Difference between revisions of "Enemies"
(→Unique enemies: Removed Fly page, as it is the same enemies as the old Pheonixes but renamed to Fly, specified which flies spawn from the Hero Mother of Flies) |
(→Regular enemies: Changed entry for Pheonix, renamed it to the ingame name of Fly and added info about it's appearances and its old name) |
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− | | [[File:UnknownMob2.png|100px]] || | + | | [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} || |
* Projectile: {{HP|25}} | * Projectile: {{HP|25}} | ||
− | || | + | || Appears in Helheim I or when the Hero Mother of Flies is killed |
+ | Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different | ||
+ | Used to be named Phoenix is previous patches | ||
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Revision as of 22:37, 2 June 2021
Enemies roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.
Contents
Regular enemies
In the Weapons page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.
Image | Name | Health | Attacks | Comments |
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Worm | 100 HP
Hellish: 150 HP |
* Bite: 25 HP | ||
Baby Bat | 50 HP |
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Foul Bat | 50 HP |
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Spider Hatchling | 50 HP |
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Spider | 200 HP
Hellish: 300 HP |
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Its abdomen is a weak spot. | |
Giant Spider | 300 HP
Hellish: 450 HP |
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Yellow crystal on back is weak spot that takes triple damage. | |
Elemental (Dragon's Ghost) | 50 HP |
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Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally. | |
Sired Skull | 200 HP
Hellish: 300 HP |
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Flying suicider. Summoned by Vétt. Can go through walls. (AKA big cow floating skull) | |
Fly | 200 HP
Hellish: 300 HP |
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Flyer. Can spawn from slot machines. | |
Guardian | 100 HP
Hellish: 150 HP |
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Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction. | |
Clockwork Soul | 400 HP
Hellish: 600 HP |
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Hexapod (look it up) | 200 HP
Hellish: 300 HP |
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Hexapod Portal | 200 HP |
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Spawns Hexapods until destroyed or until it runs out | |
Big Bat | 800 HP
Hellish: 1200 HP |
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Appears as a miniboss. | |
Igneous Red | 500 HP
Hellish: 750 HP |
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Appears as a miniboss. Its head is a weak spot. | |
Mara | 600 HP
Hellish: 900 HP |
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Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)
Will shoot towards the player's location even if it does not have a line of sight | |
Starkaðr Wraith | 200 HP
Hellish: 300 HP |
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Skel | 400 HP
Hellish: 600 HP |
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Damage to the Head is blocked Skel Fly uses it's shield head to hide behind | |
Skel Fly | 50 HP |
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When Skel dies, Skel Fly will move to another vacant Skel to hide behind. Only hides behind a Skel when looked at by the player, and wont shoot while hiding If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at | |
Ratr | 100 HP
Hellish: 150 HP |
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Always drops 1 coin when killed. | |
Vargr | 700 HP
Hellish: 1100 HP |
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Golem | 2700 HP | Stomp (floor-wide attack): 25 HP | Golem will approach the player and continuously stomp on every other Quarter Note beat. | |
Corrupted Heiðrún | 1000 HP
Hellish: 1500 HP |
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Appears as a miniboss and randomly spawn in Nidhogg's first round. | |
Blade | 200 HP
Hellish: 300 HP |
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Becomes invulnerable for a few seconds when got hit. Head takes double damage. | |
Fast Fly | 50 HP |
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Flyer.
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Mother of Flies | 250 HP
Hellish: 400 HP |
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Flyer. On death, spawns 4 fast flies | |
Maggot | 100 HP
Hellish: 150 HP |
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Upon dying, spawns 4-6 Flies | |
Hive | 100 HP
Hellish: 150 HP |
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Spawns flies until destroyed | |
Scorpion Hatchling | 150 HP
Hellish: 250 HP |
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Scorpion | 200 HP
Hellish: 300 HP |
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The sting takes double damage. | |
Scorpion Queen | 400 HP
Hellish: 600 HP |
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Krakling | 100 HP
Hellish: 150 HP |
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Flyer. Summoned by Kraken. Can also appear naturally. | |
Kraken | 2000-2100 HP
Hellish: 3000-3150 HP |
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Appears as a miniboss. Can be pushed by Snipe | |
Wild Mage | 2400 HP
Hellish: 3600 HP |
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Appears as a miniboss
Has a very low chance to spawn by itself in a regular room. | |
Flightless Imp | 300 HP |
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Suicider. After taking damage, it will begin to run towards the player at a faster pace. | |
Flying Imp | 400 HP |
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Drops bomb when killed. | |
Mage | 1000 HP |
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Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot | |
Mechanised Monstrosity | 150 HP |
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Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect) | |
Foul Wretch | 300 HP |
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Fires 1 bolt at range, but many arcing bolts if player is very close.
