Difference between revisions of "Abilities"
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(added to undying strength that it does not prevent death from using cursed luck while at 25 health or less) |
(Corrected some wrong cooldown information and some details about the effects of various abilities) |
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| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room || | | {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room || | ||
− | * | + | * Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage. |
|- | |- | ||
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms || | | {{RichAnchor|The Quest}} || Take the quest || 12 rooms || | ||
* Permanently increases all [[stats]] by 1. | * Permanently increases all [[stats]] by 1. | ||
− | * Grants health regen | + | * Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor. |
|- | |- | ||
| {{RichAnchor|Odin's Blessing}} || Renerate health over time || 1 room || | | {{RichAnchor|Odin's Blessing}} || Renerate health over time || 1 room || | ||
− | * Heals | + | * Heals 51{{verification needed}} HP over a span of a few seconds. |
* Does not work on Odr, Sanngriðr and Herfjötur. | * Does not work on Odr, Sanngriðr and Herfjötur. | ||
+ | * Description is a typo of Re'''ge'''nerate. | ||
|- | |- | ||
| {{RichAnchor|Snap Fingers}} || Celestial Drumroll || 3 rooms || | | {{RichAnchor|Snap Fingers}} || Celestial Drumroll || 3 rooms || | ||
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | * Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | ||
+ | * One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat. | ||
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− | | {{RichAnchor|Sigyn's Help}} || Generate a | + | | {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills || |
− | * Spawns a random chest("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest. | + | * Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest. |
|- | |- | ||
− | | {{RichAnchor|Banking}} || Withdraw | + | | {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat || |
* You get 1 coin, but you lose 1 coin from your bank account. | * You get 1 coin, but you lose 1 coin from your bank account. | ||
|- | |- | ||
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms || | | {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms || | ||
− | * Transforms | + | * Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors. |
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− | | {{RichAnchor|Fire Bolt}} || Damage over time || | + | | {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats || |
* Projectile that lights an enemy on fire, dealing damage over time. | * Projectile that lights an enemy on fire, dealing damage over time. | ||
+ | * Penetrates enemy shields. | ||
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| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills || | | {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills || | ||
− | * | + | * When used, activates a shield effect that will absorb one source of damage and then pop. |
− | * Works with fall damage | + | ** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors. |
− | * | + | ** Disappears when entering a new floor. |
− | *Disappears when entering a new floor | ||
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| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats || | | {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats || | ||
− | * AoE | + | * AoE explosion centered on you. |
|- | |- | ||
| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 1 beat || | | {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 1 beat || | ||
− | * Freeze enemies for 3 half beats | + | * Freeze enemies for 3 half beats. |
− | * Deals | + | * Deals marginal damage.{{verification needed}} |
|- | |- | ||
| {{RichAnchor|Block}} || Block attack for time || 4 beats || | | {{RichAnchor|Block}} || Block attack for time || 4 beats || | ||
− | * Blocks all damage from all directions for | + | * Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}. |
+ | ** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors. | ||
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| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat || | | {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat || | ||
− | * Spawns an explosive barrel. Can have up to 10 barrels spawned at once. Weapons affected by penetrating items will not cause barrels to explode. | + | * Spawns an explosive barrel that detonates when shot. |
+ | ** Can have up to 10 barrels spawned at once. | ||
+ | ** Weapons affected by penetrating items will not cause barrels to explode. | ||
|- | |- | ||
− | | {{RichAnchor|Undying Strength}} || Unkillable for time || | + | | {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats || |
− | * Prevents death, leaving the player with 1 HP instead. Lasts | + | * Prevents death, leaving the player with 1 HP instead. Lasts 6 beats. |
− | * | + | ** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur. |
− | * Does not prevent death from using Cursed Luck when at or below | + | ** Does not prevent death from using Cursed Luck when at or below 25 HP. |
|- | |- | ||
| {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats || | | {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats || | ||
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). | * Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}). | ||
− | * Number of projectiles = ability stat + | + | * Number of projectiles = ability stat + 2 |
− | * Projectiles always fire at the same rate, so more projectiles = longer firing time | + | * Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time |
* Damage over time from each projectile stacks. | * Damage over time from each projectile stacks. | ||
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| {{RichAnchor|Burning Coin}} || || 1 beat || | | {{RichAnchor|Burning Coin}} || || 1 beat || | ||
− | * Lose 1 coin to throw projectile that deals 1000 damage and applies | + | * Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump. |
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Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same. | Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same. | ||
+ | |||
+ | Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | | {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes | + | | {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly |
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− | | {{RichAnchor|id=Dash | + | | {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly |
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− | | {{RichAnchor|id=Dash | + | | {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 beat || Move Quickly |
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Revision as of 16:46, 19 December 2021
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the Ability stat.
Ultimate
Ultimate abilities are represented by books.
Ability | Description | Cooldown | Effects |
---|---|---|---|
Elli's Touch | Heal | 64 beats |
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Jarnbjorn | Explosive orb | 1 room |
|
The Quest | Take the quest | 12 rooms |
|
Odin's Blessing | Renerate health over time | 1 room | |
Snap Fingers | Celestial Drumroll | 3 rooms |
|
Barter | Discount Shop Items | 4 rooms |
|
Cursed Luck | Generate luck, lose health | None |
|
Hermóðr's Enchantment | Buff speed | None |
|
Njord's Riches | Raining coin | 2 rooms |
|
Valkyrie's Call | Call angelic helper | 20 kills |
|
Mjolnir | Mega shot | 1 room |
|
Freyr's Blessing | Grant Shield | 5 rooms |
|
Sigyn's Help | Generate a chest | 16 kills |
|
Banking | Withdraw coin from bank | 1 half-beat |
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Geri's Audit | Convert all items to coins | 2 rooms |
|
Secondary
Secondary abilities are represented by scrolls.
Ability | Description | Cooldown | Effects |
---|---|---|---|
Fire Bolt | Damage over time | 4 beats |
|
Mortal Curse | Mark for death | 2 beats |
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Broken Burst | Fire spread of projectiles | 1 beat |
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Valkyrie's Veil | Negate first enemy attack | 10 kills |
|
Celestial Wave | Damage all enemies | 8 beats |
|
Thunderclap | Explosive clap | 2 beats |
|
Frost Bolt | Freeze enemies for time | 1 beat | |
Block | Block attack for time | 4 beats | |
Steal Life | Steal health from enemy | 1 beat |
|
Teleport | Teleport to point | 1 beat |
|
Sacred Sapper | Conjure barrel | 1 beat |
|
Undying Strength | Unkillable for time | 16 beats |
|
Rhythm Burst | Rhythmic blasts of energy | 4 beats |
|
Snipe | 8 beats |
| |
Burning Coin | 1 beat |
|
Movement
Movement ability can't be changed once in-game. All except Odr's work the same.
Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.