---|---|
Template:ItemAnchor | 9 half beats |
|
Template:ItemAnchor | 2 beats |
|
Template:ItemAnchor | 1 beat |
|
Template:ItemAnchor | 3 rooms |
|
Template:ItemAnchor | 8 beats |
|
Template:ItemAnchor | 2 beats |
|
Template:ItemAnchor | 1 beat |
|
Template:ItemAnchor | 2 beats |
|
Template:ItemAnchor | 1 beat |
|
Template:ItemAnchor | 1 beat |
|
Template:ItemAnchor | 1 half beat |
|
Template:ItemAnchor | 8 beats. |
|
Template:ItemAnchor | 2 beats |
[Is the number of projectiles dependent on the ability stat? • edit • ?] |
Movement
Movement ability can't be changed once in-game. All except Odr's work the same.
Ability | Cooldown | Effect |
---|---|---|
Template:ItemAnchor | 1 beat | Move Quickly |
Template:ItemAnchor | 1 beat | Move Quickly/Fly |
Template:ItemAnchor | 1 beat | Move Quickly |
Template:ItemAnchor | 1 beat | Move Quickly |
Template:ItemAnchor | 1 beat | Move Quickly |