Weapons: Difference between revisions

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clarity on some weapon information
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| Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None?
| Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None?
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| Rail gun || 1 || N/A || ||  
| Rail gun || 1 || N/A ||   ||  ||
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| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
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| Sawed-off shotgun || 2 || 2 taps || 1 Shot per half beat || None  
| Sawed-off shotgun || 2 || 2 taps || 1 Shot per half beat || None  
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| Combat shotgun || 6 || 3 taps || 1 Shot per beat || Must be "pumped" after each shot
| Combat shotgun || 6 || 3 taps || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
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| Lever-Action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || Must be "pumped" after each shot
| Lever-Action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Must be "pumped" after each shot, using a half beat
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| Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate  
| Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate  
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|Alien Pistol 1 || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
|Alien Pistol 1 || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
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|Charge Pistol || Infinite || Shoot once to charge, then again to shoot || 1 Shot per beat
|Charge Pistol || Infinite || Shoot once to charge, then again to shoot || 1 Shot per beat ||
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Revision as of 22:29, 18 September 2020

Name Ammo Reload Fire rate Unique Characteristics
Pistol 8 2 taps 1 Shot per half beat None
Pistol Shotgun 4 3 taps 1 Shot per half beat None
Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat None
Hand Cannon 4 3 taps 1 Shot per half beat None?
Rail gun 1 N/A
Burst PDW 21 2 taps 1 Shot per half beat 3 Round Burst
Sawed-off shotgun 2 2 taps 1 Shot per half beat None
Combat shotgun 6 3 taps 1 Shot per beat Must be "pumped" after each shot, using a half beat
Lever-Action Rifle 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Must be "pumped" after each shot, using a half beat
Grenade launcher 6 3 taps 1 Shot per beat Grenades air detonate
Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Rockets have slight homing
BFG 3 3 taps ?
Minigun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat Spooling mechanic, increases fire rate the longer the trigger is held
Alien Pistol 1 Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
Charge Pistol Infinite Shoot once to charge, then again to shoot 1 Shot per beat