Difference between revisions of "Abilities"
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(→Secondary: Clarified that valkyrie's veil does not stack when used multiple times) |
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− | | {{RichAnchor| | + | | {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms || |
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | * Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | ||
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat. | * One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat. |
Revision as of 13:37, 18 November 2023
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.
The potency of effects can be increased by the Ability stat.
Ultimate
Ultimate abilities are represented by books.
Ability | Description | Cooldown | Effects |
---|---|---|---|
Elli's Touch ![]() |
Heal | 64 beats |
|
Jarnbjorn ![]() |
Explosive orb | 1 room |
|
The Quest ![]() |
Take the quest | 12 rooms |
|
Odin's Blessing ![]() |
Regenerate health over time | 1 room |
|
Celestial Drumroll ![]() |
Snap Fingers | 3 rooms |
|
Barter ![]() |
Discount Shop Items | 4 rooms |
|
Cursed Luck ![]() |
Generate luck, lose health | None |
|
Hermóðr's Enchantment ![]() |
Buff speed | 1 beat |
|
Njord's Riches ![]() |
Raining coin | 2 rooms |
|
Valkyrie's Call ![]() |
Call angelic helper | 20 kills |
|
Mjolnir ![]() |
Mega shot | 1 room |
|
Freyr's Blessing ![]() |
Grant Shield | 5 rooms |
|
Sigyn's Help ![]() |
Generate a chest | 16 kills |
|
Banking ![]() |
Withdraw coin from bank | 1 half-beat |
|
Geri's Audit ![]() |
Convert all items to coins | 2 rooms |
|
Secondary
Secondary abilities are represented by scrolls.
Ability | Description | Cooldown | Effects |
---|---|---|---|
Fire Bolt ![]() |
Damage over time | 4 beats |
|
Mortal Curse ![]() |
Mark for death | 2 beats |
|
Broken Burst ![]() |
Fire spread of projectiles | 1 beat |
|
Valkyrie's Veil ![]() |
Negate first enemy attack | 10 kills |
|
Celestial Wave ![]() |
Damage all enemies | 8 beats |
|
Thunderclap ![]() |
Explosive clap | 2 beats |
|
Frost Bolt ![]() |
Freeze enemies for time | 1 beat |
|
Block ![]() |
Block attack for time | 4 beats | |
Steal Life ![]() |
Steal health from enemy | 2 beats |
|
Teleport ![]() |
Teleport to point | 1 beat |
|
Sacred Sapper ![]() |
Conjure barrel | 1 beat |
|
Undying Strength ![]() |
Unkillable for time | 16 beats |
|
Rhythm Burst ![]() |
Rhythmic blasts of energy | 4 beats |
|
Snipe ![]() |
8 beats |
| |
Burning Coin ![]() |
Throw a coin | 1 beat |
|
Movement
Movement ability can't be changed once in-game. All except Odr's work the same.
Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.