Difference between revisions of "Enemies"
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* Expanding bubble: 25HP | * Expanding bubble: 25HP | ||
* Magic bolt: 25HP | * Magic bolt: 25HP | ||
| − | || | + | || Can appear in challenge rooms early on |
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Revision as of 23:04, 19 September 2020
Enemies roam the levels. You must beat all enemies in a room to proceed.
Regular enemies
Regular enemies can sometimes spawn with modifiers.
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.
In the Weapons page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.
| Name | Health | Attacks | Comments |
|---|---|---|---|
| Worm | 2HP |
|
|
| Baby Bat | 1HP |
|
|
| Big Bat | 15-18 HP |
|
Variable health, Appears as a miniboss |
| Spider Hatchling | 1HP |
|
|
| Spider | 4HP |
|
|
| Giant Spider | 6HP |
|
|
| Scorpion | 4HP |
|
|
| Baby Scorpion | 2HP |
|
|
| Scorpion Queen | 8HP |
|
|
| Hexapod | 4HP |
|
|
| Fly | 4HP |
|
|
| Fast Fly | 1HP |
|
|
| Mother of Flies | 5HP |
|
|
| Small Floating Skull | 1HP |
|
|
| Igneous Red | 10 HP |
|
Appears as a miniboss. |
| Kraken | ? HP |
|
Appears as a miniboss. |
| Ice Witch | 20HP |
|
|
| Guardian | 2HP |
|
Shoots 4 projectiles and then stays still for a while. |
| Clockwork Soul | 8HP |
|
Contracts into an invulnerable ball when damaged. |
| Blade | 4HP |
|
Becomes invulnerable at ≤ 50% health for a few seconds |
| Wild Witch | 45HP |
|
Appears as a miniboss |
| Skeleton Mage | ?HP |
|
|
| Reaper | ?HP |
|
Can appear in challenge rooms early on |
Bosses
Every level has a boss.
| Name | Zone | Attacks | Comments |
|---|---|---|---|
| Draugr | Asgard 1 |
|
60HP |
| Ymir | Asgard 2 |
|
75HP |
| Vétt | Vanaheim 1 |
|
80HP |
| Gullveig | Vanaheim 2 | ||
| Alvis | Svartalfheim 1 | ||
| Mistcalf | Svartalfheim 2 | ||
| Surt | Helheim 1 | ||
| Nidhogg | Helheim 2 |