Difference between revisions of "Modifiers"
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(Corrected information about floor modifiers) |
(Added some information about which bosses can have which boss modifiers) |
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== Boss == | == Boss == | ||
− | Bosses can appear with | + | Bosses can appear with multiple modifiers (at least 5 simultaneous modifiers are possible; possibly unbounded). |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool. | | {{Anchor|Cloned}} || Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool. | ||
|- | |- | ||
− | | {{Anchor|Crazed}} || Boss acts faster. Bosses | + | | {{Anchor|Crazed}} || Boss acts faster. Bosses after Asgard with this modifier will have 50% more HP.{{verification needed}} |
|- | |- | ||
| {{Anchor|Dwarf}} || Boss has a smaller model and moves faster. | | {{Anchor|Dwarf}} || Boss has a smaller model and moves faster. | ||
|- | |- | ||
− | | {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. | + | | {{Anchor|Electric}} || Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. Only occurs with Ymir.{{verification needed}} |
|- | |- | ||
− | | {{Anchor|Giant}} || Boss is physically bigger and has double HP | + | | {{Anchor|Giant}} || Boss is physically bigger and has double HP. |
|- | |- | ||
| {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP. | | {{Anchor|Hidden}} || Boss is translucent, but has a waves visual effect around them. Has 30% less HP. | ||
|- | |- | ||
− | | {{Anchor|Lethal}} || Deals more damage. | + | | {{Anchor|Lethal}} || Deals more damage.{{verification needed}} Only uses its more dangerous attacks. Does not affect Draugr.{{verification needed}} |
|- | |- | ||
| {{Anchor|Poisonous}} || Attacks inflict damage over time. | | {{Anchor|Poisonous}} || Attacks inflict damage over time. | ||
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| {{Anchor|Infested}} || Rooms have more enemies. | | {{Anchor|Infested}} || Rooms have more enemies. | ||
|- | |- | ||
− | | {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard. {{ | + | | {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard.{{verification needed}} |
|- | |- | ||
| {{Anchor|Midas}} || Every enemy drops a coin. [[Chests#Midas_Chest|Midas Chests]] always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key. | | {{Anchor|Midas}} || Every enemy drops a coin. [[Chests#Midas_Chest|Midas Chests]] always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key. |
Revision as of 16:59, 7 December 2021
Bosses and levels can have modifiers that change aspects of gameplay.
Boss
Bosses can appear with multiple modifiers (at least 5 simultaneous modifiers are possible; possibly unbounded).
Name | Description |
---|---|
Burning | Boss has a fiery aura that damages the player if they get too close. |
Champion | Boss HP is increased by 50%. |
Cloned | Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool. |
Crazed | Boss acts faster. Bosses after Asgard with this modifier will have 50% more HP.[verification needed • edit • ?] |
Dwarf | Boss has a smaller model and moves faster. |
Electric | Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. Only occurs with Ymir.[verification needed • edit • ?] |
Giant | Boss is physically bigger and has double HP. |
Hidden | Boss is translucent, but has a waves visual effect around them. Has 30% less HP. |
Lethal | Deals more damage.[verification needed • edit • ?] Only uses its more dangerous attacks. Does not affect Draugr.[verification needed • edit • ?] |
Poisonous | Attacks inflict damage over time. |
Vengeful | Boss shoots projectiles back at you when you damage them. |
Level
Levels can appear with a single modifier or none.
Name | Description |
---|---|
Barren | Enemies do not drop coins and reward chests do not spawn. |
Bountiful | Bank Chests, Cursed Chests and Pain Chests spawn on room completion. |
Castle | The level has a unique vertical room with a Cutthroat that fires beams at the player. A Weapon Chest spawns in this room. Only occurs in Asgard I. |
Dark | The level is darker and the player must navigate with a flashlight. |
Explosive | All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or coins. |
Frozen | The whole level is ice causing the player to slide about. |
Glass | The player and enemies take double damage. Floor texture changes to look more brittle. |
Infested | Rooms have more enemies. |
Inverted | The player camera is flipped vertically and controls are inverted. Can only occur on Asgard.[verification needed • edit • ?] |
Midas | Every enemy drops a coin. Midas Chests always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key. |
Pitted | The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only occurs in Vanaheim II. |
Retro | Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs. |
Space | Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. |
Shopless | Neither Huginn's shop nor the Black Market will appear on this floor. Muninn's Armoury may still appear. |