Difference between revisions of "Abilities"
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* Number of projectiles = ability stat + 1 | * Number of projectiles = ability stat + 1 | ||
* Projectiles always fire at the same rate, so more projectiles = longer firing time | * Projectiles always fire at the same rate, so more projectiles = longer firing time | ||
+ | * Damage over time from each projectile stacks. | ||
|} | |} |
Revision as of 00:05, 1 October 2020
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the Ability stat.
Ultimate
Ultimate abilities are represented by books.
Ability | Cooldown | Effects |
---|---|---|
Template:ItemAnchor | 64 beats |
|
Template:ItemAnchor | 1 room |
|
Template:ItemAnchor | 8 rooms |
|
Template:ItemAnchor | 1 room |
|
Template:ItemAnchor | 3 rooms |
|
Template:ItemAnchor | 4 rooms |
|
Template:ItemAnchor | None |
|
Template:ItemAnchor | None |
|
Template:ItemAnchor | 2 rooms |
|
Template:ItemAnchor | 20 kills |
|
Template:ItemAnchor | 1 room |
|
Template:ItemAnchor | 5 rooms |
|
Secondary
Secondary abilities are represented by scrolls.
Ability | Cooldown | Effects |
---|---|---|
Template:ItemAnchor | 9 half beats |
|
Template:ItemAnchor | 2 beats |
|
Template:ItemAnchor | 1 beat |
|
Template:ItemAnchor | 10 kills |
|
Template:ItemAnchor | 8 beats |
|
Template:ItemAnchor | 2 beats |
|
Template:ItemAnchor | 1 beat |
|
Template:ItemAnchor | 4 beats |
|
Template:ItemAnchor | 1 beat |
|
Template:ItemAnchor | 1 beat |
|
Template:ItemAnchor | 1 half beat |
|
Template:ItemAnchor | 8 beats. |
|
Template:ItemAnchor | 4 beats |
|
Movement
Movement ability can't be changed once in-game. All except Odr's work the same.
Ability | Cooldown | Effect |
---|---|---|
Template:ItemAnchor | 1 beat | Move Quickly |
Template:ItemAnchor | 1 beat | Move Quickly/Fly |
Template:ItemAnchor | 1 beat | Move Quickly |
Template:ItemAnchor | 1 beat | Move Quickly |
Template:ItemAnchor | 1 beat | Move Quickly |