Difference between revisions of "Modifiers"
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! Name !! Description | ! Name !! Description | ||
|- | |- | ||
− | | | + | | {{Anchor|Burning}} || Boss has a fiery aura that damages the player if they get too close. |
|- | |- | ||
− | | | + | | {{Anchor|Champion}} || Boss HP is increased by 50%. |
|- | |- | ||
− | | | + | | {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed and they have less health. |
|- | |- | ||
− | | | + | | {{Anchor|Crazed}} || Boss acts faster. Boss limited to one special attack. {{Verification needed}} |
|- | |- | ||
− | | | + | | {{Anchor|Dwarf}} || Boss has a smaller model and moves faster. |
|- | |- | ||
− | | | + | | {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. |
|- | |- | ||
− | | | + | | {{Anchor|Giant}} || Boss is physically bigger and has double HP |
|- | |- | ||
− | | | + | | {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 25% less HP. |
|- | |- | ||
− | | | + | | {{Anchor|Lethal}} || Deals more damage. Uses special attacks much more frequently. |
|- | |- | ||
− | | | + | | {{Anchor|Poisonous}} || Attacks inflict damage over time. |
|- | |- | ||
− | | | + | | {{Anchor|Twin}} || There are two bosses, but they share a health pool. This is different from Cloned. |
|- | |- | ||
− | | | + | | {{Anchor|Vengeful}} || Boss shoots projectiles back at you when you damage them. |
|} | |} | ||
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! Name !! Description | ! Name !! Description | ||
|- | |- | ||
− | | | + | | {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn. |
|- | |- | ||
− | | | + | | {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn. |
|- | |- | ||
− | | | + | | {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight. |
|- | |- | ||
− | | | + | | {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold. |
|- | |- | ||
− | | | + | | {{Anchor|Frozen}} || The whole level is ice causing the player to slide about. |
|- | |- | ||
− | | | + | | {{Anchor|Glass}} || The player and enemies take double damage. Floor texture changes to look more brittle. |
|- | |- | ||
− | | | + | | {{Anchor|Infested}} || Rooms have more enemies. |
|- | |- | ||
− | | | + | | {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur at Asgard I. |
|- | |- | ||
− | | | + | | {{Anchor|Midas}} || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key. |
|- | |- | ||
− | | | + | | {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. |
|- | |- | ||
− | | | + | | {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM. |
''Note: this modifier is Challenge specific and does not occur in normal runs.'' | ''Note: this modifier is Challenge specific and does not occur in normal runs.'' | ||
|- | |- | ||
− | | | + | | {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. |
|} | |} |
Revision as of 21:06, 21 October 2020
Bosses and levels can have modifiers that change aspects of gameplay.
Boss
Bosses can appear with 0-4 modifiers.
Name | Description |
---|---|
Burning | Boss has a fiery aura that damages the player if they get too close. |
Champion | Boss HP is increased by 50%. |
Cloned | Two of the boss spawn. Both must be killed and they have less health. |
Crazed | Boss acts faster. Boss limited to one special attack. [verification needed • edit • ?] |
Dwarf | Boss has a smaller model and moves faster. |
Electric | Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. |
Giant | Boss is physically bigger and has double HP |
Hidden | Boss is translucent, but has a waves visual effect around them. Has 25% less HP. |
Lethal | Deals more damage. Uses special attacks much more frequently. |
Poisonous | Attacks inflict damage over time. |
Twin | There are two bosses, but they share a health pool. This is different from Cloned. |
Vengeful | Boss shoots projectiles back at you when you damage them. |
Level
Levels can appear with a single modifier or none.
Name | Description |
---|---|
Barren | Enemies do not drop coins and reward chests do not spawn. |
Castle | The level has a unique vertical room with a Cutthroat that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn. |
Dark | The level is darker and the player must navigate with a flashlight. |
Explosive | All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold. |
Frozen | The whole level is ice causing the player to slide about. |
Glass | The player and enemies take double damage. Floor texture changes to look more brittle. |
Infested | Rooms have more enemies. |
Inverted | The player camera is flipped vertically and controls are inverted. Can only occur at Asgard I. |
Midas | Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key. |
Pitted | The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. |
Retro | Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs. |
Space | Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. |