Difference between revisions of "Modifiers"
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[[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay. | [[enemies|Bosses]] and [[zones|levels]] can have '''modifiers''' that change aspects of gameplay. | ||
− | == Boss | + | == Boss == |
− | Bosses can spawn with multiple modifiers (for example, | + | Bosses can spawn with multiple modifiers (for example, “cloned burning dwarf champion”). |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Name !! Description | ! Name !! Description | ||
|- | |- | ||
− | | Burning || Boss has a fiery aura that damages the player if they get too close. | + | | '''Burning''' || Boss has a fiery aura that damages the player if they get too close. |
|- | |- | ||
− | | Champion || Doubled HP{{Verification needed}} | + | | '''Champion''' || Doubled HP{{Verification needed}} |
|- | |- | ||
− | | Cloned || Two of the boss spawn. Both must be killed and they have less health. | + | | '''Cloned''' || Two of the boss spawn. Both must be killed and they have less health. |
|- | |- | ||
− | | Cosmic || ? | + | | '''Cosmic''' || ? |
|- | |- | ||
− | | Crazed || Boss acts faster. | + | | '''Crazed''' || Boss acts faster. |
|- | |- | ||
− | | Dwarf || Boss has a smaller model and moves faster. | + | | '''Dwarf''' || Boss has a smaller model and moves faster. |
|- | |- | ||
− | | Electric || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. | + | | '''Electric''' || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. |
|- | |- | ||
− | | Giant || Boss is physically bigger and has a larger health pool. | + | | '''Giant''' || Boss is physically bigger and has a larger health pool. |
|- | |- | ||
− | | Hidden || Boss is mostly invisible (can just barely see them). | + | | '''Hidden''' || Boss is mostly invisible (can just barely see them). |
|- | |- | ||
− | | Lethal || Deals more damage. Uses special attacks much more frequently. | + | | '''Lethal''' || Deals more damage. Uses special attacks much more frequently. |
|- | |- | ||
− | | Poisonous || Attacks inflict damage over time. | + | | '''Poisonous''' || Attacks inflict damage over time. |
|- | |- | ||
− | | Twin || There are two bosses, but they share a health pool. This is different from Cloned. | + | | '''Twin''' || There are two bosses, but they share a health pool. This is different from Cloned. |
|- | |- | ||
− | | Vengeful || Boss shoots projectiles back at you when you damage them. | + | | '''Vengeful''' || Boss shoots projectiles back at you when you damage them. |
|} | |} | ||
− | == Level | + | == Level == |
{| class="wikitable sortable" | {| class="wikitable sortable" |
Revision as of 23:08, 30 September 2020
Bosses and levels can have modifiers that change aspects of gameplay.
Boss
Bosses can spawn with multiple modifiers (for example, “cloned burning dwarf champion”).
Name | Description |
---|---|
Burning | Boss has a fiery aura that damages the player if they get too close. |
Champion | Doubled HP[verification needed • edit • ?] |
Cloned | Two of the boss spawn. Both must be killed and they have less health. |
Cosmic | ? |
Crazed | Boss acts faster. |
Dwarf | Boss has a smaller model and moves faster. |
Electric | Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. |
Giant | Boss is physically bigger and has a larger health pool. |
Hidden | Boss is mostly invisible (can just barely see them). |
Lethal | Deals more damage. Uses special attacks much more frequently. |
Poisonous | Attacks inflict damage over time. |
Twin | There are two bosses, but they share a health pool. This is different from Cloned. |
Vengeful | Boss shoots projectiles back at you when you damage them. |
Level
Name | Description |
---|---|
Barren | Enemies do not drop coins and reward chests do not spawn. |
Castle | The level has a unique vertical room with a Cutthroat that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn. |
Dark | The level is darker and the player must navigate with a flashlight. |
Explosive | All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold. |
Frozen | The whole level is ice causing the player to slide about. |
Glass | The player and enemies take double damage. Floor texture changes to look more brittle. |
Infested | Rooms have more enemies. |
Inverted | The player camera is flipped vertically and controls are inverted. Can only occur at Asgard I. |
Midas | Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key. |
Pitted | The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. |
Retro | Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs. |
Space | Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. |