Weapons: Difference between revisions

From BPM Wiki
Jump to navigation Jump to search
Modified names to match official ones from patch notes
Added verification required tag to Gauss Cannon for nerfed damage
Line 26: Line 26:
| [[File:RocketLauncher.png]] || Rocket launcher || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets have slight homing
| [[File:RocketLauncher.png]] || Rocket launcher || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets have slight homing
|-
|-
| [[File:RailGun.png]] || Gauss Cannon || 3 || 3 half beats || 1 Shot per beat || ~11 damage
| [[File:RailGun.png]] || Gauss Cannon || 3 || 3 half beats || 1 Shot per beat || ~11 damage {{verification required}}
|-  
|-  
| [[File:MiniGun.png]] || Minigun || 30 || 3 half beats || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
| [[File:MiniGun.png]] || Minigun || 30 || 3 half beats || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held

Revision as of 15:04, 23 September 2020

Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage


Icon Name Magazine Capacity Reload Time Fire rate Damage/Unique Characteristics
Pistol 8 2 half beats 1 Shot per half beat 1 Damage, None
Shotgun Pistol 4 3 half beats 1 Shot per half beat 3 damage point blank - decreases to 0.33 damage at max range
Revolver 6 1 + 1 per ammo, 7 half beats from empty 1 Shot per half beat 2 damage, None
Quad Shot 4 3 half beats 1 Shot per half beat 4 to 3 damage (max range), None
Burst SMG 21 2 half beats 1 Burst per half beat 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
Sawn-off Shotgun 2 2 half beats 1 Shot per half beat 6 (close) to 0.33 (far) damage, None
Pump Shotgun 6 3 half beats 1 Shot per beat 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
Lever Action 6 1 + 1 per ammo, 7 half beats from empty 1 Shot per beat 2 damage, long base range, Must be "pumped" after each shot, using a half beat
Grenade launcher 6 3 half beats 1 Shot per beat 4 damage, grenades detonate automatically after a half beat
Rocket launcher 6 1 + 1 per ammo, 7 half beats from empty 1 Shot per beat 6 damage, Rockets have slight homing
Gauss Cannon 3 3 half beats 1 Shot per beat ~11 damage Template:Verification required
Minigun 30 3 half beats Initially one shot per beat, spools up to 4 shots per beat 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
Raygun Infinite N/A 1 Shot per half beat ~8 damage, Overheats after 7 shots in a row
Charge Pistol Infinite N/A 1 Shot per beat Shot takes one beat to complete (half beat charge, half beat shot)
Fireball Launcher Infinite N/A 1 Shot per beat 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower
Hands Infinite N/A 1 Shot per half beat 1 damage, Can only be used by Njord. Does not appear as loot.