Difference between revisions of "Enemies"
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Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]]. | Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]]. | ||
| − | + | === Draugr (Asgard 1) === | |
| − | + | Health: {{HP|60}} | |
| − | |||
| − | | | ||
| − | | Draugr || | + | {{Enemy attack |
| − | * | + | | description = Four slow projectiles. |
| − | * | + | | tips = |
| − | + | * It's pretty easy to avoid by walking perpendicular to Draugr. | |
| − | + | }} | |
| − | * | + | {{Enemy attack |
| − | || | + | | description = Eight fast projectiles |
| + | | tips = | ||
| + | * A projectile is fired each half-beat. | ||
| + | * Keep strafing in the same direction. | ||
| + | }} | ||
| + | {{Enemy attack | ||
| + | | description = Floor attack. | ||
| + | | tips = Jump to avoid. | ||
| + | The projectile can sometimes hit the level geometry. | ||
| + | }} | ||
| + | {{Enemy attack | ||
| + | | description = Summon 3 floating heads. | ||
| + | | tips = | ||
| + | * Telegraphed by laying down his weapon. | ||
| + | * A head is summoned each beat. | ||
| + | * Dispatch the adds as soon as possible to be able to focus on the boss. | ||
| + | }} | ||
| + | {{Enemy attack | ||
| + | | description = Four area attacks. | ||
| + | | tips = | ||
| + | * The first attack will be marked. Move to the opposite direction. | ||
| + | * The next 3 attacks will be performed every other beat and will not be marked. | ||
| + | * While dodging may be easier, it's possible to avoid the attacks just by strafing. | ||
| + | }} | ||
| + | {{Enemy attack | ||
| + | | description = Charges and knocks the player back. | ||
| + | | tips = | ||
| + | * This attack doesn't deal damage but it can knock you into a floating head. | ||
| + | * Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you. | ||
| + | }} | ||
| − | + | === Ymir (Asgard 2) === | |
| − | + | Health: {{HP|75}} | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | | | + | {{Enemy attack |
| − | | | + | | description = Fires a homing projectile. |
| − | * | + | | tips = Dodge or strafe sideways to avoid. |
| − | * | + | }} |
| − | * | + | {{Enemy attack |
| − | + | | description = Channels a high damaging beam. | |
| − | + | | tips = Hide behind a pillar to avoid. | |
| + | }} | ||
| + | {{Enemy attack | ||
| + | | description = Summon 4 floating heads. | ||
| + | | tips = | ||
| + | * Telegraphed by kneeling. | ||
| + | * A head is summoned each beat. | ||
| + | * Dispatch the adds as soon as possible to be able to focus on the boss. | ||
| + | }} | ||
| − | + | === Vétt (Vanaheim 1) === | |
| − | + | Health: {{HP|80}} | |
| − | | | ||
| − | | | + | {{Enemy attack |
| − | | | + | | description = Flings a spinning axe. |
| − | || | + | | tips = Dodge or strafe sideways. |
| + | }} | ||
| + | {{Enemy attack | ||
| + | | description = Fires a projectile barrage in a wide angle. | ||
| + | | tips = Dodge or strafe sideways. | ||
| + | }} | ||
| + | {{Enemy attack | ||
| + | | description = Transforms into a flaming ball of fire and charges the player. | ||
| + | | tips = Dodge or strafe sideways. | ||
| + | }} | ||
| + | {{Enemy attack | ||
| + | | description = Transforms into a flaming ball of fire and charges the player. | ||
| + | | tips = | ||
| + | * To avoid the attack, you must stand inside the double circle in front of Vétt. | ||
| + | }} | ||
| − | + | === Gullveig (Vanaheim 2) == | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | === Alvis (Svartalfheim 1) === | |
| − | |||
| − | |||
| − | + | ||
| + | === Mistcalf (Svartalfheim 2) === | ||
| + | |||
| + | |||
| + | === Surt (Helheim 1) === | ||
| + | |||
| + | === Nidhogg (Helheim 2) === | ||
Revision as of 21:37, 20 September 2020
Enemies roam the levels. You must beat all enemies in a room to proceed.
Enemies will also occasionally spawn from shrines.
