Difference between revisions of "Weapons"
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| [[File:MiniGun.png]] || Minigun || 30 || 3 half beats || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held | | [[File:MiniGun.png]] || Minigun || 30 || 3 half beats || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held | ||
|- | |- | ||
− | | [[File:AlienBlaster.png]] || Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row | + | | [[File:AlienBlaster.png]] || Plasma Pistol || Infinite || N/A || 1 Shot per half beat || ~7 damage, Overheats after 8(?) shots in a row |
|- | |- | ||
| [[File:SpreadPistol.png]] || Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot) | | [[File:SpreadPistol.png]] || Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot) |
Revision as of 01:53, 22 September 2020
Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage
Icon | Name | Magazine Capacity | Reload Time | Fire rate | Damage/Unique Characteristics |
---|---|---|---|---|---|
Pistol | 8 | 2 half beats | 1 Shot per half beat | 1 Damage, None | |
Shotgun Pistol | 4 | 3 half beats | 1 Shot per half beat | 3 damage point blank - decreases to 0.33 damage at max range | |
Revolver | 6 | 1 + 1 per ammo, 7 half beats from empty | 1 Shot per half beat | 2 damage, None | |
Quad Shot | 4 | 3 half beats | 1 Shot per half beat | 4 to 3 damage (max range), None | |
Burst SMG | 21 | 2 half beats | 1 Burst per half beat | 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst | |
Sawn-off Shotgun | 2 | 2 half beats | 1 Shot per half beat | 6 (close) to 0.33 (far) damage, None | |
Pump Shotgun | 6 | 3 half beats | 1 Shot per beat | 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat | |
Lever Action | 6 | 1 + 1 per ammo, 7 half beats from empty | 1 Shot per beat | 2 damage, long base range, Must be "pumped" after each shot, using a half beat | |
Grenade launcher | 6 | 3 half beats | 1 Shot per beat | 4 damage, grenades detonate automatically after a half beat | |
Rocket launcher | 6 | 1 + 1 per ammo, 7 half beats from empty | 1 Shot per beat | 6 damage, Rockets have slight homing | |
Railgun | 3 | 3 half beats | 1 Shot per beat | ~11 damage | |
Minigun | 30 | 3 half beats | Initially one shot per beat, spools up to 4 shots per beat | 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held | |
Plasma Pistol | Infinite | N/A | 1 Shot per half beat | ~7 damage, Overheats after 8(?) shots in a row | |
Charge Pistol | Infinite | N/A | 1 Shot per beat | Shot takes one beat to complete (half beat charge, half beat shot) | |
Fireball Launcher | Infinite | N/A | 1 Shot per beat | 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower | |
Hands | Infinite | N/A | 1 Shot per half beat | 1 damage, Can only be used by Njord. Does not appear as loot. |