Difference between revisions of "Modifiers"
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|- | |- | ||
! Name !! Description | ! Name !! Description | ||
| + | |- | ||
| + | | Burning || Boss has a fiery aura that damages the player if they get too close. | ||
| + | |- | ||
| + | | Champion || Doubled HP{{Verification needed}} | ||
|- | |- | ||
| Cloned || Two of the boss spawn. Both must be killed and they have less health. | | Cloned || Two of the boss spawn. Both must be killed and they have less health. | ||
|- | |- | ||
| − | | | + | | Cosmic || ? |
| + | |- | ||
| + | | Crazed || Boss acts faster. | ||
|- | |- | ||
| Dwarf || Boss has a smaller model and moves faster. | | Dwarf || Boss has a smaller model and moves faster. | ||
|- | |- | ||
| − | | | + | | Electric || Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky. |
|- | |- | ||
| − | | | + | | Giant || Boss is physically bigger and has a larger health pool. |
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| Hidden || Boss is mostly invisible (can just barely see them). | | Hidden || Boss is mostly invisible (can just barely see them). | ||
|- | |- | ||
| − | | | + | | Lethal || Deals more damage. Uses special attacks much more frequently. |
|- | |- | ||
| − | | | + | | Poisonous || Attacks inflict damage over time. |
|- | |- | ||
| − | | | + | | Twin || There are two bosses, but they share a health pool. This is different from Cloned. |
|- | |- | ||
| Vengeful || Boss shoots projectiles back at you when you damage them. | | Vengeful || Boss shoots projectiles back at you when you damage them. | ||
| − | |||
| − | |||
|} | |} | ||
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! Name !! Description | ! Name !! Description | ||
|- | |- | ||
| − | | | + | | Barren || Enemies do not drop coins and reward chests do not spawn. |
|- | |- | ||
| − | | Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn. | + | | Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn. |
|- | |- | ||
| − | | | + | | Dark || The level is darker and the player must navigate with a flashlight. |
|- | |- | ||
| − | | | + | | Explosive || Enemies drop skulls on death, which explode and cause AoE damage to other enemies. |
| + | The skull will replace enemy natural gold and key drops (including boss key drops). | ||
|- | |- | ||
| − | | | + | | Frozen || The whole level is ice causing the player to slide about. |
|- | |- | ||
| − | | | + | | Glass || The player and enemies take double damage. |
|- | |- | ||
| Infested || More enemies spawn. | | Infested || More enemies spawn. | ||
|- | |- | ||
| − | | | + | | Inverted || The player camera is flipped vertically. Can only occur at Asgard I. |
|- | |- | ||
| − | | | + | | Midas || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-Bosses and Bosses drops multiple coins instead of a key. |
| − | |||
| − | |||
| − | |||
|- | |- | ||
| Pitted || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. | | Pitted || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. | ||
| Line 67: | Line 65: | ||
| Retro|| Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM. | | Retro|| Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM. | ||
''Note: this modifier is Challenge specific and does not occur in normal runs.'' | ''Note: this modifier is Challenge specific and does not occur in normal runs.'' | ||
| + | |- | ||
| + | | Space || Gravity is reduced. | ||
|} | |} | ||
Revision as of 00:37, 25 September 2020
Bosses and levels can have modifiers that change aspects of gameplay.
Boss modifiers
Bosses can spawn with multiple modifiers (for example, "cloned burning dwarf champion")
| Name | Description |
|---|---|
| Burning | Boss has a fiery aura that damages the player if they get too close. |
| Champion | Doubled HP[verification needed • edit • ?] |
| Cloned | Two of the boss spawn. Both must be killed and they have less health. |
| Cosmic | ? |
| Crazed | Boss acts faster. |
| Dwarf | Boss has a smaller model and moves faster. |
| Electric | Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky. |
| Giant | Boss is physically bigger and has a larger health pool. |
| Hidden | Boss is mostly invisible (can just barely see them). |
| Lethal | Deals more damage. Uses special attacks much more frequently. |
| Poisonous | Attacks inflict damage over time. |
| Twin | There are two bosses, but they share a health pool. This is different from Cloned. |
| Vengeful | Boss shoots projectiles back at you when you damage them. |
Level modifiers
| Name | Description |
|---|---|
| Barren | Enemies do not drop coins and reward chests do not spawn. |
| Castle | A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn. |
| Dark | The level is darker and the player must navigate with a flashlight. |
| Explosive | Enemies drop skulls on death, which explode and cause AoE damage to other enemies.
The skull will replace enemy natural gold and key drops (including boss key drops). |
| Frozen | The whole level is ice causing the player to slide about. |
| Glass | The player and enemies take double damage. |
| Infested | More enemies spawn. |
| Inverted | The player camera is flipped vertically. Can only occur at Asgard I. |
| Midas | Every enemy drops a coin. Keys and potions are replaced by coins. Mini-Bosses and Bosses drops multiple coins instead of a key. |
| Pitted | The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. |
| Retro | Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs. |
| Space | Gravity is reduced. |