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded. | |
Minotaur | 3350-3400 HP |
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Appears as a miniboss | |
Black Knight | 4800 HP |
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Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you). | |
Fire Eater | 500 HP |
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Screams loudly before firing the fireballs | |
Synchronised Skeleton | 200 HP |
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Skeleton Mage | 300 HP |
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Flyer. Can spawn from slot machines. | |
Firebreather | 600 HP |
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Shoots two burst of three fireballs then pauses. | |
Beating Heart | 500 HP |
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Spawns elementals until destroyed.
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Fly | 400 HP |
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Appears in Helheim I or when the Hero Mother of Flies is killed
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different Used to be named Phoenix is previous patches | |
Servant of Darkness | 4800 HP |
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Appears as a miniboss. (AKA samurai)
Has a very low chance to spawn by itself in a regular room. | |
Jötunn Guard | 300 HP |
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Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged. | |
Dragon's Spirit | 50 HP |
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Flying suicider. Summoned by Nidhogg. |
Unique enemies
Special enemies that only spawn in certain rooms across all zones.
Image | Name | Health | Attacks | Comments |
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Cutthroat | 100 HP
Hellish: 150 HP |
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Appears in the special room of the Castle level, and within Helheim I.
Will die after enough time has elapsed (roughly 1 minute and 20 seconds) | |
Reaper | 1400 HP
Hellish: 2100 HP |
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Can appear in a wave in a challenge room.
Has a very low chance to spawn by itself in a regular room. | |
no image | Beating Heart | 2700 HP |
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Can appear in a Boss Challenge room. |
Hero Vargr | 2200 HP
Hellish: 3300 HP |
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Can appear in a Boss Challenge room.
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no image | Hero Starkaðr Wraith | ? HP |
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Can appear in a Boss Challenge room. |
no image | Hero Corrupted Heiðrún | 1000 HP |
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Can appear in a Boss Challenge room. |
Hero Mother Of Flies | 1000 HP |
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Can appear in a Boss Challenge room.
Splits into 10 Flies (Helheim) upon death. BossesEvery level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a modifier. DraugrHealth: 3000 HP (Hellish: 4500 HP) Zone: Asgard 1 Four slow projectiles.
Eight fast projectiles
Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect.
Charges and knocks the player back, then summons 3 Dragon's Ghosts.
Four area attacks.
FafnirHealth: 2800 HP (Hellish: 4200 HP) Zone: Asgard Crypts Eight fast projectiles with a crosshair dodge warning
Making area with chess tile patterns, while dancing
Damaging ripple that increases in size every full-beat once spawned
YmirHealth: 3500 HP ± 100 Zone: Asgard 2 Fires a homing projectile.
Channels a homing high damaging beam.
Summon 5 Dragon's Ghosts.
VéttHealth: 3650 HP ± 100 Zone: Vanaheim 1 Reaches for his back and then flings a spinning axe.
Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.
Transforms into a flaming ball of fire and charges the player.
Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena
Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing
Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates)
Stops moving to prepare a circle (safe-zone) and then attacks twice.
GullveigHealth: 3150 HP ± 100 Zone: Vanaheim 2 Individually fires 5 daggers towards the player on every full-beat.
Fires 4 daggers towards the player at once that travel in a spread.
Attacks the ground causing it to damage the player.
Kneels and initiates an aerial attack.
Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.
AlvisHealth: 4000 HP. Zone: Svartalfheim 1 Rapidly throws a small rock towards the player.
Grabs a huge rock from the ground and throws it towards the player.
Crouches, then fires 8 fireballs round him.
Smashes his fists onto the ground, creating 2 homing shockwaves.
Growls, creating an expanding damaging sphere.
Jumps in the air smashing his fists onto the ground, creating a big explosion.
Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.
MistcalfHealth: 6500 HP. Zone: Svartalfheim 2 Throws a single projectile towards the player.
Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles.
Thrusts his whips into the ground, one on each beat, and performs a ground attack.
Hits the ground that creates a straight line that lingers on the ground for a short time.
Mistcalf pulls the player toward itself. Does no damage.
Charges up for three half beats and releases a flurry of projectiles towards the player.
Transforms into a flaming ball of fire and then dashes at the player
SurtHealth: 7500 HP Zone: Helheim 1 First Phase: Hits clubs together, creating an expanding hemisphere that will damage the player if touched.
Hits the ground, creating a damaging line across the ground.
Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.
Second Phase: Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.
Hits hands together to create an expanding hemisphere.
Spawns a fireball projectile from their mouth
NidhoggHealth: 10000 HP. Zone: Helheim 2 The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.
First Phase: Launches a fast fireball at the player with a crosshair dodge warning.
Creates and expanding sphere that grows in size every other beat.
Launches 6 projectiles on half beats at player
Second Phase: Nidhogg lands on the ground and faces the player Spawns four Dragon's Spirit in quick succession.
Nidhogg's Tail pokes forward and creates an expanding hemisphere
Launches six sets of three projectiles on half beats at the player.
Launches a fireball at the player with a crosshair dodge warning.
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