Contents
Regular enemies
Regular enemies can sometimes spawn with modifiers.
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.
In the Weapons page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.
| Name | Health | Attacks | Comments |
|---|---|---|---|
| Worm | 2 HP |
|
|
| Maggot | ? HP |
|
|
| Spider Hatchling | 1 HP |
|
|
| Spider | 4 HP |
|
|
| Giant Spider | 6 HP |
|
|
| Hexapod | 4 HP |
|
|
| Hexapod Portal | ? HP |
|
Spawns Hexapods until destroyed or until it runs out.
|
| Fly | 4 HP |
|
Flyer. |
| Fast Fly | 1 HP |
|
Flyer. |
| Mother of Flies | 5 HP |
|
Flyer. On death, spawns 4 fast flies |
| Hive | ? HP |
|
Spawns flies until destroyed |
| Baby Bat | 1 HP |
|
|
| Big Bat | 15-18 HP |
|
Variable health. Appears as a miniboss. |
| Scorpion Hatchling | 3 HP |
|
|
| Scorpion | 4 HP |
|
|
| Scorpion Queen | 8 HP |
|
|
| small floating skull | 1 HP |
|
Flyer. Summoned by Draugr. Can also appear naturally. |
| Sired Skull | 4 HP |
|
Flyer. Can go through walls. (AKA big cow floating skull) |
| Flightless Imp | ? HP |
|
|
| Flying Imp | ? HP |
|
|
| Ice Witch | 20 HP |
|
|
| Guardian | ? HP |
|
|
| Igneous Red | 10 HP |
|
Appears as a miniboss. |
| Kraken | 50 HP |
|
Appears as a miniboss. |
| Krakling | ? HP |
|
Flyer. Summoned by Kraken. Can also appear naturally. |
| Guardian | 2 HP |
|
Shoots 4 projectiles and then stays still for a while. |
| Clockwork Soul | 8 HP |
|
Contracts into an invulnerable ball when damaged. |
| Fire Eater | ? HP |
|
|
| Blade | 4 HP |
|
Becomes invulnerable at ≤ 50% health for a few seconds |
| Wild Witch | 45 HP |
|
Appears as a miniboss |
| Synchronised Skeleton | ? HP |
|
|
| Skeleton Mage | ? HP |
|
Flyer. |
| Reaper | ? HP |
|
Can appear in challenge rooms early on. |
| Minotaur | ? HP |
|
|
| Black Knight | ? HP |
|
|
| Servant of Darkness | ? HP |
|
(AKA samurai) |
Bosses
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a modifier.
Draugr (Asgard 1)
Health: 60 HP
Four slow projectiles.
- It's pretty easy to avoid by walking perpendicular to Draugr.
Eight fast projectiles
- A projectile is fired each half-beat.
- Keep strafing in the same direction.
Floor attack.
Jump to avoid. The projectile can sometimes hit the level geometry.
Summon 3 floating heads.
- Telegraphed by laying down his weapon.
- A head is summoned each beat.
- Dispatch the adds as soon as possible to be able to focus on the boss.
Four area attacks.
- The first attack will be marked. Move to the opposite direction.
- The next 3 attacks will be performed every other beat and will not be marked.
- While dodging may be easier, it's possible to avoid the attacks just by strafing.
Charges and knocks the player back.
- This attack doesn't deal damage but it can knock you into a floating head.
- Be specially careful if the boss has the burning modifier as this will hurt you.
Ymir (Asgard 2)
Health: 75 HP
Fires a homing projectile.
Dodge or strafe sideways to avoid.
Channels a high damaging beam.
Hide behind a pillar to avoid.
Summon 4 floating heads.
- Telegraphed by kneeling.
- A head is summoned each beat.
- Dispatch the adds as soon as possible to be able to focus on the boss.
Vétt (Vanaheim 1)
Health: 80 HP
Flings a spinning axe.
Dodge or strafe sideways.
Fires a projectile barrage in a wide angle.
Dodge or strafe sideways.
Transforms into a flaming ball of fire and charges the player.
Dodge or strafe sideways.
Transforms into a flaming ball of fire and charges the player.
- To avoid the attack, you must stand inside the double circle in front of Vétt.