Weapons: Difference between revisions

From BPM Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name !! Ammo !! Reload !! Fire rate !! Unique Characteristics  
! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Unique Characteristics  
|-
|-
| Pistol || 8 || 2 taps || 1 Shot per half beat || None  
| Pistol || 8 || 2 taps || 1 Shot per half beat || None  
Line 12: Line 12:
| Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None?
| Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None?
|-
|-
| Rail gun || 1 || N/A ||  ||  ||
| Rail gun || 1 || 3 taps ||  ||
|-
|-
| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst
Line 26: Line 26:
| Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Rockets have slight homing
| Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Rockets have slight homing
|-
|-
| BFG || 3 || 3 taps || ? ||
| BFG || 3 || 3 taps || 1 Shot per beat ||
|-  
|-  
| Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held
| Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held

Revision as of 22:34, 18 September 2020

Name Magazine Capacity Reload Time Fire rate Unique Characteristics
Pistol 8 2 taps 1 Shot per half beat None
Pistol Shotgun 4 3 taps 1 Shot per half beat None
Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat None
Hand Cannon 4 3 taps 1 Shot per half beat None?
Rail gun 1 3 taps
Burst PDW 21 2 taps 1 Shot per half beat 3 Round Burst
Sawed-off shotgun 2 2 taps 1 Shot per half beat None
Combat shotgun 6 3 taps 1 Shot per beat Must be "pumped" after each shot, using a half beat
Lever-Action Rifle 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Must be "pumped" after each shot, using a half beat
Grenade launcher 6 3 taps 1 Shot per beat Grenades air detonate
Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat Rockets have slight homing
BFG 3 3 taps 1 Shot per beat
Minigun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat Spooling mechanic, increases fire rate the longer the trigger is held
Alien Pistol 1 Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
Charge Pistol Infinite Shoot once to charge, then again to shoot 1 Shot per beat