Weapons: Difference between revisions

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! Icon !! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics  
! Icon !! Name !! Magazine Capacity !! Reload Time !! Fire rate !! Damage/Unique Characteristics  
|-
|-
| [[File:Pistol.png]] || Pistol || 8 || 2 taps || 1 Shot per half beat || 1 Damage, None  
| [[File:Pistol.png]] || Pistol || 8 || 2 half beats || 1 Shot per half beat || 1 Damage, None  
|-
|-
| [[File:Blaster.png]] || Shotgun Pistol || 4 || 3 taps || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range
| [[File:Blaster.png]] || Shotgun Pistol || 4 || 3 half beats || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range
|-
|-
| [[File:Revolver.png]] || Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || 2 damage, None
| [[File:Revolver.png]] || Revolver || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per half beat || 2 damage, None
|-
|-
| [[File:HandCannon.png]] || Quad Shot || 4 || 3 taps || 1 Shot per half beat || 4 to 3 damage (max range), None
| [[File:HandCannon.png]] || Quad Shot || 4 || 3 half beats || 1 Shot per half beat || 4 to 3 damage (max range), None
|-
|-
| [[File:SubmachineGun.png]] || Burst SMG || 21 || 2 taps || 1 Shot per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
| [[File:SubmachineGun.png]] || Burst SMG || 21 || 2 half beats || 1 Shot per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
|-
|-
| [[File:DoubleBarrel.png]] || Sawn-off Shotgun || 2 || 2 taps || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None  
| [[File:DoubleBarrel.png]] || Sawn-off Shotgun || 2 || 2 half beats || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None  
|-
|-
| [[File:Shotgun.png]] || Pump Shotgun || 6 || 3 taps || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
| [[File:Shotgun.png]] || Pump Shotgun || 6 || 3 half beats || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
|-
|-
| [[File:Winnie.png]] || Lever Action || 6 || Every tap loads one shot || 1 Shot per beat || 2 damage, long base range, Must be "pumped" after each shot, using a half beat
| [[File:Winnie.png]] || Lever Action || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 2 damage, long base range, Must be "pumped" after each shot, using a half beat
|-
|-
| [[File:GrenadeLauncher.png]] || Grenade launcher || 6 || 3 taps || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat
| [[File:GrenadeLauncher.png]] || Grenade launcher || 6 || 3 half beats || 1 Shot per beat || 4 damage, grenades detonate automatically after a half beat
|-
|-
| [[File:RocketLauncher.png]] || Rocket launcher || 6 || Every tap loads one shot || 1 Shot per beat || 6 damage, Rockets have slight homing
| [[File:RocketLauncher.png]] || Rocket launcher || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets have slight homing
|-
|-
| [[File:RailGun.png]] || Railgun || 3 || 3 taps || 1 Shot per beat || ~11 damage
| [[File:RailGun.png]] || Railgun || 3 || 3 half beats || 1 Shot per beat || ~11 damage
|-  
|-  
| [[File:MiniGun.png]] || Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
| [[File:MiniGun.png]] || Minigun || 30 || 3 half beats || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
|-
|-
| [[File:AlienBlaster.png]] || Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
| [[File:AlienBlaster.png]] || Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row

Revision as of 09:23, 21 September 2020

Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage


Icon Name Magazine Capacity Reload Time Fire rate Damage/Unique Characteristics
Pistol 8 2 half beats 1 Shot per half beat 1 Damage, None
Shotgun Pistol 4 3 half beats 1 Shot per half beat 3 damage point blank - decreases to 0.33 damage at max range
Revolver 6 1 + 1 per ammo, 7 half beats from empty 1 Shot per half beat 2 damage, None
Quad Shot 4 3 half beats 1 Shot per half beat 4 to 3 damage (max range), None
Burst SMG 21 2 half beats 1 Shot per half beat 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
Sawn-off Shotgun 2 2 half beats 1 Shot per half beat 6 (close) to 0.33 (far) damage, None
Pump Shotgun 6 3 half beats 1 Shot per beat 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
Lever Action 6 1 + 1 per ammo, 7 half beats from empty 1 Shot per beat 2 damage, long base range, Must be "pumped" after each shot, using a half beat
Grenade launcher 6 3 half beats 1 Shot per beat 4 damage, grenades detonate automatically after a half beat
Rocket launcher 6 1 + 1 per ammo, 7 half beats from empty 1 Shot per beat 6 damage, Rockets have slight homing
Railgun 3 3 half beats 1 Shot per beat ~11 damage
Minigun 30 3 half beats Initially one shot per beat, spools up to 4 shots per beat 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
Plasma Pistol Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
Charge Pistol Infinite N/A 1 Shot per beat Shot takes one beat to complete (half beat charge, half beat shot)
Fireball Launcher Infinite N/A 1 Shot per beat 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower
Hands Infinite N/A 1 Shot per half beat 1 damage, Can only be used by Njord. Does not appear as loot.