Difference between revisions of "Modifiers"
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| Glass || The player and enemies take double damage. | | Glass || The player and enemies take double damage. | ||
|- | |- | ||
− | | Midas || | + | | Midas || Every enemy drops a coin. |
|- | |- | ||
| Inverted || The player camera is flipped vertically. | | Inverted || The player camera is flipped vertically. |
Revision as of 21:36, 18 September 2020
Bosses and levels can have modifiers that change aspects of gameplay.
Boss modifiers
Name | Description |
---|---|
Cloned | Two of the boss spawn. Both must be killed and they have less health. |
Lethal | Deals more damage. |
Dwarf | Boss has a smaller model. |
Poisoning | Attacks inflict damage over time. |
Cosmic | ? |
Champion | ? |
Electric | Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky. |
Burning | Boss has a fiery aura that damages the player if they get too close. |
Giant | Boss is physically bigger and has a larger health pool |
Level modifiers
Name | Description |
---|---|
Dark | The level is darker. |
Castle | A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. |
Glass | The player and enemies take double damage. |
Midas | Every enemy drops a coin. |
Inverted | The player camera is flipped vertically. |
Barren | Enemies do not drop coins and reward chests do not spawn. |
Infested | More enemies spawn. |
Frozen | The whole level is ice causing the player to slide about. |
Space | Gravity is reduced. |